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    <title>Accessibility Wars</title>
    <subtitle>Accessible Builds for the Guild Wars 2 Community</subtitle>
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    <entry xml:lang="en">
        <title>Boon Power Chronomancer [Boon DPS]</title>
        <published>2026-03-06T00:00:00+00:00</published>
        <updated>2026-03-06T00:00:00+00:00</updated>
        
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        <content type="html" xml:base="https://aw2.help/builds/boon-power-chronomancer/">&lt;h2 id=&quot;notes&quot;&gt;Notes&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;Power Boon Chronomancer uses the exact same rotation concept as Power Chronomancer. By simply swapping 1 trait, we are able to provide either full Quickness OR Alacrity uptime to our subgroup, while also contributing decent damage.&lt;&#x2F;p&gt;
&lt;p&gt;It provides quickness&#x2F;alacrity through the use of Phantasms or Shatter skills, both of which are already incorporated into the base Power Chronomancer build.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;gearing&quot;&gt;Gearing&lt;&#x2F;h2&gt;
&lt;hr&#x2F;&gt;
&lt;table&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Armor&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80248&quot; data-armory-80248-upgrades=&quot;74978&quot; data-armory-80248-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;74978&quot;&gt;&lt;&#x2F;span&gt; Dragonhunter&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80131&quot; data-armory-80131-upgrades=&quot;74978&quot; data-armory-80131-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;74978&quot;&gt;&lt;&#x2F;span&gt; Dragonhunter&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80190&quot; data-armory-80190-upgrades=&quot;74978&quot; data-armory-80190-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;74978&quot;&gt;&lt;&#x2F;span&gt; Dragonhunter&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80111&quot; data-armory-80111-upgrades=&quot;74978&quot; data-armory-80111-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;74978&quot;&gt;&lt;&#x2F;span&gt; Dragonhunter&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80356&quot; data-armory-80356-upgrades=&quot;74978&quot; data-armory-80356-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;74978&quot;&gt;&lt;&#x2F;span&gt; Dragonhunter&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80399&quot; data-armory-80399-upgrades=&quot;74978&quot; data-armory-80399-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;74978&quot;&gt;&lt;&#x2F;span&gt; Dragonhunter&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table class=&quot;weapontable&quot;&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Weapon&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;95675&quot;
		data-armory-95675-upgrades=&quot;24615&quot;
		data-armory-95675-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;Sword&lt;&#x2F;td&gt;
	&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;24615&quot;&gt;&lt;&#x2F;span&gt; Force&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; s
		data-armory-ids=&quot;95675&quot;
		data-armory-95675-upgrades=&quot;24618&quot;
		data-armory-95675-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;Sword&lt;&#x2F;td&gt;
	&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;24618&quot;&gt;&lt;&#x2F;span&gt; Accuracy&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;hr&#x2F;&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Trinkets&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;74155&quot;
	data-armory-74155-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Back item&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;95380&quot;
	data-armory-95380-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Amulet&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;81908&quot;
	data-armory-81908-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Accessory&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;91048&quot;
	data-armory-91048-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Accessory&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Trinkets&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;93105&quot;
	data-armory-93105-stat=&quot;1128&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ring&lt;&#x2F;td&gt;&lt;td&gt; Assassin&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;91234&quot;
	data-armory-91234-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ring&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;104241&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Relic&lt;&#x2F;td&gt;&lt;td&gt; Eagle &lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;hr&#x2F;&gt;
&lt;ul&gt;
&lt;li&gt;Food: &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;91805&quot;&gt;&lt;&#x2F;span&gt; Cilantro Lime Sous-Vide Steak or &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;41569&quot;&gt;&lt;&#x2F;span&gt; Bowl of Sweet and Spicy Butternut Squash Soup&lt;&#x2F;li&gt;
&lt;li&gt;Enhancement: &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;78305&quot;&gt;&lt;&#x2F;span&gt; Superior Sharpening Stone&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h2 id=&quot;build&quot;&gt;Build&lt;&#x2F;h2&gt;
&lt;pre data-lang=&quot;chatlink&quot; class=&quot;language-chatlink z-code&quot;&gt;&lt;code class=&quot;language-chatlink&quot; data-lang=&quot;chatlink&quot;&gt;&lt;span class=&quot;z-source z-chatlink&quot;&gt;&lt;span class=&quot;z-punctuation z-definition z-string z-begin&quot;&gt;[&amp;amp;&lt;&#x2F;span&gt;DQcBHQoaKAYjDwAAjwEAAM8SAACCAQAAsxIAAAAAAAAAAAAAAAAAAAAAAAACWgAvAAA=&lt;span class=&quot;z-punctuation z-definition z-string z-end&quot;&gt;]&lt;&#x2F;span&gt;
&lt;&#x2F;span&gt;&lt;&#x2F;code&gt;&lt;&#x2F;pre&gt;
&lt;hr &#x2F;&gt;
&lt;div data-armory-embed=&#x27;skills&#x27; data-armory-ids=&#x27;21750,10267,30814,10247,30359&#x27;&gt;&lt;&#x2F;div&gt;&lt;div data-armory-embed=&#x27;specializations&#x27; data-armory-ids=&#x27;1,10,40&#x27; data-armory-1-traits=&#x27;701,708,692&#x27; data-armory-10-traits=&#x27;682,713,681&#x27; data-armory-40-traits=&#x27;1995,2009,1978&#x27;&gt;&lt;&#x2F;div&gt;
&lt;p&gt;Select &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;1942&quot;&gt;&lt;&#x2F;span&gt; Stretched Time if you want to give Alacrity, or &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;2022&quot;&gt;&lt;&#x2F;span&gt; Seize the Moment if you want to give Quickness.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;rotation&quot;&gt;Rotation&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;Always start with:&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Opener:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30814&quot;&gt;&lt;&#x2F;span&gt; Well of Action&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10174&quot;&gt;&lt;&#x2F;span&gt; Phantasmal Swordsman (Sword 5)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10267&quot;&gt;&lt;&#x2F;span&gt; Phantasmal Disenchanter&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;21750&quot;&gt;&lt;&#x2F;span&gt; Signet of the Ether&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10174&quot;&gt;&lt;&#x2F;span&gt; Phantasmal Swordsman (Sword 5)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10267&quot;&gt;&lt;&#x2F;span&gt; Phantasmal Disenchanter&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10334&quot;&gt;&lt;&#x2F;span&gt; Blurred Frenzy (Sword 2)&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;21750&quot;&gt;&lt;&#x2F;span&gt; Signet of the Ether instantly recharges the cooldown of any Phantasmal type skill, and is used to deal more damage.&lt;&#x2F;p&gt;
&lt;p&gt;Use &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30814&quot;&gt;&lt;&#x2F;span&gt; Well of Action off cooldown, as it activates &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;2009&quot;&gt;&lt;&#x2F;span&gt; Danger Time, giving you 10% more critical danage. Never delay &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30814&quot;&gt;&lt;&#x2F;span&gt; Well of Action.&lt;&#x2F;p&gt;
&lt;p&gt;Your cooldowns will line up in such a way that you will always be able to pair &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10334&quot;&gt;&lt;&#x2F;span&gt; Blurred Frenzy (Sword 2) with either &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10174&quot;&gt;&lt;&#x2F;span&gt; Phantasmal Swordsman (Sword 5) or &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10267&quot;&gt;&lt;&#x2F;span&gt; Phantasmal Disenchanter. Use &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10334&quot;&gt;&lt;&#x2F;span&gt; Blurred Frenzy (Sword 2) off cooldown, pairing it with the accompanying skill that is off cooldown.&lt;&#x2F;p&gt;
&lt;p&gt;Every few rotations, your cooldowns will line up such that you will be able to cast the following combo:&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Burst Combo:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30814&quot;&gt;&lt;&#x2F;span&gt; Well of Action&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10174&quot;&gt;&lt;&#x2F;span&gt; Phantasmal Swordsman (Sword 5)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;21750&quot;&gt;&lt;&#x2F;span&gt; Signet of the Ether&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10174&quot;&gt;&lt;&#x2F;span&gt; Phantasmal Swordsman (Sword 5)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10267&quot;&gt;&lt;&#x2F;span&gt; Phantasmal Disenchanter&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10334&quot;&gt;&lt;&#x2F;span&gt; Blurred Frenzy (Sword 2)&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;Which is basically your opener minus the first &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10267&quot;&gt;&lt;&#x2F;span&gt; Phantasmal Disenchanter. Use your burst combo as soon as it is available.&lt;&#x2F;p&gt;
&lt;p&gt;On top of this, you should also use &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;56930&quot;&gt;&lt;&#x2F;span&gt; Split Second off cooldown, after the first cast. You should wait until you have 3 clones before casting &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;56930&quot;&gt;&lt;&#x2F;span&gt; Split Second for the first time.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;56930&quot;&gt;&lt;&#x2F;span&gt; Split Second has no cast point, can be casted at the same time as other skills, and will not interrupt any other skill you are currently casting.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;crowd-control&quot;&gt;Crowd Control&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;Your CC skills are, in order of priority&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;CC Skills:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30359&quot;&gt;&lt;&#x2F;span&gt; Gravity Well (BIG CC)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10173&quot;&gt;&lt;&#x2F;span&gt; Illusionary Leap &amp;gt; &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10337&quot;&gt;&lt;&#x2F;span&gt; Swap (Sword 3)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;56873&quot;&gt;&lt;&#x2F;span&gt; Time Sink (more clones more CC)&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;In most situations, just using &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30359&quot;&gt;&lt;&#x2F;span&gt; Gravity Well would be enough contribution to break the CC bar.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;advanced-tips&quot;&gt;Advanced Tips&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10192&quot;&gt;&lt;&#x2F;span&gt; Distortion is also a very long immune skill, scaling up to a maximum of 3 seconds with the number of clones you currently have, and should be your panic button. It can also be used to dodge mechanics on various raids to increase your damage uptime.&lt;&#x2F;p&gt;
&lt;div style=‘clear:both;’&gt;&amp;nbsp;&lt;&#x2F;div&gt;
&lt;p&gt;You can also block attacks with &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10280&quot;&gt;&lt;&#x2F;span&gt; Illusionary Riposte (Sword 4), but it is not recommended unless you are very confident of the mechanic. An example of using this to increase DPS would be on Deimos, where its cooldown is short enough to block both the knockback &quot;pizza&quot; mechanic and mindcrush, allowing you to maximise damage uptime on the boss.&lt;&#x2F;p&gt;
&lt;div style=‘clear:both;’&gt;&amp;nbsp;&lt;&#x2F;div&gt;
&lt;h2 id=&quot;video&quot;&gt;Video&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;yv&quot;&gt;
    &lt;iframe src=&quot;https:&#x2F;&#x2F;www.youtube-nocookie.com&#x2F;embed&#x2F;NFOp8365d5c&quot; title=&quot;Youtube&quot; class=&quot;yvi&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;&#x2F;iframe&gt;
&lt;&#x2F;div&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>0-KIT ALAC-T1000 [aDPS]</title>
        <published>2026-02-14T00:00:00+00:00</published>
        <updated>2026-02-14T00:00:00+00:00</updated>
        
        <author>
          <name>
            
              Unknown
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://aw2.help/builds/alac-condi-amalgam/"/>
        <id>https://aw2.help/builds/alac-condi-amalgam/</id>
        
        <content type="html" xml:base="https://aw2.help/builds/alac-condi-amalgam/">&lt;hr &#x2F;&gt;
&lt;h2 id=&quot;introduction&quot;&gt;Introduction&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;This is build is equipped similar to the Snowcrow&#x27;s guide but reduces the need for kits. The kits can be added back for additional DPS when one is comfortable with the build.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;gearing&quot;&gt;Gearing&lt;&#x2F;h2&gt;
&lt;h4 id=&quot;equipment&quot;&gt;Equipment&lt;&#x2F;h4&gt;
&lt;hr&#x2F;&gt;
&lt;table&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Armor&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80296&quot; data-armory-80296-upgrades=&quot;67339&quot; data-armory-80296-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Viper&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;67339&quot;&gt;&lt;&#x2F;span&gt; Trapper&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80145&quot; data-armory-80145-upgrades=&quot;67339&quot; data-armory-80145-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Viper&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;67339&quot;&gt;&lt;&#x2F;span&gt; Trapper&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80578&quot; data-armory-80578-upgrades=&quot;67339&quot; data-armory-80578-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Viper&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;67339&quot;&gt;&lt;&#x2F;span&gt; Trapper&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80161&quot; data-armory-80161-upgrades=&quot;67339&quot; data-armory-80161-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Viper&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;67339&quot;&gt;&lt;&#x2F;span&gt; Trapper&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80252&quot; data-armory-80252-upgrades=&quot;67339&quot; data-armory-80252-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Viper&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;67339&quot;&gt;&lt;&#x2F;span&gt; Trapper&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80281&quot; data-armory-80281-upgrades=&quot;67339&quot; data-armory-80281-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Viper&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;67339&quot;&gt;&lt;&#x2F;span&gt; Trapper&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Weapon&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot;
		data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;30691&quot;
		data-armory-30691-upgrades=&quot;44944,24560&quot;
		data-armory-30691-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;Spear&lt;&#x2F;td&gt;
	&lt;td&gt;Viper&#x27;s&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;44944&quot;&gt;&lt;&#x2F;span&gt; Bursting&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;24560&quot;&gt;&lt;&#x2F;span&gt; Earth&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;hr&#x2F;&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Trinkets&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;74155&quot;
	data-armory-74155-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Back item&lt;&#x2F;td&gt;&lt;td&gt; Viper&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;95380&quot;
	data-armory-95380-stat=&quot;1067&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Amulet&lt;&#x2F;td&gt;&lt;td&gt; Sinister&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;81908&quot;
	data-armory-81908-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Accessory&lt;&#x2F;td&gt;&lt;td&gt; Viper&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;91048&quot;
	data-armory-91048-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Accessory&lt;&#x2F;td&gt;&lt;td&gt; Viper&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Trinkets&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;93105&quot;
	data-armory-93105-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ring&lt;&#x2F;td&gt;&lt;td&gt; Viper&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;91234&quot;
	data-armory-91234-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ring&lt;&#x2F;td&gt;&lt;td&gt; Viper&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;100153&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Relic&lt;&#x2F;td&gt;&lt;td&gt; Fractal &lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;hr&#x2F;&gt;
&lt;p&gt;Start by adding Viper Pieces until your condi duration is about 67%. You can fill the remaining slots with Sinister or Grieving gear.&lt;&#x2F;p&gt;
&lt;h4 id=&quot;food-and-utility-and-infusions&quot;&gt;Food and Utility and Infusions&lt;&#x2F;h4&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;91878&quot;&gt;&lt;&#x2F;span&gt; Cilantro and Cured Meat Flatbread&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;48917&quot;&gt;&lt;&#x2F;span&gt; Toxic Tuning Crystal&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;39619&quot;&gt;&lt;&#x2F;span&gt; Malign +5 Agony Infusion (optional)&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;hr &#x2F;&gt;
&lt;h2 id=&quot;build&quot;&gt;Build&lt;&#x2F;h2&gt;
&lt;pre data-lang=&quot;chatlink&quot; class=&quot;language-chatlink z-code&quot;&gt;&lt;code class=&quot;language-chatlink&quot; data-lang=&quot;chatlink&quot;&gt;&lt;span class=&quot;z-source z-chatlink&quot;&gt;&lt;span class=&quot;z-punctuation z-definition z-string z-begin&quot;&gt;[&amp;amp;&lt;&#x2F;span&gt;DQMGJyY5SyYqDwAAWh0AAIIdAAAiAQAAex0AAAAAAAAAAAAAAAAAAAAAAAACCQE2AAA=&lt;span class=&quot;z-punctuation z-definition z-string z-end&quot;&gt;]&lt;&#x2F;span&gt;
&lt;&#x2F;span&gt;&lt;&#x2F;code&gt;&lt;&#x2F;pre&gt;
&lt;hr &#x2F;&gt;
&lt;div data-armory-embed=&#x27;skills&#x27; data-armory-ids=&#x27;21659,77209,76908,5836,76993&#x27;&gt;&lt;&#x2F;div&gt;&lt;div data-armory-embed=&#x27;specializations&#x27; data-armory-ids=&#x27;6,38,75&#x27; data-armory-6-traits=&#x27;1882,482,505&#x27; data-armory-38-traits=&#x27;1878,2006,433&#x27; data-armory-75-traits=&#x27;2395,2383,2387&#x27;&gt;&lt;&#x2F;div&gt;
&lt;p&gt;&lt;a rel=&quot;noopener&quot; target=&quot;_blank&quot; href=&quot;https:&#x2F;&#x2F;gw2skills.net&#x2F;editor&#x2F;?PeQEQLTgZn2mZJs7KdcWynlKQ7xnOA-DSRYfBFYGFc+nRcSgOUAK8YQACXD8aSxZFoC-e&quot;&gt;GW2Skills Link&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;h2 id=&quot;rotation&quot;&gt;Rotation&lt;&#x2F;h2&gt;
&lt;h4 id=&quot;granting-alacrity&quot;&gt;Granting Alacrity&lt;&#x2F;h4&gt;
&lt;p&gt;You give Alacrity with Morph Skills:&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;76806&quot;&gt;&lt;&#x2F;span&gt; Offensive Protocol: Obliterate&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;76815&quot;&gt;&lt;&#x2F;span&gt; Offensive Protocol: Pierce&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;77163&quot;&gt;&lt;&#x2F;span&gt; Defensive Protocol: Thorns&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;blockquote&gt;
&lt;ul&gt;
&lt;li&gt;&lt;small&gt;You may replace &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;76815&quot;&gt;&lt;&#x2F;span&gt; Offensive Protocol: Pierce with another protocol of choice for additional utility.&lt;&#x2F;small&gt;&lt;&#x2F;li&gt;
&lt;li&gt;&lt;small&gt;You should use these skills on cooldown to ensure Alacrity doesn&#x27;t drop.&lt;&#x2F;small&gt;&lt;&#x2F;li&gt;
&lt;li&gt;&lt;small&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;76806&quot;&gt;&lt;&#x2F;span&gt; Offensive Protocol: Obliterate and &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;77163&quot;&gt;&lt;&#x2F;span&gt; Defensive Protocol: Thorns are your main damage buffs.&lt;&#x2F;small&gt;&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;&#x2F;blockquote&gt;
&lt;h4 id=&quot;dps-rotation&quot;&gt;DPS Rotation&lt;&#x2F;h4&gt;
&lt;ol&gt;
&lt;li&gt;Precast &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5836&quot;&gt;&lt;&#x2F;span&gt; Flame Turret and &lt;strong&gt;DO NOT&lt;&#x2F;strong&gt; &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5985&quot;&gt;&lt;&#x2F;span&gt; Detonate Flame Turret&lt;&#x2F;li&gt;
&lt;li&gt;Use all your skills off-cooldown except your non-alac CC and healing skills&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;h4 id=&quot;cc-skills&quot;&gt;CC skills&lt;&#x2F;h4&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;21661&quot;&gt;&lt;&#x2F;span&gt; Static Shock (AED Toolbelt)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;72977&quot;&gt;&lt;&#x2F;span&gt; Roiling Skies (Spear 4)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;76815&quot;&gt;&lt;&#x2F;span&gt; Offensive Protocol: Pierce (used in DPS rotation)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;76993&quot;&gt;&lt;&#x2F;span&gt; Flux State (used in DPS rotation)&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;h4 id=&quot;sustainability&quot;&gt;Sustainability&lt;&#x2F;h4&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;76908&quot;&gt;&lt;&#x2F;span&gt; Liquid State is an evade stance&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;21659&quot;&gt;&lt;&#x2F;span&gt; A.E.D. can bypass many mechanics.&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;2366&quot;&gt;&lt;&#x2F;span&gt; Stainless Steel is useful for additional heals&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;2395&quot;&gt;&lt;&#x2F;span&gt; Innervating Alloy can be used for condi cleanses&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;106364&quot;&gt;&lt;&#x2F;span&gt; Relic of the Biomancer or Mist Stranger for Open-world&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;h2 id=&quot;video&quot;&gt;Video&lt;&#x2F;h2&gt;
&lt;div class=&quot;yv&quot;&gt;
    &lt;iframe src=&quot;https:&#x2F;&#x2F;www.youtube-nocookie.com&#x2F;embed&#x2F;3c9o7JkDv6M&quot; title=&quot;Youtube&quot; class=&quot;yvi&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;&#x2F;iframe&gt;
&lt;&#x2F;div&gt;
&lt;p&gt;This build is performed with Ascended Gear, food, utilities and no infusions.&lt;&#x2F;p&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Magebane Daggerbreaker [pDPS]</title>
        <published>2026-02-03T00:00:00+00:00</published>
        <updated>2026-02-03T00:00:00+00:00</updated>
        
        <author>
          <name>
            
              Unknown
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://aw2.help/builds/power-spellbreaker/"/>
        <id>https://aw2.help/builds/power-spellbreaker/</id>
        
        <content type="html" xml:base="https://aw2.help/builds/power-spellbreaker/">&lt;h2 id=&quot;notes&quot;&gt;Notes&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;This build focuses on engaging the Spellbreaker class mechanics, specifically maintaining reliable &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;2060&quot;&gt;&lt;&#x2F;span&gt; Magebane Tether and reduces the build&#x27;s APM by avoiding the priority based skill spam. This relies on a simple rotation that only uses the main-hand weapon.&lt;&#x2F;p&gt;
&lt;p&gt;Additional Actions Per Minute (APM) can be introduced through off-hand weapon bursts as the user becomes more familiar, leading to marginal increases in DPS at the comfort of the user, and reduces the learning curve without affecting the skill ceiling.&lt;&#x2F;p&gt;
&lt;p&gt;The simplified build also has multiple CC options, optional utility slots, optional off-hand slots and decent boon strips, making it situationally the preferred optimised build to bring in some team set-ups.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;gearing&quot;&gt;Gearing&lt;&#x2F;h2&gt;
&lt;hr&#x2F;&gt;
&lt;table&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Armor&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80384&quot; data-armory-80384-upgrades=&quot;24836&quot; data-armory-80384-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80435&quot; data-armory-80435-upgrades=&quot;24836&quot; data-armory-80435-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80254&quot; data-armory-80254-upgrades=&quot;24836&quot; data-armory-80254-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80205&quot; data-armory-80205-upgrades=&quot;24836&quot; data-armory-80205-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80277&quot; data-armory-80277-upgrades=&quot;24836&quot; data-armory-80277-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80557&quot; data-armory-80557-upgrades=&quot;24836&quot; data-armory-80557-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table class=&quot;weapontable&quot;&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Weapon&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;96203&quot;
		data-armory-96203-upgrades=&quot;24615&quot;
		data-armory-96203-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;Dagger&lt;&#x2F;td&gt;
	&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;24615&quot;&gt;&lt;&#x2F;span&gt; Force&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; s
		data-armory-ids=&quot;96937&quot;
		data-armory-96937-upgrades=&quot;24868&quot;
		data-armory-96937-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;Axe&lt;&#x2F;td&gt;
	&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;24868&quot;&gt;&lt;&#x2F;span&gt; Impact&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table class=&quot;weapontable&quot;&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Alternate&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;96203&quot;
		data-armory-96203-upgrades=&quot;24615&quot;
		data-armory-96203-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;Dagger&lt;&#x2F;td&gt;
	&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;24615&quot;&gt;&lt;&#x2F;span&gt; Force&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; s
		data-armory-ids=&quot;95612&quot;
		data-armory-95612-upgrades=&quot;24554&quot;
		data-armory-95612-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;Mace&lt;&#x2F;td&gt;
	&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;24554&quot;&gt;&lt;&#x2F;span&gt; Air&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;hr&#x2F;&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Trinkets&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;74155&quot;
	data-armory-74155-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Back item&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;95380&quot;
	data-armory-95380-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Amulet&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;81908&quot;
	data-armory-81908-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Accessory&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;91048&quot;
	data-armory-91048-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Accessory&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Trinkets&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;93105&quot;
	data-armory-93105-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ring&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;91234&quot;
	data-armory-91234-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ring&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;102877&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Relic&lt;&#x2F;td&gt;&lt;td&gt; Claw &lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;hr&#x2F;&gt;
&lt;ul&gt;
&lt;li&gt;Food: &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;91805&quot;&gt;&lt;&#x2F;span&gt; Cilantro Lime Sous-Vide Steak or &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;41569&quot;&gt;&lt;&#x2F;span&gt; Bowl of Sweet and Spicy Butternut Squash Soup&lt;&#x2F;li&gt;
&lt;li&gt;Enhancement: &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;78305&quot;&gt;&lt;&#x2F;span&gt; Superior Sharpening Stone&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;p&gt;&lt;strong&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;1707&quot;&gt;&lt;&#x2F;span&gt; Dual Wielding off-hand options&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;ol&gt;
&lt;li&gt;Mace (DPS&#x2F;CC)&lt;&#x2F;li&gt;
&lt;li&gt;Axe (DPS&#x2F;cleave)&lt;&#x2F;li&gt;
&lt;li&gt;Sword (block&#x2F;cripple)&lt;&#x2F;li&gt;
&lt;li&gt;Dagger (sustain&#x2F;boon-strip)&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;small&gt;You may switch some pieces for Dragon&#x27;s stats if you need higher vitality without any significant DPS loss&lt;&#x2F;small&gt;&lt;&#x2F;li&gt;
&lt;li&gt;&lt;small&gt;This buid is severely over-capped on precision and will function even without signet of fury. (see auto-attack rotation)&lt;&#x2F;small&gt;&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;h2 id=&quot;build&quot;&gt;Build&lt;&#x2F;h2&gt;
&lt;pre data-lang=&quot;chatlink&quot; class=&quot;language-chatlink z-code&quot;&gt;&lt;code class=&quot;language-chatlink&quot; data-lang=&quot;chatlink&quot;&gt;&lt;span class=&quot;z-source z-chatlink&quot;&gt;&lt;span class=&quot;z-punctuation z-definition z-string z-begin&quot;&gt;[&amp;amp;&lt;&#x2F;span&gt;DQIEHyQ2PT1wAKcAogEAAKkAAACvAAAAnAAAAAAAAAAAAAAAAAAAAAAAAAA=&lt;span class=&quot;z-punctuation z-definition z-string z-end&quot;&gt;]&lt;&#x2F;span&gt;
&lt;&#x2F;span&gt;&lt;&#x2F;code&gt;&lt;&#x2F;pre&gt;
&lt;hr &#x2F;&gt;
&lt;div data-armory-embed=&#x27;skills&#x27; data-armory-ids=&#x27;14389,14502,14404,14410,14355&#x27;&gt;&lt;&#x2F;div&gt;&lt;div data-armory-embed=&#x27;specializations&#x27; data-armory-ids=&#x27;4,36,61&#x27; data-armory-4-traits=&#x27;1444,1449,1437&#x27; data-armory-36-traits=&#x27;1344,1315,1707&#x27; data-armory-61-traits=&#x27;2107,2095,2060&#x27;&gt;&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;&lt;a rel=&quot;noopener&quot; target=&quot;_blank&quot; href=&quot;https:&#x2F;&#x2F;gw2skills.net&#x2F;editor&#x2F;?PKABgehnlZkwOYTMKWJO+K2veA-DSIYR0zXItFD1mAVUA2uAEwe4BA-e&quot;&gt;GW2 Skills Link&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;h2 id=&quot;rotation&quot;&gt;Rotation&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;The primary focus of this build is to understand how your DPS buffs accumulates and introduces a simplified approach towards a more complex rotation that squeezes out a few thousand more DPS.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;h4 id=&quot;simplified-auto-attack-rotation-35k-dps-21-apm&quot;&gt;Simplified Auto-Attack Rotation (35k DPS, 21 APM)&lt;&#x2F;h4&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;In the simplified build, many of the signets are optional and the off-hand is flexible, resulting in better utility and choices. This requires ONLY DAGGER and the weapon on the off-hand is only for display or for extra utility&#x2F;CC (Mace&#x2F;Axe&#x2F;Sword&#x2F;Dagger).&lt;&#x2F;p&gt;
&lt;p&gt;Precast signets, then:&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;Magebane Combo &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;44937&quot;&gt;&lt;&#x2F;span&gt; Disrupting Stab &amp;amp; &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;45252&quot;&gt;&lt;&#x2F;span&gt; Breaching Strike&lt;&#x2F;li&gt;
&lt;li&gt;Use any CC skill when D3 is halfway through cooldown.&lt;&#x2F;li&gt;
&lt;li&gt;You will spend almost your entire rotation doing autos.&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;&lt;strong&gt;Magebane Combo:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;44937&quot;&gt;&lt;&#x2F;span&gt; Disrupting Stab (Dagger 3)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;45252&quot;&gt;&lt;&#x2F;span&gt; Breaching Strike (Dagger F1)&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;Make sure you do not cast &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;45252&quot;&gt;&lt;&#x2F;span&gt; Breaching Strike before &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;44937&quot;&gt;&lt;&#x2F;span&gt; Disrupting Stab. There is an ICD for &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;43532&quot;&gt;&lt;&#x2F;span&gt; Magebane Tether which is 12s. Because this shares the same cooldown as &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;44937&quot;&gt;&lt;&#x2F;span&gt; Disrupting Stab, we rely on it so that the burst skill is not used prematurely.&lt;&#x2F;p&gt;
&lt;p&gt;Using a CC skill can increase &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;103574&quot;&gt;&lt;&#x2F;span&gt; Relic of the Claw buff uptime.&lt;&#x2F;p&gt;
&lt;p&gt;It is crucial to master the Auto Attack Rotation before learning the harder rotation. This build has very efficient auto-attacks. This is around 80% benchmark and &lt;strong&gt;CAN CLEAR ALL RAIDING CONTENT INCLUDING CMS&lt;&#x2F;strong&gt;. If you do not manage to hit 34-35k without infusions on the simplified rotation, attempting the harder rotation may lead to a DPS loss due to interruption of the auto-chains!&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Pre-cast:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;14389&quot;&gt;&lt;&#x2F;span&gt; Healing Signet&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;14355&quot;&gt;&lt;&#x2F;span&gt; Signet of Rage&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;14413&quot;&gt;&lt;&#x2F;span&gt; Dolyak Signet&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;14410&quot;&gt;&lt;&#x2F;span&gt; Signet of Fury (replaceable)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;14355&quot;&gt;&lt;&#x2F;span&gt; Signet of Rage&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;And you should always cast 4 of these skills before you hit the boss. As both &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;14413&quot;&gt;&lt;&#x2F;span&gt; Dolyak Signet and &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;14404&quot;&gt;&lt;&#x2F;span&gt; Signet of Might have no cast time, you may use either to maintain 5 stacks of &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;1344&quot;&gt;&lt;&#x2F;span&gt; Signet Mastery.&lt;&#x2F;p&gt;
&lt;p&gt;For the simplified rotation, you may substitute &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;14410&quot;&gt;&lt;&#x2F;span&gt; Signet of Fury as you are already overcapped on precision. It is however a DPS buff when using burst chains and you want to save it for the more complex rotation.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;h4 id=&quot;off-hand-dps-burst-combos-38-39k-dps-31-43-apm&quot;&gt;Off-hand DPS Burst Combos (38-39k DPS, 31-43 APM)&lt;&#x2F;h4&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;Most randomly pressed skills will result in a DPS loss. There are two burst chains that warrant use even if it interrupts your auto-chains. It is good to use &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;14410&quot;&gt;&lt;&#x2F;span&gt; Signet of Fury prior to the burst combo for an even bigger gain if it is available.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Off-hand Mace Combo&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;14518&quot;&gt;&lt;&#x2F;span&gt; Crushing Blow(4)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;14415&quot;&gt;&lt;&#x2F;span&gt; Tremor(5)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;14518&quot;&gt;&lt;&#x2F;span&gt; Crushing Blow(4)&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;&lt;strong&gt;Off-hand Axe Combo&lt;&#x2F;strong&gt; (optional)&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;14418&quot;&gt;&lt;&#x2F;span&gt; Dual Strike(4)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;14399&quot;&gt;&lt;&#x2F;span&gt; Whirling Axe(5)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;14418&quot;&gt;&lt;&#x2F;span&gt; Dual Strike(4)&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;You may opt to Weapon-swap once you have completed the combo (second cast of skill 4). Omiting the weapon swap and relying only on one weapon set results in only a minimal loss of DPS.&lt;&#x2F;p&gt;
&lt;p&gt;For the Advanced rotation, you should substitute &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;14413&quot;&gt;&lt;&#x2F;span&gt; Dolyak Signet as you are already overcapped on precision. It is however a DPS buff when using burst chains and you want to save it for the OH burst rotation.&lt;&#x2F;p&gt;
&lt;p&gt;Experienced warriors should note that &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;14404&quot;&gt;&lt;&#x2F;span&gt; Signet of Might does not have a cast time, nor will it interrupt the current skill that is being casted, and can be pressed anytime as soon as it is off cooldown. Use it only when you need to top up stacks of &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;1344&quot;&gt;&lt;&#x2F;span&gt; Signet Mastery, which should be fairly rare considering you are already using &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;14410&quot;&gt;&lt;&#x2F;span&gt; Signet of Fury prior to the burst combo.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;crowd-control-and-taking-extra-utilities&quot;&gt;Crowd Control and taking extra Utilities&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;You have many CC options in this build.&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;44937&quot;&gt;&lt;&#x2F;span&gt; Disrupting Stab (as part of your rotation)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;14415&quot;&gt;&lt;&#x2F;span&gt; Tremor (as part of your rotation)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;14502&quot;&gt;&lt;&#x2F;span&gt; Kick (as part of your rotation)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;44165&quot;&gt;&lt;&#x2F;span&gt; Full Counter (situational)&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;If you really need really need more CC or specific utilities for raid mechanics, play the simplified build and swap out &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;14410&quot;&gt;&lt;&#x2F;span&gt; Signet of Fury, &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;14413&quot;&gt;&lt;&#x2F;span&gt; Dolyak Signet and &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;14355&quot;&gt;&lt;&#x2F;span&gt; Signet of Rage for your utility skill(s) of choice which may include:&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;Crowd Control&lt;&#x2F;li&gt;
&lt;li&gt;Group Aegis&lt;&#x2F;li&gt;
&lt;li&gt;Invulnerability&#x2F;blocks&lt;&#x2F;li&gt;
&lt;li&gt;Group revives&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;h2 id=&quot;video&quot;&gt;Video&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;The videos below are performed with food, utility and no infusions.&lt;&#x2F;p&gt;
&lt;h4 id=&quot;simplified-flexible-rotation-35k-auto-attack-d-x&quot;&gt;Simplified Flexible Rotation (35k auto-attack D&#x2F;X)&lt;&#x2F;h4&gt;
&lt;div class=&quot;yv&quot;&gt;
    &lt;iframe src=&quot;https:&#x2F;&#x2F;www.youtube-nocookie.com&#x2F;embed&#x2F;SgxMlYlEDKw&quot; title=&quot;Youtube&quot; class=&quot;yvi&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;&#x2F;iframe&gt;
&lt;&#x2F;div&gt;
&lt;ul&gt;
&lt;li&gt;I opted not to use mace skills simulate using a different off-hand weapon and ran out of kicks mid-bench.&lt;&#x2F;li&gt;
&lt;li&gt;You should be able to surpass 36k easily if you include infusions.&lt;&#x2F;li&gt;
&lt;li&gt;To increase DPS further, bring another CC or OH Mace to refresh &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;103574&quot;&gt;&lt;&#x2F;span&gt; Relic of the Claw&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h4 id=&quot;intermediate-rotation-with-bursts-38-2k-d-m&quot;&gt;Intermediate Rotation with bursts (38.2k D&#x2F;M)&lt;&#x2F;h4&gt;
&lt;div class=&quot;yv&quot;&gt;
    &lt;iframe src=&quot;https:&#x2F;&#x2F;www.youtube-nocookie.com&#x2F;embed&#x2F;-D4ykeWSY7o&quot; title=&quot;Youtube&quot; class=&quot;yvi&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;&#x2F;iframe&gt;
&lt;&#x2F;div&gt;
&lt;ul&gt;
&lt;li&gt;Omitting the weapon swap (single offhand burst) produces a decent increase without much complexity.&lt;&#x2F;li&gt;
&lt;li&gt;You should be able to surpass 39k easily if you include infusions.&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h4 id=&quot;advanced-rotation-with-bursts-38-9k-d-m-d-a&quot;&gt;Advanced Rotation with bursts (38.9k D&#x2F;M ⇋ D&#x2F;A)&lt;&#x2F;h4&gt;
&lt;div class=&quot;yv&quot;&gt;
    &lt;iframe src=&quot;https:&#x2F;&#x2F;www.youtube-nocookie.com&#x2F;embed&#x2F;LnmK-bQ2B_U&quot; title=&quot;Youtube&quot; class=&quot;yvi&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;&#x2F;iframe&gt;
&lt;&#x2F;div&gt;
&lt;ul&gt;
&lt;li&gt;Adding the weapon swap may lead to leaked autos, resulting DPS loss in unfamiliar hands.&lt;&#x2F;li&gt;
&lt;li&gt;You should be able to surpass 40k easily if you include infusions.&lt;&#x2F;li&gt;
&lt;li&gt;This build is not grinded and the highest expected DPS ceiling should be roughly around 41-44k.&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Hand Break [HK]</title>
        <published>2025-12-16T00:00:00+00:00</published>
        <updated>2026-01-15T00:00:00+00:00</updated>
        
        <author>
          <name>
            
              Unknown
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://aw2.help/builds/hk-spellbreaker/"/>
        <id>https://aw2.help/builds/hk-spellbreaker/</id>
        
        <content type="html" xml:base="https://aw2.help/builds/hk-spellbreaker/">&lt;p&gt;This is a specialized build, intended for use in the final fight of Raid Wing 4 (Deimos). This build can be made comfortable and yet retains a high skill ceiling to allow the hand kiter to contribute to the team from far.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;gearing&quot;&gt;Gearing&lt;&#x2F;h2&gt;
&lt;hr&#x2F;&gt;
&lt;table&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Armor&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80384&quot; data-armory-80384-upgrades=&quot;84171&quot; data-armory-80384-stat=&quot;1265&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Minstrel&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;84171&quot;&gt;&lt;&#x2F;span&gt; Rebirth&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80435&quot; data-armory-80435-upgrades=&quot;84171&quot; data-armory-80435-stat=&quot;1265&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Minstrel&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;84171&quot;&gt;&lt;&#x2F;span&gt; Rebirth&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80254&quot; data-armory-80254-upgrades=&quot;84171&quot; data-armory-80254-stat=&quot;1265&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Minstrel&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;84171&quot;&gt;&lt;&#x2F;span&gt; Rebirth&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80205&quot; data-armory-80205-upgrades=&quot;84171&quot; data-armory-80205-stat=&quot;1265&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Minstrel&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;84171&quot;&gt;&lt;&#x2F;span&gt; Rebirth&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80277&quot; data-armory-80277-upgrades=&quot;84171&quot; data-armory-80277-stat=&quot;1265&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Minstrel&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;84171&quot;&gt;&lt;&#x2F;span&gt; Rebirth&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80557&quot; data-armory-80557-upgrades=&quot;84171&quot; data-armory-80557-stat=&quot;1265&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Minstrel&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;84171&quot;&gt;&lt;&#x2F;span&gt; Rebirth&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table class=&quot;weapontable&quot;&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Weapon&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;95612&quot;
		data-armory-95612-upgrades=&quot;74326&quot;
		data-armory-95612-stat=&quot;1377&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;Mace&lt;&#x2F;td&gt;
	&lt;td&gt;Harrier&#x27;s&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;74326&quot;&gt;&lt;&#x2F;span&gt; Transference&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; s
		data-armory-ids=&quot;95675&quot;
		data-armory-95675-upgrades=&quot;72339&quot;
		data-armory-95675-stat=&quot;1377&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;Sword&lt;&#x2F;td&gt;
	&lt;td&gt;Harrier&#x27;s&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;72339&quot;&gt;&lt;&#x2F;span&gt; Concentration&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Weapon&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot;
		data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;96652&quot;
		data-armory-96652-upgrades=&quot;74326,72339&quot;
		data-armory-96652-stat=&quot;1377&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;Staff&lt;&#x2F;td&gt;
	&lt;td&gt;Harrier&#x27;s&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;74326&quot;&gt;&lt;&#x2F;span&gt; Transference&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;72339&quot;&gt;&lt;&#x2F;span&gt; Concentration&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;hr&#x2F;&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Trinkets&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;74155&quot;
	data-armory-74155-stat=&quot;1377&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Back item&lt;&#x2F;td&gt;&lt;td&gt; Harrier&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;95380&quot;
	data-armory-95380-stat=&quot;1377&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Amulet&lt;&#x2F;td&gt;&lt;td&gt; Harrier&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;81908&quot;
	data-armory-81908-stat=&quot;1377&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Accessory&lt;&#x2F;td&gt;&lt;td&gt; Harrier&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;91048&quot;
	data-armory-91048-stat=&quot;1377&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Accessory&lt;&#x2F;td&gt;&lt;td&gt; Harrier&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Trinkets&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;93105&quot;
	data-armory-93105-stat=&quot;1377&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ring&lt;&#x2F;td&gt;&lt;td&gt; Harrier&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;91234&quot;
	data-armory-91234-stat=&quot;1377&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ring&lt;&#x2F;td&gt;&lt;td&gt; Harrier&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;100934&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Relic&lt;&#x2F;td&gt;&lt;td&gt; Defender &lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;hr&#x2F;&gt;
&lt;h4 id=&quot;gear-alternatives&quot;&gt;Gear Alternatives&lt;&#x2F;h4&gt;
&lt;ul&gt;
&lt;li&gt;Any healer gear will work. The gear above is optimised for 1400 toughness.&lt;&#x2F;li&gt;
&lt;li&gt;You may opt for any of the following stats
&lt;ol&gt;
&lt;li&gt;Harrier&#x27;s&lt;&#x2F;li&gt;
&lt;li&gt;Giver&#x27;s&lt;&#x2F;li&gt;
&lt;li&gt;Minstrel&#x27;s&lt;&#x2F;li&gt;
&lt;li&gt;Cleric&#x27;s&lt;&#x2F;li&gt;
&lt;li&gt;Magi&#x27;s&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;p&gt;Bring as much toughness as possible but keep it below the tank&#x27;s. This is especially useful if you have legendary armor.&lt;&#x2F;p&gt;
&lt;h4 id=&quot;relic-alternatives&quot;&gt;Relic Alternatives&lt;&#x2F;h4&gt;
&lt;ul&gt;
&lt;li&gt;You may use any of the follow relics:
&lt;ol&gt;
&lt;li&gt;Defender&lt;&#x2F;li&gt;
&lt;li&gt;Dwayna&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;hr &#x2F;&gt;
&lt;h2 id=&quot;consumables&quot;&gt;Consumables&lt;&#x2F;h2&gt;
&lt;p&gt;Using food&#x2F;enhancements for handkiting is optional. If you decide to do so, choose any of the following.&lt;&#x2F;p&gt;
&lt;h4 id=&quot;food&quot;&gt;Food&lt;br&#x2F;&gt;&lt;&#x2F;h4&gt;
&lt;blockquote&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;91737&quot;&gt;&lt;&#x2F;span&gt; Bowl of Spiced Fruit Salad&lt;span title=&quot;WARNING: multiple exact matches for Bowl of Spiced Fruit Salad. Use id param to differentiate!&quot; style=&#x27;color: red; font-weight: bold;&#x27;&gt; ERROR&lt;&#x2F;span&gt;&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;81621&quot;&gt;&lt;&#x2F;span&gt; Oysters with Pesto Sauce&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;68634&quot;&gt;&lt;&#x2F;span&gt; Delicious Rice Ball&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;43358&quot;&gt;&lt;&#x2F;span&gt; Kralkachocolate Bar&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;95241&quot;&gt;&lt;&#x2F;span&gt; Feast of Delectable Birthday Cake&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;&#x2F;blockquote&gt;
&lt;h4 id=&quot;enhancement&quot;&gt;Enhancement&lt;&#x2F;h4&gt;
&lt;blockquote&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;67528&quot;&gt;&lt;&#x2F;span&gt; Bountiful Maintenance Oil&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;87329&quot;&gt;&lt;&#x2F;span&gt; Holographic Super Drumstick&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;&#x2F;blockquote&gt;
&lt;hr &#x2F;&gt;
&lt;h2 id=&quot;build&quot;&gt;Build&lt;&#x2F;h2&gt;
&lt;p&gt;&lt;a rel=&quot;noopener&quot; target=&quot;_blank&quot; href=&quot;https:&#x2F;&#x2F;gw2skills.net&#x2F;editor&#x2F;?PKwAkyZlNw8YIMLWJeqSuPVA-DSRYjhpGd4DJVFQ1yg0FC29QAL9vZBVA-e&quot;&gt;GW2Skills Loadout&lt;&#x2F;a&gt; &lt;br&#x2F;&gt;&lt;br&#x2F;&gt;&lt;&#x2F;p&gt;
&lt;pre data-lang=&quot;chatlink&quot; class=&quot;language-chatlink z-code&quot;&gt;&lt;code class=&quot;language-chatlink&quot; data-lang=&quot;chatlink&quot;&gt;&lt;span class=&quot;z-source z-chatlink&quot;&gt;&lt;span class=&quot;z-punctuation z-definition z-string z-begin&quot;&gt;[&amp;amp;&lt;&#x2F;span&gt;DQIWFQsuPSopDwAArQEAAAoAAACzAAAAnAAAAAAAAAAAAAAAAAAAAAAAAAA=&lt;span class=&quot;z-punctuation z-definition z-string z-end&quot;&gt;]&lt;&#x2F;span&gt;
&lt;&#x2F;span&gt;&lt;&#x2F;code&gt;&lt;&#x2F;pre&gt;
&lt;hr &#x2F;&gt;
&lt;div data-armory-embed=&#x27;skills&#x27; data-armory-ids=&#x27;21815,14528,14354,14413,14355&#x27;&gt;&lt;&#x2F;div&gt;&lt;div data-armory-embed=&#x27;specializations&#x27; data-armory-ids=&#x27;22,11,61&#x27; data-armory-22-traits=&#x27;1376,1368,1375&#x27; data-armory-11-traits=&#x27;1474,1482,1470&#x27; data-armory-61-traits=&#x27;2153,2097,2168&#x27;&gt;&lt;&#x2F;div&gt;
&lt;br&#x2F;&gt;
&lt;p&gt;Because of the Jan 2026 changes to Fast Hands, I have used the Defense&#x2F;Tactics traitline. The build can also run on Discipline&#x2F;Tactics or Discipline&#x2F;Defense, with compromises.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;handkiting-101&quot;&gt;Handkiting 101&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;The goal for a handkite is to stay on the opposite site of the platform as the tank (and group), since the hands spawn at the furthest-away target. The tank will have to move Deimos to avoid oils, so the handkite will move to continue to be on the opposite side.&lt;&#x2F;p&gt;
&lt;p&gt;In an ideal world, you will want to stack 5 hands in the same spot. But we will just do our best. It&#x27;s better to have a messier cluster of hands than to get downed far from the group. If you&#x27;re having a hard time with damage, move early.&lt;&#x2F;p&gt;
&lt;p&gt;This guide assumes that basic encounter knowledge is present. If you don&#x27;t you may refer to the video at the end of the guide.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;h2 id=&quot;pre-phase&quot;&gt;Pre-Phase&lt;&#x2F;h2&gt;
&lt;h4 id=&quot;greens&quot;&gt;Greens&lt;&#x2F;h4&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;In general, you want to avoid going into the greens because it is hard to contribute meaningful damage as the hand-kite.&lt;&#x2F;p&gt;
&lt;p&gt;If you get unlucky and are targeted with green circle, you will need to head down with the group. In this phase you should switch to Staff for buffs and aegis, place might on players where statues have higher health.&lt;&#x2F;p&gt;
&lt;p&gt;Killing all 4 statues at the same time is ideal but even if your group goes down 4 times, it is easy to keep Saul at high health as long as your team is able to take down enemies above.&lt;&#x2F;p&gt;
&lt;h4 id=&quot;prides&quot;&gt;Prides&lt;&#x2F;h4&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;The difference between a usual hand-kiter and a spellbreaker hand-kiter is the ability to control mobs with immobilise, cripple, and fear. This is especially useful in challenge mode where immobilising the Prides can buy extra time. Prides take away 25% of Saul&#x27;s health so it is essential to not let any through during the pre-phase. A good outcome in Challenge Mode is indicated by retention of at least 90% of Saul&#x27;s health.&lt;&#x2F;p&gt;
&lt;p&gt;The following skills can be used for pride control:&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;14354&quot;&gt;&lt;&#x2F;span&gt; Throw Bolas (1200 Range)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;14498&quot;&gt;&lt;&#x2F;span&gt; Impale (900 Range)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;14409&quot;&gt;&lt;&#x2F;span&gt; &quot;Fear Me!&quot; (Melee)&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;Use the early phase to seek out prides but be careful not to daze them as it can change the behavior of the mobs. &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;2140&quot;&gt;&lt;&#x2F;span&gt; No Escape may seem enticing to bring, but it is not worth the risk.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;main-fight&quot;&gt;Main Fight&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;Once the prephase is over, Deimos will start spawning hands.&lt;&#x2F;p&gt;
&lt;p&gt;The above mechanics will continue into the main fight. Greens specifically occur at 75%, 50% and 25% of Deimos&#x27;s health. If the group goes down for greens, you may have to deal with oils depending on whether the group has assigned an oil-kiter. The main fight lasts till Deimos&#x27;s health drops to 10%.&lt;&#x2F;p&gt;
&lt;p&gt;Prides will also spawn in the later phases of the fight, of which ranged cripple&#x2F;immobilise used during the pre-phase will increase the odds of success of the team.&lt;&#x2F;p&gt;
&lt;h4 id=&quot;hands&quot;&gt;Hands&lt;&#x2F;h4&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;After a short cutscene, you will start to see the Hands appearing on the ground. They spawn on the furthest player, 5 in a row (every ~1 second), then there&#x27;s a short break before it repeats. Warriors provide an innumerable amount of blocks and variation in handling hands.&lt;&#x2F;p&gt;
&lt;p&gt;The general idea of the rotation is to do the following:&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;Channeled Block(s)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;44165&quot;&gt;&lt;&#x2F;span&gt; Full Counter&lt;&#x2F;li&gt;
&lt;li&gt;Move&#x2F;roll to the side and heal up&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;Many of the blocks are not needed to survive but provide additional insurance. At the very minimum you should aim to have 1 channeled block, finished by a full-counter.&lt;&#x2F;p&gt;
&lt;h6 id=&quot;channeled-blocks&quot;&gt;Channeled blocks&lt;&#x2F;h6&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;You may choose to use and of the following blocks, easiest executions with the most damage mitigations are placed on top. The pros and cons are listed in the table below:&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Channeled Block&lt;&#x2F;th&gt;&lt;th&gt;Notes&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;21815&quot;&gt;&lt;&#x2F;span&gt; Defiant Stance&lt;&#x2F;td&gt;&lt;td&gt;Reserve for &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;37613&quot;&gt;&lt;&#x2F;span&gt; Mind Crush&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;14392&quot;&gt;&lt;&#x2F;span&gt; Endure Pain&lt;&#x2F;td&gt;&lt;td&gt;No cast time&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;21813&quot;&gt;&lt;&#x2F;span&gt; Lesser Endure Pain&lt;&#x2F;td&gt;&lt;td&gt;Trigger via &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;14355&quot;&gt;&lt;&#x2F;span&gt; Signet of Rage&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;14507&quot;&gt;&lt;&#x2F;span&gt; Counterblow&lt;&#x2F;td&gt;&lt;td&gt;Blocks only 1 attack, Main-hand&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;14362&quot;&gt;&lt;&#x2F;span&gt; Shield Stance&lt;&#x2F;td&gt;&lt;td&gt;Long Cooldown, Off-hand&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;14400&quot;&gt;&lt;&#x2F;span&gt; Riposte&lt;&#x2F;td&gt;&lt;td&gt;Blocks only 1 attack, Off-hand&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;blockquote&gt;
&lt;ul&gt;
&lt;li&gt;&lt;small&gt;If you find yourself struggling with a rotation, Endure pain has no cast time and may be used either as a backup or for mind-crush.&lt;&#x2F;small&gt;&lt;&#x2F;li&gt;
&lt;li&gt;&lt;small&gt;You can mix and match these skills to create your own combos if you are creative.&lt;&#x2F;small&gt;&lt;&#x2F;li&gt;
&lt;li&gt;&lt;small&gt;Bullet catcher was removed in the latest update&lt;&#x2F;small&gt;&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;&#x2F;blockquote&gt;
&lt;hr &#x2F;&gt;
&lt;h4 id=&quot;precast-optimising-blocks&quot;&gt;Precast&#x2F;optimising blocks&lt;&#x2F;h4&gt;
&lt;p&gt;You can precast Aegis as a block to reserve health:&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;14528&quot;&gt;&lt;&#x2F;span&gt; Banner of Defense&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;71860&quot;&gt;&lt;&#x2F;span&gt; Line Breaker&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;You can also supplement one block with another, for example &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;14507&quot;&gt;&lt;&#x2F;span&gt; Counterblow + &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;14400&quot;&gt;&lt;&#x2F;span&gt; Riposte is used in the demo video to combine two short blocks.&lt;&#x2F;p&gt;
&lt;h4 id=&quot;mind-crush&quot;&gt;Mind Crush&lt;&#x2F;h4&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;Starting very quickly (at 90% health), you will see the first &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;37613&quot;&gt;&lt;&#x2F;span&gt; Mind Crush. Deimos will swing his weapons in a circular fashion for about 5 seconds before dealing arena wide damage which will kill you if you do not have a block in place. Damage is pulsed afterwards.&lt;&#x2F;p&gt;
&lt;p&gt;The best single skill that should be reserved for &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;37613&quot;&gt;&lt;&#x2F;span&gt; Mind Crush is &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;21815&quot;&gt;&lt;&#x2F;span&gt; Defiant Stance. Your timing does not need to be precise and your health will be completely filled up. This one-button solution is the easiest way to handle &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;37613&quot;&gt;&lt;&#x2F;span&gt; Mind Crush in the game.&lt;&#x2F;p&gt;
&lt;p&gt;However, if you have used the stance in a panic, any channeled block will also work, coupled with panic healing.&lt;&#x2F;p&gt;
&lt;h4 id=&quot;tears&quot;&gt;Tears&lt;&#x2F;h4&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;These are a relatively minor annoyance, but they do increase damage pressure. It is better to pick up tears than to leave them alone.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;final-phase&quot;&gt;Final Phase&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;You will need to do the hands mechanic as before. However this is a relatively short phase. Once Deimos starts attacking, use &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;14413&quot;&gt;&lt;&#x2F;span&gt; Dolyak Signet. This gives you a prolonged period of stability.&lt;&#x2F;p&gt;
&lt;p&gt;Position yourself just slightly off-mid on the arena. This allows you to survive knockbacks in case your stability runs out. You can also provide additional sources of stability or dodge the knockback.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;video&quot;&gt;Video&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;yv&quot;&gt;
    &lt;iframe src=&quot;https:&#x2F;&#x2F;www.youtube-nocookie.com&#x2F;embed&#x2F;JVflCnj3-xs&quot; title=&quot;Youtube&quot; class=&quot;yvi&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;&#x2F;iframe&gt;
&lt;&#x2F;div&gt;
&lt;p&gt;This video used Bullet Catcher which has been removed from the game. there are alternative skills to mitigate hands which are described above.&lt;&#x2F;p&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Power Troubadour [pDPS]</title>
        <published>2025-11-12T00:00:00+00:00</published>
        <updated>2025-11-12T00:00:00+00:00</updated>
        
        <author>
          <name>
            
              Unknown
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://aw2.help/builds/power-troubadour/"/>
        <id>https://aw2.help/builds/power-troubadour/</id>
        
        <content type="html" xml:base="https://aw2.help/builds/power-troubadour/">&lt;div style=‘clear:both;’&gt;&amp;nbsp;&lt;&#x2F;div&gt;
&lt;h2 id=&quot;notes&quot;&gt;Notes&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;Melee Power build with high burst damage, ability to skip mechanics, and option to swap out utility for much more CC.&lt;&#x2F;p&gt;
&lt;div style=‘clear:both;’&gt;&amp;nbsp;&lt;&#x2F;div&gt;
&lt;h2 id=&quot;gearing&quot;&gt;Gearing&lt;&#x2F;h2&gt;
&lt;hr&#x2F;&gt;
&lt;table&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Armor&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80248&quot; data-armory-80248-upgrades=&quot;24703&quot; data-armory-80248-stat=&quot;1128&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Assassin&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24703&quot;&gt;&lt;&#x2F;span&gt; Infiltration&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80131&quot; data-armory-80131-upgrades=&quot;24703&quot; data-armory-80131-stat=&quot;1128&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Assassin&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24703&quot;&gt;&lt;&#x2F;span&gt; Infiltration&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80190&quot; data-armory-80190-upgrades=&quot;24703&quot; data-armory-80190-stat=&quot;1128&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Assassin&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24703&quot;&gt;&lt;&#x2F;span&gt; Infiltration&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80111&quot; data-armory-80111-upgrades=&quot;24703&quot; data-armory-80111-stat=&quot;1128&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Assassin&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24703&quot;&gt;&lt;&#x2F;span&gt; Infiltration&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80356&quot; data-armory-80356-upgrades=&quot;24703&quot; data-armory-80356-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24703&quot;&gt;&lt;&#x2F;span&gt; Infiltration&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80399&quot; data-armory-80399-upgrades=&quot;24703&quot; data-armory-80399-stat=&quot;1128&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Assassin&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24703&quot;&gt;&lt;&#x2F;span&gt; Infiltration&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table class=&quot;weapontable&quot;&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Weapon&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;95675&quot;
		data-armory-95675-upgrades=&quot;24615&quot;
		data-armory-95675-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;Sword&lt;&#x2F;td&gt;
	&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;24615&quot;&gt;&lt;&#x2F;span&gt; Force&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; s
		data-armory-ids=&quot;95675&quot;
		data-armory-95675-upgrades=&quot;24618&quot;
		data-armory-95675-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;Sword&lt;&#x2F;td&gt;
	&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;24618&quot;&gt;&lt;&#x2F;span&gt; Accuracy&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;hr&#x2F;&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Trinkets&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;74155&quot;
	data-armory-74155-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Back item&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;95380&quot;
	data-armory-95380-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Amulet&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;81908&quot;
	data-armory-81908-stat=&quot;1128&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Accessory&lt;&#x2F;td&gt;&lt;td&gt; Assassin&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;91048&quot;
	data-armory-91048-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Accessory&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Trinkets&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;93105&quot;
	data-armory-93105-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ring&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;91234&quot;
	data-armory-91234-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ring&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;104241&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Relic&lt;&#x2F;td&gt;&lt;td&gt; Eagle &lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;hr&#x2F;&gt;
&lt;ul&gt;
&lt;li&gt;Food: &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;91805&quot;&gt;&lt;&#x2F;span&gt; Cilantro Lime Sous-Vide Steak or &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;41569&quot;&gt;&lt;&#x2F;span&gt; Bowl of Sweet and Spicy Butternut Squash Soup&lt;&#x2F;li&gt;
&lt;li&gt;Enhancement: &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;78305&quot;&gt;&lt;&#x2F;span&gt; Superior Sharpening Stone&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;div style=‘clear:both;’&gt;&amp;nbsp;&lt;&#x2F;div&gt;
&lt;h2 id=&quot;build&quot;&gt;Build&lt;&#x2F;h2&gt;
&lt;pre data-lang=&quot;chatlink&quot; class=&quot;language-chatlink z-code&quot;&gt;&lt;code class=&quot;language-chatlink&quot; data-lang=&quot;chatlink&quot;&gt;&lt;span class=&quot;z-source z-chatlink&quot;&gt;&lt;span class=&quot;z-punctuation z-definition z-string z-begin&quot;&gt;[&amp;amp;&lt;&#x2F;span&gt;DQcBHQoaSScjDwAAaQEAAIIBAABmHQAAbR0AAAAAAAAAAAAAAAAAAAAAAAACWgAyAAA=&lt;span class=&quot;z-punctuation z-definition z-string z-end&quot;&gt;]&lt;&#x2F;span&gt;
&lt;&#x2F;span&gt;&lt;&#x2F;code&gt;&lt;&#x2F;pre&gt;
&lt;hr &#x2F;&gt;
&lt;div data-armory-embed=&#x27;skills&#x27; data-armory-ids=&#x27;21750,10211,10247,77066,76971&#x27;&gt;&lt;&#x2F;div&gt;&lt;div data-armory-embed=&#x27;specializations&#x27; data-armory-ids=&#x27;1,10,73&#x27; data-armory-1-traits=&#x27;701,708,692&#x27; data-armory-10-traits=&#x27;682,713,681&#x27; data-armory-73-traits=&#x27;2432,2343,2414&#x27;&gt;&lt;&#x2F;div&gt;
&lt;div style=‘clear:both;’&gt;&amp;nbsp;&lt;&#x2F;div&gt;
&lt;h2 id=&quot;rotation&quot;&gt;Rotation&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;Always start with:&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Opener:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10174&quot;&gt;&lt;&#x2F;span&gt; Phantasmal Swordsman (Sword 5)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;76552&quot;&gt;&lt;&#x2F;span&gt; Lively Lute&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;76746&quot;&gt;&lt;&#x2F;span&gt; Flustering Flute&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;77079&quot;&gt;&lt;&#x2F;span&gt; Deafening Drum&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;76931&quot;&gt;&lt;&#x2F;span&gt; Crescendo&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;Your opener is also your burst rotation, and should be used whenever &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;76931&quot;&gt;&lt;&#x2F;span&gt; Crescendo is coming off cooldown.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10174&quot;&gt;&lt;&#x2F;span&gt; Phantasmal Swordsman (Sword 5) and &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;76552&quot;&gt;&lt;&#x2F;span&gt; Lively Lute have the same cooldown, and should always be used together. This is your highest priority and should not be delayed for anything else, and it should be extended into the burst rotation when &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;76931&quot;&gt;&lt;&#x2F;span&gt; Crescendo is available.&lt;&#x2F;p&gt;
&lt;p&gt;Take note that you do want to use &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;76552&quot;&gt;&lt;&#x2F;span&gt; Lively Lute with 3 Notes active for maximum damage, but by following this rotation you will always have 3 Notes when casting &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;76552&quot;&gt;&lt;&#x2F;span&gt; Lively Lute, removing one source of resource management.&lt;&#x2F;p&gt;
&lt;p&gt;On top of this, you should:&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Use off cooldown:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10212&quot;&gt;&lt;&#x2F;span&gt; Power Spike (Only use 1 charge)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10334&quot;&gt;&lt;&#x2F;span&gt; Blurred Frenzy&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;77066&quot;&gt;&lt;&#x2F;span&gt; Tale of the Tortured Mastermind&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;In that order of priority. &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10212&quot;&gt;&lt;&#x2F;span&gt; Power Spike has no cast time and can be used during the cast of another skill without interrupting it.&lt;&#x2F;p&gt;
&lt;div style=‘clear:both;’&gt;&amp;nbsp;&lt;&#x2F;div&gt;
&lt;p&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;76971&quot;&gt;&lt;&#x2F;span&gt; Tale of the August Queen is a 2 second long immune skill, and should be your panic button. It can also be used to dodge mechanics on various raids to increase your damage uptime.&lt;&#x2F;p&gt;
&lt;div style=‘clear:both;’&gt;&amp;nbsp;&lt;&#x2F;div&gt;
&lt;p&gt;You can block attacks with &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10280&quot;&gt;&lt;&#x2F;span&gt; Illusionary Riposte (Sword 4), but it is not recommended unless you are very confident of the mechanic. An example of using this to increase DPS would be on Deimos, where it&#x27;s cooldown is short enough to block both the knockback &quot;pizza&quot; mechanic and mindcrush, allowing you to maximise damage uptime on the boss.&lt;&#x2F;p&gt;
&lt;div style=‘clear:both;’&gt;&amp;nbsp;&lt;&#x2F;div&gt;
&lt;h2 id=&quot;crowd-control&quot;&gt;Crowd Control&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;Your CC skills are, in order of priority&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;CC Skills:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10173&quot;&gt;&lt;&#x2F;span&gt; Illusionary Leap --&amp;gt; &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10337&quot;&gt;&lt;&#x2F;span&gt; Swap&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;77079&quot;&gt;&lt;&#x2F;span&gt; Deafening Drum&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;and you can swap out &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;76971&quot;&gt;&lt;&#x2F;span&gt; Tale of the August Queen for &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29519&quot;&gt;&lt;&#x2F;span&gt; Signet of Humility if a lot of CC is required for the encounter.&lt;&#x2F;p&gt;
&lt;div style=‘clear:both;’&gt;&amp;nbsp;&lt;&#x2F;div&gt;
&lt;h2 id=&quot;video&quot;&gt;Video&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;yv&quot;&gt;
    &lt;iframe src=&quot;https:&#x2F;&#x2F;www.youtube-nocookie.com&#x2F;embed&#x2F;_7CuoPQF1c0&quot; title=&quot;Youtube&quot; class=&quot;yvi&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;&#x2F;iframe&gt;
&lt;&#x2F;div&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Galvanic Enchantment [DPS]</title>
        <published>2025-11-07T00:00:00+00:00</published>
        <updated>2025-11-07T00:00:00+00:00</updated>
        
        <author>
          <name>
            
              Unknown
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://aw2.help/builds/hybrid-evoker/"/>
        <id>https://aw2.help/builds/hybrid-evoker/</id>
        
        <content type="html" xml:base="https://aw2.help/builds/hybrid-evoker/">&lt;h2 id=&quot;notes&quot;&gt;Notes&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;&lt;strong&gt;This is a build from the new expansion, Visions of Eternity, and is currently overperforming. Expect it to be balanced in the near future.&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;p&gt;This build combines the concepts used in other Elementalist Inferno builds into the new Evoker elite specialization.&lt;&#x2F;p&gt;
&lt;p&gt;Instead of taking &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;2437&quot;&gt;&lt;&#x2F;span&gt; Specialized Elements like every other mono element Evoker build, this build uses &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;2335&quot;&gt;&lt;&#x2F;span&gt; Galvanic Enchantment.&lt;&#x2F;p&gt;
&lt;p&gt;Doing so allows us to reduce the APM of the build, and allowing for easy to access and fast CC, at the cost of some DPS.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;gearing&quot;&gt;Gearing&lt;&#x2F;h2&gt;
&lt;hr&#x2F;&gt;
&lt;table&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Armor&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80248&quot; data-armory-80248-upgrades=&quot;24797&quot; data-armory-80248-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24797&quot;&gt;&lt;&#x2F;span&gt; Flame Legion&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80131&quot; data-armory-80131-upgrades=&quot;24797&quot; data-armory-80131-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24797&quot;&gt;&lt;&#x2F;span&gt; Flame Legion&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80190&quot; data-armory-80190-upgrades=&quot;24797&quot; data-armory-80190-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24797&quot;&gt;&lt;&#x2F;span&gt; Flame Legion&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80111&quot; data-armory-80111-upgrades=&quot;24797&quot; data-armory-80111-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24797&quot;&gt;&lt;&#x2F;span&gt; Flame Legion&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80356&quot; data-armory-80356-upgrades=&quot;24797&quot; data-armory-80356-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24797&quot;&gt;&lt;&#x2F;span&gt; Flame Legion&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80399&quot; data-armory-80399-upgrades=&quot;24797&quot; data-armory-80399-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24797&quot;&gt;&lt;&#x2F;span&gt; Flame Legion&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table class=&quot;weapontable&quot;&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Weapon&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;96221&quot;
		data-armory-96221-upgrades=&quot;24624&quot;
		data-armory-96221-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;Scepter&lt;&#x2F;td&gt;
	&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;24624&quot;&gt;&lt;&#x2F;span&gt; Smoldering&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; s
		data-armory-ids=&quot;97165&quot;
		data-armory-97165-upgrades=&quot;44944&quot;
		data-armory-97165-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;Focus&lt;&#x2F;td&gt;
	&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;44944&quot;&gt;&lt;&#x2F;span&gt; Bursting&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;hr&#x2F;&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Trinkets&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;74155&quot;
	data-armory-74155-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Back item&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;95380&quot;
	data-armory-95380-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Amulet&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;81908&quot;
	data-armory-81908-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Accessory&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;91048&quot;
	data-armory-91048-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Accessory&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Trinkets&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;93105&quot;
	data-armory-93105-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ring&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;91234&quot;
	data-armory-91234-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ring&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;100262&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Relic&lt;&#x2F;td&gt;&lt;td&gt; Fireworks &lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;hr&#x2F;&gt;
&lt;ul&gt;
&lt;li&gt;Food: &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;91709&quot;&gt;&lt;&#x2F;span&gt; Plate of Coq Au Vin with Salsa or &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;12467&quot;&gt;&lt;&#x2F;span&gt; Plate of Truffle Steak&lt;&#x2F;li&gt;
&lt;li&gt;Enhancement: &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;78305&quot;&gt;&lt;&#x2F;span&gt; Superior Sharpening Stone&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h2 id=&quot;build&quot;&gt;Build&lt;&#x2F;h2&gt;
&lt;pre data-lang=&quot;chatlink&quot; class=&quot;language-chatlink z-code&quot;&gt;&lt;code class=&quot;language-chatlink&quot; data-lang=&quot;chatlink&quot;&gt;&lt;span class=&quot;z-source z-chatlink&quot;&gt;&lt;span class=&quot;z-punctuation z-definition z-string z-begin&quot;&gt;[&amp;amp;&lt;&#x2F;span&gt;DQYfPSkfUBViHXQAjgDLAMsAcwB3HVABJgAAAAAAAAAAAAAAAAAAAAAAAAADVgAvADEAAA==&lt;span class=&quot;z-punctuation z-definition z-string z-end&quot;&gt;]&lt;&#x2F;span&gt;
&lt;&#x2F;span&gt;&lt;&#x2F;code&gt;&lt;&#x2F;pre&gt;
&lt;hr &#x2F;&gt;
&lt;div data-armory-embed=&#x27;skills&#x27; data-armory-ids=&#x27;76634,5535,5542,76711,5666&#x27;&gt;&lt;&#x2F;div&gt;&lt;div data-armory-embed=&#x27;specializations&#x27; data-armory-ids=&#x27;31,41,80&#x27; data-armory-31-traits=&#x27;296,334,1675&#x27; data-armory-41-traits=&#x27;232,1502,226&#x27; data-armory-80-traits=&#x27;2391,2342,2335&#x27;&gt;&lt;&#x2F;div&gt;
&lt;h2 id=&quot;rotation&quot;&gt;Rotation&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;The rotation for Evoker consists mainly of charging and casting both &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;76643&quot;&gt;&lt;&#x2F;span&gt; Ignite and &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;76585&quot;&gt;&lt;&#x2F;span&gt; Conflagration as quickly and as many times as possible. Using any weapon skill 3 times will charge &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;76643&quot;&gt;&lt;&#x2F;span&gt; Ignite, and using &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;76643&quot;&gt;&lt;&#x2F;span&gt; Ignite 3 times will charge &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;76585&quot;&gt;&lt;&#x2F;span&gt; Conflagration.&lt;&#x2F;p&gt;
&lt;p&gt;Your rotation consists of a simple opener and a &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5492&quot;&gt;&lt;&#x2F;span&gt; Fire Attunement priority.&lt;&#x2F;p&gt;
&lt;p&gt;Try to always precast 2 stacks of &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;76643&quot;&gt;&lt;&#x2F;span&gt; Ignite before the fight begins. This can be done by swapping to &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;77225&quot;&gt;&lt;&#x2F;span&gt; Splash and using it twice as &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;77225&quot;&gt;&lt;&#x2F;span&gt; Splash can be used without any target selected. Remember to swap back to &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;76643&quot;&gt;&lt;&#x2F;span&gt; Ignite once you have finished precasting.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Opener:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;Always be in &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5492&quot;&gt;&lt;&#x2F;span&gt; Fire Attunement&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5692&quot;&gt;&lt;&#x2F;span&gt; Dragon&#x27;s Tooth (Scepter Fire 2)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5497&quot;&gt;&lt;&#x2F;span&gt; Flamewall (Focus Fire 4)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;76643&quot;&gt;&lt;&#x2F;span&gt; Ignite&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5675&quot;&gt;&lt;&#x2F;span&gt; Phoenix (Scepter Fire 3)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;76585&quot;&gt;&lt;&#x2F;span&gt; Conflagration&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5678&quot;&gt;&lt;&#x2F;span&gt; Fire Shield (Focus Fire 5)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;76711&quot;&gt;&lt;&#x2F;span&gt; Fox&#x27;s Fury&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5542&quot;&gt;&lt;&#x2F;span&gt; Signet of Fire&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;&lt;strong&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5492&quot;&gt;&lt;&#x2F;span&gt; Fire Attunement Priority:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;76585&quot;&gt;&lt;&#x2F;span&gt; Conflagration&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;76643&quot;&gt;&lt;&#x2F;span&gt; Ignite&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5675&quot;&gt;&lt;&#x2F;span&gt; Phoenix (Scepter Fire 3)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5497&quot;&gt;&lt;&#x2F;span&gt; Flamewall (Focus Fire 4)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5692&quot;&gt;&lt;&#x2F;span&gt; Dragon&#x27;s Tooth (Scepter Fire 2)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5678&quot;&gt;&lt;&#x2F;span&gt; Fire Shield (Focus Fire 5)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;76711&quot;&gt;&lt;&#x2F;span&gt; Fox&#x27;s Fury&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5542&quot;&gt;&lt;&#x2F;span&gt; Signet of Fire&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5666&quot;&gt;&lt;&#x2F;span&gt; Glyph of Elementals&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;Basically putting your professional skill first, weapon skills next, then utilities.&lt;&#x2F;p&gt;
&lt;p&gt;Take note that casting &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;76643&quot;&gt;&lt;&#x2F;span&gt; Ignite too quickly after &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;76585&quot;&gt;&lt;&#x2F;span&gt; Conflagration may result in you cancelling &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;76585&quot;&gt;&lt;&#x2F;span&gt; Conflagration. However, this is a much more common problem with the fast pace of the &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;2437&quot;&gt;&lt;&#x2F;span&gt; Specialized Elements build, and is usually not a problem here apart from the opener.&lt;&#x2F;p&gt;
&lt;p&gt;This build relies heavily on landing &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5497&quot;&gt;&lt;&#x2F;span&gt; Flamewall (Focus Fire 4) to maintain &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;100947&quot;&gt;&lt;&#x2F;span&gt; Relic of Fireworks uptime. Each tick of damage from the fire field generated by &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5497&quot;&gt;&lt;&#x2F;span&gt; Flamewall (Focus Fire 4) resets &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;100947&quot;&gt;&lt;&#x2F;span&gt; Relic of Fireworks duration, allowing you to easily maintain 100% updtime with just 1 skill and no cooldown management.&lt;&#x2F;p&gt;
&lt;p&gt;You should also:&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Cast Off Cooldown:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5535&quot;&gt;&lt;&#x2F;span&gt; Cleansing Fire&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;25499&quot;&gt;&lt;&#x2F;span&gt; Flame Barrage&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;All of these skills have no cast time and can be cast anytime.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;crowd-control&quot;&gt;Crowd Control&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;Your CC skills are:&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;CC Skills:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5538&quot;&gt;&lt;&#x2F;span&gt; Shatterstone (Scepter Water 2)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5556&quot;&gt;&lt;&#x2F;span&gt; Freezing Gust (Focus Water 4)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5490&quot;&gt;&lt;&#x2F;span&gt; Comet (Focus Water 5)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5694&quot;&gt;&lt;&#x2F;span&gt; Blinding Flash (Scepter Air 3)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5562&quot;&gt;&lt;&#x2F;span&gt; Gale (Focus Air 5)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5696&quot;&gt;&lt;&#x2F;span&gt; Dust Devil (Scepter Earth 3)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5555&quot;&gt;&lt;&#x2F;span&gt; Magnetic Wave (Focus Earth 4)&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;To CC, perform the following:&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Simplified CC Rotation:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5493&quot;&gt;&lt;&#x2F;span&gt; Water Attunement 2 4 5&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5494&quot;&gt;&lt;&#x2F;span&gt; Air Attunement 3 5&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5495&quot;&gt;&lt;&#x2F;span&gt; Earth Attunement 3 4&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;Then return to &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5492&quot;&gt;&lt;&#x2F;span&gt; Fire Attunement as soon as you are able to. You can cut short the rotation and return to &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5492&quot;&gt;&lt;&#x2F;span&gt; Fire Attunement as soon as the bar breaks instead of performing the full rotation.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;video&quot;&gt;Video&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;yv&quot;&gt;
    &lt;iframe src=&quot;https:&#x2F;&#x2F;www.youtube-nocookie.com&#x2F;embed&#x2F;ncYcPJrVuMQ&quot; title=&quot;Youtube&quot; class=&quot;yvi&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;&#x2F;iframe&gt;
&lt;&#x2F;div&gt;
&lt;h2 id=&quot;build-demo&quot;&gt;Build Demo&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;yv&quot;&gt;
    &lt;iframe src=&quot;https:&#x2F;&#x2F;www.youtube-nocookie.com&#x2F;embed&#x2F;-9tnRIo2PiI&quot; title=&quot;Youtube&quot; class=&quot;yvi&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;&#x2F;iframe&gt;
&lt;&#x2F;div&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Vocals of Eternity [aHeal]</title>
        <published>2025-11-05T00:00:00+00:00</published>
        <updated>2025-11-05T00:00:00+00:00</updated>
        
        <author>
          <name>
            
              Unknown
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://aw2.help/builds/heal-alac-paragon/"/>
        <id>https://aw2.help/builds/heal-alac-paragon/</id>
        
        <content type="html" xml:base="https://aw2.help/builds/heal-alac-paragon/">&lt;h2 id=&quot;notes&quot;&gt;Notes&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;Its quite hard to do badly on this build... This build gambles on &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;2399&quot;&gt;&lt;&#x2F;span&gt; Reverberation to empower &lt;strong&gt;Commands&lt;&#x2F;strong&gt;.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;gearing&quot;&gt;Gearing&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Equipment&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Rune&#x2F;Sigil&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;Hvy Armor&lt;&#x2F;td&gt;&lt;td&gt;Harrier&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24842&quot;&gt;&lt;&#x2F;span&gt; Superior Rune of the Monk&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;Staff (2H)&lt;&#x2F;td&gt;&lt;td&gt;Harrier&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;74326&quot;&gt;&lt;&#x2F;span&gt; Superior Sigil of Transference&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;&#x2F;td&gt;&lt;td&gt;-&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;72339&quot;&gt;&lt;&#x2F;span&gt; Superior Sigil of Concentration&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;Dagger (MH)&lt;&#x2F;td&gt;&lt;td&gt;Harrier&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24551&quot;&gt;&lt;&#x2F;span&gt; Superior Sigil of Water&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;Warhorn (OH)&lt;&#x2F;td&gt;&lt;td&gt;Harrier&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;44947&quot;&gt;&lt;&#x2F;span&gt; Superior Sigil of Renewal&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;All Trinkets&lt;&#x2F;td&gt;&lt;td&gt;Minstrel&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;N&#x2F;A&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;Relic&lt;&#x2F;td&gt;&lt;td&gt;N&#x2F;A&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;99965&quot;&gt;&lt;&#x2F;span&gt; Relic of the Flock&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;br&#x2F;&gt;&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;h4 id=&quot;food-enhancement&quot;&gt;Food, Enhancement&lt;&#x2F;h4&gt;
&lt;ul&gt;
&lt;li&gt;Food: &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;91690&quot;&gt;&lt;&#x2F;span&gt; Bowl of Fruit Salad with Mint Garnish&lt;&#x2F;li&gt;
&lt;li&gt;Enhancement: &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;67528&quot;&gt;&lt;&#x2F;span&gt; Bountiful Maintenance Oil
&lt;br&#x2F;&gt;&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h4 id=&quot;optional-weapon-sets&quot;&gt;Optional weapon sets&lt;&#x2F;h4&gt;
&lt;p&gt;You may replace Dagger&#x2F;warhorn
&lt;strong&gt;Main Hand&lt;&#x2F;strong&gt;&lt;br&#x2F;&gt;&lt;&#x2F;p&gt;
&lt;ul&gt;
&lt;li&gt;Mace (for Tanking and CC)&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;p&gt;&lt;strong&gt;Off Hand&lt;&#x2F;strong&gt;&lt;br&#x2F;&gt;&lt;&#x2F;p&gt;
&lt;ul&gt;
&lt;li&gt;Mace (for CC)&lt;&#x2F;li&gt;
&lt;li&gt;Dagger (Boon Strip)&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h2 id=&quot;build&quot;&gt;Build&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;&lt;a rel=&quot;noopener&quot; target=&quot;_blank&quot; href=&quot;https:&#x2F;&#x2F;gw2skills.net&#x2F;editor&#x2F;?PKwEYCNssXWMDmJzox036f6B-DSRYjBrG1sSJxII1Qo6CI9Ew3fBs0+mFUB-e&quot;&gt;GW2Skills Link&lt;&#x2F;a&gt;&lt;br&#x2F;&gt;&lt;&#x2F;p&gt;
&lt;pre data-lang=&quot;chatlink&quot; class=&quot;language-chatlink z-code&quot;&gt;&lt;code class=&quot;language-chatlink&quot; data-lang=&quot;chatlink&quot;&gt;&lt;span class=&quot;z-source z-chatlink&quot;&gt;&lt;span class=&quot;z-punctuation z-definition z-string z-begin&quot;&gt;[&amp;amp;&lt;&#x2F;span&gt;DQILHzM&#x2F;Sh55HQAAhh0AAH4dAAB2HQAAcx0AAAAAAAAAAAAAAAAAAAAAAAA=&lt;span class=&quot;z-punctuation z-definition z-string z-end&quot;&gt;]&lt;&#x2F;span&gt;
&lt;&#x2F;span&gt;&lt;&#x2F;code&gt;&lt;&#x2F;pre&gt;
&lt;hr &#x2F;&gt;
&lt;div data-armory-embed=&#x27;skills&#x27; data-armory-ids=&#x27;76755,77040,76934,76769,76562&#x27;&gt;&lt;&#x2F;div&gt;&lt;div data-armory-embed=&#x27;specializations&#x27; data-armory-ids=&#x27;11,51,74&#x27; data-armory-11-traits=&#x27;1471,1482,1667&#x27; data-armory-51-traits=&#x27;1381,1709,1657&#x27; data-armory-74-traits=&#x27;2433,2399,2369&#x27;&gt;&lt;&#x2F;div&gt;
&lt;br&#x2F;&gt;
&lt;h2 id=&quot;rotation&quot;&gt;Rotation&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;Other than providing alacrity, there isn&#x27;t a real rotation, you could mash all the buttons on cooldown and it will heal, provide 10-11 boons and bruteforce heal&#x2F;barrier most mechanics.&lt;&#x2F;p&gt;
&lt;p&gt;However, the build has a lot of room for optimisation and it is important to reserve some skills for when you require them. The situations below are non-exhaustive and you will find more uses that will not be covered in this guide. However because there are many options, you will still perform well if you mess up badly or do not follow the rotation described below.&lt;&#x2F;p&gt;
&lt;h4 id=&quot;opener&quot;&gt;Opener&lt;&#x2F;h4&gt;
&lt;p&gt;The opener is optional and helps to speed up initial ramp of adrenaline and prioritises might uptime.&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;Use all your commands to build adrenaline.&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;77342&quot;&gt;&lt;&#x2F;span&gt; Chant of Action (F2)_&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;71932&quot;&gt;&lt;&#x2F;span&gt; Path to Victory (F1)&lt;&#x2F;li&gt;
&lt;li&gt;🔁Weapon swap (to Warhorn) and use WH skills
&lt;blockquote&gt;
&lt;p&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;14393&quot;&gt;&lt;&#x2F;span&gt; Charge
&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;14394&quot;&gt;&lt;&#x2F;span&gt; Call of Valor&lt;&#x2F;p&gt;
&lt;&#x2F;blockquote&gt;
&lt;&#x2F;li&gt;
&lt;li&gt;Rotate your chants to provide alacrity.&lt;&#x2F;li&gt;
&lt;li&gt;🔁Weapon swap (to Staff)
&lt;br&#x2F;&gt;&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;h4 id=&quot;providing-alacrity&quot;&gt;Providing Alacrity&lt;&#x2F;h4&gt;
&lt;p&gt;Alternate your chants every 6s to provide alacrity. Use &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;72002&quot;&gt;&lt;&#x2F;span&gt; Valiant Leap (⚕️2) and &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;71889&quot;&gt;&lt;&#x2F;span&gt; Defiant Roar (⚕️5) to get adrenaline. For Chants, there is a certain priority depending on the situation:&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Skill&lt;&#x2F;th&gt;&lt;th&gt;Key&lt;&#x2F;th&gt;&lt;th&gt;When prioritised&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;77342&quot;&gt;&lt;&#x2F;span&gt; Chant of Action&lt;&#x2F;td&gt;&lt;td&gt;F2&lt;&#x2F;td&gt;&lt;td&gt;To give might and fury&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;76782&quot;&gt;&lt;&#x2F;span&gt; Chant of Recuperation&lt;&#x2F;td&gt;&lt;td&gt;F3&lt;&#x2F;td&gt;&lt;td&gt;When you need heals&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;77155&quot;&gt;&lt;&#x2F;span&gt; Chant of Freedom&lt;&#x2F;td&gt;&lt;td&gt;F4&lt;&#x2F;td&gt;&lt;td&gt;When you need stability&#x2F;stun-break&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;&#x2F;blockquote&gt;
&lt;br&#x2F;&gt;
&lt;h4 id=&quot;commands-and-other-boons&quot;&gt;Commands and Other Boons&lt;&#x2F;h4&gt;
&lt;p&gt;You must use your commands to grant boons, but you must also reserve some for emergencies.&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Skill&lt;&#x2F;th&gt;&lt;th&gt;Effect&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;76562&quot;&gt;&lt;&#x2F;span&gt; &quot;We Will Never Yield!&quot;&lt;&#x2F;td&gt;&lt;td&gt;Used to bypass raid mechanics&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;76755&quot;&gt;&lt;&#x2F;span&gt; &quot;We Shall Return!&quot;&lt;&#x2F;td&gt;&lt;td&gt;Lots of healing and condi-cleanses&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;76934&quot;&gt;&lt;&#x2F;span&gt; &quot;Brace Yourselves!&quot;&lt;&#x2F;td&gt;&lt;td&gt;Barrier&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;77040&quot;&gt;&lt;&#x2F;span&gt; &quot;Find Their Weakness!&quot;&lt;&#x2F;td&gt;&lt;td&gt;For Might uptime&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;76769&quot;&gt;&lt;&#x2F;span&gt; &quot;Never Surrender!&quot;&lt;&#x2F;td&gt;&lt;td&gt;For Aegis, Resistance, Resolution&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;ul&gt;
&lt;li&gt;&lt;small&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;77040&quot;&gt;&lt;&#x2F;span&gt; &quot;Find Their Weakness!&quot; and &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;76769&quot;&gt;&lt;&#x2F;span&gt; &quot;Never Surrender!&quot; should be used as part of your rotation to maintain boons.&lt;&#x2F;small&gt;&lt;&#x2F;li&gt;
&lt;li&gt;&lt;small&gt;Many of your other boons are covered by your weapons and there is some overlap.&lt;&#x2F;small&gt;
&lt;br&#x2F;&gt;&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;&#x2F;blockquote&gt;
&lt;h4 id=&quot;crowd-control&quot;&gt;Crowd Control&lt;&#x2F;h4&gt;
&lt;p&gt;&lt;strong&gt;Command CC&lt;&#x2F;strong&gt;&lt;br&#x2F;&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;77114&quot;&gt;&lt;&#x2F;span&gt; &quot;On Your Knees!&quot; is a very strong pulsing CC that is ample in almost all situations. Use it to replace &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;77040&quot;&gt;&lt;&#x2F;span&gt; &quot;Find Their Weakness!&quot;&lt;&#x2F;p&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;&lt;strong&gt;Weapon skills that provide breakbar damage&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;44937&quot;&gt;&lt;&#x2F;span&gt; Disrupting Stab (🗡️3)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;72026&quot;&gt;&lt;&#x2F;span&gt; Snap Pull (⚕️4)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;14414&quot;&gt;&lt;&#x2F;span&gt; Skull Crack (🏏F1)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;14415&quot;&gt;&lt;&#x2F;span&gt; Tremor (🏏5)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;14503&quot;&gt;&lt;&#x2F;span&gt; Pommel Bash (🏏3) (only when tanking)&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;&lt;strong&gt;CC Utilities&lt;&#x2F;strong&gt;&lt;br&#x2F;&gt;
Additional CC options are available but reduce your might uptime when you switch out another command to use them. I do not recommend doing so and hence it will not be covered in the guide.&lt;&#x2F;p&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Dual Blademaster [DPS]</title>
        <published>2025-11-02T00:00:00+00:00</published>
        <updated>2025-11-02T00:00:00+00:00</updated>
        
        <author>
          <name>
            
              Unknown
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://aw2.help/builds/hybrid-paragon/"/>
        <id>https://aw2.help/builds/hybrid-paragon/</id>
        
        <content type="html" xml:base="https://aw2.help/builds/hybrid-paragon/">&lt;h2 id=&quot;notes&quot;&gt;Notes&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;This is a build which uses mostly Vipers and Grieving gear to maximise the dual swords&#x27; physical prowress and bleeding capabilities.&lt;&#x2F;p&gt;
&lt;p&gt;This build has a lot of auto attacks.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;gearing&quot;&gt;Gearing&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;hr&#x2F;&gt;
&lt;table&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Armor&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80384&quot; data-armory-80384-upgrades=&quot;67339&quot; data-armory-80384-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Viper&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;67339&quot;&gt;&lt;&#x2F;span&gt; Trapper&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80435&quot; data-armory-80435-upgrades=&quot;67339&quot; data-armory-80435-stat=&quot;1379&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Grieving&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;67339&quot;&gt;&lt;&#x2F;span&gt; Trapper&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80254&quot; data-armory-80254-upgrades=&quot;67339&quot; data-armory-80254-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Viper&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;67339&quot;&gt;&lt;&#x2F;span&gt; Trapper&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80205&quot; data-armory-80205-upgrades=&quot;67339&quot; data-armory-80205-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Viper&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;67339&quot;&gt;&lt;&#x2F;span&gt; Trapper&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80277&quot; data-armory-80277-upgrades=&quot;67339&quot; data-armory-80277-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Viper&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;67339&quot;&gt;&lt;&#x2F;span&gt; Trapper&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80557&quot; data-armory-80557-upgrades=&quot;67339&quot; data-armory-80557-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Viper&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;67339&quot;&gt;&lt;&#x2F;span&gt; Trapper&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Equipment&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Rune&#x2F;Sigil&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;Sword (MH)&lt;&#x2F;td&gt;&lt;td&gt;Viper&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;48911&quot;&gt;&lt;&#x2F;span&gt; Superior Sigil of Torment&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;Sword (OH)&lt;&#x2F;td&gt;&lt;td&gt;Viper&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24560&quot;&gt;&lt;&#x2F;span&gt; Superior Sigil of Earth&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;All Trinkets&lt;&#x2F;td&gt;&lt;td&gt;Viper&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;N&#x2F;A&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;Relic (DPS)&lt;&#x2F;td&gt;&lt;td&gt;N&#x2F;A&lt;&#x2F;td&gt;&lt;td&gt;Relic of the Fractal&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;Relic	(DPS)&lt;&#x2F;td&gt;&lt;td&gt;N&#x2F;A&lt;&#x2F;td&gt;&lt;td&gt;Relic of the Thorn&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;Relic	(Sust)&lt;&#x2F;td&gt;&lt;td&gt;N&#x2F;A&lt;&#x2F;td&gt;&lt;td&gt;Relic of the Biomancer&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;Relic	(Sust)&lt;&#x2F;td&gt;&lt;td&gt;N&#x2F;A&lt;&#x2F;td&gt;&lt;td&gt;Relic of the Mistfire&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;br&#x2F;&gt;&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;h4 id=&quot;optional-weapon-sets&quot;&gt;Optional weapon sets&lt;&#x2F;h4&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Equipment&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Sigil&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;Mace (OH)&lt;&#x2F;td&gt;&lt;td&gt;Viper&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24560&quot;&gt;&lt;&#x2F;span&gt; Superior Sigil of Earth&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;Dagger (OH)&lt;&#x2F;td&gt;&lt;td&gt;Viper&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24560&quot;&gt;&lt;&#x2F;span&gt; Superior Sigil of Earth&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;br&#x2F;&gt;&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;td&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;h4 id=&quot;food-enhancement&quot;&gt;Food, Enhancement&lt;&#x2F;h4&gt;
&lt;ul&gt;
&lt;li&gt;Food: &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;91804&quot;&gt;&lt;&#x2F;span&gt; Spherified Cilantro Oyster Soup&lt;&#x2F;li&gt;
&lt;li&gt;Food: &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;43550&quot;&gt;&lt;&#x2F;span&gt; Dragon&#x27;s Revelry Starcake (Budget)&lt;&#x2F;li&gt;
&lt;li&gt;Enhancement: &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;48917&quot;&gt;&lt;&#x2F;span&gt; Toxic Tuning Crystal&lt;&#x2F;li&gt;
&lt;li&gt;Better (prohibitively expensive) enhancements are available
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Snow Diamond Ornament&lt;&#x2F;strong&gt;&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;72510&quot;&gt;&lt;&#x2F;span&gt; Writ of Masterful Malice&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;76833&quot;&gt;&lt;&#x2F;span&gt; Writ of Masterful Accuracy
&lt;br&#x2F;&gt;&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h4 id=&quot;infusions&quot;&gt;Infusions&lt;&#x2F;h4&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;43253&quot;&gt;&lt;&#x2F;span&gt; Malign WvW Infusion can be used for all empty slots (optional)
&lt;br&#x2F;&gt;&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h2 id=&quot;build&quot;&gt;Build&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;An alternate set (more Grieving pieces and Krait Runes) is also available and may provide a faster competitive ramp when using Relic of Thorns and other sustain relics.
&lt;a rel=&quot;noopener&quot; target=&quot;_blank&quot; href=&quot;https:&#x2F;&#x2F;gw2skills.net&#x2F;editor&#x2F;?PKwAwynlFwsYUsJWJO+K+zSA-DSRYmRL1PbIBnRcKgclCK8YQACXL8amwZFsC-e&quot;&gt;Viper&#x27;s Variant&lt;&#x2F;a&gt;&lt;br&#x2F;&gt;
&lt;a rel=&quot;noopener&quot; target=&quot;_blank&quot; href=&quot;https:&#x2F;&#x2F;gw2skills.net&#x2F;editor&#x2F;?PKwAwynlFwsYUsJWJO+K+zSA-DSRYmhAxGt03lRcFQupgPHDChgSGwpFu8XTKOrgVA-e&quot;&gt;Grieving Variant&lt;&#x2F;a&gt;&lt;br&#x2F;&gt;
&lt;br&#x2F;&gt;&lt;&#x2F;p&gt;
&lt;pre data-lang=&quot;chatlink&quot; class=&quot;language-chatlink z-code&quot;&gt;&lt;code class=&quot;language-chatlink&quot; data-lang=&quot;chatlink&quot;&gt;&lt;span class=&quot;z-source z-chatlink&quot;&gt;&lt;span class=&quot;z-punctuation z-definition z-string z-begin&quot;&gt;[&amp;amp;&lt;&#x2F;span&gt;DQIEHyQ+SiWmAAAAswAAAK8AAACpAAAAnAAAAAAAAAAAAAAAAAAAAAAAAAA=&lt;span class=&quot;z-punctuation z-definition z-string z-end&quot;&gt;]&lt;&#x2F;span&gt;
&lt;&#x2F;span&gt;&lt;&#x2F;code&gt;&lt;&#x2F;pre&gt;
&lt;hr &#x2F;&gt;
&lt;div data-armory-embed=&#x27;skills&#x27; data-armory-ids=&#x27;14402,14413,14410,14404,14355&#x27;&gt;&lt;&#x2F;div&gt;&lt;div data-armory-embed=&#x27;specializations&#x27; data-armory-ids=&#x27;4,36,74&#x27; data-armory-4-traits=&#x27;1444,1449,1437&#x27; data-armory-36-traits=&#x27;1344,1333,1707&#x27; data-armory-74-traits=&#x27;2345,2385,2375&#x27;&gt;&lt;&#x2F;div&gt;
&lt;h2 id=&quot;rotation&quot;&gt;Rotation&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;h4 id=&quot;opener&quot;&gt;Opener&lt;&#x2F;h4&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;Signets (Can be cast very early to maintain 5 stacks)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;77342&quot;&gt;&lt;&#x2F;span&gt; Chant of Action&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;14402&quot;&gt;&lt;&#x2F;span&gt; &quot;To the Limit!&quot;&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;ul&gt;
&lt;li&gt;&lt;small&gt;None of these skills will trigger the boss fight, and you can perpetually keep refreshing signet until the fight begins.&lt;&#x2F;small&gt;&lt;&#x2F;li&gt;
&lt;li&gt;&lt;small&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;14410&quot;&gt;&lt;&#x2F;span&gt; Signet of Fury and &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;14402&quot;&gt;&lt;&#x2F;span&gt; &quot;To the Limit!&quot; provide adrenaline so you may use them in between fight phases or as part of your opener&lt;&#x2F;small&gt;&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;&#x2F;blockquote&gt;
&lt;h4 id=&quot;skill-priority&quot;&gt;Skill Priority&lt;&#x2F;h4&gt;
&lt;p&gt;Use the following off-cooldown&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;14428&quot;&gt;&lt;&#x2F;span&gt; Flurry (⚔ Burst)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;14498&quot;&gt;&lt;&#x2F;span&gt; Impale (⚔ 4)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;14497&quot;&gt;&lt;&#x2F;span&gt; Final Thrust (⚔ 3)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;14413&quot;&gt;&lt;&#x2F;span&gt; Dolyak Signet&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;14404&quot;&gt;&lt;&#x2F;span&gt; Signet of Might (if required)&lt;&#x2F;li&gt;
&lt;li&gt;Other Signets only if required&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;blockquote&gt;
&lt;ul&gt;
&lt;li&gt;Try to maintain 4-5 stacks of &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;1344&quot;&gt;&lt;&#x2F;span&gt; Signet Mastery.&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;14413&quot;&gt;&lt;&#x2F;span&gt; Dolyak Signet has no cast time.&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;14404&quot;&gt;&lt;&#x2F;span&gt; Signet of Might has no cast time.&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;&#x2F;blockquote&gt;
&lt;&#x2F;blockquote&gt;
&lt;h4 id=&quot;crowd-control&quot;&gt;Crowd Control&lt;&#x2F;h4&gt;
&lt;p&gt;This build has very poor CC options and you may bring additional CC by sacrificing &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;14413&quot;&gt;&lt;&#x2F;span&gt; Dolyak Signet and using other signets instead. &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;1344&quot;&gt;&lt;&#x2F;span&gt; Signet Mastery will be harder to maintain.&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;77114&quot;&gt;&lt;&#x2F;span&gt; &quot;On Your Knees!&quot;&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;14502&quot;&gt;&lt;&#x2F;span&gt; Kick&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;14415&quot;&gt;&lt;&#x2F;span&gt; Tremor (swap to mace for CC)&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;h4 id=&quot;sustain-in-open-world&quot;&gt;Sustain in Open World&lt;&#x2F;h4&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;Switch to &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;14389&quot;&gt;&lt;&#x2F;span&gt; Healing Signet for baseline healing and to maintain &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;1344&quot;&gt;&lt;&#x2F;span&gt; Signet Mastery&lt;&#x2F;li&gt;
&lt;li&gt;Use &lt;strong&gt;Relic of the Biomancer&lt;&#x2F;strong&gt; for baseline healing&lt;&#x2F;li&gt;
&lt;li&gt;Use &lt;strong&gt;Relic of the Mistfire&lt;&#x2F;strong&gt; for life siphon and additional damage&lt;&#x2F;li&gt;
&lt;li&gt;Use &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;76562&quot;&gt;&lt;&#x2F;span&gt; &quot;We Will Never Yield!&quot; in emergencies&lt;&#x2F;li&gt;
&lt;li&gt;Use &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;14413&quot;&gt;&lt;&#x2F;span&gt; Dolyak Signet for stability&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;h2 id=&quot;video&quot;&gt;Video&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;yv&quot;&gt;
    &lt;iframe src=&quot;https:&#x2F;&#x2F;www.youtube-nocookie.com&#x2F;embed&#x2F;Zp68hj-ziBA&quot; title=&quot;Youtube&quot; class=&quot;yvi&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;&#x2F;iframe&gt;
&lt;&#x2F;div&gt;
&lt;blockquote&gt;
&lt;ul&gt;
&lt;li&gt;This bench was performed without infusions&lt;&#x2F;li&gt;
&lt;li&gt;This bench is not grinded and you should easily be able to surpass 40k by optimising utilities, RNG procs and cancelling less autos.&lt;&#x2F;li&gt;
&lt;li&gt;The complexity and damage ceiling of this build is low, so do not expect a much higher performance above 42k DPS.&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;&#x2F;blockquote&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Signet Sworn Sword [aDPS]</title>
        <published>2025-10-24T00:00:00+00:00</published>
        <updated>2025-10-24T00:00:00+00:00</updated>
        
        <author>
          <name>
            
              Unknown
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://aw2.help/builds/alacrity-power-bladesworn/"/>
        <id>https://aw2.help/builds/alacrity-power-bladesworn/</id>
        
        <content type="html" xml:base="https://aw2.help/builds/alacrity-power-bladesworn/">&lt;p&gt;This build relies on the trait &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;2245&quot;&gt;&lt;&#x2F;span&gt; Daring Dragon to generate alacrity and stacks of &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;2302&quot;&gt;&lt;&#x2F;span&gt; Fierce as Fire to maintain damage. The APM is unfortunately high due to the reduced charge time for &lt;strong&gt;Dragon Slash - Force&lt;&#x2F;strong&gt;.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;gearing&quot;&gt;Gearing&lt;&#x2F;h2&gt;
&lt;p&gt;You may use any combination of Berserker&#x27;s, Assassin&#x27;s or Marauder&#x27;s stats but keep critical chance at 75%&lt;&#x2F;p&gt;
&lt;hr&#x2F;&gt;
&lt;table&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Armor&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80296&quot; data-armory-80296-upgrades=&quot;24836&quot; data-armory-80296-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80145&quot; data-armory-80145-upgrades=&quot;24836&quot; data-armory-80145-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80578&quot; data-armory-80578-upgrades=&quot;24836&quot; data-armory-80578-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80161&quot; data-armory-80161-upgrades=&quot;24836&quot; data-armory-80161-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80252&quot; data-armory-80252-upgrades=&quot;24836&quot; data-armory-80252-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80281&quot; data-armory-80281-upgrades=&quot;24836&quot; data-armory-80281-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
	&lt;hr&#x2F;&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Trinkets&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;74155&quot;
	data-armory-74155-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Back item&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;95380&quot;
	data-armory-95380-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Amulet&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;81908&quot;
	data-armory-81908-stat=&quot;1128&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Accessory&lt;&#x2F;td&gt;&lt;td&gt; Assassin&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;91048&quot;
	data-armory-91048-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Accessory&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Trinkets&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;93105&quot;
	data-armory-93105-stat=&quot;1128&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ring&lt;&#x2F;td&gt;&lt;td&gt; Assassin&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;91234&quot;
	data-armory-91234-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ring&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;100177&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Relic&lt;&#x2F;td&gt;&lt;td&gt; Peitha &lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;hr&#x2F;&gt;
&lt;h4 id=&quot;weapon-options&quot;&gt;Weapon Options&lt;&#x2F;h4&gt;
&lt;table class=&quot;weapontable&quot;&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Weapon&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;95675&quot;
		data-armory-95675-upgrades=&quot;24615&quot;
		data-armory-95675-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;Sword&lt;&#x2F;td&gt;
	&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;24615&quot;&gt;&lt;&#x2F;span&gt; Force&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; s
		data-armory-ids=&quot;95808&quot;
		data-armory-95808-upgrades=&quot;24618&quot;
		data-armory-95808-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;Pistol&lt;&#x2F;td&gt;
	&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;24618&quot;&gt;&lt;&#x2F;span&gt; Accuracy&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table class=&quot;weapontable&quot;&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Weapon&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;96937&quot;
		data-armory-96937-upgrades=&quot;24615&quot;
		data-armory-96937-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;Axe&lt;&#x2F;td&gt;
	&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;24615&quot;&gt;&lt;&#x2F;span&gt; Force&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; s
		data-armory-ids=&quot;95808&quot;
		data-armory-95808-upgrades=&quot;24618&quot;
		data-armory-95808-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;Pistol&lt;&#x2F;td&gt;
	&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;24618&quot;&gt;&lt;&#x2F;span&gt; Accuracy&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;hr &#x2F;&gt;
&lt;h4 id=&quot;consumables&quot;&gt;Consumables&lt;&#x2F;h4&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;91805&quot;&gt;&lt;&#x2F;span&gt; Cilantro Lime Sous-Vide Steak&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;67530&quot;&gt;&lt;&#x2F;span&gt; Furious Sharpening Stone (Optimised)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;78305&quot;&gt;&lt;&#x2F;span&gt; Superior Sharpening Stone (Budget)&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h2 id=&quot;build&quot;&gt;Build&lt;&#x2F;h2&gt;
&lt;pre data-lang=&quot;chatlink&quot; class=&quot;language-chatlink z-code&quot;&gt;&lt;code class=&quot;language-chatlink&quot; data-lang=&quot;chatlink&quot;&gt;&lt;span class=&quot;z-source z-chatlink&quot;&gt;&lt;span class=&quot;z-punctuation z-definition z-string z-begin&quot;&gt;[&amp;amp;&lt;&#x2F;span&gt;DQIEHwsVRDunACkP8hoAAKkAAACvAK0A&#x2F;BqcAAAAAAAAAAAAAAAAAAAAAAAEWgA2AC8ABQAA&lt;span class=&quot;z-punctuation z-definition z-string z-end&quot;&gt;]&lt;&#x2F;span&gt;
&lt;&#x2F;span&gt;&lt;&#x2F;code&gt;&lt;&#x2F;pre&gt;
&lt;hr &#x2F;&gt;
&lt;div data-armory-embed=&#x27;skills&#x27; data-armory-ids=&#x27;14401,62967,14404,14410,62901&#x27;&gt;&lt;&#x2F;div&gt;&lt;div data-armory-embed=&#x27;specializations&#x27; data-armory-ids=&#x27;4,11,68&#x27; data-armory-4-traits=&#x27;1444,1449,1437&#x27; data-armory-11-traits=&#x27;1469,1486,1667&#x27; data-armory-68-traits=&#x27;2225,2302,2245&#x27;&gt;&lt;&#x2F;div&gt;
&lt;h2 id=&quot;notes&quot;&gt;Notes&lt;&#x2F;h2&gt;
&lt;p&gt;This build relies on &lt;strong&gt;Dragon Slash - Force&lt;&#x2F;strong&gt; (DT1) to deal most of its damage. Because of this, you must not delay &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;62803&quot;&gt;&lt;&#x2F;span&gt; Dragon Trigger and you have to use &lt;strong&gt;Dragon Slash - Force&lt;&#x2F;strong&gt; (DT1) almost immediately after triggering &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;100177&quot;&gt;&lt;&#x2F;span&gt; Relic of Peitha.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;rotation&quot;&gt;Rotation&lt;&#x2F;h2&gt;
&lt;h4 id=&quot;precasts&quot;&gt;Precasts&lt;&#x2F;h4&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;Gunsaber skills&lt;&#x2F;li&gt;
&lt;li&gt;Utilty skills (&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;62967&quot;&gt;&lt;&#x2F;span&gt; Flow Stabilizer x3 [^1]&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;14401&quot;&gt;&lt;&#x2F;span&gt; Mending&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;blockquote&gt;
&lt;ul&gt;
&lt;li&gt;&lt;small&gt;Use &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;62901&quot;&gt;&lt;&#x2F;span&gt; Tactical Reload to get the third &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;62967&quot;&gt;&lt;&#x2F;span&gt; Flow Stabilizer&lt;&#x2F;small&gt;&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;&#x2F;blockquote&gt;
&lt;&#x2F;blockquote&gt;
&lt;h4 id=&quot;dragon-slash-combo&quot;&gt;Dragon Slash Combo&lt;&#x2F;h4&gt;
&lt;p&gt;You &lt;strong&gt;MUST&lt;&#x2F;strong&gt; learn this combo:&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;62803&quot;&gt;&lt;&#x2F;span&gt; Dragon Trigger&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;Flickerstep&lt;&#x2F;strong&gt; (triggers &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;100177&quot;&gt;&lt;&#x2F;span&gt; Relic of Peitha)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;Dragon Slash - Force&lt;&#x2F;strong&gt; (ASAP when charged)&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;blockquote&gt;
&lt;ul&gt;
&lt;li&gt;&lt;small&gt;Be careful not to cancel your &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;62803&quot;&gt;&lt;&#x2F;span&gt; Dragon Trigger by moving!&lt;&#x2F;small&gt;&lt;&#x2F;li&gt;
&lt;li&gt;&lt;small&gt;Triggerguard can be added on for free aegis.&lt;&#x2F;small&gt;&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;&#x2F;blockquote&gt;
&lt;&#x2F;blockquote&gt;
&lt;h4 id=&quot;simplified-loop&quot;&gt;Simplified Loop&lt;&#x2F;h4&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;Dragon Slash Combo&lt;&#x2F;li&gt;
&lt;li&gt;Weapon Skills (5→1→Autos)&lt;&#x2F;li&gt;
&lt;li&gt;Dragon Slash Combo&lt;&#x2F;li&gt;
&lt;li&gt;Gunsaber (4→3→2→1→Autos)&lt;&#x2F;li&gt;
&lt;li&gt;Dragon Slash Combo ↺&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;blockquote&gt;
&lt;ul&gt;
&lt;li&gt;&lt;small&gt;You may skip Sword 2 or keep the leap as a finisher when you need it.&lt;&#x2F;small&gt;&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;&#x2F;blockquote&gt;
&lt;&#x2F;blockquote&gt;
&lt;h2 id=&quot;crowd-control&quot;&gt;Crowd Control&lt;&#x2F;h2&gt;
&lt;p&gt;This build has weak crowd control. Replace &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;14404&quot;&gt;&lt;&#x2F;span&gt; Signet of Might with a physical skills that has CC:&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;14516&quot;&gt;&lt;&#x2F;span&gt; Bull&#x27;s Charge&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;14502&quot;&gt;&lt;&#x2F;span&gt; Kick&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;Physical skills provide a short term buff through &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;1444&quot;&gt;&lt;&#x2F;span&gt; Peak Performance, so you can mitigate the damage loss for bringing a CC if you use &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;62803&quot;&gt;&lt;&#x2F;span&gt; Dragon Trigger right after using one of the above CC skills.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;video&quot;&gt;Video&lt;&#x2F;h2&gt;
&lt;div class=&quot;yv&quot;&gt;
    &lt;iframe src=&quot;https:&#x2F;&#x2F;www.youtube-nocookie.com&#x2F;embed&#x2F;GYZ4EW2EYIw&quot; title=&quot;Youtube&quot; class=&quot;yvi&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;&#x2F;iframe&gt;
&lt;&#x2F;div&gt;
&lt;p&gt;This bench is made with budget utilities, food and no infusions.&lt;&#x2F;p&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Bunny Thumper [qDPS]</title>
        <published>2025-10-05T00:00:00+00:00</published>
        <updated>2025-10-05T00:00:00+00:00</updated>
        
        <author>
          <name>
            
              Unknown
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://aw2.help/builds/quickness-power-untamed/"/>
        <id>https://aw2.help/builds/quickness-power-untamed/</id>
        
        <content type="html" xml:base="https://aw2.help/builds/quickness-power-untamed/">&lt;p&gt;This build uses hammers and pets to smash things and provides steady quickness for the group.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;gearing&quot;&gt;Gearing&lt;&#x2F;h2&gt;
&lt;hr&#x2F;&gt;
&lt;table&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Armor&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80296&quot; data-armory-80296-upgrades=&quot;89999&quot; data-armory-80296-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;89999&quot;&gt;&lt;&#x2F;span&gt; Fireworks&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80145&quot; data-armory-80145-upgrades=&quot;89999&quot; data-armory-80145-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;89999&quot;&gt;&lt;&#x2F;span&gt; Fireworks&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80578&quot; data-armory-80578-upgrades=&quot;89999&quot; data-armory-80578-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;89999&quot;&gt;&lt;&#x2F;span&gt; Fireworks&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80161&quot; data-armory-80161-upgrades=&quot;89999&quot; data-armory-80161-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;89999&quot;&gt;&lt;&#x2F;span&gt; Fireworks&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80252&quot; data-armory-80252-upgrades=&quot;89999&quot; data-armory-80252-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;89999&quot;&gt;&lt;&#x2F;span&gt; Fireworks&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80281&quot; data-armory-80281-upgrades=&quot;89999&quot; data-armory-80281-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;89999&quot;&gt;&lt;&#x2F;span&gt; Fireworks&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
	&lt;hr&#x2F;&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Trinkets&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;74155&quot;
	data-armory-74155-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Back item&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;95380&quot;
	data-armory-95380-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Amulet&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;81908&quot;
	data-armory-81908-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Accessory&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;91048&quot;
	data-armory-91048-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Accessory&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Trinkets&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;93105&quot;
	data-armory-93105-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ring&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;91234&quot;
	data-armory-91234-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ring&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;102877&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Relic&lt;&#x2F;td&gt;&lt;td&gt; Claw &lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;hr&#x2F;&gt;
&lt;table&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Weapon&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot;
		data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;95684&quot;
		data-armory-95684-upgrades=&quot;24615,24868&quot;
		data-armory-95684-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;Hammer&lt;&#x2F;td&gt;
	&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;24615&quot;&gt;&lt;&#x2F;span&gt; Force&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;24868&quot;&gt;&lt;&#x2F;span&gt; Impact&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Weapon&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot;
		data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;95684&quot;
		data-armory-95684-upgrades=&quot;24615,24868&quot;
		data-armory-95684-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;Hammer&lt;&#x2F;td&gt;
	&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;24615&quot;&gt;&lt;&#x2F;span&gt; Force&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;24868&quot;&gt;&lt;&#x2F;span&gt; Impact&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;h4 id=&quot;consumables&quot;&gt;Consumables&lt;&#x2F;h4&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;91805&quot;&gt;&lt;&#x2F;span&gt; Cilantro Lime Sous-Vide Steak&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;78305&quot;&gt;&lt;&#x2F;span&gt; Superior Sharpening Stone&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h2 id=&quot;build&quot;&gt;Build&lt;&#x2F;h2&gt;
&lt;pre data-lang=&quot;chatlink&quot; class=&quot;language-chatlink z-code&quot;&gt;&lt;code class=&quot;language-chatlink&quot; data-lang=&quot;chatlink&quot;&gt;&lt;span class=&quot;z-source z-chatlink&quot;&gt;&lt;span class=&quot;z-punctuation z-definition z-string z-begin&quot;&gt;[&amp;amp;&lt;&#x2F;span&gt;DQQeORkZSBd5AAAAtgAAAKUBAACsAQAADxsAACwwAAAAAAAAAAAAAAAAAAA=&lt;span class=&quot;z-punctuation z-definition z-string z-end&quot;&gt;]&lt;&#x2F;span&gt;
&lt;&#x2F;span&gt;&lt;&#x2F;code&gt;&lt;&#x2F;pre&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;peticon&quot; style=&quot;background: url(&#x27;https:&#x2F;&#x2F;render.guildwars2.com&#x2F;file&#x2F;70F79F793C0625969046DF0C00B548C50E17115B&#x2F;543019.png&#x27;) 50% 50% no-repeat;&quot;&gt;Juvenile Hawk&lt;&#x2F;div&gt;&lt;div class=&quot;peticon&quot; style=&quot;background: url(&#x27;https:&#x2F;&#x2F;render.guildwars2.com&#x2F;file&#x2F;E93F21BDA224010D2A7CF90B9297E3083C436BF7&#x2F;1128506.png&#x27;) 50% 50% no-repeat;&quot;&gt;Juvenile Electric Wyvern&lt;&#x2F;div&gt;&lt;div data-armory-embed=&#x27;skills&#x27; data-armory-ids=&#x27;31914,12493,12633,12491,63163&#x27;&gt;&lt;&#x2F;div&gt;&lt;div data-armory-embed=&#x27;specializations&#x27; data-armory-ids=&#x27;30,25,72&#x27; data-armory-30-traits=&#x27;1069,1700,1888&#x27; data-armory-25-traits=&#x27;1062,965,1038&#x27; data-armory-72-traits=&#x27;2301,2263,2271&#x27;&gt;&lt;&#x2F;div&gt;
&lt;h2 id=&quot;notes&quot;&gt;Notes&lt;&#x2F;h2&gt;
&lt;p&gt;This build uses two hammers and has a relatively large amount of button downtime filled with auto attacks. This build however still performs decently and allows one to comfortably learn the class mechanics with fewer APMs while providing very good and steady quickness uptimes.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;rotation&quot;&gt;Rotation&lt;&#x2F;h2&gt;
&lt;p&gt;Start in &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;63344&quot;&gt;&lt;&#x2F;span&gt; Unleash Pet
&lt;strong&gt;Optional Precasts&#x2F;Opener&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;12493&quot;&gt;&lt;&#x2F;span&gt; Storm Spirit (CC)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;63163&quot;&gt;&lt;&#x2F;span&gt; Forest&#x27;s Fortification (Boons)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;63330&quot;&gt;&lt;&#x2F;span&gt; Thump (Gap closer and CC)&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;&lt;strong&gt;Providing Quickness&lt;&#x2F;strong&gt;
This build starts off with a very simple quickness rotation through the trait &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;2268&quot;&gt;&lt;&#x2F;span&gt; Unleashed Power.&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;63147&quot;&gt;&lt;&#x2F;span&gt; Unleash Ranger -&amp;gt; &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;63438&quot;&gt;&lt;&#x2F;span&gt; Relentless Whirl&lt;&#x2F;li&gt;
&lt;li&gt;🔃 Weapon Swap -&amp;gt; &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;63438&quot;&gt;&lt;&#x2F;span&gt; Relentless Whirl&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;&lt;small&gt;Be careful not to cancel your spinning attacks too early!&lt;&#x2F;small&gt;&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;General Rotation&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;Use all skills except Signet and Elite skill&lt;&#x2F;li&gt;
&lt;li&gt;Fill with Autos until 🔃 Weapon Swap refreshes&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;63344&quot;&gt;&lt;&#x2F;span&gt; Unleash Pet&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;63330&quot;&gt;&lt;&#x2F;span&gt; Thump (🔨5 to refresh &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;103574&quot;&gt;&lt;&#x2F;span&gt; Relic of the Claw)&lt;&#x2F;li&gt;
&lt;li&gt;Restart Quickness rotation&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;&lt;strong&gt;Relic of the Claw Uptime&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;p&gt;To surpass the damage cap, you will need to find ways to improve &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;103574&quot;&gt;&lt;&#x2F;span&gt;&amp;nbsp;Relic of the Claw uptime and also optimise damage during the long hammer cooldown windows, which in this case &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;63330&quot;&gt;&lt;&#x2F;span&gt; Thump (🔨5) is used. If it is not available, you may use &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;63075&quot;&gt;&lt;&#x2F;span&gt; Overbearing Smash (🔨3) Your pet CC skills cannot refresh your relic effect. 
&lt;p&gt;When you are comfortable with the build you may look at additional weapon sets. Other weapon sets are not within the scope of this guide and the &lt;a rel=&quot;noopener&quot; target=&quot;_blank&quot; href=&quot;https:&#x2F;&#x2F;snowcrows.com&#x2F;builds&#x2F;raids&#x2F;ranger&#x2F;power-quickness-untamed&quot;&gt;snowcrows build&lt;&#x2F;a&gt; plays fairly similarly to this build and deft strike is able to provide the CC to refresh the relic.&lt;&#x2F;p&gt;&lt;&#x2F;p&gt;
&lt;h2 id=&quot;crowd-control&quot;&gt;Crowd Control&lt;&#x2F;h2&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;31639&quot;&gt;&lt;&#x2F;span&gt; Lightning Assault (Electric Wyvern)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;41908&quot;&gt;&lt;&#x2F;span&gt; Wing Buffet (Electric Wyvern)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;12493&quot;&gt;&lt;&#x2F;span&gt; Storm Spirit&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;63075&quot;&gt;&lt;&#x2F;span&gt; Overbearing Smash (🔨3 While in &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;63344&quot;&gt;&lt;&#x2F;span&gt; Unleash Pet)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;63330&quot;&gt;&lt;&#x2F;span&gt; Thump (🔨5 While in &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;63344&quot;&gt;&lt;&#x2F;span&gt; Unleash Pet)&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;You may opt to bring Juvenile Rock Gazelle for extra pet CC skills but the initial CC skills are already decent.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;video&quot;&gt;Video&lt;&#x2F;h2&gt;
&lt;p&gt;Coming Soon&lt;&#x2F;p&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Fever (Fire-only Meme Weaver) [DPS]</title>
        <published>2025-08-23T00:00:00+00:00</published>
        <updated>2025-08-23T00:00:00+00:00</updated>
        
        <author>
          <name>
            
              Unknown
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://aw2.help/builds/hybrid-memeaver/"/>
        <id>https://aw2.help/builds/hybrid-memeaver/</id>
        
        <content type="html" xml:base="https://aw2.help/builds/hybrid-memeaver/">&lt;p&gt;This build was initially written as a meme build. Tempest is still the ideal build for DPS, but this build may see situational use where Tempest is disadvantaged. That being said, it still performs surprisingly well.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;notes&quot;&gt;Notes&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;This build is the Weaver alternative for Inferno Elementalist. With the addition of Major Grandmaster trait &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;1675&quot;&gt;&lt;&#x2F;span&gt; Inferno, burning you do now scales off of your Power instead of Condition Damage. Although Tempest does more damage, this build offers a few small advantages against Tempest in niche conditions and decent DPS in the following conditions:&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;Being locked out of melee range (Pylon Kiting, Flak Kiting)&lt;&#x2F;li&gt;
&lt;li&gt;You have only standard power food&lt;&#x2F;li&gt;
&lt;li&gt;Multiple reset phases (e.g. All the EOD Strikes)&lt;&#x2F;li&gt;
&lt;li&gt;During CC phases where you can&#x27;t deal damage&lt;&#x2F;li&gt;
&lt;li&gt;When you are constantly forced to cancel your overloads&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;This build attempts to maximise this trait by staying in &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5492&quot;&gt;&lt;&#x2F;span&gt; Fire Attunement as much as possible while, while phase resets allow you to reset your opener, triggering &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;2131&quot;&gt;&lt;&#x2F;span&gt; Elements of Rage. Although this is a power build, there is a ramp-up time.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;gearing&quot;&gt;Gearing&lt;&#x2F;h2&gt;
&lt;hr&#x2F;&gt;
&lt;table&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Armor&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80248&quot; data-armory-80248-upgrades=&quot;24797&quot; data-armory-80248-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24797&quot;&gt;&lt;&#x2F;span&gt; Flame Legion&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80131&quot; data-armory-80131-upgrades=&quot;24797&quot; data-armory-80131-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24797&quot;&gt;&lt;&#x2F;span&gt; Flame Legion&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80190&quot; data-armory-80190-upgrades=&quot;24797&quot; data-armory-80190-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24797&quot;&gt;&lt;&#x2F;span&gt; Flame Legion&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80111&quot; data-armory-80111-upgrades=&quot;24797&quot; data-armory-80111-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24797&quot;&gt;&lt;&#x2F;span&gt; Flame Legion&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80356&quot; data-armory-80356-upgrades=&quot;24797&quot; data-armory-80356-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24797&quot;&gt;&lt;&#x2F;span&gt; Flame Legion&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80399&quot; data-armory-80399-upgrades=&quot;24797&quot; data-armory-80399-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24797&quot;&gt;&lt;&#x2F;span&gt; Flame Legion&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table class=&quot;weapontable&quot;&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Weapon&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;96221&quot;
		data-armory-96221-upgrades=&quot;24624&quot;
		data-armory-96221-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;Scepter&lt;&#x2F;td&gt;
	&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;24624&quot;&gt;&lt;&#x2F;span&gt; Smoldering&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; s
		data-armory-ids=&quot;97165&quot;
		data-armory-97165-upgrades=&quot;44944&quot;
		data-armory-97165-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;Focus&lt;&#x2F;td&gt;
	&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;44944&quot;&gt;&lt;&#x2F;span&gt; Bursting&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;hr&#x2F;&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Trinkets&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;74155&quot;
	data-armory-74155-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Back item&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;95380&quot;
	data-armory-95380-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Amulet&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;81908&quot;
	data-armory-81908-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Accessory&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;91048&quot;
	data-armory-91048-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Accessory&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Trinkets&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;93105&quot;
	data-armory-93105-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ring&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;91234&quot;
	data-armory-91234-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ring&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;100262&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Relic&lt;&#x2F;td&gt;&lt;td&gt; Fireworks &lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;hr&#x2F;&gt;
&lt;ul&gt;
&lt;li&gt;Food: &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;91805&quot;&gt;&lt;&#x2F;span&gt; Cilantro Lime Sous-Vide Steak or &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;41569&quot;&gt;&lt;&#x2F;span&gt; Bowl of Sweet and Spicy Butternut Squash Soup&lt;&#x2F;li&gt;
&lt;li&gt;Food: &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;91709&quot;&gt;&lt;&#x2F;span&gt; Plate of Coq Au Vin with Salsa may have higher DPS if weakness uptime is not 100%&lt;&#x2F;li&gt;
&lt;li&gt;Enhancement: &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;78305&quot;&gt;&lt;&#x2F;span&gt; Superior Sharpening Stone&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;p&gt;&lt;strong&gt;Alternative offhand weapons&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; s
		data-armory-ids=&quot;96203&quot;
		data-armory-96203-upgrades=&quot;44944&quot;
		data-armory-96203-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;Dagger&lt;&#x2F;td&gt;
	&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;44944&quot;&gt;&lt;&#x2F;span&gt; Bursting&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;h2 id=&quot;build&quot;&gt;Build&lt;&#x2F;h2&gt;
&lt;pre data-lang=&quot;chatlink&quot; class=&quot;language-chatlink z-code&quot;&gt;&lt;code class=&quot;language-chatlink&quot; data-lang=&quot;chatlink&quot;&gt;&lt;span class=&quot;z-source z-chatlink&quot;&gt;&lt;span class=&quot;z-punctuation z-definition z-string z-begin&quot;&gt;[&amp;amp;&lt;&#x2F;span&gt;DQYfPSkfOBl0AAAAywAAAL4BAAA1FwAAJgAAAAAAAAAAAAAAAAAAAAAAAAA=&lt;span class=&quot;z-punctuation z-definition z-string z-end&quot;&gt;]&lt;&#x2F;span&gt;
&lt;&#x2F;span&gt;&lt;&#x2F;code&gt;&lt;&#x2F;pre&gt;
&lt;hr &#x2F;&gt;
&lt;div data-armory-embed=&#x27;skills&#x27; data-armory-ids=&#x27;5503,5542,5734,40183,5666&#x27;&gt;&lt;&#x2F;div&gt;&lt;div data-armory-embed=&#x27;specializations&#x27; data-armory-ids=&#x27;31,41,56&#x27; data-armory-31-traits=&#x27;296,334,1675&#x27; data-armory-41-traits=&#x27;232,1502,226&#x27; data-armory-56-traits=&#x27;2177,2061,2131&#x27;&gt;&lt;&#x2F;div&gt;
&lt;h2 id=&quot;rotation&quot;&gt;Rotation&lt;&#x2F;h2&gt;
&lt;p&gt;Opener:
Start in &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5492&quot;&gt;&lt;&#x2F;span&gt; Fire Attunement&#x2F;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5494&quot;&gt;&lt;&#x2F;span&gt; Air Attunement&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5692&quot;&gt;&lt;&#x2F;span&gt; Dragon&#x27;s Tooth (🪄🔥2)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5736&quot;&gt;&lt;&#x2F;span&gt; Firestorm (Optional)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5492&quot;&gt;&lt;&#x2F;span&gt; Fire Attunement (🔥&#x2F;🔥)&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;Then press all of your skills off cooldown. It honestly doesn&#x27;t matter too much which order you push your buttons in, as long as you try your best to hit them off cooldown. I personally press most of my buttons from left to right on the keyboard for this build, as it is easier that way.&lt;&#x2F;p&gt;
&lt;p&gt;Do take note that some skills have no cooldown and can be simultaneously cast with other skills. These are:&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5678&quot;&gt;&lt;&#x2F;span&gt; Fire Shield&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;40183&quot;&gt;&lt;&#x2F;span&gt; Primordial Stance&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;h2 id=&quot;alternative-traits-skills&quot;&gt;Alternative traits&#x2F;skills&lt;&#x2F;h2&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5635&quot;&gt;&lt;&#x2F;span&gt; Arcane Echo (in ranged fights (Fire Wall x 2) or when more CC (Gale x 2) is needed)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;44926&quot;&gt;&lt;&#x2F;span&gt; Stone Resonance (open world or for survivability)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5536&quot;&gt;&lt;&#x2F;span&gt; Lightning Flash (for kiting&#x2F;ball collection)&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;h2 id=&quot;crowd-control&quot;&gt;Crowd Control&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;You have to prepare your CC skills in advance. Staying in air is a DPS loss. You do play DPS catch-up after doing the necessary CC and resetting your opener which triggers &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;2131&quot;&gt;&lt;&#x2F;span&gt; Elements of Rage.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;CC Rotation 400-800:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5494&quot;&gt;&lt;&#x2F;span&gt; Air Attunement 🌩️&#x2F;🔥&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5492&quot;&gt;&lt;&#x2F;span&gt; Fire Attunement 🔥&#x2F;🌩️&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5635&quot;&gt;&lt;&#x2F;span&gt; Arcane Echo (Optional)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5562&quot;&gt;&lt;&#x2F;span&gt; Gale (🌩️5)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5562&quot;&gt;&lt;&#x2F;span&gt; Gale (If Echoed)&lt;&#x2F;li&gt;
&lt;li&gt;Opener&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;Use Fire-only skills and utilities while you are attuned to 🌩️&#x2F;🔥 or 🔥&#x2F;🌩️. Due to the nature of how Weaver works, on certain fights where there is no damage during CC phase, this may result in a DPS increase. However repeatedly doing &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5494&quot;&gt;&lt;&#x2F;span&gt; Air Attunement will result in a DPS loss because of how Inferno works.&lt;&#x2F;p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;small&gt;It may not be worthwhile to echo &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5687&quot;&gt;&lt;&#x2F;span&gt; Updraft if you are taking dagger because it does a lot less CC.&lt;&#x2F;small&gt;&lt;&#x2F;li&gt;
&lt;li&gt;&lt;small&gt;Additional CC can be done, for example attuning to water and bringing arcane wave, but these will result in a massive drop in DPS.&lt;&#x2F;small&gt;&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h2 id=&quot;video&quot;&gt;Video&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;yv&quot;&gt;
    &lt;iframe src=&quot;https:&#x2F;&#x2F;www.youtube-nocookie.com&#x2F;embed&#x2F;pP9vOoFX4vY&quot; title=&quot;Youtube&quot; class=&quot;yvi&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;&#x2F;iframe&gt;
&lt;&#x2F;div&gt;
&lt;ul&gt;
&lt;li&gt;&lt;small&gt;Our benches are 39.2k DPS without infusions and 40.5k DPS with infusions.&lt;&#x2F;small&gt;&lt;&#x2F;li&gt;
&lt;li&gt;&lt;small&gt;You can surpass 41k if you delay Primordial Stance charges till when the boss is below 50% health, this is a golem gimmick and serves at most minimal effectiveness on actual fights.&lt;&#x2F;small&gt;&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Exothermic Stimulus[DPS]</title>
        <published>2025-08-22T00:00:00+00:00</published>
        <updated>2025-08-22T00:00:00+00:00</updated>
        
        <author>
          <name>
            
              Unknown
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://aw2.help/builds/hybrid-catalyst/"/>
        <id>https://aw2.help/builds/hybrid-catalyst/</id>
        
        <content type="html" xml:base="https://aw2.help/builds/hybrid-catalyst/">&lt;h2 id=&quot;notes&quot;&gt;Notes&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;With the addition of Major Grandmaster trait &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;1675&quot;&gt;&lt;&#x2F;span&gt; Inferno, burning you do now scales off of your Power instead of Condition Damage. This build attempts to maximise this trait by staying in &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5492&quot;&gt;&lt;&#x2F;span&gt; Fire Attunement as much as possible.&lt;&#x2F;p&gt;
&lt;p&gt;This build does basically 50&#x2F;50 split of your total damage in Burning and Power, making it a Hybrid DPS build.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;gearing&quot;&gt;Gearing&lt;&#x2F;h2&gt;
&lt;hr&#x2F;&gt;
&lt;table&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Armor&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80248&quot; data-armory-80248-upgrades=&quot;24797&quot; data-armory-80248-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24797&quot;&gt;&lt;&#x2F;span&gt; Flame Legion&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80131&quot; data-armory-80131-upgrades=&quot;24797&quot; data-armory-80131-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24797&quot;&gt;&lt;&#x2F;span&gt; Flame Legion&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80190&quot; data-armory-80190-upgrades=&quot;24797&quot; data-armory-80190-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24797&quot;&gt;&lt;&#x2F;span&gt; Flame Legion&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80111&quot; data-armory-80111-upgrades=&quot;24797&quot; data-armory-80111-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24797&quot;&gt;&lt;&#x2F;span&gt; Flame Legion&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80356&quot; data-armory-80356-upgrades=&quot;24797&quot; data-armory-80356-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24797&quot;&gt;&lt;&#x2F;span&gt; Flame Legion&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80399&quot; data-armory-80399-upgrades=&quot;24797&quot; data-armory-80399-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24797&quot;&gt;&lt;&#x2F;span&gt; Flame Legion&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table class=&quot;weapontable&quot;&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Weapon&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;96221&quot;
		data-armory-96221-upgrades=&quot;24624&quot;
		data-armory-96221-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;Scepter&lt;&#x2F;td&gt;
	&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;24624&quot;&gt;&lt;&#x2F;span&gt; Smoldering&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; s
		data-armory-ids=&quot;97165&quot;
		data-armory-97165-upgrades=&quot;24618&quot;
		data-armory-97165-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;Focus&lt;&#x2F;td&gt;
	&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;24618&quot;&gt;&lt;&#x2F;span&gt; Accuracy&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;hr&#x2F;&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Trinkets&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;74155&quot;
	data-armory-74155-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Back item&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;95380&quot;
	data-armory-95380-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Amulet&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;81908&quot;
	data-armory-81908-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Accessory&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;91048&quot;
	data-armory-91048-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Accessory&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Trinkets&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;93105&quot;
	data-armory-93105-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ring&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;91234&quot;
	data-armory-91234-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ring&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;100262&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Relic&lt;&#x2F;td&gt;&lt;td&gt; Fireworks &lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;hr&#x2F;&gt;
&lt;ul&gt;
&lt;li&gt;Food: &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;91709&quot;&gt;&lt;&#x2F;span&gt; Plate of Coq Au Vin with Salsa or &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;12467&quot;&gt;&lt;&#x2F;span&gt; Plate of Truffle Steak&lt;&#x2F;li&gt;
&lt;li&gt;Enhancement: &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;78305&quot;&gt;&lt;&#x2F;span&gt; Superior Sharpening Stone&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h2 id=&quot;build&quot;&gt;Build&lt;&#x2F;h2&gt;
&lt;pre data-lang=&quot;chatlink&quot; class=&quot;language-chatlink z-code&quot;&gt;&lt;code class=&quot;language-chatlink&quot; data-lang=&quot;chatlink&quot;&gt;&lt;span class=&quot;z-source z-chatlink&quot;&gt;&lt;span class=&quot;z-punctuation z-definition z-string z-begin&quot;&gt;[&amp;amp;&lt;&#x2F;span&gt;DQYfPSkfQyZ0AHQA+BrLAMsAcwC+AVABJgAAAAAAAAAAAAAAAAAAAAAAAAADVgAxAC8AAA==&lt;span class=&quot;z-punctuation z-definition z-string z-end&quot;&gt;]&lt;&#x2F;span&gt;
&lt;&#x2F;span&gt;&lt;&#x2F;code&gt;&lt;&#x2F;pre&gt;
&lt;hr &#x2F;&gt;
&lt;div data-armory-embed=&#x27;skills&#x27; data-armory-ids=&#x27;5503,62965,5542,5734,5666&#x27;&gt;&lt;&#x2F;div&gt;&lt;div data-armory-embed=&#x27;specializations&#x27; data-armory-ids=&#x27;31,41,67&#x27; data-armory-31-traits=&#x27;296,334,1675&#x27; data-armory-41-traits=&#x27;232,1502,226&#x27; data-armory-67-traits=&#x27;2252,2247,2241&#x27;&gt;&lt;&#x2F;div&gt;
&lt;h2 id=&quot;rotation&quot;&gt;Rotation&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;Your rotation consists solely of a priority list of buttons to press.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Priority:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;62813&quot;&gt;&lt;&#x2F;span&gt; Deploy Jade Sphere --&amp;gt; &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;62965&quot;&gt;&lt;&#x2F;span&gt; Relentless Fire (skip if &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;62965&quot;&gt;&lt;&#x2F;span&gt; Relentless Fire is on cooldown)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5675&quot;&gt;&lt;&#x2F;span&gt; Phoenix (Scepter Fire 3)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5692&quot;&gt;&lt;&#x2F;span&gt; Dragon&#x27;s Tooth (Scepter Fire 2)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5497&quot;&gt;&lt;&#x2F;span&gt; Flamewall (Focus Fire 4)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5678&quot;&gt;&lt;&#x2F;span&gt; Fire Shield (Focus Fire 5)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;51711&quot;&gt;&lt;&#x2F;span&gt; Transmute Fire (Focus Fire 5 Flip)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5734&quot;&gt;&lt;&#x2F;span&gt; Glyph of Storms&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5542&quot;&gt;&lt;&#x2F;span&gt; Signet of Fire&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;25499&quot;&gt;&lt;&#x2F;span&gt; Flame Barrage&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;It is important to press &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5675&quot;&gt;&lt;&#x2F;span&gt; Phoenix (Scepter Fire 3) and &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5692&quot;&gt;&lt;&#x2F;span&gt; Dragon&#x27;s Tooth (Scepter Fire 2) as much as possible as they are both blast finishers. In an actual fight, there will be many fields placed by your allies that you will be continuously blasting, but on the golem the only fields you have are from &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;62813&quot;&gt;&lt;&#x2F;span&gt; Deploy Jade Sphere and &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5497&quot;&gt;&lt;&#x2F;span&gt; Flamewall (Focus Fire 4). Therefore you might find yourself doing more damage in a fight than on the golem, especially since this build is not designed to maximise self blast finishers.&lt;&#x2F;p&gt;
&lt;p&gt;However, outside of &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5675&quot;&gt;&lt;&#x2F;span&gt; Phoenix (Scepter Fire 3) and &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5692&quot;&gt;&lt;&#x2F;span&gt; Dragon&#x27;s Tooth (Scepter Fire 2), it honestly doesn&#x27;t matter too much which order you push your buttons in, as long as you try your best to hit them off cooldown. I personally press most of my buttons from left to right on the keyboard for this build, as it is easier that way.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;crowd-control&quot;&gt;Crowd Control&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;Your CC skills are:&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5538&quot;&gt;&lt;&#x2F;span&gt; Shatterstone (Scepter Water 2)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5556&quot;&gt;&lt;&#x2F;span&gt; Freezing Gust (Focus Water 4)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5490&quot;&gt;&lt;&#x2F;span&gt; Comet (Focus Water 5)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5694&quot;&gt;&lt;&#x2F;span&gt; Blinding Flash (Scepter Air 3)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5562&quot;&gt;&lt;&#x2F;span&gt; Gale (Focus Air 5)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5696&quot;&gt;&lt;&#x2F;span&gt; Dust Devil (Scepter Earth 3)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5555&quot;&gt;&lt;&#x2F;span&gt; Magnetic Wave (Focus Earth 4)&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;This may seem overwhelming at first, but you can simply follow the below simplified CC rotation.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Simplified CC Rotation:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5495&quot;&gt;&lt;&#x2F;span&gt; Earth Attunement 3 4&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5494&quot;&gt;&lt;&#x2F;span&gt; Air Attunement 3 5&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5493&quot;&gt;&lt;&#x2F;span&gt; Water Attunement 2 4 5&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;Swap back to &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5492&quot;&gt;&lt;&#x2F;span&gt; Fire Attunement as soon as it is off cooldown, and continue your rotation from there. You can continue pressing every skill off cooldown while you are waiting in &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5493&quot;&gt;&lt;&#x2F;span&gt; Water Attunement.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;video&quot;&gt;Video&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;yv&quot;&gt;
    &lt;iframe src=&quot;https:&#x2F;&#x2F;www.youtube-nocookie.com&#x2F;embed&#x2F;9MQt965gKwc&quot; title=&quot;Youtube&quot; class=&quot;yvi&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;&#x2F;iframe&gt;
&lt;&#x2F;div&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>The Auramancer [aHeal]</title>
        <published>2025-08-15T00:00:00+00:00</published>
        <updated>2025-08-15T00:00:00+00:00</updated>
        
        <author>
          <name>
            
              Unknown
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://aw2.help/builds/heal-alac-tempest/"/>
        <id>https://aw2.help/builds/heal-alac-tempest/</id>
        
        <content type="html" xml:base="https://aw2.help/builds/heal-alac-tempest/">&lt;p&gt;Step based heal alacrity support with easy access to both Aegis and Stability.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;notes&quot;&gt;Notes&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;With the recent changes to &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;1986&quot;&gt;&lt;&#x2F;span&gt; Elemental Bastion, Tempest now both heals and gives Alacrity to allies you grant an aura to. As a whole, Elementalist has lots of auras in its kit, and Tempest adds even more. Together with &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;361&quot;&gt;&lt;&#x2F;span&gt; Powerful Aura, this allows Tempest to constantly apply auras onto its allies.&lt;&#x2F;p&gt;
&lt;p&gt;We are also abusing changes to &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;1675&quot;&gt;&lt;&#x2F;span&gt; Inferno to deal damage as part of the boon&#x2F;healing rotation. &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;1675&quot;&gt;&lt;&#x2F;span&gt; Inferno makes it so that Burning damage you deal scales of Power instead of Condition Damage, and by taking a full set of Harrier&#x27;s equipment (Power&#x2F;Healing&#x2F;Boon Duration), we are maxing out the efficiency of the equipment.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;boon-coverage&quot;&gt;Boon Coverage&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th style=&quot;text-align: left&quot;&gt;Boon&lt;&#x2F;th&gt;&lt;th style=&quot;text-align: center&quot;&gt;Uptime&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: left&quot;&gt;Alacrity&lt;&#x2F;td&gt;&lt;td style=&quot;text-align: center&quot;&gt;100%&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: left&quot;&gt;Might&lt;&#x2F;td&gt;&lt;td style=&quot;text-align: center&quot;&gt;25 Stacks&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: left&quot;&gt;Fury&lt;&#x2F;td&gt;&lt;td style=&quot;text-align: center&quot;&gt;100%&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: left&quot;&gt;Protection&lt;&#x2F;td&gt;&lt;td style=&quot;text-align: center&quot;&gt;100%&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: left&quot;&gt;Resolution&lt;&#x2F;td&gt;&lt;td style=&quot;text-align: center&quot;&gt;0%&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: left&quot;&gt;Resistance&lt;&#x2F;td&gt;&lt;td style=&quot;text-align: center&quot;&gt;30%&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: left&quot;&gt;Regeneration&lt;&#x2F;td&gt;&lt;td style=&quot;text-align: center&quot;&gt;100%&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: left&quot;&gt;Swiftness&lt;&#x2F;td&gt;&lt;td style=&quot;text-align: center&quot;&gt;100%&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: left&quot;&gt;Vigor&lt;&#x2F;td&gt;&lt;td style=&quot;text-align: center&quot;&gt;100%&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: left&quot;&gt;Aegis&lt;&#x2F;td&gt;&lt;td style=&quot;text-align: center&quot;&gt;Yes&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: left&quot;&gt;Stability&lt;&#x2F;td&gt;&lt;td style=&quot;text-align: center&quot;&gt;Yes&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;div style=‘clear:both;’&gt;&amp;nbsp;&lt;&#x2F;div&gt;
&lt;h2 id=&quot;gearing&quot;&gt;Gearing&lt;&#x2F;h2&gt;
&lt;hr&#x2F;&gt;
&lt;table&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Armor&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80248&quot; data-armory-80248-upgrades=&quot;24797&quot; data-armory-80248-stat=&quot;1377&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Harrier&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24797&quot;&gt;&lt;&#x2F;span&gt; Flame Legion&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80131&quot; data-armory-80131-upgrades=&quot;24797&quot; data-armory-80131-stat=&quot;1377&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Harrier&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24797&quot;&gt;&lt;&#x2F;span&gt; Flame Legion&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80190&quot; data-armory-80190-upgrades=&quot;24797&quot; data-armory-80190-stat=&quot;1377&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Harrier&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24797&quot;&gt;&lt;&#x2F;span&gt; Flame Legion&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80111&quot; data-armory-80111-upgrades=&quot;24797&quot; data-armory-80111-stat=&quot;1377&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Harrier&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24797&quot;&gt;&lt;&#x2F;span&gt; Flame Legion&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80356&quot; data-armory-80356-upgrades=&quot;24797&quot; data-armory-80356-stat=&quot;1377&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Harrier&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24797&quot;&gt;&lt;&#x2F;span&gt; Flame Legion&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80399&quot; data-armory-80399-upgrades=&quot;24797&quot; data-armory-80399-stat=&quot;1377&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Harrier&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24797&quot;&gt;&lt;&#x2F;span&gt; Flame Legion&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table class=&quot;weapontable&quot;&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Weapon&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;96221&quot;
		data-armory-96221-upgrades=&quot;24624&quot;
		data-armory-96221-stat=&quot;1377&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;Scepter&lt;&#x2F;td&gt;
	&lt;td&gt;Harrier&#x27;s&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;24624&quot;&gt;&lt;&#x2F;span&gt; Smoldering&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; s
		data-armory-ids=&quot;97783&quot;
		data-armory-97783-upgrades=&quot;74326&quot;
		data-armory-97783-stat=&quot;1377&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;Warhorn&lt;&#x2F;td&gt;
	&lt;td&gt;Harrier&#x27;s&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;74326&quot;&gt;&lt;&#x2F;span&gt; Transference&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;hr&#x2F;&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Trinkets&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;74155&quot;
	data-armory-74155-stat=&quot;1377&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Back item&lt;&#x2F;td&gt;&lt;td&gt; Harrier&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;95380&quot;
	data-armory-95380-stat=&quot;1377&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Amulet&lt;&#x2F;td&gt;&lt;td&gt; Harrier&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;81908&quot;
	data-armory-81908-stat=&quot;1377&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Accessory&lt;&#x2F;td&gt;&lt;td&gt; Harrier&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;91048&quot;
	data-armory-91048-stat=&quot;1377&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Accessory&lt;&#x2F;td&gt;&lt;td&gt; Harrier&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Trinkets&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;93105&quot;
	data-armory-93105-stat=&quot;1377&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ring&lt;&#x2F;td&gt;&lt;td&gt; Harrier&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;91234&quot;
	data-armory-91234-stat=&quot;1377&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ring&lt;&#x2F;td&gt;&lt;td&gt; Harrier&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;100031&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Relic&lt;&#x2F;td&gt;&lt;td&gt; Monk &lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;hr&#x2F;&gt;
&lt;ul&gt;
&lt;li&gt;Food: &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;12484&quot;&gt;&lt;&#x2F;span&gt; Bowl of Fire Meat Chili&lt;&#x2F;li&gt;
&lt;li&gt;Enhancement: &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;67531&quot;&gt;&lt;&#x2F;span&gt; Bountiful Sharpening Stone&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h2 id=&quot;build&quot;&gt;Build&lt;&#x2F;h2&gt;
&lt;pre data-lang=&quot;chatlink&quot; class=&quot;language-chatlink z-code&quot;&gt;&lt;code class=&quot;language-chatlink&quot; data-lang=&quot;chatlink&quot;&gt;&lt;span class=&quot;z-source z-chatlink&quot;&gt;&lt;span class=&quot;z-punctuation z-definition z-string z-begin&quot;&gt;[&amp;amp;&lt;&#x2F;span&gt;DQYfPREuMD&#x2F;HEgAAwxJQAXYSAAB0EhwBmRIAAAAAAAAAAAAAAAAAAAAAAAAEWgAvAFYAZwAA&lt;span class=&quot;z-punctuation z-definition z-string z-end&quot;&gt;]&lt;&#x2F;span&gt;
&lt;&#x2F;span&gt;&lt;&#x2F;code&gt;&lt;&#x2F;pre&gt;
&lt;hr &#x2F;&gt;
&lt;div data-armory-embed=&#x27;skills&#x27; data-armory-ids=&#x27;29535,30662,30047,30432,29968&#x27;&gt;&lt;&#x2F;div&gt;&lt;div data-armory-embed=&#x27;specializations&#x27; data-armory-ids=&#x27;31,17,48&#x27; data-armory-31-traits=&#x27;296,334,1675&#x27; data-armory-17-traits=&#x27;363,349,361&#x27; data-armory-48-traits=&#x27;1886,2015,1986&#x27;&gt;&lt;&#x2F;div&gt;
&lt;h2 id=&quot;rotation&quot;&gt;Rotation&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;Heal Alacrity Tempest follows a fixed rotation. Starting in &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5494&quot;&gt;&lt;&#x2F;span&gt; Air Attunement, you want to cycle through the elements as shown below.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Elemental Order:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5493&quot;&gt;&lt;&#x2F;span&gt; Water Attunement&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5492&quot;&gt;&lt;&#x2F;span&gt; Fire Attunement&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5495&quot;&gt;&lt;&#x2F;span&gt; Earth Attunement&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5494&quot;&gt;&lt;&#x2F;span&gt; Air Attunement&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;You should use your skills in the following order in each attunement.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5494&quot;&gt;&lt;&#x2F;span&gt; Air Attunement:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30795&quot;&gt;&lt;&#x2F;span&gt; Lightning Orb (Warhorn 5)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30008&quot;&gt;&lt;&#x2F;span&gt; Cyclone (Warhorn 4)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5561&quot;&gt;&lt;&#x2F;span&gt; Lightning Strike (Scepter 2) (can be skipped)&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;&lt;strong&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5493&quot;&gt;&lt;&#x2F;span&gt; Water Attunement:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5538&quot;&gt;&lt;&#x2F;span&gt; Shatterstone (Scepter 2)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5510&quot;&gt;&lt;&#x2F;span&gt; Water Trident (Scepter 3)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30864&quot;&gt;&lt;&#x2F;span&gt; Tidal Surge (Warhorn 4)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30446&quot;&gt;&lt;&#x2F;span&gt; Water Globe (Warhorn 5)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5510&quot;&gt;&lt;&#x2F;span&gt; Water Trident (Scepter 3) (can be skipped)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5538&quot;&gt;&lt;&#x2F;span&gt; Shatterstone (Scepter 2) (can be skipped)&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;&lt;strong&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5492&quot;&gt;&lt;&#x2F;span&gt; Fire Attunement:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29533&quot;&gt;&lt;&#x2F;span&gt; Wildfire (Warhorn 5)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5675&quot;&gt;&lt;&#x2F;span&gt; Phoenix (Scepter 3)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5692&quot;&gt;&lt;&#x2F;span&gt; Dragon&#x27;s Tooth (Scepter 2)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29548&quot;&gt;&lt;&#x2F;span&gt; Heat Sync&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29706&quot;&gt;&lt;&#x2F;span&gt; Overload Fire (Warhorn 4)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5675&quot;&gt;&lt;&#x2F;span&gt; Phoenix (Scepter 3)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5692&quot;&gt;&lt;&#x2F;span&gt; Dragon&#x27;s Tooth (Scepter 2)&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;&lt;strong&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5495&quot;&gt;&lt;&#x2F;span&gt; Earth Attunement:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30336&quot;&gt;&lt;&#x2F;span&gt; Dust Storm (Warhorn 5)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29453&quot;&gt;&lt;&#x2F;span&gt; Sand Squall (Warhorn 4)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5696&quot;&gt;&lt;&#x2F;span&gt; Dust Devil (Scepter 3) (can be skipped)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29618&quot;&gt;&lt;&#x2F;span&gt; Overload Earth&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;Although the rotation may seem daunting with many steps, it can be simplified down to&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Simplified Rotation:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5494&quot;&gt;&lt;&#x2F;span&gt; Air Attunement 5 4 2&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5493&quot;&gt;&lt;&#x2F;span&gt; Water Attunement 2 3 4 5 3 2&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5492&quot;&gt;&lt;&#x2F;span&gt; Fire Attunement 5 3 2 4 Overload 3 2&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5495&quot;&gt;&lt;&#x2F;span&gt; Earth Attunement 5 4 3 Overload&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;Notice that the skills are arranged to be casted mostly from either left to right or right to left. It is actually not critical to cast the skills in each attunement in the specified order, as long as all of them are cast, it will result in very similar results. This means that you can choose to cast all of the skills from left to right or right to left, whichever is more comfortable for you.&lt;&#x2F;p&gt;
&lt;p&gt;Do take note not to accidentally cancel your Overloads as a large part of your boon uptime relies on successfully completing them.&lt;&#x2F;p&gt;
&lt;p&gt;On top of this rotation,&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Press off cooldown:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30662&quot;&gt;&lt;&#x2F;span&gt; &quot;Feel the Burn!&quot;&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30047&quot;&gt;&lt;&#x2F;span&gt; &quot;Eye of the Storm!&quot;&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30432&quot;&gt;&lt;&#x2F;span&gt; &quot;Aftershock!&quot;&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30662&quot;&gt;&lt;&#x2F;span&gt; &quot;Feel the Burn!&quot; and &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30047&quot;&gt;&lt;&#x2F;span&gt; &quot;Eye of the Storm!&quot; have no cast time, and can be used even while overloading.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29535&quot;&gt;&lt;&#x2F;span&gt; &quot;Wash the Pain Away!&quot; and &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29968&quot;&gt;&lt;&#x2F;span&gt; &quot;Rebound!&quot; are both not used as part of your rotation. &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29535&quot;&gt;&lt;&#x2F;span&gt; &quot;Wash the Pain Away!&quot; can be used whenever you need additional healing, and &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29968&quot;&gt;&lt;&#x2F;span&gt; &quot;Rebound!&quot; is your emergency button, and should be your goto button to press whenever you feel a sense of impending doom.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;crowd-control&quot;&gt;Crowd Control&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;Your CC skills are&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;CC Skills:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30008&quot;&gt;&lt;&#x2F;span&gt; Cyclone (Warhorn 4)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30864&quot;&gt;&lt;&#x2F;span&gt; Tidal Surge (Warhorn 4)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5696&quot;&gt;&lt;&#x2F;span&gt; Dust Devil (Scepter 3)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30432&quot;&gt;&lt;&#x2F;span&gt; &quot;Aftershock!&quot;&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29618&quot;&gt;&lt;&#x2F;span&gt; Overload Earth&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;Ensuring that you will almost always have some form of CC available on your bar. Although these are used in your rotation, you can delay your rotation if you know a CC bar is about to happen, as you are mostly overcapping on all of the boons that you provide.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;advanced-tips&quot;&gt;Advanced Tips&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;After your first loop of rotation, you can delay casting &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30047&quot;&gt;&lt;&#x2F;span&gt; &quot;Eye of the Storm!&quot; (for Stability&#x2F;Superspeed) or &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30432&quot;&gt;&lt;&#x2F;span&gt; &quot;Aftershock!&quot; (for Aegis) if you know there is a mechanic that is about to happen that requires Stability or Aegis.&lt;&#x2F;p&gt;
&lt;div style=‘clear:both;’&gt;&amp;nbsp;&lt;&#x2F;div&gt;
&lt;p&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29968&quot;&gt;&lt;&#x2F;span&gt; &quot;Rebound!&quot; can be used to skip certain mechanics to allow your group to have increased damage uptime on the boss. Examples of these mechanics include, but are not limited to, Deimos Mindcrash and Sabir Shockwave.&lt;&#x2F;p&gt;
&lt;div style=‘clear:both;’&gt;&amp;nbsp;&lt;&#x2F;div&gt;
&lt;p&gt;If you are in a fight where lots of condition cleanse is required (i.e Slothasaur), consider swapping &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;334&quot;&gt;&lt;&#x2F;span&gt; Power Overwhelming for &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;340&quot;&gt;&lt;&#x2F;span&gt; Smothering Auras, allowing the auras you grant to cleanse conditions as well. This, combined with the number of auras you are constantly granting your allies, will allow you to passively cleanse conditions from your allies.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;video&quot;&gt;Video&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;yv&quot;&gt;
    &lt;iframe src=&quot;https:&#x2F;&#x2F;www.youtube-nocookie.com&#x2F;embed&#x2F;ehmDKG4iCqQ&quot; title=&quot;Youtube&quot; class=&quot;yvi&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;&#x2F;iframe&gt;
&lt;&#x2F;div&gt;
&lt;h2 id=&quot;build-demo&quot;&gt;Build Demo&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;yv&quot;&gt;
    &lt;iframe src=&quot;https:&#x2F;&#x2F;www.youtube-nocookie.com&#x2F;embed&#x2F;kIMeGfEenAU&quot; title=&quot;Youtube&quot; class=&quot;yvi&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;&#x2F;iframe&gt;
&lt;&#x2F;div&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Put Your Hands Together for... [HK]</title>
        <published>2025-08-13T00:00:00+00:00</published>
        <updated>2025-08-13T00:00:00+00:00</updated>
        
        <author>
          <name>
            
              Unknown
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://aw2.help/builds/hk-mechanist/"/>
        <id>https://aw2.help/builds/hk-mechanist/</id>
        
        <content type="html" xml:base="https://aw2.help/builds/hk-mechanist/">&lt;p&gt;This is a specialized build, intended for use in the final fight of Raid Wing 4 (Deimos). Often people shy away from
doing the handkite role, because it appears complex. This build, however, has a few tricks, and it&#x27;s a very selfish
handkite that doesn&#x27;t worry about the rest of the squad. They&#x27;re adults, they can take care of themselves.&lt;&#x2F;p&gt;
&lt;p&gt;It is still a bit more challenging than other builds on this site, but if you&#x27;re interested in picking up special
roles, this is a good one to try.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;gearing&quot;&gt;Gearing&lt;&#x2F;h2&gt;
&lt;hr&#x2F;&gt;
&lt;table&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Armor&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80296&quot; data-armory-80296-upgrades=&quot;24857&quot; data-armory-80296-stat=&quot;1377&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Harrier&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24857&quot;&gt;&lt;&#x2F;span&gt; Sanctuary&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80145&quot; data-armory-80145-upgrades=&quot;24857&quot; data-armory-80145-stat=&quot;1377&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Harrier&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24857&quot;&gt;&lt;&#x2F;span&gt; Sanctuary&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80578&quot; data-armory-80578-upgrades=&quot;24857&quot; data-armory-80578-stat=&quot;1377&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Harrier&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24857&quot;&gt;&lt;&#x2F;span&gt; Sanctuary&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80161&quot; data-armory-80161-upgrades=&quot;24857&quot; data-armory-80161-stat=&quot;1377&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Harrier&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24857&quot;&gt;&lt;&#x2F;span&gt; Sanctuary&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80252&quot; data-armory-80252-upgrades=&quot;24857&quot; data-armory-80252-stat=&quot;1377&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Harrier&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24857&quot;&gt;&lt;&#x2F;span&gt; Sanctuary&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80281&quot; data-armory-80281-upgrades=&quot;24857&quot; data-armory-80281-stat=&quot;1377&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Harrier&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24857&quot;&gt;&lt;&#x2F;span&gt; Sanctuary&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table class=&quot;weapontable&quot;&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Weapon&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;95612&quot;
		data-armory-95612-upgrades=&quot;74326&quot;
		data-armory-95612-stat=&quot;1377&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;Mace&lt;&#x2F;td&gt;
	&lt;td&gt;Harrier&#x27;s&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;74326&quot;&gt;&lt;&#x2F;span&gt; Transference&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; s
		data-armory-ids=&quot;96028&quot;
		data-armory-96028-upgrades=&quot;72339&quot;
		data-armory-96028-stat=&quot;1377&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;Shield&lt;&#x2F;td&gt;
	&lt;td&gt;Harrier&#x27;s&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;72339&quot;&gt;&lt;&#x2F;span&gt; Concentration&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;hr&#x2F;&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Trinkets&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;74155&quot;
	data-armory-74155-stat=&quot;1430&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Back item&lt;&#x2F;td&gt;&lt;td&gt; Giver&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;95380&quot;
	data-armory-95380-stat=&quot;1430&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Amulet&lt;&#x2F;td&gt;&lt;td&gt; Giver&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;81908&quot;
	data-armory-81908-stat=&quot;1430&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Accessory&lt;&#x2F;td&gt;&lt;td&gt; Giver&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;91048&quot;
	data-armory-91048-stat=&quot;1430&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Accessory&lt;&#x2F;td&gt;&lt;td&gt; Giver&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Trinkets&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;93105&quot;
	data-armory-93105-stat=&quot;1430&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ring&lt;&#x2F;td&gt;&lt;td&gt; Giver&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;91234&quot;
	data-armory-91234-stat=&quot;1430&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ring&lt;&#x2F;td&gt;&lt;td&gt; Giver&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;100934&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Relic&lt;&#x2F;td&gt;&lt;td&gt; Defender &lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;hr&#x2F;&gt;
&lt;h4 id=&quot;gear-alternatives&quot;&gt;Gear Alternatives&lt;&#x2F;h4&gt;
&lt;ul&gt;
&lt;li&gt;You swap around between Harrier&#x27;s (least toughness), Minstrel&#x27;s (more toughness), and Giver&#x27;s (most toughness) stats to finesse
toughness. Aim to have less toughness than your group&#x27;s tank, and possibly also less than a backup tank.&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;hr &#x2F;&gt;
&lt;h2 id=&quot;consumables&quot;&gt;Consumables&lt;&#x2F;h2&gt;
&lt;p&gt;Changing food for handkiting is optional. If you decide to do so, choose any of the following.&lt;&#x2F;p&gt;
&lt;h4 id=&quot;food&quot;&gt;Food&lt;br&#x2F;&gt;&lt;&#x2F;h4&gt;
&lt;p&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;81621&quot;&gt;&lt;&#x2F;span&gt; Oysters with Pesto Sauce&lt;br&#x2F;&gt;
&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;68634&quot;&gt;&lt;&#x2F;span&gt; Delicious Rice Ball&lt;br&#x2F;&gt;
&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;43358&quot;&gt;&lt;&#x2F;span&gt; Kralkachocolate Bar&lt;&#x2F;p&gt;
&lt;h4 id=&quot;enhancement&quot;&gt;Enhancement&lt;&#x2F;h4&gt;
&lt;p&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;87329&quot;&gt;&lt;&#x2F;span&gt; Holographic Super Drumstick&lt;&#x2F;p&gt;
&lt;h2 id=&quot;build&quot;&gt;Build&lt;&#x2F;h2&gt;
&lt;pre data-lang=&quot;chatlink&quot; class=&quot;language-chatlink z-code&quot;&gt;&lt;code class=&quot;language-chatlink&quot; data-lang=&quot;chatlink&quot;&gt;&lt;span class=&quot;z-source z-chatlink&quot;&gt;&lt;span class=&quot;z-punctuation z-definition z-string z-begin&quot;&gt;[&amp;amp;&lt;&#x2F;span&gt;DQMvOR0&#x2F;RioUAQAAXgEAAGABAACKAQAAmAEAAAAAAAAAAAAAAAAAAAAAAAABVQAA&lt;span class=&quot;z-punctuation z-definition z-string z-end&quot;&gt;]&lt;&#x2F;span&gt;
&lt;&#x2F;span&gt;&lt;&#x2F;code&gt;&lt;&#x2F;pre&gt;
&lt;hr &#x2F;&gt;
&lt;div data-armory-embed=&#x27;skills&#x27; data-armory-ids=&#x27;5834,5861,5865,5904,30800&#x27;&gt;&lt;&#x2F;div&gt;&lt;div data-armory-embed=&#x27;specializations&#x27; data-armory-ids=&#x27;47,29,70&#x27; data-armory-47-traits=&#x27;394,1834,1916&#x27; data-armory-29-traits=&#x27;521,470,1854&#x27; data-armory-70-traits=&#x27;2296,2276,2281&#x27;&gt;&lt;&#x2F;div&gt;
&lt;h2 id=&quot;handkiting-101&quot;&gt;Handkiting 101&lt;&#x2F;h2&gt;
&lt;p&gt;The goal for a handkite is to stay on the opposite site of the platform as the tank (and group),
since the hands spawn at the furthest-away target. The tank will have to move Deimos to avoid oils,
so the handkite will move to continue to be on the opposite side.&lt;&#x2F;p&gt;
&lt;p&gt;In an ideal world, you will want to stack 5 hands in the same spot. But we will just do our best.
It&#x27;s better to have a messier cluster of hands than to get downed far from the group. If you&#x27;re having
a hard time with damage, move early.&lt;&#x2F;p&gt;
&lt;p&gt;There are a few things to worry about: Autocasting, Hands, Mind Crush, and Tears. Read on...&lt;&#x2F;p&gt;
&lt;h2 id=&quot;autocasting-setup&quot;&gt;Autocasting, Setup&lt;&#x2F;h2&gt;
&lt;p&gt;Before the fight, set the following&lt;&#x2F;p&gt;
&lt;ul&gt;
&lt;li&gt;Autocast (Ctrl-Right Click) &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29591&quot;&gt;&lt;&#x2F;span&gt; Utility Goggles&lt;&#x2F;li&gt;
&lt;li&gt;Set mech to peaceful to keep it near you.&lt;br&#x2F;&gt;
&lt;em&gt;&lt;strong&gt;Warning: avoid targeting Deimos to allow the mech to stay nearby&lt;&#x2F;strong&gt;&lt;&#x2F;em&gt;.&lt;br&#x2F;&gt;
The mech will go after your target when you press F2&#x2F;F3&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;p&gt;Staying in a kit will also proc &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;470&quot;&gt;&lt;&#x2F;span&gt; Backpack Regenerator. I find it helpful to just stay in
&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5904&quot;&gt;&lt;&#x2F;span&gt; Tool Kit most of the time so I don&#x27;t accidentally use &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;6054&quot;&gt;&lt;&#x2F;span&gt; Static Shield (Shield 5).&lt;&#x2F;p&gt;
&lt;h2 id=&quot;hands&quot;&gt;Hands&lt;&#x2F;h2&gt;
&lt;p&gt;Almost immediately, Deimos will start spawning hands. They spawn on the furthest player, 5 spawn at a time (every ~1 second), then
there&#x27;s a short break. Then 5 more, etc. There are several ways to deal with hands:&lt;&#x2F;p&gt;
&lt;ol&gt;
&lt;li&gt;Facetank hand 1, use &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5998&quot;&gt;&lt;&#x2F;span&gt; Gear Shield (Tool Kit 4) to block 2 hands, sidestep and dodge the last two.&lt;&#x2F;li&gt;
&lt;li&gt;Facetank hand 1, use &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5861&quot;&gt;&lt;&#x2F;span&gt; Elixir S for hands 2-4, dodge hand 5.&lt;br&#x2F;&gt;
&lt;em&gt;&lt;strong&gt;Warning: if a mind crush happens while Elixir S is active, you cannot block it.&lt;&#x2F;strong&gt;&lt;&#x2F;em&gt;&lt;&#x2F;li&gt;
&lt;li&gt;Sidestep&#x2F;dodge plus outheal with &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5834&quot;&gt;&lt;&#x2F;span&gt; Elixir H and &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30032&quot;&gt;&lt;&#x2F;span&gt; Elixir Shell (Mortar Kit 5)&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;h4 id=&quot;bonus-healing-during-hands&quot;&gt;Bonus Healing During Hands&lt;&#x2F;h4&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30032&quot;&gt;&lt;&#x2F;span&gt; Elixir Shell creates a water field, use a leap or blast finisher like &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;63169&quot;&gt;&lt;&#x2F;span&gt; Energizing Slam (Mace 2)
or &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;6126&quot;&gt;&lt;&#x2F;span&gt; Magnetic Inversion (double-press Shield 4) for extra healing and barrier from &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;1854&quot;&gt;&lt;&#x2F;span&gt; Chain Reactivity&lt;&#x2F;li&gt;
&lt;li&gt;When off cooldown, press &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;63293&quot;&gt;&lt;&#x2F;span&gt; Crisis Zone (F2) &amp;amp; &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;63141&quot;&gt;&lt;&#x2F;span&gt; Barrier Burst (F3). Because the mech is set to peaceful,
it won&#x27;t do this on it&#x27;s own, even if you set them to autocast.&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;p&gt;* NOTE: always dodge to the side. You will ideally be on the edge of the platform, so a normal dodge backwards will be fatal.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;mind-crush&quot;&gt;Mind Crush&lt;&#x2F;h2&gt;
&lt;p&gt;Starting very quickly (at 90% health), you will see the first Mind Crush. This is the big explosion that does a lot of damage. Save
&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;6054&quot;&gt;&lt;&#x2F;span&gt; Static Shield (Shield 5) for it. &lt;strong&gt;Do not use Shield 5 for anything else&lt;&#x2F;strong&gt;.&lt;&#x2F;p&gt;
&lt;p&gt;If you have the ability to listen to audio cues, Saul will call out for people to go to the shield in the center. Handkite should NOT go,
but will use &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;6054&quot;&gt;&lt;&#x2F;span&gt; Static Shield (Shield 5). After the voice line finishes, wait about 1 second, then leave any kit, and pop
the shield.&lt;&#x2F;p&gt;
&lt;p&gt;Additionally, Deimos does the same double handed mace spin animation before mind crush. He&#x27;ll spin the mace 5 times and then Mind Crush. That
can be used for precise timing.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;tears&quot;&gt;Tears&lt;&#x2F;h2&gt;
&lt;p&gt;These are a relatively minor annoyance, but they do increase damage pressure. Walk into nearby tears during the hand &quot;gap time&quot;&lt;&#x2F;p&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Power Berserker [pDPS]</title>
        <published>2025-07-13T00:00:00+00:00</published>
        <updated>2025-07-13T00:00:00+00:00</updated>
        
        <author>
          <name>
            
              Unknown
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://aw2.help/builds/power-berserker/"/>
        <id>https://aw2.help/builds/power-berserker/</id>
        
        <content type="html" xml:base="https://aw2.help/builds/power-berserker/">&lt;p&gt;Simple, priority based, and ranged Power DPS build.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;notes&quot;&gt;Notes&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;Power Berserker is a very strong build for instanced content, even with a simplified rotation.&lt;&#x2F;p&gt;
&lt;p&gt;With the usage of Spear as the main weapon, it further has high range, allowing you to deal great damage with flexible positioning.&lt;&#x2F;p&gt;
&lt;p&gt;It&#x27;s also a great pick for solo gameplay, as it provides itself with good amounts of the most essential offensive boons: Quickness, Fury, and Might.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;gearing&quot;&gt;Gearing&lt;&#x2F;h2&gt;
&lt;hr&#x2F;&gt;
&lt;table&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Armor&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80384&quot; data-armory-80384-upgrades=&quot;24836&quot; data-armory-80384-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80435&quot; data-armory-80435-upgrades=&quot;24836&quot; data-armory-80435-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80254&quot; data-armory-80254-upgrades=&quot;24836&quot; data-armory-80254-stat=&quot;1128&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Assassin&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80205&quot; data-armory-80205-upgrades=&quot;24836&quot; data-armory-80205-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80277&quot; data-armory-80277-upgrades=&quot;24836&quot; data-armory-80277-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80557&quot; data-armory-80557-upgrades=&quot;24836&quot; data-armory-80557-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Weapon&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot;
		data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;30691&quot;
		data-armory-30691-upgrades=&quot;24615,24554&quot;
		data-armory-30691-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;Spear&lt;&#x2F;td&gt;
	&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;24615&quot;&gt;&lt;&#x2F;span&gt; Force&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;24554&quot;&gt;&lt;&#x2F;span&gt; Air&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;hr&#x2F;&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Trinkets&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;74155&quot;
	data-armory-74155-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Back item&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;95380&quot;
	data-armory-95380-stat=&quot;1128&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Amulet&lt;&#x2F;td&gt;&lt;td&gt; Assassin&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;81908&quot;
	data-armory-81908-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Accessory&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;91048&quot;
	data-armory-91048-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Accessory&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Trinkets&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;93105&quot;
	data-armory-93105-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ring&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;91234&quot;
	data-armory-91234-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ring&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;102877&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Relic&lt;&#x2F;td&gt;&lt;td&gt; Claw &lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;hr&#x2F;&gt;
&lt;ul&gt;
&lt;li&gt;Food: &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;91805&quot;&gt;&lt;&#x2F;span&gt; Cilantro Lime Sous-Vide Steak or &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;41569&quot;&gt;&lt;&#x2F;span&gt; Bowl of Sweet and Spicy Butternut Squash Soup&lt;&#x2F;li&gt;
&lt;li&gt;Enhancement: &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;78305&quot;&gt;&lt;&#x2F;span&gt; Superior Sharpening Stone&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h2 id=&quot;build&quot;&gt;Build&lt;&#x2F;h2&gt;
&lt;pre data-lang=&quot;chatlink&quot; class=&quot;language-chatlink z-code&quot;&gt;&lt;code class=&quot;language-chatlink&quot; data-lang=&quot;chatlink&quot;&gt;&lt;span class=&quot;z-source z-chatlink&quot;&gt;&lt;span class=&quot;z-punctuation z-definition z-string z-begin&quot;&gt;[&amp;amp;&lt;&#x2F;span&gt;DQILNQQfEhXyEgAA1xIAAMQSAACpAAAAwhIAAAAAAAAAAAAAAAAAAAAAAAADLwAFAAkBAA==&lt;span class=&quot;z-punctuation z-definition z-string z-end&quot;&gt;]&lt;&#x2F;span&gt;
&lt;&#x2F;span&gt;&lt;&#x2F;code&gt;&lt;&#x2F;pre&gt;
&lt;hr &#x2F;&gt;
&lt;div data-armory-embed=&#x27;skills&#x27; data-armory-ids=&#x27;30189,30258,29941,14404,30343&#x27;&gt;&lt;&#x2F;div&gt;&lt;div data-armory-embed=&#x27;specializations&#x27; data-armory-ids=&#x27;11,4,18&#x27; data-armory-11-traits=&#x27;1469,1486,1711&#x27; data-armory-4-traits=&#x27;1444,1449,1437&#x27; data-armory-18-traits=&#x27;2049,2011,1928&#x27;&gt;&lt;&#x2F;div&gt;
&lt;h2 id=&quot;rotation&quot;&gt;Rotation&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;In this build we&#x27;ll spam the spear primal burst &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;73103&quot;&gt;&lt;&#x2F;span&gt; Wild Throw while using most skills off cooldown. It is the most powerful skill in your kit, so you (almost) always want to prioritize it.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;103574&quot;&gt;&lt;&#x2F;span&gt; Relic of the Claw requires you to apply Control effects to maintain it. With Alacrity, &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;72959&quot;&gt;&lt;&#x2F;span&gt; Disrupting Throw is enough to maintain it, while &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29941&quot;&gt;&lt;&#x2F;span&gt; Wild Blow and &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30343&quot;&gt;&lt;&#x2F;span&gt; Head Butt provides additional uptime.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Opener:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30343&quot;&gt;&lt;&#x2F;span&gt; Head Butt&lt;&#x2F;li&gt;
&lt;li&gt;Break stun with &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30258&quot;&gt;&lt;&#x2F;span&gt; Outrage&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30435&quot;&gt;&lt;&#x2F;span&gt; Berserk&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;73103&quot;&gt;&lt;&#x2F;span&gt; Wild Throw --&amp;gt; &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30189&quot;&gt;&lt;&#x2F;span&gt; Blood Reckoning --&amp;gt; &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;73103&quot;&gt;&lt;&#x2F;span&gt; Wild Throw&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30189&quot;&gt;&lt;&#x2F;span&gt; Blood Reckoning gives you max adrenaline and resets the cooldown of &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;73103&quot;&gt;&lt;&#x2F;span&gt; Wild Throw when used. Therefore you want to prioritise using &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;73103&quot;&gt;&lt;&#x2F;span&gt; Wild Throw --&amp;gt; &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30189&quot;&gt;&lt;&#x2F;span&gt; Blood Reckoning --&amp;gt; &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;73103&quot;&gt;&lt;&#x2F;span&gt; Wild Throw whenever &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30189&quot;&gt;&lt;&#x2F;span&gt; Blood Reckoning is off cooldown. The rest of your rotation follows the priority given below.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Priority:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;73103&quot;&gt;&lt;&#x2F;span&gt; Wild Throw --&amp;gt; &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30189&quot;&gt;&lt;&#x2F;span&gt; Blood Reckoning --&amp;gt; &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;73103&quot;&gt;&lt;&#x2F;span&gt; Wild Throw&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30258&quot;&gt;&lt;&#x2F;span&gt; Outrage&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;72959&quot;&gt;&lt;&#x2F;span&gt; Disrupting Throw&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;72992&quot;&gt;&lt;&#x2F;span&gt; Spearmarshal&#x27;s Support&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;72897&quot;&gt;&lt;&#x2F;span&gt; Maiming Spear&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29941&quot;&gt;&lt;&#x2F;span&gt; Wild Blow&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30343&quot;&gt;&lt;&#x2F;span&gt; Head Butt and break stun with &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30258&quot;&gt;&lt;&#x2F;span&gt; Outrage&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30258&quot;&gt;&lt;&#x2F;span&gt; Outrage extends the duration of &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30435&quot;&gt;&lt;&#x2F;span&gt; Berserk, and should be used off cooldown. &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30258&quot;&gt;&lt;&#x2F;span&gt; Outrage has no cast time, and will not interrupt the casting of your current skill, so you can use it as soon as it is off cooldown.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29941&quot;&gt;&lt;&#x2F;span&gt; Wild Blow provides both &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;103574&quot;&gt;&lt;&#x2F;span&gt; Relic of the Claw uptime and extends the duration of &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30435&quot;&gt;&lt;&#x2F;span&gt; Berserk. However, it has a range of 170 and should only be used when you are in melee range of the boss.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;crowd-control&quot;&gt;Crowd Control&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;Your CC skills are&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;CC Skills:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;72959&quot;&gt;&lt;&#x2F;span&gt; Disrupting Throw&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29941&quot;&gt;&lt;&#x2F;span&gt; Wild Blow&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30343&quot;&gt;&lt;&#x2F;span&gt; Head Butt&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;73009&quot;&gt;&lt;&#x2F;span&gt; Spear Swipe&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;As &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;72959&quot;&gt;&lt;&#x2F;span&gt; Disrupting Throw, &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29941&quot;&gt;&lt;&#x2F;span&gt; Wild Blow, and &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30343&quot;&gt;&lt;&#x2F;span&gt; Head Butt are used as part of your damage rotation, they might not be on cooldown during the CC phase of the boss. You can delay using them for a small DPS loss if you know the CC bar of the boss is about to come up.&lt;&#x2F;p&gt;
&lt;p&gt;However, as &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;73009&quot;&gt;&lt;&#x2F;span&gt; Spear Swipe does 382 breakbar damage on a 20s cooldown (16s with Alacrity), it is usually enough on its own as long as the rest of your squad is also CCing.&lt;&#x2F;p&gt;
&lt;p&gt;If more CC is required (i.e the group is wiping to mechanics due to not having enough CC), you can swap out &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;14404&quot;&gt;&lt;&#x2F;span&gt; Signet of Might for &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;14502&quot;&gt;&lt;&#x2F;span&gt; Kick to get up to 450 extra breakbar damage. This will result in a major DPS loss, but is ultimately still better than wiping. Do note that if you are already using &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;73009&quot;&gt;&lt;&#x2F;span&gt; Spear Swipe to CC and saving either one of &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;72959&quot;&gt;&lt;&#x2F;span&gt; Disrupting Throw or &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29941&quot;&gt;&lt;&#x2F;span&gt; Wild Blow, it is probably not your fault that the group does not have enough CC, even if you have the ability to bring more.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;build-concepts&quot;&gt;Build Concepts&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;h4 id=&quot;berserk-and-adrenaline-management&quot;&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30435&quot;&gt;&lt;&#x2F;span&gt; Berserk and Adrenaline Management&lt;&#x2F;h4&gt;
&lt;ul&gt;
&lt;li&gt;As the name implies, Berserker is made for angry people. It&#x27;s probably best described as one of those Uruk-Hai from LotR that hit the gym a little bit too often.&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30435&quot;&gt;&lt;&#x2F;span&gt; Berserk is the key mechanic of Berserker, which gives you access to Primal Burst skills and reduces the maximum adrenaline you can have to 10 (down from 30).&lt;&#x2F;li&gt;
&lt;li&gt;That means that it becomes much easier to gather up Adrenaline for powerful burst skills, but Primal Bursts count as tier 1 bursts for all traits that benefit from them.&lt;&#x2F;li&gt;
&lt;li&gt;Since you have much more powerful stats inside &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30435&quot;&gt;&lt;&#x2F;span&gt; Berserk mode (higher Power, Strike damage, Ferocity etc.)), you&#x27;ll want to try and extend its duration by using Rage skills.&lt;&#x2F;li&gt;
&lt;li&gt;Managing &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30435&quot;&gt;&lt;&#x2F;span&gt; Berserk duration requires some practice, as it has a ~8 second cooldown once it runs out before you can enter it again. You don&#x27;t want these 8 seconds to occur during Burst phases, because that will lose you substantial amounts of damage. Overextending &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30435&quot;&gt;&lt;&#x2F;span&gt; Berserk is therefore not always a good thing.&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h2 id=&quot;video&quot;&gt;Video&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;Coming Soon!&lt;&#x2F;p&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Condi Chronomancer [cDPS]</title>
        <published>2025-07-06T00:00:00+00:00</published>
        <updated>2025-07-06T00:00:00+00:00</updated>
        
        <author>
          <name>
            
              Unknown
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://aw2.help/builds/condi-chronomancer/"/>
        <id>https://aw2.help/builds/condi-chronomancer/</id>
        
        <content type="html" xml:base="https://aw2.help/builds/condi-chronomancer/">&lt;p&gt;A strong condi dps option for the chronomancer. All staff, no swapping, heavy on the signets&lt;&#x2F;p&gt;
&lt;h2 id=&quot;notes&quot;&gt;Notes&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;Condition Chronomancer is a simple build with solid damage potential. Due to the high amounts of Confusion it applies, it excels at fights with fast-attacking bosses.&lt;&#x2F;p&gt;
&lt;p&gt;It has very high range and is able to provide all important Boons to itself in open world gameplay: (Might, Stability, Aegis, Regeneration, Quickness, Alacrity, Fury and Protection).&lt;&#x2F;p&gt;
&lt;p&gt;It can also be turned into a simple Alacrity or Quickness provider with just one trait change.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;gearing&quot;&gt;Gearing&lt;&#x2F;h2&gt;
&lt;hr&#x2F;&gt;
&lt;table&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Armor&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80248&quot; data-armory-80248-upgrades=&quot;67339&quot; data-armory-80248-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Viper&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;67339&quot;&gt;&lt;&#x2F;span&gt; Trapper&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80131&quot; data-armory-80131-upgrades=&quot;67339&quot; data-armory-80131-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Viper&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;67339&quot;&gt;&lt;&#x2F;span&gt; Trapper&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80190&quot; data-armory-80190-upgrades=&quot;67339&quot; data-armory-80190-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Viper&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;67339&quot;&gt;&lt;&#x2F;span&gt; Trapper&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80111&quot; data-armory-80111-upgrades=&quot;67339&quot; data-armory-80111-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Viper&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;67339&quot;&gt;&lt;&#x2F;span&gt; Trapper&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80356&quot; data-armory-80356-upgrades=&quot;67339&quot; data-armory-80356-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Viper&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;67339&quot;&gt;&lt;&#x2F;span&gt; Trapper&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80399&quot; data-armory-80399-upgrades=&quot;67339&quot; data-armory-80399-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Viper&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;67339&quot;&gt;&lt;&#x2F;span&gt; Trapper&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Weapon&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot;
		data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;96652&quot;
		data-armory-96652-upgrades=&quot;44950,48911&quot;
		data-armory-96652-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;Staff&lt;&#x2F;td&gt;
	&lt;td&gt;Viper&#x27;s&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;44950&quot;&gt;&lt;&#x2F;span&gt; Malice&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;48911&quot;&gt;&lt;&#x2F;span&gt; Torment&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;hr&#x2F;&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Trinkets&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;74155&quot;
	data-armory-74155-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Back item&lt;&#x2F;td&gt;&lt;td&gt; Viper&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;95380&quot;
	data-armory-95380-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Amulet&lt;&#x2F;td&gt;&lt;td&gt; Viper&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;81908&quot;
	data-armory-81908-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Accessory&lt;&#x2F;td&gt;&lt;td&gt; Viper&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;91048&quot;
	data-armory-91048-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Accessory&lt;&#x2F;td&gt;&lt;td&gt; Viper&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Trinkets&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;93105&quot;
	data-armory-93105-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ring&lt;&#x2F;td&gt;&lt;td&gt; Viper&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;91234&quot;
	data-armory-91234-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ring&lt;&#x2F;td&gt;&lt;td&gt; Viper&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;100153&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Relic&lt;&#x2F;td&gt;&lt;td&gt; Fractal &lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;hr&#x2F;&gt;
&lt;ul&gt;
&lt;li&gt;Food: &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;91878&quot;&gt;&lt;&#x2F;span&gt; Cilantro and Cured Meat Flatbread or &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;86997&quot;&gt;&lt;&#x2F;span&gt; Plate of Beef Rendang&lt;&#x2F;li&gt;
&lt;li&gt;Enhancement: &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;48917&quot;&gt;&lt;&#x2F;span&gt; Toxic Tuning Crystal&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h2 id=&quot;build&quot;&gt;Build&lt;&#x2F;h2&gt;
&lt;pre data-lang=&quot;chatlink&quot; class=&quot;language-chatlink z-code&quot;&gt;&lt;code class=&quot;language-chatlink&quot; data-lang=&quot;chatlink&quot;&gt;&lt;span class=&quot;z-source z-chatlink&quot;&gt;&lt;span class=&quot;z-punctuation z-definition z-string z-begin&quot;&gt;[&amp;amp;&lt;&#x2F;span&gt;DQcBJS09KD4jDwAAgwEAAIEBAABrAQAA7RIAAAAAAAAAAAAAAAAAAAAAAAA=&lt;span class=&quot;z-punctuation z-definition z-string z-end&quot;&gt;]&lt;&#x2F;span&gt;
&lt;&#x2F;span&gt;&lt;&#x2F;code&gt;&lt;&#x2F;pre&gt;
&lt;hr &#x2F;&gt;
&lt;div data-armory-embed=&#x27;skills&#x27; data-armory-ids=&#x27;21750,10234,10232,10202,29519&#x27;&gt;&lt;&#x2F;div&gt;&lt;div data-armory-embed=&#x27;specializations&#x27; data-armory-ids=&#x27;1,45,40&#x27; data-armory-1-traits=&#x27;701,1889,1950&#x27; data-armory-45-traits=&#x27;670,669,1687&#x27; data-armory-40-traits=&#x27;1995,1978,1890&#x27;&gt;&lt;&#x2F;div&gt;
&lt;h2 id=&quot;rotation&quot;&gt;Rotation&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;In the opener, we&#x27;re making use of &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29830&quot;&gt;&lt;&#x2F;span&gt; Continuum Split in a simple way to reset phantasms and creating a nice amount of burst damage.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Opener:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10202&quot;&gt;&lt;&#x2F;span&gt; Mirror Images -&amp;gt; &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29830&quot;&gt;&lt;&#x2F;span&gt; Continuum Split&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10216&quot;&gt;&lt;&#x2F;span&gt; Phantasmal Warlock (Staff 3) -&amp;gt; &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;21750&quot;&gt;&lt;&#x2F;span&gt; Signet of the Ether -&amp;gt; &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10216&quot;&gt;&lt;&#x2F;span&gt; Phantasmal Warlock (Staff 3)&lt;&#x2F;li&gt;
&lt;li&gt;Fit any other skill you are able to before &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29830&quot;&gt;&lt;&#x2F;span&gt; Continuum Split ends&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10216&quot;&gt;&lt;&#x2F;span&gt; Phantasmal Warlock (Staff 3) -&amp;gt; &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;21750&quot;&gt;&lt;&#x2F;span&gt; Signet of the Ether -&amp;gt; &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10216&quot;&gt;&lt;&#x2F;span&gt; Phantasmal Warlock (Staff 3)&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;You can use this opener whenever there is a phase change and &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29830&quot;&gt;&lt;&#x2F;span&gt; Continuum Split is off cooldown.&lt;&#x2F;p&gt;
&lt;p&gt;The rest of the rotation is priority based and should be performed after your opener.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Priority:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10216&quot;&gt;&lt;&#x2F;span&gt; Phantasmal Warlock (Staff 3)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;21750&quot;&gt;&lt;&#x2F;span&gt; Signet of the Ether -&amp;gt; &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10216&quot;&gt;&lt;&#x2F;span&gt; Phantasmal Warlock (Staff 3)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;56928&quot;&gt;&lt;&#x2F;span&gt; Rewinder -&amp;gt; &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;56930&quot;&gt;&lt;&#x2F;span&gt; Split Second -&amp;gt; &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10202&quot;&gt;&lt;&#x2F;span&gt; Mirror Images&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10331&quot;&gt;&lt;&#x2F;span&gt; Chaos Armor (Staff 4)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10169&quot;&gt;&lt;&#x2F;span&gt; Chaos Storm (Staff 5)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10310&quot;&gt;&lt;&#x2F;span&gt; Phase Retreat (Staff 2)&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;Take note that &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10310&quot;&gt;&lt;&#x2F;span&gt; Phase Retreat (Staff 2) teleports you away from your target by 360 distance, and you&#x27;ll have to move back towards the target after every time you cast it.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10202&quot;&gt;&lt;&#x2F;span&gt; Mirror Images has a longer cooldown than &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;56928&quot;&gt;&lt;&#x2F;span&gt; Rewinder and will not always be available. Skip &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10202&quot;&gt;&lt;&#x2F;span&gt; Mirror Images if it is on cooldown.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;crowd-control&quot;&gt;Crowd Control&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;Your CC skills are, in order of priority:&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;CC Skills:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29519&quot;&gt;&lt;&#x2F;span&gt; Signet of Humility&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10169&quot;&gt;&lt;&#x2F;span&gt; Chaos Storm (Staff 5)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;56873&quot;&gt;&lt;&#x2F;span&gt; Time Sink (Small DPS Loss)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10232&quot;&gt;&lt;&#x2F;span&gt; Signet of Domination (Big DPS Loss)&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29519&quot;&gt;&lt;&#x2F;span&gt; Signet of Humility does 600 breakbar damage, and will almost always be enough CC as long as everyone in your group is doing some CC. You should wait a bit before using your other CC skills once you have cast &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29519&quot;&gt;&lt;&#x2F;span&gt; Signet of Humility.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10169&quot;&gt;&lt;&#x2F;span&gt; Chaos Storm (Staff 5) is used in your damage rotation and might not always be available.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;build-concepts&quot;&gt;Build Concepts&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;Like core mesmer, the gameplay on chrono evolves around creating clones of yourself and then shattering them.
Creating clones can be done in two ways:&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;Directly by skills or traits that create clones on certain actions, like &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10310&quot;&gt;&lt;&#x2F;span&gt; Phase Retreat (Staff 2)&lt;&#x2F;li&gt;
&lt;li&gt;Indirectly by using phantasm skills, like &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10216&quot;&gt;&lt;&#x2F;span&gt; Phantasmal Warlock (Staff 3), which perform an attack and then turn into clones afterwards&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;667&quot;&gt;&lt;&#x2F;span&gt; Illusionary Membrane increases your condition damage by 7% for 5 seconds when you apply Chaos Aura to yourself and stacks in duration.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;710&quot;&gt;&lt;&#x2F;span&gt; Sharper Images makes your illusions apply bleeding on critical hits, making it very important to have three clones up at all times. This build generates a lot of clones and rarely shatters them, making it relatively easy to execute.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;1978&quot;&gt;&lt;&#x2F;span&gt; Improved Alacrity makes Alacrity stronger but harder to keep up. With this trait, your skills recharge in ~67% (two thirds) of their original cooldown time. This increases the APM of the build, but is also a very strong boost to everything you do.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;1890&quot;&gt;&lt;&#x2F;span&gt; Chronophantasma makes your Phantasms exceptionally strong, since they do their damage twice in a row. That&#x27;s why using &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10216&quot;&gt;&lt;&#x2F;span&gt; Phantasmal Warlock (Staff 3) and resetting it with &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;21750&quot;&gt;&lt;&#x2F;span&gt; Signet of the Ether are your main priorities.&lt;&#x2F;p&gt;
&lt;h4 id=&quot;continuum-split&quot;&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29830&quot;&gt;&lt;&#x2F;span&gt; Continuum Split&lt;&#x2F;h4&gt;
&lt;p&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29830&quot;&gt;&lt;&#x2F;span&gt; Continuum Split deserves its own section, as it is one of the unique aspects of  Chronomancer.
It reverts time, in that it will save the skill cooldowns, health and position when you activate it.
Then, for each Clone you shattered with it, it gives you more time to use skills and have them reverted.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;video&quot;&gt;Video&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;yv&quot;&gt;
    &lt;iframe src=&quot;https:&#x2F;&#x2F;www.youtube-nocookie.com&#x2F;embed&#x2F;p3Ga6m1C79c&quot; title=&quot;Youtube&quot; class=&quot;yvi&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;&#x2F;iframe&gt;
&lt;&#x2F;div&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Into the Inferno [DPS]</title>
        <published>2025-07-02T00:00:00+00:00</published>
        <updated>2026-04-15T00:00:00+00:00</updated>
        
        <author>
          <name>
            
              Unknown
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://aw2.help/builds/hybrid-tempest/"/>
        <id>https://aw2.help/builds/hybrid-tempest/</id>
        
        <content type="html" xml:base="https://aw2.help/builds/hybrid-tempest/">&lt;h2 id=&quot;notes&quot;&gt;Notes&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;Press everything off cooldown while in &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5492&quot;&gt;&lt;&#x2F;span&gt; Fire Attunement.&lt;&#x2F;p&gt;
&lt;p&gt;With the addition of Major Grandmaster trait &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;1675&quot;&gt;&lt;&#x2F;span&gt; Inferno, burning you do now scales off of your Power instead of Condition Damage. This build attempts to maximise this trait by staying in &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5492&quot;&gt;&lt;&#x2F;span&gt; Fire Attunement as much as possible.&lt;&#x2F;p&gt;
&lt;p&gt;This build does ~55% of your total damage in Burning, with the remaining ~45% in Power, easily making it a Hybrid DPS build.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;gearing&quot;&gt;Gearing&lt;&#x2F;h2&gt;
&lt;hr&#x2F;&gt;
&lt;table&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Armor&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80248&quot; data-armory-80248-upgrades=&quot;24797&quot; data-armory-80248-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24797&quot;&gt;&lt;&#x2F;span&gt; Flame Legion&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80131&quot; data-armory-80131-upgrades=&quot;24797&quot; data-armory-80131-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24797&quot;&gt;&lt;&#x2F;span&gt; Flame Legion&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80190&quot; data-armory-80190-upgrades=&quot;24797&quot; data-armory-80190-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24797&quot;&gt;&lt;&#x2F;span&gt; Flame Legion&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80111&quot; data-armory-80111-upgrades=&quot;24797&quot; data-armory-80111-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24797&quot;&gt;&lt;&#x2F;span&gt; Flame Legion&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80356&quot; data-armory-80356-upgrades=&quot;24797&quot; data-armory-80356-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24797&quot;&gt;&lt;&#x2F;span&gt; Flame Legion&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80399&quot; data-armory-80399-upgrades=&quot;24797&quot; data-armory-80399-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24797&quot;&gt;&lt;&#x2F;span&gt; Flame Legion&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table class=&quot;weapontable&quot;&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Weapon&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;96221&quot;
		data-armory-96221-upgrades=&quot;24624&quot;
		data-armory-96221-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;Scepter&lt;&#x2F;td&gt;
	&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;24624&quot;&gt;&lt;&#x2F;span&gt; Smoldering&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; s
		data-armory-ids=&quot;97165&quot;
		data-armory-97165-upgrades=&quot;44944&quot;
		data-armory-97165-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;Focus&lt;&#x2F;td&gt;
	&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;44944&quot;&gt;&lt;&#x2F;span&gt; Bursting&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;hr&#x2F;&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Trinkets&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;74155&quot;
	data-armory-74155-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Back item&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;95380&quot;
	data-armory-95380-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Amulet&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;81908&quot;
	data-armory-81908-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Accessory&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;91048&quot;
	data-armory-91048-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Accessory&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Trinkets&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;93105&quot;
	data-armory-93105-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ring&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;91234&quot;
	data-armory-91234-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ring&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;100262&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Relic&lt;&#x2F;td&gt;&lt;td&gt; Fireworks &lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;hr&#x2F;&gt;
&lt;ul&gt;
&lt;li&gt;Food: &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;91709&quot;&gt;&lt;&#x2F;span&gt; Plate of Coq Au Vin with Salsa or &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;12467&quot;&gt;&lt;&#x2F;span&gt; Plate of Truffle Steak&lt;&#x2F;li&gt;
&lt;li&gt;Enhancement: &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;78305&quot;&gt;&lt;&#x2F;span&gt; Superior Sharpening Stone&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h2 id=&quot;build&quot;&gt;Build&lt;&#x2F;h2&gt;
&lt;pre data-lang=&quot;chatlink&quot; class=&quot;language-chatlink z-code&quot;&gt;&lt;code class=&quot;language-chatlink&quot; data-lang=&quot;chatlink&quot;&gt;&lt;span class=&quot;z-source z-chatlink&quot;&gt;&lt;span class=&quot;z-punctuation z-definition z-string z-begin&quot;&gt;[&amp;amp;&lt;&#x2F;span&gt;DQYfPSkfMBfHEnQAwxLLAMsAcwC+AVABJgAAAAAAAAAAAAAAAAAAAAAAAAADVgAxAGcAAA==&lt;span class=&quot;z-punctuation z-definition z-string z-end&quot;&gt;]&lt;&#x2F;span&gt;
&lt;&#x2F;span&gt;&lt;&#x2F;code&gt;&lt;&#x2F;pre&gt;
&lt;hr &#x2F;&gt;
&lt;div data-armory-embed=&#x27;skills&#x27; data-armory-ids=&#x27;29535,30662,5542,5734,5666&#x27;&gt;&lt;&#x2F;div&gt;&lt;div data-armory-embed=&#x27;specializations&#x27; data-armory-ids=&#x27;31,41,48&#x27; data-armory-31-traits=&#x27;296,334,1675&#x27; data-armory-41-traits=&#x27;232,1502,226&#x27; data-armory-48-traits=&#x27;1886,1891,1839&#x27;&gt;&lt;&#x2F;div&gt;
&lt;h2 id=&quot;rotation&quot;&gt;Rotation&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;Your rotation consists of a simple opener and a &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5492&quot;&gt;&lt;&#x2F;span&gt; Fire Attunement priority.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Opener:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;Always be in &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5492&quot;&gt;&lt;&#x2F;span&gt; Fire Attunement&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5692&quot;&gt;&lt;&#x2F;span&gt; Dragon&#x27;s Tooth (Scepter Fire 2)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5736&quot;&gt;&lt;&#x2F;span&gt; Firestorm&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5497&quot;&gt;&lt;&#x2F;span&gt; Flamewall (Focus Fire 4)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5675&quot;&gt;&lt;&#x2F;span&gt; Phoenix (Scepter Fire 3)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5678&quot;&gt;&lt;&#x2F;span&gt; Fire Shield (Focus Fire 5)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29706&quot;&gt;&lt;&#x2F;span&gt; Overload Fire&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;&lt;strong&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5492&quot;&gt;&lt;&#x2F;span&gt; Fire Attunement Priority:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29706&quot;&gt;&lt;&#x2F;span&gt; Overload Fire&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5675&quot;&gt;&lt;&#x2F;span&gt; Phoenix (Scepter Fire 3)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5497&quot;&gt;&lt;&#x2F;span&gt; Flamewall (Focus Fire 4)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5692&quot;&gt;&lt;&#x2F;span&gt; Dragon&#x27;s Tooth (Scepter Fire 2)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5736&quot;&gt;&lt;&#x2F;span&gt; Firestorm (&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5734&quot;&gt;&lt;&#x2F;span&gt; Glyph of Storms in &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5492&quot;&gt;&lt;&#x2F;span&gt; Fire Attunement)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5542&quot;&gt;&lt;&#x2F;span&gt; Signet of Fire&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5678&quot;&gt;&lt;&#x2F;span&gt; Fire Shield (Focus Fire 5)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5666&quot;&gt;&lt;&#x2F;span&gt; Glyph of Elementals&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;This build relies heavily on landing &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5497&quot;&gt;&lt;&#x2F;span&gt; Flamewall (Focus Fire 4) to maintain &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;100947&quot;&gt;&lt;&#x2F;span&gt; Relic of Fireworks uptime. Each tick of damage from the fire field generated by &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5497&quot;&gt;&lt;&#x2F;span&gt; Flamewall (Focus Fire 4) resets &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;100947&quot;&gt;&lt;&#x2F;span&gt; Relic of Fireworks duration, allowing you to easily maintain 100% updtime with just 1 skill and no cooldown management.&lt;&#x2F;p&gt;
&lt;p&gt;You should also:&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Cast Off Cooldown:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30662&quot;&gt;&lt;&#x2F;span&gt; &quot;Feel the Burn!&quot;&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;25499&quot;&gt;&lt;&#x2F;span&gt; Flame Barrage&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;All of these skills have no cast time and can be cast anytime, even during &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29706&quot;&gt;&lt;&#x2F;span&gt; Overload Fire.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;crowd-control&quot;&gt;Crowd Control&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;Your CC skills are:&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;CC Skills:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5538&quot;&gt;&lt;&#x2F;span&gt; Shatterstone (Scepter Water 2)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5556&quot;&gt;&lt;&#x2F;span&gt; Freezing Gust (Focus Water 4)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5490&quot;&gt;&lt;&#x2F;span&gt; Comet (Focus Water 5)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5694&quot;&gt;&lt;&#x2F;span&gt; Blinding Flash (Scepter Air 3)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5562&quot;&gt;&lt;&#x2F;span&gt; Gale (Focus Air 5)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5696&quot;&gt;&lt;&#x2F;span&gt; Dust Devil (Scepter Earth 3)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5555&quot;&gt;&lt;&#x2F;span&gt; Magnetic Wave (Focus Earth 4)&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;To CC, perform the following:&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Simplified CC Rotation:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5493&quot;&gt;&lt;&#x2F;span&gt; Water Attunement 2 4 5&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5494&quot;&gt;&lt;&#x2F;span&gt; Air Attunement 3 5&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5495&quot;&gt;&lt;&#x2F;span&gt; Earth Attunement 3 4&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;Then return to &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5492&quot;&gt;&lt;&#x2F;span&gt; Fire Attunement as soon as you are able to.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;video&quot;&gt;Video&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;yv&quot;&gt;
    &lt;iframe src=&quot;https:&#x2F;&#x2F;www.youtube-nocookie.com&#x2F;embed&#x2F;3kb7Ajgt9gI&quot; title=&quot;Youtube&quot; class=&quot;yvi&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;&#x2F;iframe&gt;
&lt;&#x2F;div&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Power Spellbreaker [pDPS]</title>
        <published>2025-03-23T00:00:00+00:00</published>
        <updated>2025-06-24T00:00:00+00:00</updated>
        
        <author>
          <name>
            
              Unknown
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://aw2.help/builds/power-spellbreaker-redux/"/>
        <id>https://aw2.help/builds/power-spellbreaker-redux/</id>
        
        <content type="html" xml:base="https://aw2.help/builds/power-spellbreaker-redux/">&lt;h2 id=&quot;notes&quot;&gt;Notes&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;Power Spellbreaker is a priority based build focused on simple combos and pressing them off cooldown.&lt;&#x2F;p&gt;
&lt;p&gt;It does short and decently high burst damage with little or no set up, and is strong on bosses with many short burst phases. It also performs well on long fights due to its high bench damage, and ability to burst often. Furthermore, Power Spellbreaker also ranks very well in damage&#x2F;action, and is one of our best performing builds in that metric.&lt;&#x2F;p&gt;
&lt;p&gt;However, it has multiple skills with forced movement, animation lock, and long channelling times, increasing its difficulty of play in other aspects than just APM. It also has low CC, making it bad for fights with CC, but that can be fixed by swapping out utility skills&lt;&#x2F;p&gt;
&lt;h2 id=&quot;gearing&quot;&gt;Gearing&lt;&#x2F;h2&gt;
&lt;hr&#x2F;&gt;
&lt;table&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Armor&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80384&quot; data-armory-80384-upgrades=&quot;24836&quot; data-armory-80384-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80435&quot; data-armory-80435-upgrades=&quot;24836&quot; data-armory-80435-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80254&quot; data-armory-80254-upgrades=&quot;24836&quot; data-armory-80254-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80205&quot; data-armory-80205-upgrades=&quot;24836&quot; data-armory-80205-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80277&quot; data-armory-80277-upgrades=&quot;24836&quot; data-armory-80277-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80557&quot; data-armory-80557-upgrades=&quot;24836&quot; data-armory-80557-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table class=&quot;weapontable&quot;&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Weapon&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;96203&quot;
		data-armory-96203-upgrades=&quot;24615&quot;
		data-armory-96203-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;Dagger&lt;&#x2F;td&gt;
	&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;24615&quot;&gt;&lt;&#x2F;span&gt; Force&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; s
		data-armory-ids=&quot;96937&quot;
		data-armory-96937-upgrades=&quot;24868&quot;
		data-armory-96937-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;Axe&lt;&#x2F;td&gt;
	&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;24868&quot;&gt;&lt;&#x2F;span&gt; Impact&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;hr&#x2F;&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Trinkets&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;74155&quot;
	data-armory-74155-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Back item&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;95380&quot;
	data-armory-95380-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Amulet&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;81908&quot;
	data-armory-81908-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Accessory&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;91048&quot;
	data-armory-91048-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Accessory&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Trinkets&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;93105&quot;
	data-armory-93105-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ring&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;91234&quot;
	data-armory-91234-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ring&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;104241&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Relic&lt;&#x2F;td&gt;&lt;td&gt; Eagle &lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;hr&#x2F;&gt;
&lt;ul&gt;
&lt;li&gt;Food: &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;91805&quot;&gt;&lt;&#x2F;span&gt; Cilantro Lime Sous-Vide Steak or &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;41569&quot;&gt;&lt;&#x2F;span&gt; Bowl of Sweet and Spicy Butternut Squash Soup&lt;&#x2F;li&gt;
&lt;li&gt;Enhancement: &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;78305&quot;&gt;&lt;&#x2F;span&gt; Superior Sharpening Stone&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h2 id=&quot;build&quot;&gt;Build&lt;&#x2F;h2&gt;
&lt;pre data-lang=&quot;chatlink&quot; class=&quot;language-chatlink z-code&quot;&gt;&lt;code class=&quot;language-chatlink&quot; data-lang=&quot;chatlink&quot;&gt;&lt;span class=&quot;z-source z-chatlink&quot;&gt;&lt;span class=&quot;z-punctuation z-definition z-string z-begin&quot;&gt;[&amp;amp;&lt;&#x2F;span&gt;DQIEHyQ2PT1wAKcAswAAAKkAAACvAAAAnAAAAAAAAAAAAAAAAAAAAAAAAAADLwAFADIAAA==&lt;span class=&quot;z-punctuation z-definition z-string z-end&quot;&gt;]&lt;&#x2F;span&gt;
&lt;&#x2F;span&gt;&lt;&#x2F;code&gt;&lt;&#x2F;pre&gt;
&lt;hr &#x2F;&gt;
&lt;div data-armory-embed=&#x27;skills&#x27; data-armory-ids=&#x27;14389,14413,14404,14410,14355&#x27;&gt;&lt;&#x2F;div&gt;&lt;div data-armory-embed=&#x27;specializations&#x27; data-armory-ids=&#x27;4,36,61&#x27; data-armory-4-traits=&#x27;1444,1449,1437&#x27; data-armory-36-traits=&#x27;1344,1315,1707&#x27; data-armory-61-traits=&#x27;2107,2095,2060&#x27;&gt;&lt;&#x2F;div&gt;
&lt;h2 id=&quot;rotation&quot;&gt;Rotation&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;The rotation for Power Spellbreaker consists of a pre-cast, and pressing 2 simple combos, &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;45252&quot;&gt;&lt;&#x2F;span&gt; Breaching Strike, and &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;14413&quot;&gt;&lt;&#x2F;span&gt; Dolyak Signet off cooldown.&lt;&#x2F;p&gt;
&lt;p&gt;Your pre-cast skills are:&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Pre-cast:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;14389&quot;&gt;&lt;&#x2F;span&gt; Healing Signet&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;14355&quot;&gt;&lt;&#x2F;span&gt; Signet of Rage&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;14413&quot;&gt;&lt;&#x2F;span&gt; Dolyak Signet&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;14410&quot;&gt;&lt;&#x2F;span&gt; Signet of Fury&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;And you should always cast all 4 skills before you hit the boss. As both &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;14413&quot;&gt;&lt;&#x2F;span&gt; Dolyak Signet and &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;14410&quot;&gt;&lt;&#x2F;span&gt; Signet of Fury have no cast time, it should take around 2 seconds to cast all 4 skills, allowing it to be very consistently cast at the start of each fight.&lt;&#x2F;p&gt;
&lt;p&gt;Listed below are the skills that you should always combo:&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Combo 1:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;14399&quot;&gt;&lt;&#x2F;span&gt; Whirling Axe (Axe 5)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;14418&quot;&gt;&lt;&#x2F;span&gt; Dual Strike (Axe 4)&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;&lt;strong&gt;Combo 2:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;44937&quot;&gt;&lt;&#x2F;span&gt; Disrupting Stab (Dagger 3)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;46233&quot;&gt;&lt;&#x2F;span&gt; Aura Slicer (Dagger 2)&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;And the priority you should assign for your skills and combo are:&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Rotation Priority:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;45252&quot;&gt;&lt;&#x2F;span&gt; Breaching Strike&lt;&#x2F;li&gt;
&lt;li&gt;Combo 1&lt;&#x2F;li&gt;
&lt;li&gt;Combo 2&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;14413&quot;&gt;&lt;&#x2F;span&gt; Dolyak Signet&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;Advanced players should note that &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;14413&quot;&gt;&lt;&#x2F;span&gt; Dolyak Signet does not have a cast time, nor will it interrupt the current skill that is being casted, and can be pressed anytime as soon as it is off cooldown.&lt;&#x2F;p&gt;
&lt;p&gt;While the rotation itself is simple with few steps, do take note that both &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;45252&quot;&gt;&lt;&#x2F;span&gt; Breaching Strike and &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;46233&quot;&gt;&lt;&#x2F;span&gt; Aura Slicer (Dagger 2) are leap skills, and will have forced movement and animation lock when you are casting them. This may cause you to become badly positioned or hit by some mechanics as you are not able to dodge during this time.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;14399&quot;&gt;&lt;&#x2F;span&gt; Whirling Axe (Axe 5) also has a long channel time, and while you can move during the channel, dodging or casting another skill will end it prematurely, resulting in a loss of damage. You should thus always hold &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;14418&quot;&gt;&lt;&#x2F;span&gt; Dual Strike (Axe 4) until you have finished casting &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;14399&quot;&gt;&lt;&#x2F;span&gt; Whirling Axe (Axe 5), and it is better to skip &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;14418&quot;&gt;&lt;&#x2F;span&gt; Dual Strike (Axe 4) altogether than to cancel &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;14399&quot;&gt;&lt;&#x2F;span&gt; Whirling Axe (Axe 5).&lt;&#x2F;p&gt;
&lt;h2 id=&quot;crowd-control&quot;&gt;Crowd Control&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;You only have one CC skill in this build, &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;44937&quot;&gt;&lt;&#x2F;span&gt; Disrupting Stab (Dagger 3), and as it is used as part of your damage rotation, may not be off cooldown when you need to CC.&lt;&#x2F;p&gt;
&lt;p&gt;For fights requiring CC, it is recommended to swap out &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;14413&quot;&gt;&lt;&#x2F;span&gt; Dolyak Signet for &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;14502&quot;&gt;&lt;&#x2F;span&gt; Kick, and use &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;14502&quot;&gt;&lt;&#x2F;span&gt; Kick only when you need to CC. This will result in a small DPS decrease to about ~35.0k, which is still good considering the overall simplicity of the build.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;advanced-tips&quot;&gt;Advanced Tips&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;For fights with multiple phases, you should always recast your pre-cast skills at the start of each phase, ensuring that you both maximise your burst damage, as well as having enough Adrenaline to actually perform your rotation.&lt;&#x2F;p&gt;
&lt;div style=‘clear:both;’&gt;&amp;nbsp;&lt;&#x2F;div&gt;
&lt;p&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;14413&quot;&gt;&lt;&#x2F;span&gt; Dolyak Signet provides an insanely high 10 stacks of stability when cast, and can be delayed to be used for skipping various fight mechanics. These 10 stacks of stability lasts 8 seconds, providing a very forgiving window between pressing &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;14413&quot;&gt;&lt;&#x2F;span&gt; Dolyak Signet and the mechanic happening.&lt;&#x2F;p&gt;
&lt;div style=‘clear:both;’&gt;&amp;nbsp;&lt;&#x2F;div&gt;
&lt;p&gt;You can gain more DPS while having an easily accessible CC button by swapping out &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;14413&quot;&gt;&lt;&#x2F;span&gt; Dolyak Signet for &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;14502&quot;&gt;&lt;&#x2F;span&gt; Kick. Use &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;14502&quot;&gt;&lt;&#x2F;span&gt; Kick off cooldown, inserting it to the bottom of your priority list, while maintaining at least 1 stack of &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;14502&quot;&gt;&lt;&#x2F;span&gt; Kick for any CC bars. You can also only use 1 stack of &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;14502&quot;&gt;&lt;&#x2F;span&gt; Kick, saving 2 stacks for more CC, and it will still be a DPS increase over &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;14413&quot;&gt;&lt;&#x2F;span&gt; Dolyak Signet.&lt;&#x2F;p&gt;
&lt;p&gt;This can be done for all fights, but is highly recommended for fights with many phases and requiring high CC.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;video&quot;&gt;Video&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;yv&quot;&gt;
    &lt;iframe src=&quot;https:&#x2F;&#x2F;www.youtube-nocookie.com&#x2F;embed&#x2F;A3NGKb-fzQw&quot; title=&quot;Youtube&quot; class=&quot;yvi&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;&#x2F;iframe&gt;
&lt;&#x2F;div&gt;
&lt;h2 id=&quot;build-demo&quot;&gt;Build Demo&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;yv&quot;&gt;
    &lt;iframe src=&quot;https:&#x2F;&#x2F;www.youtube-nocookie.com&#x2F;embed&#x2F;46l7eGKVZXg&quot; title=&quot;Youtube&quot; class=&quot;yvi&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;&#x2F;iframe&gt;
&lt;&#x2F;div&gt;
&lt;h2 id=&quot;build-explanation&quot;&gt;Build Explanation&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;UNDER CONSTRUCTION&lt;&#x2F;p&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Alacrity Condition Mirage [aDPS]</title>
        <published>2024-10-14T00:00:00+00:00</published>
        <updated>2024-10-14T00:00:00+00:00</updated>
        
        <author>
          <name>
            
              Unknown
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://aw2.help/builds/alac-condi-mirage/"/>
        <id>https://aw2.help/builds/alac-condi-mirage/</id>
        
        <content type="html" xml:base="https://aw2.help/builds/alac-condi-mirage/">&lt;h2 id=&quot;notes&quot;&gt;Notes&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;The concept behind Alacrity Condition Mirage is that you want to use an Ambush attack, specifically &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;40184&quot;&gt;&lt;&#x2F;span&gt; Chaos Vortex, as much as possible, and how you get an Ambush attack is by dodging, or picking up Mirrors. Your next auto attack will be an Ambush after dodging or picking up a Mirror. This is especially important as it&#x27;s designed to be a support build, and you will give Alacrity through your ambush attacks.&lt;&#x2F;p&gt;
&lt;p&gt;In this build Mirrors will be generated by &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;40200&quot;&gt;&lt;&#x2F;span&gt; False Oasis and &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;41065&quot;&gt;&lt;&#x2F;span&gt; Crystal Sands. &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;40200&quot;&gt;&lt;&#x2F;span&gt; False Oasis drops the Mirror where you&#x27;re standing, but &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;41065&quot;&gt;&lt;&#x2F;span&gt; Crystal Sands drops the Mirror where you&#x27;re aiming, and you want to always aim &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;41065&quot;&gt;&lt;&#x2F;span&gt; Crystal Sands inside the hitbox of the boss to ensure all of its hits land. This means you&#x27;ll have to do the little wiggle I do to pick it up, or you can use &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;45449&quot;&gt;&lt;&#x2F;span&gt; Jaunt, which is a shadowstep, to pick it up.&lt;&#x2F;p&gt;
&lt;p&gt;Ambush attacks also provide high uptime of both Might and Fury for your subgroup.&lt;&#x2F;p&gt;
&lt;p&gt;This build has approximately 23 APM for just the weapon and utility skills, together with dodging. However, due to the high movement required, it is approximated at 40 APM instead, although it could be much lower and closer to 30 APM with better management of skills and mirrors.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;gearing&quot;&gt;Gearing&lt;&#x2F;h2&gt;
&lt;hr&#x2F;&gt;
&lt;table&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Armor&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80248&quot; data-armory-80248-upgrades=&quot;67339&quot; data-armory-80248-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Viper&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;67339&quot;&gt;&lt;&#x2F;span&gt; Trapper&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80131&quot; data-armory-80131-upgrades=&quot;67339&quot; data-armory-80131-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Viper&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;67339&quot;&gt;&lt;&#x2F;span&gt; Trapper&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80190&quot; data-armory-80190-upgrades=&quot;67339&quot; data-armory-80190-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Viper&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;67339&quot;&gt;&lt;&#x2F;span&gt; Trapper&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80111&quot; data-armory-80111-upgrades=&quot;67339&quot; data-armory-80111-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Viper&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;67339&quot;&gt;&lt;&#x2F;span&gt; Trapper&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80356&quot; data-armory-80356-upgrades=&quot;67339&quot; data-armory-80356-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Viper&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;67339&quot;&gt;&lt;&#x2F;span&gt; Trapper&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80399&quot; data-armory-80399-upgrades=&quot;67339&quot; data-armory-80399-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Viper&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;67339&quot;&gt;&lt;&#x2F;span&gt; Trapper&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Weapon&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot;
		data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;96652&quot;
		data-armory-96652-upgrades=&quot;44944,24560&quot;
		data-armory-96652-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;Staff&lt;&#x2F;td&gt;
	&lt;td&gt;Viper&#x27;s&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;44944&quot;&gt;&lt;&#x2F;span&gt; Bursting&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;24560&quot;&gt;&lt;&#x2F;span&gt; Earth&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;hr&#x2F;&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Trinkets&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;74155&quot;
	data-armory-74155-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Back item&lt;&#x2F;td&gt;&lt;td&gt; Viper&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;95380&quot;
	data-armory-95380-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Amulet&lt;&#x2F;td&gt;&lt;td&gt; Viper&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;81908&quot;
	data-armory-81908-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Accessory&lt;&#x2F;td&gt;&lt;td&gt; Viper&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;91048&quot;
	data-armory-91048-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Accessory&lt;&#x2F;td&gt;&lt;td&gt; Viper&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Trinkets&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;93105&quot;
	data-armory-93105-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ring&lt;&#x2F;td&gt;&lt;td&gt; Viper&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;91234&quot;
	data-armory-91234-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ring&lt;&#x2F;td&gt;&lt;td&gt; Viper&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;100153&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Relic&lt;&#x2F;td&gt;&lt;td&gt; Fractal &lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;hr&#x2F;&gt;
&lt;blockquote&gt;
&lt;p&gt;If you are having difficulty maintaining Alacrity uptime, you can add Ritualist pieces as required for a small DPS loss&lt;&#x2F;p&gt;
&lt;&#x2F;blockquote&gt;
&lt;ul&gt;
&lt;li&gt;&lt;h4 id=&quot;food-expertise-condition-damage&quot;&gt;Food (Expertise&#x2F;Condition Damage):&lt;&#x2F;h4&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;91876&quot;&gt;&lt;&#x2F;span&gt; Salsa-Topped Veggie Flatbread&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;43361&quot;&gt;&lt;&#x2F;span&gt; Koi Cake (Budget Alternative)&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;&#x2F;li&gt;
&lt;li&gt;&lt;h4 id=&quot;consumable-condition-damage&quot;&gt;Consumable (Condition Damage):&lt;&#x2F;h4&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;48917&quot;&gt;&lt;&#x2F;span&gt; Toxic Tuning Crystal&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h2 id=&quot;build&quot;&gt;Build&lt;&#x2F;h2&gt;
&lt;pre data-lang=&quot;chatlink&quot; class=&quot;language-chatlink z-code&quot;&gt;&lt;code class=&quot;language-chatlink&quot; data-lang=&quot;chatlink&quot;&gt;&lt;span class=&quot;z-source z-chatlink&quot;&gt;&lt;span class=&quot;z-punctuation z-definition z-string z-begin&quot;&gt;[&amp;amp;&lt;&#x2F;span&gt;DQcBJS09OxvuFQAA4BUAAIMBAACBAQAARhcAAAAAAAAAAAAAAAAAAAAAAAADWQAFAGYAAA==&lt;span class=&quot;z-punctuation z-definition z-string z-end&quot;&gt;]&lt;&#x2F;span&gt;
&lt;&#x2F;span&gt;&lt;&#x2F;code&gt;&lt;&#x2F;pre&gt;
&lt;hr &#x2F;&gt;
&lt;div data-armory-embed=&#x27;skills&#x27; data-armory-ids=&#x27;40200,41065,10234,10232,45449&#x27;&gt;&lt;&#x2F;div&gt;&lt;div data-armory-embed=&#x27;specializations&#x27; data-armory-ids=&#x27;1,45,59&#x27; data-armory-1-traits=&#x27;701,1889,1950&#x27; data-armory-45-traits=&#x27;670,669,1687&#x27; data-armory-59-traits=&#x27;2110,2174,2070&#x27;&gt;&lt;&#x2F;div&gt;
&lt;h2 id=&quot;rotation&quot;&gt;Rotation&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;Always start with:&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Opener:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10216&quot;&gt;&lt;&#x2F;span&gt; Phantasmal Warlock (Staff 3)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10310&quot;&gt;&lt;&#x2F;span&gt; Phase Retreat (Staff 2)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;45449&quot;&gt;&lt;&#x2F;span&gt; Jaunt back into melee range&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;To generate all 3 clones quickly.&lt;&#x2F;p&gt;
&lt;p&gt;You should use your skills off cooldown with the following priority:&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Skill Priority:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10331&quot;&gt;&lt;&#x2F;span&gt; Chaos Armor (Staff 4)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;41065&quot;&gt;&lt;&#x2F;span&gt; Crystal Sands, pick up the Mirror and Ambush. You can use Jaunt to pick it up for additional efficiency&lt;&#x2F;li&gt;
&lt;li&gt;Dodge and use &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;40184&quot;&gt;&lt;&#x2F;span&gt; Chaos Vortex without letting your energy fill up completely&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10169&quot;&gt;&lt;&#x2F;span&gt; Chaos Storm (Staff 5)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;40200&quot;&gt;&lt;&#x2F;span&gt; False Oasis every 28s for the Mirror as well as Lesser Chaos Storm (traited, Chaos 1XX), you can use this off cooldown for a very minor DPS loss if it&#x27;s too hard to track the cooldown&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;45449&quot;&gt;&lt;&#x2F;span&gt; Jaunt without letting all 3 charges fill up&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;h2 id=&quot;crowd-control&quot;&gt;Crowd Control&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;Your CC skills are, in order of priority:&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;CC Skills:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10169&quot;&gt;&lt;&#x2F;span&gt; Chaos Storm (Staff 5) (Delay this skill in your rotation if you know a CC bar is coming up)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10287&quot;&gt;&lt;&#x2F;span&gt; Diversion (more clones more CC)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10234&quot;&gt;&lt;&#x2F;span&gt; Signet of Midnight (Small CC, moderate DPS loss)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10232&quot;&gt;&lt;&#x2F;span&gt; Signet of Domination (Big CC, big DPS loss)&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;h2 id=&quot;advanced-tips&quot;&gt;Advanced Tips&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10192&quot;&gt;&lt;&#x2F;span&gt; Distortion is also a very long immune skill, scaling up to a maximum of 3 seconds with the number of clones you currently have, and should be your panic button. It can also be used to dodge mechanics on various raids to increase your damage uptime.&lt;&#x2F;p&gt;
&lt;div style=‘clear:both;’&gt;&amp;nbsp;&lt;&#x2F;div&gt;
&lt;p&gt;You will cast a &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;13733&quot;&gt;&lt;&#x2F;span&gt; Lesser Chaos Storm when you use &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;40200&quot;&gt;&lt;&#x2F;span&gt; False Oasis. However, &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;40200&quot;&gt;&lt;&#x2F;span&gt; False Oasis has a 19s cooldown while &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;13733&quot;&gt;&lt;&#x2F;span&gt; Lesser Chaos Storm has an internal cooldown (unseen) of 27s. You can delay casting &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;40200&quot;&gt;&lt;&#x2F;span&gt; False Oasis to once every 27s instead of casting it off cooldown for a minor DPS increase.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;video&quot;&gt;Video&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;yv&quot;&gt;
    &lt;iframe src=&quot;https:&#x2F;&#x2F;www.youtube-nocookie.com&#x2F;embed&#x2F;zbPO4DWAmdI&quot; title=&quot;Youtube&quot; class=&quot;yvi&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;&#x2F;iframe&gt;
&lt;&#x2F;div&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Power Alacrity Tempest [aDPS]</title>
        <published>2024-10-14T00:00:00+00:00</published>
        <updated>2024-10-14T00:00:00+00:00</updated>
        
        <author>
          <name>
            
              Unknown
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://aw2.help/builds/alac-power-tempest/"/>
        <id>https://aw2.help/builds/alac-power-tempest/</id>
        
        <content type="html" xml:base="https://aw2.help/builds/alac-power-tempest/">&lt;h2 id=&quot;notes&quot;&gt;Notes&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;Simple, step based rotation with most of your damage in &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29719&quot;&gt;&lt;&#x2F;span&gt; Overload Air.&lt;&#x2F;p&gt;
&lt;p&gt;The concept of this build relies on &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;1503&quot;&gt;&lt;&#x2F;span&gt; Fresh Air resetting the cooldown of Air Attunement whenever you crit. The build will crit cap with Fury, and it is pretty much guaranteed that you will reset it as soon as you exit &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5494&quot;&gt;&lt;&#x2F;span&gt; Air Attunement.&lt;&#x2F;p&gt;
&lt;p&gt;You also give alacrity while you are casting &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29719&quot;&gt;&lt;&#x2F;span&gt; Overload Air, and the rotation is designed around casting &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29719&quot;&gt;&lt;&#x2F;span&gt; Overload Air as much as possible.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;gearing&quot;&gt;Gearing&lt;&#x2F;h2&gt;
&lt;hr&#x2F;&gt;
&lt;table&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Armor&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80248&quot; data-armory-80248-upgrades=&quot;24836&quot; data-armory-80248-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80131&quot; data-armory-80131-upgrades=&quot;24836&quot; data-armory-80131-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80190&quot; data-armory-80190-upgrades=&quot;24836&quot; data-armory-80190-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80111&quot; data-armory-80111-upgrades=&quot;24836&quot; data-armory-80111-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80356&quot; data-armory-80356-upgrades=&quot;24836&quot; data-armory-80356-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80399&quot; data-armory-80399-upgrades=&quot;24836&quot; data-armory-80399-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table class=&quot;weapontable&quot;&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Weapon&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;96221&quot;
		data-armory-96221-upgrades=&quot;24615&quot;
		data-armory-96221-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;Scepter&lt;&#x2F;td&gt;
	&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;24615&quot;&gt;&lt;&#x2F;span&gt; Force&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; s
		data-armory-ids=&quot;97783&quot;
		data-armory-97783-upgrades=&quot;24618&quot;
		data-armory-97783-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;Warhorn&lt;&#x2F;td&gt;
	&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;24618&quot;&gt;&lt;&#x2F;span&gt; Accuracy&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;hr&#x2F;&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Trinkets&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;74155&quot;
	data-armory-74155-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Back item&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;95380&quot;
	data-armory-95380-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Amulet&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;81908&quot;
	data-armory-81908-stat=&quot;1128&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Accessory&lt;&#x2F;td&gt;&lt;td&gt; Assassin&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;91048&quot;
	data-armory-91048-stat=&quot;1128&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Accessory&lt;&#x2F;td&gt;&lt;td&gt; Assassin&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Trinkets&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;93105&quot;
	data-armory-93105-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ring&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;91234&quot;
	data-armory-91234-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ring&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;100262&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Relic&lt;&#x2F;td&gt;&lt;td&gt; Fireworks &lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;hr&#x2F;&gt;
&lt;hr &#x2F;&gt;
&lt;ul&gt;
&lt;li&gt;&lt;h4 id=&quot;food-concentration-power&quot;&gt;Food (Concentration&#x2F;Power):&lt;&#x2F;h4&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;91862&quot;&gt;&lt;&#x2F;span&gt; Plate of Beef Carpaccio with Salsa Garnish&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;89002&quot;&gt;&lt;&#x2F;span&gt; Soul Pastry (Budget Alternative)&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;&#x2F;li&gt;
&lt;li&gt;&lt;h4 id=&quot;consumable-power&quot;&gt;Consumable (Power):&lt;&#x2F;h4&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;43451&quot;&gt;&lt;&#x2F;span&gt; Potent Superior Sharpening Stone&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h2 id=&quot;build&quot;&gt;Build&lt;&#x2F;h2&gt;
&lt;pre data-lang=&quot;chatlink&quot; class=&quot;language-chatlink z-code&quot;&gt;&lt;code class=&quot;language-chatlink&quot; data-lang=&quot;chatlink&quot;&gt;&lt;span class=&quot;z-source z-chatlink&quot;&gt;&lt;span class=&quot;z-punctuation z-definition z-string z-begin&quot;&gt;[&amp;amp;&lt;&#x2F;span&gt;DQYlPSkvMCfHEnQAwxLLAMsAcwC+AVABJgAAAAAAAAAAAAAAAAAAAAAAAAADVgBnAAkBAA==&lt;span class=&quot;z-punctuation z-definition z-string z-end&quot;&gt;]&lt;&#x2F;span&gt;
&lt;&#x2F;span&gt;&lt;&#x2F;code&gt;&lt;&#x2F;pre&gt;
&lt;hr &#x2F;&gt;
&lt;div data-armory-embed=&#x27;skills&#x27; data-armory-ids=&#x27;29535,30662,5542,5734,5666&#x27;&gt;&lt;&#x2F;div&gt;&lt;div data-armory-embed=&#x27;specializations&#x27; data-armory-ids=&#x27;37,41,48&#x27; data-armory-37-traits=&#x27;253,257,1511&#x27; data-armory-41-traits=&#x27;232,1502,1503&#x27; data-armory-48-traits=&#x27;1886,1891,2033&#x27;&gt;&lt;&#x2F;div&gt;
&lt;h2 id=&quot;rotation&quot;&gt;Rotation&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;You always want to precast &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5666&quot;&gt;&lt;&#x2F;span&gt; Glyph of Elementals, as well as &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29719&quot;&gt;&lt;&#x2F;span&gt; Overload Air, before the fight starts. As much as possible you want to hit your precast &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29719&quot;&gt;&lt;&#x2F;span&gt; Overload Air, but that is not always possible on all bosses.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Start in:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5492&quot;&gt;&lt;&#x2F;span&gt; Fire Attunement&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;&lt;strong&gt;Precast:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5666&quot;&gt;&lt;&#x2F;span&gt; Glyph of Elementals&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5494&quot;&gt;&lt;&#x2F;span&gt; Air Attunement&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29719&quot;&gt;&lt;&#x2F;span&gt; Overload Air&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;And immediately enter&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Main Loop:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5492&quot;&gt;&lt;&#x2F;span&gt; Fire Attunement&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5692&quot;&gt;&lt;&#x2F;span&gt; Dragon&#x27;s Tooth (Scepter Fire 2)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5675&quot;&gt;&lt;&#x2F;span&gt; Phoenix (Scepter Fire 3)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29533&quot;&gt;&lt;&#x2F;span&gt; Wildfire (Warhorn Fire 5)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5494&quot;&gt;&lt;&#x2F;span&gt; Air Attunement&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30795&quot;&gt;&lt;&#x2F;span&gt; Lightning Orb (Warhorn Air 5)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5737&quot;&gt;&lt;&#x2F;span&gt; Lightning Storm (&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5734&quot;&gt;&lt;&#x2F;span&gt; Glyph of Storms in &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5494&quot;&gt;&lt;&#x2F;span&gt; Air Attunement)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29719&quot;&gt;&lt;&#x2F;span&gt; Overload Air&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;Repeat from step 1 as soon as &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5492&quot;&gt;&lt;&#x2F;span&gt; Fire Attunement is off cooldown.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Skip:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29533&quot;&gt;&lt;&#x2F;span&gt; Wildfire (Warhorn Fire 5)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30795&quot;&gt;&lt;&#x2F;span&gt; Lightning Orb (Warhorn Air 5)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5737&quot;&gt;&lt;&#x2F;span&gt; Lightning Storm&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;if they are on cooldown.&lt;&#x2F;p&gt;
&lt;p&gt;Do note that &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29719&quot;&gt;&lt;&#x2F;span&gt; Overload Air has a ~3.5s cast time, and dodging or swapping attunements during it&#x27;s cast will interrupt it and result in a large DPS loss. You can still move and use skills with no cast time, as well as queue a skill to cast after. This is exceptionally important as you will be trying to swap to &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5492&quot;&gt;&lt;&#x2F;span&gt; Fire Attunement as quickly as possible after completing &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29719&quot;&gt;&lt;&#x2F;span&gt; Overload Air.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Cast Off Cooldown:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5561&quot;&gt;&lt;&#x2F;span&gt; Lightning Strike (Scepter Air 2)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30662&quot;&gt;&lt;&#x2F;span&gt; &quot;Feel the Burn!&quot;&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;25499&quot;&gt;&lt;&#x2F;span&gt; Flame Barrage&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;All of these skills have no cast time and can be cast anytime, even during &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29719&quot;&gt;&lt;&#x2F;span&gt; Overload Air.&lt;&#x2F;p&gt;
&lt;p&gt;In summary, the rotation can be simplified as&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Simplified Rotation:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5492&quot;&gt;&lt;&#x2F;span&gt; Fire Attunement 2 3 5&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5494&quot;&gt;&lt;&#x2F;span&gt; Air Attunement 2 5&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29719&quot;&gt;&lt;&#x2F;span&gt; Overload Air&lt;&#x2F;li&gt;
&lt;li&gt;Repeat&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29719&quot;&gt;&lt;&#x2F;span&gt; Overload Air takes ~4s to cast, and you can use the downtime to cast your &#x27;off cooldown&#x27; skills.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;crowd-control&quot;&gt;Crowd Control&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;Your CC skills are:&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5694&quot;&gt;&lt;&#x2F;span&gt; Blinding Flash (Scepter Air 3)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30008&quot;&gt;&lt;&#x2F;span&gt; Cyclone (Warhorn Air 4)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30864&quot;&gt;&lt;&#x2F;span&gt; Tidal Surge (Warhorn Water 4)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5696&quot;&gt;&lt;&#x2F;span&gt; Dust Devil (Scepter Earth 3)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30336&quot;&gt;&lt;&#x2F;span&gt; Dust Storm (Warhorn Earth 5)&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5694&quot;&gt;&lt;&#x2F;span&gt; Blinding Flash (Scepter Air 3) and &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30008&quot;&gt;&lt;&#x2F;span&gt; Cyclone (Warhorn Air 4) should be on your skill bar most of the time, and if you require more CC, you can replace the step of &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5492&quot;&gt;&lt;&#x2F;span&gt; Fire Attunement 2 3 5 with either:&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5493&quot;&gt;&lt;&#x2F;span&gt; Water Attunement 2 3 4&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5495&quot;&gt;&lt;&#x2F;span&gt; Earth Attunement 3 5&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;with a preference of &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5493&quot;&gt;&lt;&#x2F;span&gt; Water Attunement 2 3 4, before continuing your rotation back in &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5494&quot;&gt;&lt;&#x2F;span&gt; Air Attunement.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;advanced-tips&quot;&gt;Advanced Tips&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;You will notice that the Alacrity timing is a little tight for the first loop, and you might find yourself slightly dropping Alacrity at some moments, especially if you do not have quickness at the start of the fight.&lt;&#x2F;p&gt;
&lt;p&gt;To counteract this, use &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5495&quot;&gt;&lt;&#x2F;span&gt; Earth Attunement 3 4 5 for your first loop instead of &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5492&quot;&gt;&lt;&#x2F;span&gt; Fire Attunement 2 3 5, and you can continue to slot in &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5495&quot;&gt;&lt;&#x2F;span&gt; Earth Attunement 3 4 5 instead of &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5492&quot;&gt;&lt;&#x2F;span&gt; Fire Attunement 2 3 5 anytime you feel your Alacrity is running low (can look at boon bar for confirmation).&lt;&#x2F;p&gt;
&lt;div style=‘clear:both;’&gt;&amp;nbsp;&lt;&#x2F;div&gt;
&lt;p&gt;You can replace &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5666&quot;&gt;&lt;&#x2F;span&gt; Glyph of Elementals with &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29968&quot;&gt;&lt;&#x2F;span&gt; &quot;Rebound!&quot; for a minor DPS loss as a subgroup wide panic button, or to skip certain mechanics to improve group DPS. Such mechanics include, but are not limited to, Deimos&#x27; Mind Crush, Dhuum&#x27;s bomb mechanic, and Sabir&#x27;s shockwave (Unbridled Tempest).&lt;&#x2F;p&gt;
&lt;h2 id=&quot;video&quot;&gt;Video&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;yv&quot;&gt;
    &lt;iframe src=&quot;https:&#x2F;&#x2F;www.youtube-nocookie.com&#x2F;embed&#x2F;nk7B0cN4DLU&quot; title=&quot;Youtube&quot; class=&quot;yvi&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;&#x2F;iframe&gt;
&lt;&#x2F;div&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Power Chronomancer [pDPS]</title>
        <published>2024-10-13T00:00:00+00:00</published>
        <updated>2026-03-06T00:00:00+00:00</updated>
        
        <author>
          <name>
            
              Unknown
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://aw2.help/builds/power-chronomancer/"/>
        <id>https://aw2.help/builds/power-chronomancer/</id>
        
        <content type="html" xml:base="https://aw2.help/builds/power-chronomancer/">&lt;h2 id=&quot;notes&quot;&gt;Notes&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;Power Chronomancer is primarily a combo based rotation, with one longer opener&#x2F;skill combo and skill pairings.&lt;&#x2F;p&gt;
&lt;p&gt;It is able to do large amounts of CC due to the free elite skill slot, and has multiple utility skills that can be swapped around for a minor DPS loss to provide many utilities, such as reflecting, blinking, portalling, aegis, or stability.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;gearing&quot;&gt;Gearing&lt;&#x2F;h2&gt;
&lt;hr&#x2F;&gt;
&lt;table&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Armor&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80248&quot; data-armory-80248-upgrades=&quot;74978&quot; data-armory-80248-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;74978&quot;&gt;&lt;&#x2F;span&gt; Dragonhunter&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80131&quot; data-armory-80131-upgrades=&quot;74978&quot; data-armory-80131-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;74978&quot;&gt;&lt;&#x2F;span&gt; Dragonhunter&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80190&quot; data-armory-80190-upgrades=&quot;74978&quot; data-armory-80190-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;74978&quot;&gt;&lt;&#x2F;span&gt; Dragonhunter&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80111&quot; data-armory-80111-upgrades=&quot;74978&quot; data-armory-80111-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;74978&quot;&gt;&lt;&#x2F;span&gt; Dragonhunter&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80356&quot; data-armory-80356-upgrades=&quot;74978&quot; data-armory-80356-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;74978&quot;&gt;&lt;&#x2F;span&gt; Dragonhunter&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80399&quot; data-armory-80399-upgrades=&quot;74978&quot; data-armory-80399-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;74978&quot;&gt;&lt;&#x2F;span&gt; Dragonhunter&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table class=&quot;weapontable&quot;&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Weapon&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;95675&quot;
		data-armory-95675-upgrades=&quot;24615&quot;
		data-armory-95675-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;Sword&lt;&#x2F;td&gt;
	&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;24615&quot;&gt;&lt;&#x2F;span&gt; Force&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; s
		data-armory-ids=&quot;95675&quot;
		data-armory-95675-upgrades=&quot;24618&quot;
		data-armory-95675-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;Sword&lt;&#x2F;td&gt;
	&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;24618&quot;&gt;&lt;&#x2F;span&gt; Accuracy&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;hr&#x2F;&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Trinkets&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;74155&quot;
	data-armory-74155-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Back item&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;95380&quot;
	data-armory-95380-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Amulet&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;81908&quot;
	data-armory-81908-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Accessory&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;91048&quot;
	data-armory-91048-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Accessory&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Trinkets&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;93105&quot;
	data-armory-93105-stat=&quot;1128&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ring&lt;&#x2F;td&gt;&lt;td&gt; Assassin&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;91234&quot;
	data-armory-91234-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ring&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;104241&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Relic&lt;&#x2F;td&gt;&lt;td&gt; Eagle &lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;hr&#x2F;&gt;
&lt;ul&gt;
&lt;li&gt;Food: &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;91805&quot;&gt;&lt;&#x2F;span&gt; Cilantro Lime Sous-Vide Steak or &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;41569&quot;&gt;&lt;&#x2F;span&gt; Bowl of Sweet and Spicy Butternut Squash Soup&lt;&#x2F;li&gt;
&lt;li&gt;Enhancement: &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;78305&quot;&gt;&lt;&#x2F;span&gt; Superior Sharpening Stone&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h2 id=&quot;build&quot;&gt;Build&lt;&#x2F;h2&gt;
&lt;pre data-lang=&quot;chatlink&quot; class=&quot;language-chatlink z-code&quot;&gt;&lt;code class=&quot;language-chatlink&quot; data-lang=&quot;chatlink&quot;&gt;&lt;span class=&quot;z-source z-chatlink&quot;&gt;&lt;span class=&quot;z-punctuation z-definition z-string z-begin&quot;&gt;[&amp;amp;&lt;&#x2F;span&gt;DQcBHQoaKDYjDwAAjwEAAM8SAACCAQAAsxIAAAAAAAAAAAAAAAAAAAAAAAACWgAvAAA=&lt;span class=&quot;z-punctuation z-definition z-string z-end&quot;&gt;]&lt;&#x2F;span&gt;
&lt;&#x2F;span&gt;&lt;&#x2F;code&gt;&lt;&#x2F;pre&gt;
&lt;hr &#x2F;&gt;
&lt;div data-armory-embed=&#x27;skills&#x27; data-armory-ids=&#x27;21750,10267,30814,10247,30359&#x27;&gt;&lt;&#x2F;div&gt;&lt;div data-armory-embed=&#x27;specializations&#x27; data-armory-ids=&#x27;1,10,40&#x27; data-armory-1-traits=&#x27;701,708,692&#x27; data-armory-10-traits=&#x27;682,713,681&#x27; data-armory-40-traits=&#x27;1995,2009,1890&#x27;&gt;&lt;&#x2F;div&gt;
&lt;h2 id=&quot;rotation&quot;&gt;Rotation&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;Always start with:&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Opener:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30814&quot;&gt;&lt;&#x2F;span&gt; Well of Action&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10174&quot;&gt;&lt;&#x2F;span&gt; Phantasmal Swordsman (Sword 5)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10267&quot;&gt;&lt;&#x2F;span&gt; Phantasmal Disenchanter&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;21750&quot;&gt;&lt;&#x2F;span&gt; Signet of the Ether&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10174&quot;&gt;&lt;&#x2F;span&gt; Phantasmal Swordsman (Sword 5)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10267&quot;&gt;&lt;&#x2F;span&gt; Phantasmal Disenchanter&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10334&quot;&gt;&lt;&#x2F;span&gt; Blurred Frenzy (Sword 2)&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;21750&quot;&gt;&lt;&#x2F;span&gt; Signet of the Ether instantly recharges the cooldown of any Phantasmal type skill, and is used to deal more damage.&lt;&#x2F;p&gt;
&lt;p&gt;Use &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30814&quot;&gt;&lt;&#x2F;span&gt; Well of Action off cooldown, as it activates &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;2009&quot;&gt;&lt;&#x2F;span&gt; Danger Time, giving you 10% more critical danage. Never delay &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30814&quot;&gt;&lt;&#x2F;span&gt; Well of Action.&lt;&#x2F;p&gt;
&lt;p&gt;Your cooldowns will line up in such a way that you will always be able to pair &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10334&quot;&gt;&lt;&#x2F;span&gt; Blurred Frenzy (Sword 2) with either &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10174&quot;&gt;&lt;&#x2F;span&gt; Phantasmal Swordsman (Sword 5) or &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10267&quot;&gt;&lt;&#x2F;span&gt; Phantasmal Disenchanter. Use &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10334&quot;&gt;&lt;&#x2F;span&gt; Blurred Frenzy (Sword 2) off cooldown, pairing it with the accompanying skill that is off cooldown.&lt;&#x2F;p&gt;
&lt;p&gt;Every few rotations, your cooldowns will line up such that you will be able to cast the following combo:&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Burst Combo:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30814&quot;&gt;&lt;&#x2F;span&gt; Well of Action&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10174&quot;&gt;&lt;&#x2F;span&gt; Phantasmal Swordsman (Sword 5)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;21750&quot;&gt;&lt;&#x2F;span&gt; Signet of the Ether&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10174&quot;&gt;&lt;&#x2F;span&gt; Phantasmal Swordsman (Sword 5)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10267&quot;&gt;&lt;&#x2F;span&gt; Phantasmal Disenchanter&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10334&quot;&gt;&lt;&#x2F;span&gt; Blurred Frenzy (Sword 2)&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;Which is basically your opener minus the first &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10267&quot;&gt;&lt;&#x2F;span&gt; Phantasmal Disenchanter. Use your burst combo as soon as it is available.&lt;&#x2F;p&gt;
&lt;p&gt;On top of this, you should also use &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;56930&quot;&gt;&lt;&#x2F;span&gt; Split Second off cooldown, after the first cast. You should wait until you have 3 clones before casting &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;56930&quot;&gt;&lt;&#x2F;span&gt; Split Second for the first time.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;56930&quot;&gt;&lt;&#x2F;span&gt; Split Second has no cast point, can be casted at the same time as other skills, and will not interrupt any other skill you are currently casting.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;crowd-control&quot;&gt;Crowd Control&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;Your CC skills are, in order of priority&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;CC Skills:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30359&quot;&gt;&lt;&#x2F;span&gt; Gravity Well (BIG CC)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10173&quot;&gt;&lt;&#x2F;span&gt; Illusionary Leap &amp;gt; &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10337&quot;&gt;&lt;&#x2F;span&gt; Swap (Sword 3)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;56873&quot;&gt;&lt;&#x2F;span&gt; Time Sink (more clones more CC)&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;In most situations, just using &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30359&quot;&gt;&lt;&#x2F;span&gt; Gravity Well would be enough contribution to break the CC bar.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;advanced-tips&quot;&gt;Advanced Tips&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10192&quot;&gt;&lt;&#x2F;span&gt; Distortion is also a very long immune skill, scaling up to a maximum of 3 seconds with the number of clones you currently have, and should be your panic button. It can also be used to dodge mechanics on various raids to increase your damage uptime.&lt;&#x2F;p&gt;
&lt;div style=‘clear:both;’&gt;&amp;nbsp;&lt;&#x2F;div&gt;
&lt;p&gt;You can also block attacks with &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10280&quot;&gt;&lt;&#x2F;span&gt; Illusionary Riposte (Sword 4), but it is not recommended unless you are very confident of the mechanic. An example of using this to increase DPS would be on Deimos, where its cooldown is short enough to block both the knockback &quot;pizza&quot; mechanic and mindcrush, allowing you to maximise damage uptime on the boss.&lt;&#x2F;p&gt;
&lt;div style=‘clear:both;’&gt;&amp;nbsp;&lt;&#x2F;div&gt;
&lt;h2 id=&quot;video&quot;&gt;Video&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;yv&quot;&gt;
    &lt;iframe src=&quot;https:&#x2F;&#x2F;www.youtube-nocookie.com&#x2F;embed&#x2F;83FLFHqQ4vw&quot; title=&quot;Youtube&quot; class=&quot;yvi&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;&#x2F;iframe&gt;
&lt;&#x2F;div&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Official Build Best Practices</title>
        <published>2024-10-13T00:00:00+00:00</published>
        <updated>2024-10-13T00:00:00+00:00</updated>
        
        <author>
          <name>
            
              Unknown
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://aw2.help/guides/official-build-policies/"/>
        <id>https://aw2.help/guides/official-build-policies/</id>
        
        <content type="html" xml:base="https://aw2.help/guides/official-build-policies/">&lt;h1 id=&quot;guidelines&quot;&gt;Guidelines&lt;&#x2F;h1&gt;
&lt;p&gt;This is a living document and will be expanded as more functionality is implemented on the site&lt;&#x2F;p&gt;
&lt;h2 id=&quot;each-build-must-have&quot;&gt;Each Build must have...&lt;&#x2F;h2&gt;
&lt;ul&gt;
&lt;li&gt;Frontmatter:
&lt;ul&gt;
&lt;li&gt;title&lt;&#x2F;li&gt;
&lt;li&gt;date&lt;&#x2F;li&gt;
&lt;li&gt;description&lt;&#x2F;li&gt;
&lt;li&gt;title in the format of &quot;name [role]. For example, &quot;Power Chronomancer [pDPS]&quot;&lt;&#x2F;li&gt;
&lt;li&gt;categories (group, solo)&lt;&#x2F;li&gt;
&lt;li&gt;tags (damage type, profession, specialization, expansion, lowcog&#x2F;lowphys&#x2F;lowrep tags, weapon)
&lt;ul&gt;
&lt;li&gt;note that all expansion tags should be present if an expansion is required to play any part of the build (sigils, runes, relics, specializations, weapons, etc)&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;&#x2F;li&gt;
&lt;li&gt;author name(s)&lt;&#x2F;li&gt;
&lt;li&gt;specs&lt;&#x2F;li&gt;
&lt;li&gt;balance string&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;&#x2F;li&gt;
&lt;li&gt;Gear&lt;&#x2F;li&gt;
&lt;li&gt;Build template chat link&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h2 id=&quot;should-have&quot;&gt;Should Have&lt;&#x2F;h2&gt;
&lt;ul&gt;
&lt;li&gt;tagline for flavour&lt;&#x2F;li&gt;
&lt;li&gt;keywords for seo&lt;&#x2F;li&gt;
&lt;li&gt;benchmark dps&lt;&#x2F;li&gt;
&lt;li&gt;apm calculation&lt;&#x2F;li&gt;
&lt;li&gt;rotation notes&lt;&#x2F;li&gt;
&lt;li&gt;updated date
&lt;ul&gt;
&lt;li&gt;note: updated date should only be changed when the build is notably changed. Changing the Balance String or updating DPS only does NOT qualify for this&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h2 id=&quot;may-have&quot;&gt;May Have&lt;&#x2F;h2&gt;
&lt;ul&gt;
&lt;li&gt;Notes to optimize builds for specific raids&lt;&#x2F;li&gt;
&lt;li&gt;Notes for alternate traits and weapons&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h1 id=&quot;tips&quot;&gt;Tips:&lt;&#x2F;h1&gt;
&lt;ul&gt;
&lt;li&gt;use the various &lt;code&gt;{{ }}&lt;&#x2F;code&gt; shortcodes for proper skill&#x2F;trait&#x2F;gear&#x2F;etc display&lt;&#x2F;li&gt;
&lt;li&gt;use footnotes for &quot;aside&quot; style notes: &lt;code&gt;[^1]&lt;&#x2F;code&gt; &amp;amp; &lt;code&gt;[^1]: foot note text&lt;&#x2F;code&gt;&lt;&#x2F;li&gt;
&lt;li&gt;use the following html snippet to force a linebreak:&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;pre class=&quot;z-code&quot;&gt;&lt;code&gt;&lt;span class=&quot;z-text z-plain&quot;&gt;&amp;lt;div style=‘clear:both;’&amp;gt;&amp;amp;nbsp;&amp;lt;&#x2F;div&amp;gt;
&lt;&#x2F;span&gt;&lt;&#x2F;code&gt;&lt;&#x2F;pre&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Chrono Tank [aHeal&#x2F;qHeal&#x2F;Tank]</title>
        <published>2024-10-06T00:00:00+00:00</published>
        <updated>2024-10-06T00:00:00+00:00</updated>
        
        <author>
          <name>
            
              Unknown
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://aw2.help/builds/heal-alac-chronomancer/"/>
        <id>https://aw2.help/builds/heal-alac-chronomancer/</id>
        
        <content type="html" xml:base="https://aw2.help/builds/heal-alac-chronomancer/">&lt;p&gt;Assuming your party is experienced and only require a tank with multiple reliable blocks to ensure minimal risk of failure, majority of your actions will be based on the scepter auto-attack. The end of the auto-attack chain &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10291&quot;&gt;&lt;&#x2F;span&gt; Ether Clone procs &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;1915&quot;&gt;&lt;&#x2F;span&gt; Illusionary Inspiration to provide heals and empower your shatter skills. Aegis and Stability are available on demand.&lt;&#x2F;p&gt;
&lt;p&gt;This build is has low physical complexity, has very few repetitions and is functional in instanced content, especially for new players wanting to volunteer for learning tank roles. You may find that the tanking ability is superior to other classes but relying on scepter alone without proper planning may result in mediocre healing. While this guide assumes no weapon swap is needed, to maximise its heal utility, you may consider swapping to rifle.&lt;&#x2F;p&gt;
&lt;h1 id=&quot;gearing&quot;&gt;Gearing&lt;&#x2F;h1&gt;
&lt;hr&#x2F;&gt;
&lt;table&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Armor&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80248&quot; data-armory-80248-upgrades=&quot;84171&quot; data-armory-80248-stat=&quot;1265&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Minstrel&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;84171&quot;&gt;&lt;&#x2F;span&gt; Rebirth&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80131&quot; data-armory-80131-upgrades=&quot;84171&quot; data-armory-80131-stat=&quot;1265&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Minstrel&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;84171&quot;&gt;&lt;&#x2F;span&gt; Rebirth&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80190&quot; data-armory-80190-upgrades=&quot;84171&quot; data-armory-80190-stat=&quot;1265&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Minstrel&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;84171&quot;&gt;&lt;&#x2F;span&gt; Rebirth&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80111&quot; data-armory-80111-upgrades=&quot;84171&quot; data-armory-80111-stat=&quot;1265&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Minstrel&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;84171&quot;&gt;&lt;&#x2F;span&gt; Rebirth&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80356&quot; data-armory-80356-upgrades=&quot;84171&quot; data-armory-80356-stat=&quot;1265&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Minstrel&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;84171&quot;&gt;&lt;&#x2F;span&gt; Rebirth&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80399&quot; data-armory-80399-upgrades=&quot;84171&quot; data-armory-80399-stat=&quot;1265&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Minstrel&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;84171&quot;&gt;&lt;&#x2F;span&gt; Rebirth&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table class=&quot;weapontable&quot;&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Weapon&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;96221&quot;
		data-armory-96221-upgrades=&quot;72339&quot;
		data-armory-96221-stat=&quot;1265&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;Scepter&lt;&#x2F;td&gt;
	&lt;td&gt;Minstrel&#x27;s&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;72339&quot;&gt;&lt;&#x2F;span&gt; Concentration&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; s
		data-armory-ids=&quot;96028&quot;
		data-armory-96028-upgrades=&quot;74326&quot;
		data-armory-96028-stat=&quot;1265&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;Shield&lt;&#x2F;td&gt;
	&lt;td&gt;Minstrel&#x27;s&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;74326&quot;&gt;&lt;&#x2F;span&gt; Transference&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;hr&#x2F;&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Trinkets&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;74155&quot;
	data-armory-74155-stat=&quot;1265&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Back item&lt;&#x2F;td&gt;&lt;td&gt; Minstrel&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;95380&quot;
	data-armory-95380-stat=&quot;1265&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Amulet&lt;&#x2F;td&gt;&lt;td&gt; Minstrel&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;81908&quot;
	data-armory-81908-stat=&quot;1265&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Accessory&lt;&#x2F;td&gt;&lt;td&gt; Minstrel&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;91048&quot;
	data-armory-91048-stat=&quot;1265&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Accessory&lt;&#x2F;td&gt;&lt;td&gt; Minstrel&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Trinkets&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;93105&quot;
	data-armory-93105-stat=&quot;1265&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ring&lt;&#x2F;td&gt;&lt;td&gt; Minstrel&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;91234&quot;
	data-armory-91234-stat=&quot;1265&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ring&lt;&#x2F;td&gt;&lt;td&gt; Minstrel&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;100633&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Relic&lt;&#x2F;td&gt;&lt;td&gt; Flock &lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;hr&#x2F;&gt;
&lt;h3 id=&quot;alternative&quot;&gt;Alternative&lt;&#x2F;h3&gt;
&lt;p&gt;Consider rifle for additional healing and focus for additional CC&#x2F;pulls.&lt;&#x2F;p&gt;
&lt;table&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Weapon&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot;
		data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;97377&quot;
		data-armory-97377-upgrades=&quot;72339,74326&quot;
		data-armory-97377-stat=&quot;1265&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;Rifle&lt;&#x2F;td&gt;
	&lt;td&gt;Minstrel&#x27;s&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;72339&quot;&gt;&lt;&#x2F;span&gt; Concentration&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;74326&quot;&gt;&lt;&#x2F;span&gt; Transference&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; s
		data-armory-ids=&quot;97165&quot;
		data-armory-97165-upgrades=&quot;74326&quot;
		data-armory-97165-stat=&quot;1265&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;Focus&lt;&#x2F;td&gt;
	&lt;td&gt;Minstrel&#x27;s&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;74326&quot;&gt;&lt;&#x2F;span&gt; Transference&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;small&gt;&lt;em&gt;Note: Weapon swap to rifle is optional, but shield is better used for tanking. Alternate weapon sets should be prioritised based on utility requirements.&lt;&#x2F;em&gt;&lt;&#x2F;small&gt;&lt;&#x2F;p&gt;
&lt;&#x2F;blockquote&gt;
&lt;div style=&quot;clear:both;&quot;&gt;&amp;nbsp;&lt;&#x2F;div&gt;
&lt;h4 id=&quot;budget-options&quot;&gt;Budget Options&lt;&#x2F;h4&gt;
&lt;ul&gt;
&lt;li&gt;Replace &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;74326&quot;&gt;&lt;&#x2F;span&gt; Superior Sigil of Transference with &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24551&quot;&gt;&lt;&#x2F;span&gt; Superior Sigil of Water&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h2 id=&quot;consumables&quot;&gt;Consumables&lt;&#x2F;h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;91690&quot;&gt;&lt;&#x2F;span&gt; Bowl of Fruit Salad with Mint Garnish OR &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;68634&quot;&gt;&lt;&#x2F;span&gt; Delicious Rice Ball &lt;em&gt;(budget alternative)&lt;&#x2F;em&gt;&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;81157&quot;&gt;&lt;&#x2F;span&gt; Magnanimous Maintenance Oil&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h1 id=&quot;build&quot;&gt;Build&lt;&#x2F;h1&gt;
&lt;p&gt;Heal Quickness Build&lt;&#x2F;p&gt;
&lt;pre data-lang=&quot;chatlink&quot; class=&quot;language-chatlink z-code&quot;&gt;&lt;code class=&quot;language-chatlink&quot; data-lang=&quot;chatlink&quot;&gt;&lt;span class=&quot;z-source z-chatlink&quot;&gt;&lt;span class=&quot;z-punctuation z-definition z-string z-begin&quot;&gt;[&amp;amp;&lt;&#x2F;span&gt;DQctOhcqKC9tAQ8BkxKGAc8SgQGPAWsBsxK8AQAAAAAAAAAAAAAAAAAAAAA=&lt;span class=&quot;z-punctuation z-definition z-string z-end&quot;&gt;]&lt;&#x2F;span&gt;
&lt;&#x2F;span&gt;&lt;&#x2F;code&gt;&lt;&#x2F;pre&gt;
&lt;hr &#x2F;&gt;
&lt;div data-armory-embed=&#x27;skills&#x27; data-armory-ids=&#x27;10213,29526,30814,10267,30359&#x27;&gt;&lt;&#x2F;div&gt;&lt;div data-armory-embed=&#x27;specializations&#x27; data-armory-ids=&#x27;45,23,40&#x27; data-armory-45-traits=&#x27;675,668,1687&#x27; data-armory-23-traits=&#x27;738,740,1866&#x27; data-armory-40-traits=&#x27;1987,1978,2022&#x27;&gt;&lt;&#x2F;div&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;small&gt;Swap to stretched time for Alacrity instead of Quickness&lt;&#x2F;small&gt;&lt;&#x2F;p&gt;
&lt;&#x2F;blockquote&gt;
&lt;h2 id=&quot;rotation-and-utilities&quot;&gt;Rotation and Utilities&lt;&#x2F;h2&gt;
&lt;p&gt;Firstly, do not panic. Chronomancer is an easy but brainy class to play. A lot of mechanics are invisible and running in the backend.&lt;&#x2F;p&gt;
&lt;h4 id=&quot;opener&quot;&gt;Opener&lt;&#x2F;h4&gt;
&lt;p&gt;You may wish to adapt an opener into your rotation for initial quickness. Time warp is also useful for initial quickness.&lt;&#x2F;p&gt;
&lt;p&gt;The methods of executing your opener is non-exhaustive and you will find new ways that will suit your own playstyle. Many opener variations may include utilities but generally fulfil the following purpose&lt;&#x2F;p&gt;
&lt;ol&gt;
&lt;li&gt;Generate Alacrity&#x2F;Quickness with minimal downtime.&lt;&#x2F;li&gt;
&lt;li&gt;Stack might right at the start of the fight&lt;&#x2F;li&gt;
&lt;li&gt;Provide essential boons required for the particular encounter.&lt;&#x2F;li&gt;
&lt;li&gt;Provide boons that are missing from the subgroup.&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;p&gt;An example opener would be&lt;&#x2F;p&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29830&quot;&gt;&lt;&#x2F;span&gt; Continuum Split F5&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30643&quot;&gt;&lt;&#x2F;span&gt; Tides of Time (Shield 5)&lt;&#x2F;li&gt;
&lt;li&gt;F1-F4 All your shatter skills&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30643&quot;&gt;&lt;&#x2F;span&gt; Tides of Time (Shield 5)&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;p&gt;The above is used due to easy execution, instant alacrity&#x2F;quickness and early might, fury, protection, resistance, stability, regeneration and vigor.&lt;&#x2F;p&gt;
&lt;h4 id=&quot;principles-of-generating-alacrity-quickness&quot;&gt;Principles of generating Alacrity&#x2F;Quickness&lt;&#x2F;h4&gt;
&lt;ol&gt;
&lt;li&gt;Generate Clones using autos - &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10291&quot;&gt;&lt;&#x2F;span&gt; Ether Clone.&lt;&#x2F;li&gt;
&lt;li&gt;Use shatter skills when clones are full to heal allies and grant alacrity&#x2F;quickness.&lt;&#x2F;li&gt;
&lt;li&gt;Using Phantasm skills from your weapon skills and utilties also generate a significant amount of alacrity&#x2F;quickness.&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;small&gt;These three steps are the core foundation of your build.&lt;&#x2F;small&gt;&lt;&#x2F;li&gt;
&lt;li&gt;&lt;small&gt;Your last attack on the auto chain generates clones so you won&#x27;t have enough quickness if you don&#x27;t finish the auto chains.&lt;&#x2F;li&gt;
&lt;li&gt;&lt;small&gt;The rotation for quickness and alacrity is the same.&lt;&#x2F;small&gt;&lt;&#x2F;li&gt;
&lt;li&gt;&lt;small&gt;You need to reserve backup when you can&#x27;t generate clones or give boons. That&#x27;s what the utilities are for.&lt;&#x2F;small&gt;&lt;&#x2F;li&gt;
&lt;li&gt;&lt;small&gt;Phantasms generate more alacrity than clones, it will be good to bring at least 1-2 from weapon skills or utilities.&lt;&#x2F;small&gt;&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;h4 id=&quot;maintenance-heals&quot;&gt;Maintenance Heals&lt;&#x2F;h4&gt;
&lt;ol&gt;
&lt;li&gt;Clone generation provides a small but steady heal.&lt;&#x2F;li&gt;
&lt;li&gt;Shattering clones provides a more sizeable heal.&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;h4 id=&quot;burst-heals&quot;&gt;Burst Heals&lt;&#x2F;h4&gt;
&lt;ol&gt;
&lt;li&gt;Reserve the use of your wells if you can anticipate a large attack (eg. VG greens)&lt;&#x2F;li&gt;
&lt;li&gt;Use your &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10213&quot;&gt;&lt;&#x2F;span&gt; Mantra of Recovery as your emergency heal.&lt;sup class=&quot;footnote-reference&quot; id=&quot;fr-1-1&quot;&gt;&lt;a href=&quot;#fn-1&quot;&gt;[1]&lt;&#x2F;a&gt;&lt;&#x2F;sup&gt;&lt;&#x2F;li&gt;
&lt;li&gt;Your shatter skills provide significant heals even without clones.&lt;sup class=&quot;footnote-reference&quot; id=&quot;fr-2-1&quot;&gt;&lt;a href=&quot;#fn-2&quot;&gt;[2]&lt;&#x2F;a&gt;&lt;&#x2F;sup&gt;&lt;&#x2F;li&gt;
&lt;li&gt;Additional Mantras can be used in place of wells for very mobile fights.&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;h4 id=&quot;crowd-control&quot;&gt;Crowd Control&lt;&#x2F;h4&gt;
&lt;ol&gt;
&lt;li&gt;You have decent CC by just using &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30643&quot;&gt;&lt;&#x2F;span&gt; Tides of Time (Shield 5).&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10287&quot;&gt;&lt;&#x2F;span&gt; Diversion (Shatter F3) provides a small CC.&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29519&quot;&gt;&lt;&#x2F;span&gt; Signet of Humility (Elite) for a mega CC.&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30359&quot;&gt;&lt;&#x2F;span&gt; Gravity Well (Elite) for a sizeable CC with other beneficial effects.&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29830&quot;&gt;&lt;&#x2F;span&gt; Continuum Split can double cast some of your CC skills.&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;h4 id=&quot;tanking-rotation&quot;&gt;Tanking Rotation&lt;&#x2F;h4&gt;
&lt;ol&gt;
&lt;li&gt;Cycle between your blocks when receiving heavy attacks
&lt;ul&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10276&quot;&gt;&lt;&#x2F;span&gt; Illusionary Counter&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30769&quot;&gt;&lt;&#x2F;span&gt; Echo of Memory -&amp;gt; &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29649&quot;&gt;&lt;&#x2F;span&gt; Deja Vu&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29526&quot;&gt;&lt;&#x2F;span&gt; Well of Precognition&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;&#x2F;li&gt;
&lt;li&gt;Other sources of group aegis can also be used but reserve it when it is absolutely required.&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;p&gt;Other utilities and trait combos&lt;&#x2F;p&gt;
&lt;ol&gt;
&lt;li&gt;Bring &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10267&quot;&gt;&lt;&#x2F;span&gt; Phantasmal Disenchanter &#x2F; &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10185&quot;&gt;&lt;&#x2F;span&gt; Arcane Thievery for boon strips.&lt;&#x2F;li&gt;
&lt;li&gt;You may take &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;677&quot;&gt;&lt;&#x2F;span&gt; Master of Manipulation for more&#x2F;backup group aegis.&lt;&#x2F;li&gt;
&lt;li&gt;Advanced strategies can be used with &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29578&quot;&gt;&lt;&#x2F;span&gt; Mimic to duplicate skills for example:
&lt;ul&gt;
&lt;li&gt;Multi-feedback&lt;&#x2F;li&gt;
&lt;li&gt;Multi-blink&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;&#x2F;li&gt;
&lt;li&gt;Advanced strategies can be used with &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29830&quot;&gt;&lt;&#x2F;span&gt; Continuum Split to duplicate skills for example:
&lt;ul&gt;
&lt;li&gt;Double &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;52370&quot;&gt;&lt;&#x2F;span&gt; Conjured Slash&lt;&#x2F;li&gt;
&lt;li&gt;Double Moa CC&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;&#x2F;li&gt;
&lt;li&gt;More advanced strategies can be used by combining &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29578&quot;&gt;&lt;&#x2F;span&gt; Mimic and &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29830&quot;&gt;&lt;&#x2F;span&gt; Continuum Split&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;h2 id=&quot;optimisation&quot;&gt;Optimisation&lt;&#x2F;h2&gt;
&lt;h4 id=&quot;raid-ready&quot;&gt;Raid Ready&lt;&#x2F;h4&gt;
&lt;ol&gt;
&lt;li&gt;W1 Vale Guardian - Use wells just before greens. This allows heals to come in right after green triggers. You can also use &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29526&quot;&gt;&lt;&#x2F;span&gt; Well of Precognition to shield allies against teleport circles. &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10267&quot;&gt;&lt;&#x2F;span&gt; Phantasmal Disenchanter and &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10185&quot;&gt;&lt;&#x2F;span&gt; Arcane Thievery can strip boons off the Blue Guardian.&lt;&#x2F;li&gt;
&lt;li&gt;W1 Gorseval - Start with initial stability which protects against the initial swipe. Subsequently, face the boss away from your group. &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10237&quot;&gt;&lt;&#x2F;span&gt; Mantra of Concentration is also useful here.&lt;&#x2F;li&gt;
&lt;li&gt;W1 Sabetha - You can teleport through flame wall with &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10200&quot;&gt;&lt;&#x2F;span&gt; Blink. You have lots of CC options for Knuckles.&lt;&#x2F;li&gt;
&lt;li&gt;W2 Slothasor - You need steady condition cleanses so spread the use of your shatters. Swapping to rifle is useful to heal players dropping poisons who are out of reach, bonus points if you can port them back to the group (coordination is difficult). &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10363&quot;&gt;&lt;&#x2F;span&gt; Into the Void is often used to deal with slublings.&lt;&#x2F;li&gt;
&lt;li&gt;W2 Matthias - Bring &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10302&quot;&gt;&lt;&#x2F;span&gt; Feedback for reflects but if you are short of them, you can use &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29578&quot;&gt;&lt;&#x2F;span&gt; Mimic to reset them. You have lots of CC options, but you may want to preserve &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29519&quot;&gt;&lt;&#x2F;span&gt; Signet of Humility (Elite) when sacrifice mechanic is about to fail. The focus reflect options are too clunky to be reliable on this fight.&lt;&#x2F;li&gt;
&lt;li&gt;W3 Escort - Most Chrono Tanks can swap to become a Tower Chrono. This is a niche build and not covered in this guide.&lt;&#x2F;li&gt;
&lt;li&gt;W3 Twisted Castle - You may wish to attempt the button with the statues (left split). In this case after the double doors, use &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30769&quot;&gt;&lt;&#x2F;span&gt; Echo of Memory immediately after entering and face them as they will throw hammers, then &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10200&quot;&gt;&lt;&#x2F;span&gt; Blink to the next button. More skips can be done with an elementalist pair combo using Fiery Greatsword and clever use of portals and blink.&lt;&#x2F;li&gt;
&lt;li&gt;W3 Xera - You are likely to tank this fight. This fight is mostly based on positioning. &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10363&quot;&gt;&lt;&#x2F;span&gt; Into the Void (Focus Pull 4) is useful when tanking as it allows your team to cleave them more easily.&lt;&#x2F;li&gt;
&lt;li&gt;W4 Cairn - Stability is required for skipping greens. Bring &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29526&quot;&gt;&lt;&#x2F;span&gt; Well of Precognition and &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10237&quot;&gt;&lt;&#x2F;span&gt; Mantra of Concentration.&lt;&#x2F;li&gt;
&lt;li&gt;W4 Mursaat Overseer - Improved alacrity will allow you to claim tiles faster than other class. Using &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29830&quot;&gt;&lt;&#x2F;span&gt; Continuum Split to duplicate Claim will allow you to claim tiles even faster.&lt;&#x2F;li&gt;
&lt;li&gt;W4 Samarog - Try to bait as tank as much as possible. You can pre-cast your CC such as &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30643&quot;&gt;&lt;&#x2F;span&gt; Tides of Time (Shield 5) before he pins you down (health bar indicator).&lt;&#x2F;li&gt;
&lt;li&gt;W4 Deimos - Group Aegis is useful on CM. I prefer to Group Aegis before casting a Channeled block. You can also use manipulations for group aegis.&lt;&#x2F;li&gt;
&lt;li&gt;W5 Soulless Horror - You will be tanking this fight and would definitely appreciate the added toughness. Bring &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29519&quot;&gt;&lt;&#x2F;span&gt; Signet of Humility for this fight for the additional CC. &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29830&quot;&gt;&lt;&#x2F;span&gt; Continuum Split has killed many Chrono Tanks in this fight so spatial awareness is important.&lt;&#x2F;li&gt;
&lt;li&gt;W5 Dhuum - You will be tanking this fight and may need to do greens. If you do greens, &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10200&quot;&gt;&lt;&#x2F;span&gt; Blink will be useful.&lt;&#x2F;li&gt;
&lt;li&gt;W6 Conjured Amalgamate - You can CC multiple shields with &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30643&quot;&gt;&lt;&#x2F;span&gt; Tides of Time (Shield 5) and &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30359&quot;&gt;&lt;&#x2F;span&gt; Gravity Well. &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;52370&quot;&gt;&lt;&#x2F;span&gt; Conjured Slash can be duplicated with &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29830&quot;&gt;&lt;&#x2F;span&gt; Continuum Split but you must click fast.&lt;&#x2F;li&gt;
&lt;li&gt;W6 Twin Largos - This is a very mobile and difficult fight and you can mis-time your wells. However, Chronomancer is one of the best classes to take on either lanes.&lt;&#x2F;li&gt;
&lt;li&gt;W6 Qadim - You have lots of CC options, some of which can be pre-casted for the mini bosses. You will need to tank one of the wyverns. Most of the time you will be bringing &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10197&quot;&gt;&lt;&#x2F;span&gt; Portal Entre for the split phase and jumping puzzle.&lt;&#x2F;li&gt;
&lt;li&gt;W7 Sabir - With clever use of &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29830&quot;&gt;&lt;&#x2F;span&gt; Continuum Split, you can generate enough CC to break the bar during the &#x27;coordinated&#x27; phase.&lt;&#x2F;li&gt;
&lt;li&gt;W7 Adina - Tank on the grass. Just alternating your three blocks is enough. &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10302&quot;&gt;&lt;&#x2F;span&gt; Feedback can be duplicated with &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29830&quot;&gt;&lt;&#x2F;span&gt; Continuum Split and &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29578&quot;&gt;&lt;&#x2F;span&gt; Mimic. For most groups, a 4th projectile block is not required but in case your options are exhausted, &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10282&quot;&gt;&lt;&#x2F;span&gt; Phantasmal Warden. &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10186&quot;&gt;&lt;&#x2F;span&gt; Temporal Curtain (Focus 4) may fail to block projectiles due to height limitations and you will need to sacrifice a trait.&lt;&#x2F;li&gt;
&lt;li&gt;W7 QtP - You will be tanking this fight. Your timely channelled blocks are extrely useful to bypass attacks.&lt;&#x2F;li&gt;
&lt;li&gt;W8 Greer - A reflection variant of this build makes this fight much easier.&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;hr&gt;&lt;ol class=&quot;footnotes-list&quot;&gt;
&lt;li id=&quot;fn-1&quot;&gt;
&lt;p&gt;&lt;small&gt; You can overheal using &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;100633&quot;&gt;&lt;&#x2F;span&gt; Relic of the Flock. This generates barrier but has an ICD so you want to spread your casts.&lt;&#x2F;small&gt; &lt;a href=&quot;#fr-1-1&quot;&gt;↩&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;&#x2F;li&gt;
&lt;li id=&quot;fn-2&quot;&gt;
&lt;p&gt;&lt;small&gt; Using all your shatters in panic without clones will destroy your boon uptime.&lt;&#x2F;small&gt; &lt;a href=&quot;#fr-2-1&quot;&gt;↩&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Rifle Mechanist [pDPS]</title>
        <published>2024-08-27T00:00:00+00:00</published>
        <updated>2026-04-15T00:00:00+00:00</updated>
        
        <author>
          <name>
            
              Unknown
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://aw2.help/builds/rifle-mech/"/>
        <id>https://aw2.help/builds/rifle-mech/</id>
        
        <content type="html" xml:base="https://aw2.help/builds/rifle-mech/">&lt;h2 id=&quot;notes&quot;&gt;Notes&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;Extremely simple build that does almost all of its damage from range.&lt;&#x2F;p&gt;
&lt;p&gt;Highly recommended, beginner friendly build that can be played in all scenarios, whether it be instanced content such as fractals, raids, or strikes, or if you just need a safe, comfortable build for open world.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;gearing&quot;&gt;Gearing&lt;&#x2F;h2&gt;
&lt;hr&#x2F;&gt;
&lt;table&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Armor&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80296&quot; data-armory-80296-upgrades=&quot;24836&quot; data-armory-80296-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80145&quot; data-armory-80145-upgrades=&quot;24836&quot; data-armory-80145-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80578&quot; data-armory-80578-upgrades=&quot;24836&quot; data-armory-80578-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80161&quot; data-armory-80161-upgrades=&quot;24836&quot; data-armory-80161-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80252&quot; data-armory-80252-upgrades=&quot;24836&quot; data-armory-80252-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80281&quot; data-armory-80281-upgrades=&quot;24836&quot; data-armory-80281-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Weapon&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot;
		data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;97377&quot;
		data-armory-97377-upgrades=&quot;24615,24554&quot;
		data-armory-97377-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;Rifle&lt;&#x2F;td&gt;
	&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;24615&quot;&gt;&lt;&#x2F;span&gt; Force&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;24554&quot;&gt;&lt;&#x2F;span&gt; Air&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;hr&#x2F;&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Trinkets&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;74155&quot;
	data-armory-74155-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Back item&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;95380&quot;
	data-armory-95380-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Amulet&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;81908&quot;
	data-armory-81908-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Accessory&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;91048&quot;
	data-armory-91048-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Accessory&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Trinkets&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;93105&quot;
	data-armory-93105-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ring&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;91234&quot;
	data-armory-91234-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ring&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;104241&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Relic&lt;&#x2F;td&gt;&lt;td&gt; Eagle &lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;hr&#x2F;&gt;
&lt;ul&gt;
&lt;li&gt;Food: &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;91805&quot;&gt;&lt;&#x2F;span&gt; Cilantro Lime Sous-Vide Steak or &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;41569&quot;&gt;&lt;&#x2F;span&gt; Bowl of Sweet and Spicy Butternut Squash Soup&lt;&#x2F;li&gt;
&lt;li&gt;Enhancement: &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;78305&quot;&gt;&lt;&#x2F;span&gt; Superior Sharpening Stone&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h2 id=&quot;build&quot;&gt;Build&lt;&#x2F;h2&gt;
&lt;pre data-lang=&quot;chatlink&quot; class=&quot;language-chatlink z-code&quot;&gt;&lt;code class=&quot;language-chatlink&quot; data-lang=&quot;chatlink&quot;&gt;&lt;span class=&quot;z-source z-chatlink&quot;&gt;&lt;span class=&quot;z-punctuation z-definition z-string z-begin&quot;&gt;[&amp;amp;&lt;&#x2F;span&gt;DQMGNyYfRh4NGwAAJgGGABobAAAQGwAACRuJAQAAAAAAAAAAAAAAAAAAAAABVQAA&lt;span class=&quot;z-punctuation z-definition z-string z-end&quot;&gt;]&lt;&#x2F;span&gt;
&lt;&#x2F;span&gt;&lt;&#x2F;code&gt;&lt;&#x2F;pre&gt;
&lt;hr &#x2F;&gt;
&lt;div data-armory-embed=&#x27;skills&#x27; data-armory-ids=&#x27;63049,6161,63253,63111,63095&#x27;&gt;&lt;&#x2F;div&gt;&lt;div data-armory-embed=&#x27;specializations&#x27; data-armory-ids=&#x27;6,38,70&#x27; data-armory-6-traits=&#x27;1882,482,1947&#x27; data-armory-38-traits=&#x27;1914,1923,510&#x27; data-armory-70-traits=&#x27;2296,2294,2292&#x27;&gt;&lt;&#x2F;div&gt;
&lt;h2 id=&quot;rotation&quot;&gt;Rotation&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;Rifle Mechanist has an extremely simple rotation.&lt;&#x2F;p&gt;
&lt;p&gt;Set all of your Mech skills to auto cast by right clicking them. Your Mech skills should be&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Mech Skills:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;63365&quot;&gt;&lt;&#x2F;span&gt; Explosive Knuckle&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;63345&quot;&gt;&lt;&#x2F;span&gt; Core Reactor Shot&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;63121&quot;&gt;&lt;&#x2F;span&gt; Jade Mortar&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;and your rotation is to simply&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Press:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;6153&quot;&gt;&lt;&#x2F;span&gt; Blunderbuss (Rifle 2)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;6004&quot;&gt;&lt;&#x2F;span&gt; Net Shot (Rifle 3)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;6154&quot;&gt;&lt;&#x2F;span&gt; Overcharged Shot (Rifle 4)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;63095&quot;&gt;&lt;&#x2F;span&gt; Overclock Signet&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;6161&quot;&gt;&lt;&#x2F;span&gt; Throw Mine&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;off cooldown.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;crowd-control&quot;&gt;Crowd Control&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;You have&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;CC Skills:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;6154&quot;&gt;&lt;&#x2F;span&gt; Overcharged Shot (Rifle 4)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;6161&quot;&gt;&lt;&#x2F;span&gt; Throw Mine&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;6004&quot;&gt;&lt;&#x2F;span&gt; Net Shot (Rifle 3)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;63095&quot;&gt;&lt;&#x2F;span&gt; Overclock Signet&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;63253&quot;&gt;&lt;&#x2F;span&gt; Force Signet&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;and they should be used in the listed order. You will notice that most of these skills are the same as skills you want to press in your main damage rotation.&lt;&#x2F;p&gt;
&lt;p&gt;As far as possible, try not to press &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;63253&quot;&gt;&lt;&#x2F;span&gt; Force Signet for CC as this will result in a large damage drop.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;advanced-tips&quot;&gt;Advanced Tips&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;You can use&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;6005&quot;&gt;&lt;&#x2F;span&gt; Jump Shot (Rifle 5)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;63111&quot;&gt;&lt;&#x2F;span&gt; Shift Signet&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;as movement skills to get to your objective or to escape from an enemy or mechanic. &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;6005&quot;&gt;&lt;&#x2F;span&gt; Jump Shot (Rifle 5) is a leap type skill, while &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;63111&quot;&gt;&lt;&#x2F;span&gt; Shift Signet is a Shadowstep (instantaneous teleport), and will thus be the more reliable escape skill.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;63111&quot;&gt;&lt;&#x2F;span&gt; Shift Signet is also both a condition cleanse and a stun break, and can be used in the direst of situations as a get out of jail free card. However, using it could result in your Mech losing boons, and slightly decreasing your DPS output, hence user discretion is advised.&lt;&#x2F;p&gt;
&lt;p&gt;You can also skill click &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;6005&quot;&gt;&lt;&#x2F;span&gt; Jump Shot (Rifle 5) to use it as a damage skill, increasing your DPS output. Skill clicking &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;6005&quot;&gt;&lt;&#x2F;span&gt; Jump Shot (Rifle 5) makes you leap in place, reducing it&#x27;s total cast time, allowing you to increase your DPS as it saves time over using it normally.&lt;&#x2F;p&gt;
&lt;p&gt;If you know when a CC bar is about to come up, it is recommended to save:&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;6154&quot;&gt;&lt;&#x2F;span&gt; Overcharged Shot (Rifle 4)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;6161&quot;&gt;&lt;&#x2F;span&gt; Throw Mine&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;6004&quot;&gt;&lt;&#x2F;span&gt; Net Shot (Rifle 3)&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;and use them only when the CC bar is up.&lt;&#x2F;p&gt;
&lt;p&gt;You can also recall your Mech using &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;63089&quot;&gt;&lt;&#x2F;span&gt; Recall Mech and resummoning it with &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;63050&quot;&gt;&lt;&#x2F;span&gt; Crash Down for even more breakbar damage if required. Do take note that if your Mech has been damaged, you will not be able to resummon it immediately, hence you only want to do this if you are very familiar with the fight, as not having your Mech is a large DPS loss.&lt;&#x2F;p&gt;
&lt;p&gt;On some fights, such as Deimos and Sabir, you can swap out &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;63049&quot;&gt;&lt;&#x2F;span&gt; Rectifier Signet for &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;21659&quot;&gt;&lt;&#x2F;span&gt; A.E.D.. &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;21659&quot;&gt;&lt;&#x2F;span&gt; A.E.D. will heal you and remove all damaging conditions when you take lethal damage, allowing you to skip certain mechanics, increasing your damage uptime on the boss, allowing you to deal higher DPS.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;video&quot;&gt;Video&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;yv&quot;&gt;
    &lt;iframe src=&quot;https:&#x2F;&#x2F;www.youtube-nocookie.com&#x2F;embed&#x2F;Zjg96TkReio&quot; title=&quot;Youtube&quot; class=&quot;yvi&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;&#x2F;iframe&gt;
&lt;&#x2F;div&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Seven Paths of Pain [qDPS]</title>
        <published>2024-08-16T00:00:00+00:00</published>
        <updated>2024-08-16T00:00:00+00:00</updated>
        
        <author>
          <name>
            
              Unknown
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://aw2.help/builds/quickness-condi-herald/"/>
        <id>https://aw2.help/builds/quickness-condi-herald/</id>
        
        <content type="html" xml:base="https://aw2.help/builds/quickness-condi-herald/">&lt;p&gt;This build uses 7 key skills in its rotation without weapon swap. With only 2 short bow skills &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;41829&quot;&gt;&lt;&#x2F;span&gt; Sevenshot and
&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;40175&quot;&gt;&lt;&#x2F;span&gt; Bloodbane Path, this build avoids high energy skills in Mallyx, allowing energy management to frequently trigger
torment through &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;28287&quot;&gt;&lt;&#x2F;span&gt; Embrace the Darkness. The ranged nature of the build allows higher damage uptime, less button presses
and the relics and sigils are focused on stacking as much torment as possible. Originally build for bow, the build has
now been updated to include spear in its rotation.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;gearing-and-consumables&quot;&gt;Gearing and Consumables&lt;&#x2F;h2&gt;
&lt;p&gt;Optimised Loadout
&lt;a rel=&quot;noopener&quot; target=&quot;_blank&quot; href=&quot;http:&#x2F;&#x2F;gw2skills.net&#x2F;editor&#x2F;?PmwAUlflhQKsIyiJRXMICjBSiMBqgjukVzC-DSJYmRN&#x2F;ZkrUIEVgCPGQDKOrAVA-e&quot;&gt;GW2Skills Link&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Equipment&lt;&#x2F;th&gt;&lt;th&gt;Stats&lt;&#x2F;th&gt;&lt;th&gt;Rune&#x2F;Sigil&#x2F;Relic&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;Armor&lt;&#x2F;td&gt;&lt;td&gt;Viper&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;67339&quot;&gt;&lt;&#x2F;span&gt; Superior Rune of the Trapper&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;Short Bow&lt;&#x2F;td&gt;&lt;td&gt;Viper&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;44950&quot;&gt;&lt;&#x2F;span&gt; Superior Sigil of Malice&lt;br&#x2F;&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;48911&quot;&gt;&lt;&#x2F;span&gt; Superior Sigil of Torment&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;Spear&lt;&#x2F;td&gt;&lt;td&gt;Viper&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;44950&quot;&gt;&lt;&#x2F;span&gt; Superior Sigil of Malice&lt;br&#x2F;&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;48911&quot;&gt;&lt;&#x2F;span&gt; Superior Sigil of Torment&lt;sup class=&quot;footnote-reference&quot; id=&quot;fr-1-1&quot;&gt;&lt;a href=&quot;#fn-1&quot;&gt;[1]&lt;&#x2F;a&gt;&lt;&#x2F;sup&gt;&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;Trinkets&lt;&#x2F;td&gt;&lt;td&gt;Viper&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;100153&quot;&gt;&lt;&#x2F;span&gt; Relic of the Fractal&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;p&gt;Short Bow&#x2F;Spear and Spear&#x2F;Spear are the most popular loadouts.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;h2 id=&quot;weapon-alternatives&quot;&gt;Weapon Alternatives&lt;&#x2F;h2&gt;
&lt;ol&gt;
&lt;li&gt;Mace&#x2F;Axe - This does more damage in theory than bow. However, in practice, the melee range may cause you to miss hits, thus swapping to bow&#x2F;spear is useful. In light of the JW update, spears have now overshadowed mace.&lt;&#x2F;li&gt;
&lt;li&gt;Staff - This may be used for large amounts of CC, but is detrimental to your DPS. This is to be used situationally only and is strongly not recommended.&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;h4 id=&quot;food&quot;&gt;Food&lt;&#x2F;h4&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;91876&quot;&gt;&lt;&#x2F;span&gt; Salsa-Topped Veggie Flatbread&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;43361&quot;&gt;&lt;&#x2F;span&gt; Koi Cake(budget alternative)&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h4 id=&quot;utility&quot;&gt;Utility&lt;&#x2F;h4&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;48917&quot;&gt;&lt;&#x2F;span&gt; Toxic Tuning Crystal&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h2 id=&quot;build&quot;&gt;Build&lt;&#x2F;h2&gt;
&lt;pre data-lang=&quot;chatlink&quot; class=&quot;language-chatlink z-code&quot;&gt;&lt;code class=&quot;language-chatlink&quot; data-lang=&quot;chatlink&quot;&gt;&lt;span class=&quot;z-source z-chatlink&quot;&gt;&lt;span class=&quot;z-punctuation z-definition z-string z-begin&quot;&gt;[&amp;amp;&lt;&#x2F;span&gt;DQkOHQMWNBbcEQAA1BEAACsSAAAGEgAAyhEAAAEEAAArEtQRBhIAAAAAAAACawAFAAA=&lt;span class=&quot;z-punctuation z-definition z-string z-end&quot;&gt;]&lt;&#x2F;span&gt;
&lt;&#x2F;span&gt;&lt;&#x2F;code&gt;&lt;&#x2F;pre&gt;
&lt;hr &#x2F;&gt;
&lt;div data-armory-embed=&#x27;skills&#x27; data-armory-nokey=true data-armory-ids=&#x27;28085,28494&#x27;&gt;&lt;&#x2F;div&gt;&lt;div data-armory-embed=&#x27;skills&#x27; data-armory-ids=&#x27;27220,28379,27014,26644,27760&#x27;&gt;&lt;&#x2F;div&gt;&lt;div data-armory-embed=&#x27;skills&#x27; data-armory-ids=&#x27;28219,27322,27505,27917,28287&#x27;&gt;&lt;&#x2F;div&gt;&lt;div data-armory-embed=&#x27;specializations&#x27; data-armory-ids=&#x27;14,3,52&#x27; data-armory-14-traits=&#x27;1793,1714,1795&#x27; data-armory-3-traits=&#x27;1761,1774,1749&#x27; data-armory-52-traits=&#x27;1806,1738,1746&#x27;&gt;&lt;&#x2F;div&gt;
&lt;h4 id=&quot;trait-alternatives&quot;&gt;Trait Alternatives&lt;&#x2F;h4&gt;
&lt;p&gt;The equipment stats are fairly similar to the that of &lt;a rel=&quot;noopener&quot; target=&quot;_blank&quot; href=&quot;https:&#x2F;&#x2F;snowcrows.com&#x2F;builds&#x2F;raids&#x2F;revenant&#x2F;condition-quickness-herald&quot;&gt;SnowCrows&lt;&#x2F;a&gt; with selection of different sigils. If you would like to incorporate weapon swaps into your rotation and optimise your damage, refer to the SnowCrows guide.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;rotation&quot;&gt;Rotation&lt;&#x2F;h2&gt;
&lt;h4 id=&quot;generating-quickness-in-glint&quot;&gt;Generating Quickness in Glint&lt;&#x2F;h4&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;27760&quot;&gt;&lt;&#x2F;span&gt; Facet of Chaos (upkeep, precast)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;28379&quot;&gt;&lt;&#x2F;span&gt; Facet of Darkness (upkeep, opener)&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;p&gt;&lt;small&gt;You will automatically generate quickness through &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;1746&quot;&gt;&lt;&#x2F;span&gt; Elevated Compassion&lt;&#x2F;small&gt;&lt;&#x2F;p&gt;
&lt;h4 id=&quot;consuming-skills-on-cooldown&quot;&gt;Consuming skills (on cooldown)&lt;&#x2F;h4&gt;
&lt;ol start=&quot;3&quot;&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;26644&quot;&gt;&lt;&#x2F;span&gt; Facet of Strength -&amp;gt; &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;28113&quot;&gt;&lt;&#x2F;span&gt; Burst of Strength&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;27014&quot;&gt;&lt;&#x2F;span&gt; Facet of Elements -&amp;gt; &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;27162&quot;&gt;&lt;&#x2F;span&gt; Elemental Blast (Ground Targeted)
Swap to &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;28494&quot;&gt;&lt;&#x2F;span&gt; Legendary Demon Stance after consuming strength second time.&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;h4 id=&quot;generating-quickness-in-mallyx&quot;&gt;Generating Quickness in Mallyx&lt;&#x2F;h4&gt;
&lt;ol start=&quot;5&quot;&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;28287&quot;&gt;&lt;&#x2F;span&gt; Embrace the Darkness (upkeep)
Swap to &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;28085&quot;&gt;&lt;&#x2F;span&gt; Legendary Dragon Stance when out of energy,&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;h4 id=&quot;weapon-rotation&quot;&gt;Weapon Rotation&lt;&#x2F;h4&gt;
&lt;details&gt;
&lt;summary&gt;Short Bow&lt;&#x2F;summary&gt;
&lt;ol start=&quot;6&quot;&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;40175&quot;&gt;&lt;&#x2F;span&gt; Bloodbane Path (Short Bow 2)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;41829&quot;&gt;&lt;&#x2F;span&gt; Sevenshot (Short Bow 3)
Use 2&#x2F;3 off cooldown.
If you end up having excess energy because you messed up your rotation, you can use &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;43993&quot;&gt;&lt;&#x2F;span&gt; Spiritcrush Bow 4. However if executed properly, this is a very energy hungry build and you should not have enough.
If you are forced into range and may have damage downtime&#x2F;narrow windows such that you cannot maintain stacks of Crushing Abyss, bow would be your default weapon. Bow also has a shorter ramp up time.&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;details&gt;
&lt;details&gt;
&lt;summary&gt;Spear&lt;&#x2F;summary&gt;
&lt;ol start=&quot;6&quot;&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;72972&quot;&gt;&lt;&#x2F;span&gt; Abyssal Force (Spear 2)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;73059&quot;&gt;&lt;&#x2F;span&gt; Abyssal Raze (Spear 5)
Use 2&#x2F;5 off cooldown.
Autos will lower the cooldown of &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;73059&quot;&gt;&lt;&#x2F;span&gt; Abyssal Raze, but also requires your attacks to hit. If there is a wide open damage window, spear is your weapon of choice. Legend swaps count as swaps for sigils but does not trigger Abyssal Raze. Spears offer the highest DPS at the time of writing.&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;details&gt;
&lt;details&gt;
&lt;summary&gt;Mace&#x2F;Axe&lt;&#x2F;summary&gt;
&lt;ol start=&quot;6&quot;&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;28357&quot;&gt;&lt;&#x2F;span&gt; Searing Fissure (Mace 2)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;27964&quot;&gt;&lt;&#x2F;span&gt; Echoing Eruption (Mace 3)
Use 2&#x2F;3 off cooldown.
If you end up having excess energy because you messed up your rotation, you can use &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;28409&quot;&gt;&lt;&#x2F;span&gt; Temporal Rift (Axe 5). However if executed properly, this is a very energy hungry build and you should not have enough.&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;details&gt;
&lt;p&gt;&lt;br&gt;&lt;small&gt;The above skills 1-5 occur in a loop while weapon skills are available on all stances and can be performed anytime.&lt;&#x2F;small&gt;&lt;&#x2F;p&gt;
&lt;h4 id=&quot;optional-support&quot;&gt;Optional Support&lt;&#x2F;h4&gt;
&lt;p&gt;True Nature (on cooldown)
This skill is not necessary to upkeep quickness and is neglible to DPS. However it can extend other boons and is thus included to assist your healer.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;optimisation&quot;&gt;Optimisation&lt;&#x2F;h2&gt;
&lt;h4 id=&quot;cc&quot;&gt;CC&lt;&#x2F;h4&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;41820&quot;&gt;&lt;&#x2F;span&gt; Scorchrazor is always available (Short Bow 5)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;72954&quot;&gt;&lt;&#x2F;span&gt; Abyssal Blot is always available (Spear 4)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;28409&quot;&gt;&lt;&#x2F;span&gt; Temporal Rift is always available (Axe 5)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;27917&quot;&gt;&lt;&#x2F;span&gt; Call to Anguish is available in Mallyx&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;28075&quot;&gt;&lt;&#x2F;span&gt; Chaotic Release is available in Glint
You may bring a staff if you really need a strong CC&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;h4 id=&quot;sustain-and-stunbreaks&quot;&gt;Sustain and Stunbreaks&lt;&#x2F;h4&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;27080&quot;&gt;&lt;&#x2F;span&gt; Gaze of Darkness is available in Glint&lt;&#x2F;li&gt;
&lt;li&gt;This build heals through &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;1746&quot;&gt;&lt;&#x2F;span&gt; Elevated Compassion&lt;&#x2F;li&gt;
&lt;li&gt;You have protection for yourself and your subgroup when in Glint&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;h2 id=&quot;videos&quot;&gt;Videos&lt;&#x2F;h2&gt;
&lt;p&gt;Coming Soon&lt;&#x2F;p&gt;
&lt;hr&gt;&lt;ol class=&quot;footnotes-list&quot;&gt;
&lt;li id=&quot;fn-1&quot;&gt;
&lt;p&gt;While it&#x27;s possible to play this build solo, spear will not trigger enough bleeds in a solo environment to proc the relic. &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;101539&quot;&gt;&lt;&#x2F;span&gt; Relic of the Aristocracy and &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;101573&quot;&gt;&lt;&#x2F;span&gt; Relic of Akeem are possible alternatives. &lt;a href=&quot;#fr-1-1&quot;&gt;↩&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Putrid Petmaster [DPS]</title>
        <published>2024-08-11T00:00:00+00:00</published>
        <updated>2025-08-07T00:00:00+00:00</updated>
        
        <author>
          <name>
            
              Unknown
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://aw2.help/builds/condi-reaper-mm/"/>
        <id>https://aw2.help/builds/condi-reaper-mm/</id>
        
        <content type="html" xml:base="https://aw2.help/builds/condi-reaper-mm/">&lt;h1 id=&quot;overview&quot;&gt;Overview&lt;&#x2F;h1&gt;
&lt;p&gt;This casual open-world minion master excels when it&#x27;s horde &lt;em&gt;dies&lt;&#x2F;em&gt;. You want to cycle through minions rapidly and often.&lt;&#x2F;p&gt;
&lt;ul&gt;
&lt;li&gt;Step 1: Summon horde&lt;&#x2F;li&gt;
&lt;li&gt;Step 2: Exploit horde&lt;&#x2F;li&gt;
&lt;li&gt;Step 3: Repeat&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;p&gt;Notes:&lt;&#x2F;p&gt;
&lt;ul&gt;
&lt;li&gt;this build does not peform particularly well with single-target situations, as &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30772&quot;&gt;&lt;&#x2F;span&gt; &quot;Rise!&quot; ultimately fuels much of the damage in this build.&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h1 id=&quot;gearing&quot;&gt;Gearing&lt;&#x2F;h1&gt;
&lt;hr&#x2F;&gt;
&lt;table&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Armor&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80248&quot; data-armory-80248-upgrades=&quot;76166&quot; data-armory-80248-stat=&quot;1052&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Celestial&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;76166&quot;&gt;&lt;&#x2F;span&gt; Tempest&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80131&quot; data-armory-80131-upgrades=&quot;76166&quot; data-armory-80131-stat=&quot;1052&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Celestial&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;76166&quot;&gt;&lt;&#x2F;span&gt; Tempest&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80190&quot; data-armory-80190-upgrades=&quot;76166&quot; data-armory-80190-stat=&quot;1052&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Celestial&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;76166&quot;&gt;&lt;&#x2F;span&gt; Tempest&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80111&quot; data-armory-80111-upgrades=&quot;76166&quot; data-armory-80111-stat=&quot;1052&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Celestial&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;76166&quot;&gt;&lt;&#x2F;span&gt; Tempest&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80356&quot; data-armory-80356-upgrades=&quot;76166&quot; data-armory-80356-stat=&quot;1052&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Celestial&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;76166&quot;&gt;&lt;&#x2F;span&gt; Tempest&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80399&quot; data-armory-80399-upgrades=&quot;76166&quot; data-armory-80399-stat=&quot;1052&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Celestial&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;76166&quot;&gt;&lt;&#x2F;span&gt; Tempest&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Weapon&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot;
		data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;96356&quot;
		data-armory-96356-upgrades=&quot;24605,24597&quot;
		data-armory-96356-stat=&quot;1052&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;Greatsword&lt;&#x2F;td&gt;
	&lt;td&gt;Celestial&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;24605&quot;&gt;&lt;&#x2F;span&gt; Geomancy&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;24597&quot;&gt;&lt;&#x2F;span&gt; Hydromancy&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Weapon&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot;
		data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;96652&quot;
		data-armory-96652-upgrades=&quot;24555,67340&quot;
		data-armory-96652-stat=&quot;1052&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;Staff&lt;&#x2F;td&gt;
	&lt;td&gt;Celestial&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;24555&quot;&gt;&lt;&#x2F;span&gt; Ice&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;67340&quot;&gt;&lt;&#x2F;span&gt; Cleansing&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;hr&#x2F;&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Trinkets&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;74155&quot;
	data-armory-74155-stat=&quot;1052&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Back item&lt;&#x2F;td&gt;&lt;td&gt; Celestial&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;95380&quot;
	data-armory-95380-stat=&quot;1052&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Amulet&lt;&#x2F;td&gt;&lt;td&gt; Celestial&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;81908&quot;
	data-armory-81908-stat=&quot;1052&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Accessory&lt;&#x2F;td&gt;&lt;td&gt; Celestial&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;91048&quot;
	data-armory-91048-stat=&quot;1052&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Accessory&lt;&#x2F;td&gt;&lt;td&gt; Celestial&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Trinkets&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;93105&quot;
	data-armory-93105-stat=&quot;1052&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ring&lt;&#x2F;td&gt;&lt;td&gt; Celestial&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;91234&quot;
	data-armory-91234-stat=&quot;1052&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ring&lt;&#x2F;td&gt;&lt;td&gt; Celestial&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;104296&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Relic&lt;&#x2F;td&gt;&lt;td&gt; Thorns &lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;hr&#x2F;&gt;
&lt;h1 id=&quot;build&quot;&gt;Build&lt;&#x2F;h1&gt;
&lt;pre data-lang=&quot;chatlink&quot; class=&quot;language-chatlink z-code&quot;&gt;&lt;code class=&quot;language-chatlink&quot; data-lang=&quot;chatlink&quot;&gt;&lt;span class=&quot;z-source z-chatlink&quot;&gt;&lt;span class=&quot;z-punctuation z-definition z-string z-begin&quot;&gt;[&amp;amp;&lt;&#x2F;span&gt;DQgCHhM&#x2F;Ii6bAAAAcAEAAOQAAAAPEwAAlQAAAAAAAAAAAAAAAAAAAAAAAAA=&lt;span class=&quot;z-punctuation z-definition z-string z-end&quot;&gt;]&lt;&#x2F;span&gt;
&lt;&#x2F;span&gt;&lt;&#x2F;code&gt;&lt;&#x2F;pre&gt;
&lt;hr &#x2F;&gt;
&lt;div data-armory-embed=&#x27;skills&#x27; data-armory-ids=&#x27;10547,10589,10541,30772,10646&#x27;&gt;&lt;&#x2F;div&gt;&lt;div data-armory-embed=&#x27;specializations&#x27; data-armory-ids=&#x27;2,19,34&#x27; data-armory-2-traits=&#x27;857,855,842&#x27; data-armory-19-traits=&#x27;1876,1844,778&#x27; data-armory-34-traits=&#x27;2020,2031,1919&#x27;&gt;&lt;&#x2F;div&gt;
&lt;h2 id=&quot;notes&quot;&gt;Notes&lt;&#x2F;h2&gt;
&lt;ul&gt;
&lt;li&gt;Spawn all minions to distract enemies&lt;&#x2F;li&gt;
&lt;li&gt;Go into &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30792&quot;&gt;&lt;&#x2F;span&gt; Reaper&#x27;s Shroud, drop an ice field with &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30557&quot;&gt;&lt;&#x2F;span&gt; Executioner&#x27;s Scythe&lt;&#x2F;li&gt;
&lt;li&gt;Use &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30504&quot;&gt;&lt;&#x2F;span&gt; Soul Spiral in the ice field&lt;&#x2F;li&gt;
&lt;li&gt;When out of shroud, use &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30772&quot;&gt;&lt;&#x2F;span&gt; &quot;Rise!&quot; when you can hit at least 3 enemies, and then build life force&lt;&#x2F;li&gt;
&lt;li&gt;When your minions die, they will spawn poison fields due to &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;842&quot;&gt;&lt;&#x2F;span&gt; Death Nova. Poison application also grants Carapace as well as causing some damage and inhibiting enemy healing.&lt;&#x2F;li&gt;
&lt;li&gt;Try to combo &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30504&quot;&gt;&lt;&#x2F;span&gt; Soul Spiral in the poison fields to create additional poison bolts&lt;&#x2F;li&gt;
&lt;li&gt;Use the Bone Minion&#x27;s flipover skill, &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10540&quot;&gt;&lt;&#x2F;span&gt; Putrid Explosion, to quickly generate fields. This is also a blast finisher.&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h1 id=&quot;open-world-tagging&quot;&gt;Open World Tagging&lt;&#x2F;h1&gt;
&lt;ul&gt;
&lt;li&gt;If you&#x27;re in a large group PvE environment, swap to staff to tag lots of targets&lt;&#x2F;li&gt;
&lt;li&gt;With &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;778&quot;&gt;&lt;&#x2F;span&gt; Transfusion traited, staff will buff all allies. This includes your minions&lt;&#x2F;li&gt;
&lt;li&gt;Staff also brings more opportunites to inflict bleeding to proc &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;1876&quot;&gt;&lt;&#x2F;span&gt; Blood Bond, essentially giving life steal to allies&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h1 id=&quot;condition-cleanse&quot;&gt;Condition Cleanse&lt;&#x2F;h1&gt;
&lt;ul&gt;
&lt;li&gt;Swap &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;855&quot;&gt;&lt;&#x2F;span&gt; Deadly Strength to &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;858&quot;&gt;&lt;&#x2F;span&gt; Necromantic Corruption to allow your minions to strip conditions from you
and transfer them to enemies. This is incredibly good in high condi fights like Slothasar. Note that each minion has an independent 10
second cooldown. Mass minion summons like &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30772&quot;&gt;&lt;&#x2F;span&gt; &quot;Rise!&quot; will stack those cooldowns, so it can be advantageous to spread
&lt;em&gt;other&lt;&#x2F;em&gt; summons out if possible.&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h1 id=&quot;crowd-control&quot;&gt;Crowd Control&lt;&#x2F;h1&gt;
&lt;p&gt;You have many options:&lt;&#x2F;p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29855&quot;&gt;&lt;&#x2F;span&gt; Nightfall (Greatword 4)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29740&quot;&gt;&lt;&#x2F;span&gt; Grasping Darkness (Greatsword 5)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10605&quot;&gt;&lt;&#x2F;span&gt; Chillblains (Staff 3)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;19115&quot;&gt;&lt;&#x2F;span&gt; Reaper&#x27;s Mark (Staff 5)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;49794&quot;&gt;&lt;&#x2F;span&gt; Executioner&#x27;s Scythe (Shroud 5)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29709&quot;&gt;&lt;&#x2F;span&gt; Terrify (Shroud 3 flipover)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10647&quot;&gt;&lt;&#x2F;span&gt; Charge (Flesh Golem flipover)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10590&quot;&gt;&lt;&#x2F;span&gt; Haunt (Shadow Fiend flipover)&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Celestial Elements [aHeal]</title>
        <published>2024-07-13T00:00:00+00:00</published>
        <updated>2025-09-04T00:00:00+00:00</updated>
        
        <author>
          <name>
            
              Unknown
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://aw2.help/builds/alac-hybrid-tempest/"/>
        <id>https://aw2.help/builds/alac-hybrid-tempest/</id>
        
        <content type="html" xml:base="https://aw2.help/builds/alac-hybrid-tempest/">&lt;p&gt;This build is an extension of the condition tempest build. With scepter benefiting from power damage increases, this condition build can scale with multiple stats, making it a great performer in doing multiple roles at once. While this build has a low skill floor, it does have a high toughness and players should be expected to tank. Swapping to water and air for CC is not detrimental compared to camping fire and is included as part of the rotation.&lt;&#x2F;p&gt;
&lt;p&gt;The nature of overloads reduce the physical intensity of the build but this is not a low cognition build. Spending more time exploring the class and reading through the tooltips and guides will help improve your play. The rotation is not hard to perform but the options available are not obvious to a new player. This guide will hence be longer and more detailed than others, with the main focus on a general well-rounded build, and options to scale defensively or offensively. The available choices are not limited to the options presented in this guide.&lt;&#x2F;p&gt;
&lt;p&gt;It is now possible to provide alacrity without using Overload via &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;1986&quot;&gt;&lt;&#x2F;span&gt; Elemental Bastion, this provides a more forgiving alternative for gameplay.&lt;&#x2F;p&gt;
&lt;p&gt;This build aims at achieving the following goals (in order of priority):&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;Provide 100% Alacrity&lt;&#x2F;li&gt;
&lt;li&gt;Provide necessary boons&lt;&#x2F;li&gt;
&lt;li&gt;Provide adequate Heals&lt;&#x2F;li&gt;
&lt;li&gt;Provide DPS that you can afford&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;&lt;small&gt;Do attempt to provide 10k or more DPS or you might want to consider playing a pure heal setup instead&lt;&#x2F;small&gt;&lt;&#x2F;p&gt;
&lt;h2 id=&quot;gearing-and-consumables&quot;&gt;Gearing and Consumables&lt;&#x2F;h2&gt;
&lt;h4 id=&quot;equipment&quot;&gt;Equipment&lt;&#x2F;h4&gt;
&lt;p&gt;&lt;a rel=&quot;noopener&quot; target=&quot;_blank&quot; href=&quot;https:&#x2F;&#x2F;gw2skills.net&#x2F;editor&#x2F;?PGgEsEWGBbhVxuYk4oK52+B-DyIY1ohvMSoASMB046ANBYzCA-e&quot;&gt;Optimised loadout with infusions&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Equipment&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Rune&#x2F;Sigil&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;All Armor&lt;&#x2F;td&gt;&lt;td&gt;Celestial&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24732&quot;&gt;&lt;&#x2F;span&gt; Superior Rune of Divinity&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;Scepter (MH)&lt;&#x2F;td&gt;&lt;td&gt;Celestial&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24624&quot;&gt;&lt;&#x2F;span&gt; Superior Sigil of Smoldering&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;Warhorn (OH)&lt;&#x2F;td&gt;&lt;td&gt;Celestial&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24551&quot;&gt;&lt;&#x2F;span&gt; Superior Sigil of Water&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;All Trinkets&lt;&#x2F;td&gt;&lt;td&gt;Celestial&lt;&#x2F;td&gt;&lt;td&gt;N&#x2F;A&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;Relic	(Heal)&lt;&#x2F;td&gt;&lt;td&gt;N&#x2F;A&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;101268&quot;&gt;&lt;&#x2F;span&gt; Relic of Karakosa&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;Relic (DPS)&lt;&#x2F;td&gt;&lt;td&gt;N&#x2F;A&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;100153&quot;&gt;&lt;&#x2F;span&gt; Relic of the Fractal&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;small&gt;&lt;em&gt;Being cost-effective: Celestial stat is a good pick because it is a core stat and can be obtained from the Wizard&#x27;s Vault. You may also just use &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;78122&quot;&gt;&lt;&#x2F;span&gt; Level-80 Equipment Package gear. The default runes and sigils are low-cost.&lt;&#x2F;em&gt;&lt;&#x2F;small&gt;
&lt;small&gt;&lt;em&gt;You may switch &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24624&quot;&gt;&lt;&#x2F;span&gt; Superior Sigil of Smoldering to &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;74326&quot;&gt;&lt;&#x2F;span&gt; Superior Sigil of Transference if you need more heals.&lt;&#x2F;em&gt;&lt;&#x2F;small&gt;
&lt;small&gt;&lt;em&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;99965&quot;&gt;&lt;&#x2F;span&gt; Relic of the Flock is overrated and its purpose of converting extra heals into effective heals via barrier is negated by the fact &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29535&quot;&gt;&lt;&#x2F;span&gt; &quot;Wash the Pain Away!&quot; already does so by triggering multiple heals&lt;&#x2F;em&gt;&lt;&#x2F;small&gt;&lt;&#x2F;p&gt;
&lt;&#x2F;blockquote&gt;
&lt;h4 id=&quot;food&quot;&gt;Food&lt;&#x2F;h4&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;91748&quot;&gt;&lt;&#x2F;span&gt; Spherified Oyster Soup with Mint Garnish OR&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;95241&quot;&gt;&lt;&#x2F;span&gt; Feast of Delectable Birthday Cake (Budget&#x2F;Free)&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;h4 id=&quot;utility&quot;&gt;Utility&lt;&#x2F;h4&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;67528&quot;&gt;&lt;&#x2F;span&gt; Bountiful Maintenance Oil&lt;&#x2F;p&gt;
&lt;&#x2F;blockquote&gt;
&lt;h2 id=&quot;build&quot;&gt;Build&lt;&#x2F;h2&gt;
&lt;h4 id=&quot;hybrid-dps-alac&quot;&gt;Hybrid DPS Alac&lt;&#x2F;h4&gt;
&lt;pre data-lang=&quot;chatlink&quot; class=&quot;language-chatlink z-code&quot;&gt;&lt;code class=&quot;language-chatlink&quot; data-lang=&quot;chatlink&quot;&gt;&lt;span class=&quot;z-source z-chatlink&quot;&gt;&lt;span class=&quot;z-punctuation z-definition z-string z-begin&quot;&gt;[&amp;amp;&lt;&#x2F;span&gt;DQYfFREuMD&#x2F;HEgAAwxIAAHIAAADLAAAAJgAAAAAAAAAAAAAAAAAAAAAAAAA=&lt;span class=&quot;z-punctuation z-definition z-string z-end&quot;&gt;]&lt;&#x2F;span&gt;
&lt;&#x2F;span&gt;&lt;&#x2F;code&gt;&lt;&#x2F;pre&gt;
&lt;hr &#x2F;&gt;
&lt;div data-armory-embed=&#x27;skills&#x27; data-armory-ids=&#x27;29535,30662,5502,5542,5666&#x27;&gt;&lt;&#x2F;div&gt;&lt;div data-armory-embed=&#x27;specializations&#x27; data-armory-ids=&#x27;31,17,48&#x27; data-armory-31-traits=&#x27;296,325,1510&#x27; data-armory-17-traits=&#x27;363,349,361&#x27; data-armory-48-traits=&#x27;1886,2015,1986&#x27;&gt;&lt;&#x2F;div&gt;
&lt;h4 id=&quot;general-house-rules&quot;&gt;General House Rules&lt;&#x2F;h4&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;Swapping traits and skills is a science and you must be knowledgeable on what you can afford to remove.&lt;&#x2F;li&gt;
&lt;li&gt;Alacrity is your number 1 responsiblity, so use your aura and overload skills first.&lt;&#x2F;li&gt;
&lt;li&gt;Be prepared to tank as you have a relatively high toughness.&lt;&#x2F;li&gt;
&lt;li&gt;Both water and air attunement offer CC, but you can bring more skills for CC.&lt;&#x2F;li&gt;
&lt;li&gt;Hybrid builds have a lot of give and take and toe the line to bring &#x27;just enough&#x27;, so you need to adjust the build to the strengths of your team composition.&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;h2 id=&quot;basics-of-healing&quot;&gt;Basics of Healing&lt;&#x2F;h2&gt;
&lt;h4 id=&quot;alacrity-tempest&quot;&gt;Alacrity Tempest&lt;&#x2F;h4&gt;
&lt;p&gt;In order to provide alacrity, you will need share auras. The aura-sharing skills are:&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29706&quot;&gt;&lt;&#x2F;span&gt; Overload Fire&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29618&quot;&gt;&lt;&#x2F;span&gt; Overload Earth&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29415&quot;&gt;&lt;&#x2F;span&gt; Overload Water (only as an emergency heal)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30662&quot;&gt;&lt;&#x2F;span&gt; &quot;Feel the Burn!&quot;&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29948&quot;&gt;&lt;&#x2F;span&gt; &quot;Flash-Freeze!&quot;&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30432&quot;&gt;&lt;&#x2F;span&gt; &quot;Aftershock!&quot;&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;&lt;small&gt;&lt;em&gt;Overloads reduce the APM of the build greatly.&lt;&#x2F;em&gt;&lt;&#x2F;small&gt;&lt;&#x2F;p&gt;
&lt;h4 id=&quot;healing-over-time&quot;&gt;Healing Over Time&lt;&#x2F;h4&gt;
&lt;p&gt;Tempest has reliable heal over time mechanics, primarily due to long lasting regeneration and soothing mist. In order to maintain soothing mist, water attunement must always be included as a bridge to swapping elements. Each time you swap into water, you provide 10s of soothing mist.
Therefore a simplified elemental cycle will be:&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29706&quot;&gt;&lt;&#x2F;span&gt; Overload Fire&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5493&quot;&gt;&lt;&#x2F;span&gt; Water Attunement&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5495&quot;&gt;&lt;&#x2F;span&gt; Earth Attunement&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;h4 id=&quot;providing-boons&quot;&gt;Providing Boons&lt;&#x2F;h4&gt;
&lt;p&gt;Healers also need to provide boons but some healers are missing certain key boons eg. Scourge doesn’t have swiftness. There are two ways to provide swiftness,&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30008&quot;&gt;&lt;&#x2F;span&gt; Cyclone (not 100% uptime)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30047&quot;&gt;&lt;&#x2F;span&gt; &quot;Eye of the Storm!&quot; (not 100% uptime)&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;Thus some players will squeeze air into the rotation.&lt;&#x2F;p&gt;
&lt;h4 id=&quot;burst-heals&quot;&gt;Burst Heals&lt;&#x2F;h4&gt;
&lt;p&gt;You have several options for burst heals:&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;101268&quot;&gt;&lt;&#x2F;span&gt; Relic of Karakosa is the ideal pick that does a solid heal:&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;blockquote&gt;
&lt;ul&gt;
&lt;li&gt;Part of your fire rotation as long as &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29533&quot;&gt;&lt;&#x2F;span&gt; Wildfire (Fire WH5) is not on cooldown.&lt;&#x2F;li&gt;
&lt;li&gt;Use with water fields for a more potent area heal (this can be tricky, see point 2.)&lt;&#x2F;li&gt;
&lt;li&gt;Blasting fields provided by other allies&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;&#x2F;blockquote&gt;
&lt;&#x2F;blockquote&gt;
&lt;blockquote&gt;
&lt;ol start=&quot;2&quot;&gt;
&lt;li&gt;Blasting Water fields (water 5)&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;blockquote&gt;
&lt;ul&gt;
&lt;li&gt;Blasting Water fields gives an extremely strong triple heal effect. &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30446&quot;&gt;&lt;&#x2F;span&gt; Water Globe is no longer fleeting and you can pair it with Earth or Fire blast skills.&lt;&#x2F;li&gt;
&lt;li&gt;For other options you need to swap elements to access other blast abilities.&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;&#x2F;blockquote&gt;
&lt;&#x2F;blockquote&gt;
&lt;blockquote&gt;
&lt;ol start=&quot;3&quot;&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29535&quot;&gt;&lt;&#x2F;span&gt; &quot;Wash the Pain Away!&quot;&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29415&quot;&gt;&lt;&#x2F;span&gt; Overload Water&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;h4 id=&quot;condi-cleanses&quot;&gt;Condi Cleanses&lt;&#x2F;h4&gt;
&lt;p&gt;You need to bring &#x27;enough&#x27; condi cleanses.&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;358&quot;&gt;&lt;&#x2F;span&gt; Cleansing Wave (minor DPS loss)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;362&quot;&gt;&lt;&#x2F;span&gt; Cleansing Water (moderate healing loss)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;340&quot;&gt;&lt;&#x2F;span&gt; Smothering Auras (moderate DPS loss)&lt;&#x2F;li&gt;
&lt;li&gt;Combo: &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;361&quot;&gt;&lt;&#x2F;span&gt; Powerful Aura + &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;1886&quot;&gt;&lt;&#x2F;span&gt; Unstable Conduit + &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;340&quot;&gt;&lt;&#x2F;span&gt; Smothering Auras&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;If you need anything more than this, Cele Scourge may be a better option.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;mastering-the-elements&quot;&gt;Mastering the Elements&lt;&#x2F;h2&gt;
&lt;h4 id=&quot;elemental-cycle&quot;&gt;Elemental Cycle&lt;&#x2F;h4&gt;
&lt;p&gt;Full Elemental rotation: Our rotation is simply just F1 F2 F3 F4, then F4 F3 F2 F1&lt;&#x2F;p&gt;
&lt;p&gt;F1-F4&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29706&quot;&gt;&lt;&#x2F;span&gt; Overload Fire&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5493&quot;&gt;&lt;&#x2F;span&gt; Water Attunement&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5494&quot;&gt;&lt;&#x2F;span&gt; Air Attunement (optional)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5495&quot;&gt;&lt;&#x2F;span&gt; Earth Attunement&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;F4-F1 (reverse)&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29618&quot;&gt;&lt;&#x2F;span&gt; Overload Earth&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5494&quot;&gt;&lt;&#x2F;span&gt; Air Attunement (optional)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5493&quot;&gt;&lt;&#x2F;span&gt; Water Attunement&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5492&quot;&gt;&lt;&#x2F;span&gt; Fire Attunement&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;h2 id=&quot;rotation&quot;&gt;Rotation&lt;&#x2F;h2&gt;
&lt;h4 id=&quot;dps-rotation&quot;&gt;DPS Rotation&lt;&#x2F;h4&gt;
&lt;p&gt;&lt;strong&gt;(Start in Fire) F1-F4&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;F1 &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29706&quot;&gt;&lt;&#x2F;span&gt; Overload Fire&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;blockquote&gt;
&lt;ol start=&quot;2&quot;&gt;
&lt;li&gt;F2 &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5493&quot;&gt;&lt;&#x2F;span&gt; Water Attunement&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;blockquote&gt;
&lt;ul&gt;
&lt;li&gt;use Water 5&#x2F;4&#x2F;3 (1 skill if available)&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;&#x2F;blockquote&gt;
&lt;&#x2F;blockquote&gt;
&lt;blockquote&gt;
&lt;ol start=&quot;3&quot;&gt;
&lt;li&gt;F3 &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5494&quot;&gt;&lt;&#x2F;span&gt; Air Attunement (optional)&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;blockquote&gt;
&lt;ul&gt;
&lt;li&gt;use Air 5&#x2F;4&#x2F;3 (1 skill if available)&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;&#x2F;blockquote&gt;
&lt;&#x2F;blockquote&gt;
&lt;blockquote&gt;
&lt;ol start=&quot;4&quot;&gt;
&lt;li&gt;F4 &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5495&quot;&gt;&lt;&#x2F;span&gt; Earth Attunement&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;blockquote&gt;
&lt;ul&gt;
&lt;li&gt;use Earth 5 to 1 in descending order&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;&#x2F;blockquote&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;&lt;strong&gt;F4-F1 (reverse)&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;F4 &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29618&quot;&gt;&lt;&#x2F;span&gt; Overload Earth&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;blockquote&gt;
&lt;ol start=&quot;2&quot;&gt;
&lt;li&gt;F3 &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5494&quot;&gt;&lt;&#x2F;span&gt; Air Attunement (optional)&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;blockquote&gt;
&lt;ul&gt;
&lt;li&gt;use Air 5&#x2F;4&#x2F;3 (1 skill if available)&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;&#x2F;blockquote&gt;
&lt;&#x2F;blockquote&gt;
&lt;blockquote&gt;
&lt;ol start=&quot;3&quot;&gt;
&lt;li&gt;F2 &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5493&quot;&gt;&lt;&#x2F;span&gt; Water Attunement&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;blockquote&gt;
&lt;ul&gt;
&lt;li&gt;use Water 5&#x2F;4&#x2F;3 (1 skill if available)&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;&#x2F;blockquote&gt;
&lt;&#x2F;blockquote&gt;
&lt;blockquote&gt;
&lt;ol start=&quot;4&quot;&gt;
&lt;li&gt;F1 &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5492&quot;&gt;&lt;&#x2F;span&gt; Fire Attunement&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;blockquote&gt;
&lt;ul&gt;
&lt;li&gt;use Fire 5 to 1 in descending order&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;&#x2F;blockquote&gt;
&lt;&#x2F;blockquote&gt;
&lt;h4 id=&quot;crowd-control-rotation&quot;&gt;Crowd Control rotation&lt;&#x2F;h4&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30864&quot;&gt;&lt;&#x2F;span&gt; Tidal Surge (Wh4 while attuned to water)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30008&quot;&gt;&lt;&#x2F;span&gt; Cyclone (Wh4 while attuned to air)&lt;&#x2F;li&gt;
&lt;li&gt;Other soft CC skills&lt;&#x2F;li&gt;
&lt;li&gt;Additional Adaptions for CC&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;blockquote&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5567&quot;&gt;&lt;&#x2F;span&gt; Conjure Frost Bow -&amp;gt; &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5721&quot;&gt;&lt;&#x2F;span&gt; Deep Freeze&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;25491&quot;&gt;&lt;&#x2F;span&gt; Glyph of Elementals -&amp;gt; &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;25492&quot;&gt;&lt;&#x2F;span&gt; Crashing Waves (Also works as a spike heal)&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;&#x2F;blockquote&gt;
&lt;&#x2F;blockquote&gt;
&lt;h2 id=&quot;optimisation&quot;&gt;Optimisation&lt;&#x2F;h2&gt;
&lt;h4 id=&quot;omitting-air&quot;&gt;Omitting Air&lt;&#x2F;h4&gt;
&lt;p&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5494&quot;&gt;&lt;&#x2F;span&gt; Air Attunement is always optional in the rotation. This can be omitted in order to speed up the elemental cycle for various reasons:&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;You need to get access to water faster.&lt;&#x2F;li&gt;
&lt;li&gt;You already have sufficient swiftness.&lt;&#x2F;li&gt;
&lt;li&gt;You need to blast your water field.&lt;&#x2F;li&gt;
&lt;li&gt;You need to reapply certain boons.&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;Check with your team regarding the boons that you need to cover.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;h2 id=&quot;raid-ready&quot;&gt;Raid Ready&lt;&#x2F;h2&gt;
&lt;ul&gt;
&lt;li&gt;W1 Vale Guardian - You should be able to heal through greens pretty easily. Blast your healing fields before and after greens happen. Reserve &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29415&quot;&gt;&lt;&#x2F;span&gt; Overload Water for emergencies.&lt;&#x2F;li&gt;
&lt;li&gt;W1 Gorseval - You may want to bring stability and aegis for this fight. Immobilising with &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5571&quot;&gt;&lt;&#x2F;span&gt; Signet of Earth is also useful during the split phase.&lt;&#x2F;li&gt;
&lt;li&gt;W1 Sabetha - Probably not a good idea to flak kite due to the way alac is distributed, unless you want to stay really close to the party. You can however use &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5536&quot;&gt;&lt;&#x2F;span&gt; Lightning Flash to navigate past flame wall, which is pretty nifty.&lt;&#x2F;li&gt;
&lt;li&gt;W2 Slothasor - You will need to bring more condition cleanses for this fight and in doing so, will sacrifice damage&lt;&#x2F;li&gt;
&lt;li&gt;W3 Tower - This build can solo towers due to its moderate damage, high defenses, empowered protection and passive healing (even when you get knocked down). Bring &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;100676&quot;&gt;&lt;&#x2F;span&gt; Relic of Vampirism if you need survivability and &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;1902&quot;&gt;&lt;&#x2F;span&gt; Harmonious Conduit for stability. You can use &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30864&quot;&gt;&lt;&#x2F;span&gt; Tidal Surge as a push.&lt;&#x2F;li&gt;
&lt;li&gt;W3 Xera - This build can tank xera and clear crystals at the same time.&lt;&#x2F;li&gt;
&lt;li&gt;W4 Cairn - This build is excellent on this fight. Be careful of &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5685&quot;&gt;&lt;&#x2F;span&gt; Magnetic Aura as it can kill your allies.&lt;&#x2F;li&gt;
&lt;li&gt;W4 Mursaat Overseer - Healing is not a priority and you can opt for more damage choices. You should however retain survival options for jade armors and the resultant death nova.&lt;&#x2F;li&gt;
&lt;li&gt;W4 Samarog - Healing through this fight is extremely easy. CC however is quite a pain and you may consider bringing &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5567&quot;&gt;&lt;&#x2F;span&gt; Conjure Frost Bow for CC. Otherwise try to bait as the tank if you can.&lt;&#x2F;li&gt;
&lt;li&gt;W4 Deimos - Due to your high toughness, you are likely to tank and will function as a great tank. Group aegis through &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30432&quot;&gt;&lt;&#x2F;span&gt; &quot;Aftershock!&quot; is extremely effective in CM! Bring &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5641&quot;&gt;&lt;&#x2F;span&gt; Arcane Shield as a non-interruptible backup.&lt;&#x2F;li&gt;
&lt;li&gt;W5 Soulless Horror - You have enough toughness to tank this fight, enough damage to contribute. CC is going to be your biggest weakness. &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5536&quot;&gt;&lt;&#x2F;span&gt; Lightning Flash can navigate through walls.&lt;&#x2F;li&gt;
&lt;li&gt;W5 Dhuum - With your toughness, you will probably tank on this fight. You may opt to bring movement skills if you are doing the green mechanic (G3) as the tank.&lt;&#x2F;li&gt;
&lt;li&gt;W6 Conjured Amalgamate - &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29968&quot;&gt;&lt;&#x2F;span&gt; &quot;Rebound!&quot; is often used to bypass the clap mechanic on your subgroup.&lt;&#x2F;li&gt;
&lt;li&gt;W6 Twin Largos - This build does well tanking on either lanes for this fight.&lt;&#x2F;li&gt;
&lt;li&gt;W6 Qadim - Your CCs are not particularly super responsive so you need to know the fight well.&lt;&#x2F;li&gt;
&lt;li&gt;W7 Adina - &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5685&quot;&gt;&lt;&#x2F;span&gt; Magnetic Aura is pretty cool on this fight.&lt;&#x2F;li&gt;
&lt;li&gt;W7 QTP - You are probably not the best tank on the list, but not the worst either. Unlike other tanks you can&#x27;t exactly sit comfortably on the roads mechanic with damage mitigation strategies and you probably will accidentally point your cones in the wrong direction if you aren&#x27;t careful enough.&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h4 id=&quot;pitfalls-and-special-roles&quot;&gt;Pitfalls and Special Roles&lt;&#x2F;h4&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;Just in case the other healer has 2k toughness and you are considering, Tempest in general does not perform as a better hand kite than other alternatives. You have to change a lot of things in the build which is outside the scope of this guide.&lt;&#x2F;li&gt;
&lt;li&gt;You need to sacrifice a lot to be able do significant condi cleanses. It is viable but isn&#x27;t a great performer on slothasor.&lt;&#x2F;li&gt;
&lt;li&gt;The reflects on elementalist can be a little janky on Matthias. I recommend sticking to the tradition of using mesmers and guardians.&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;h2 id=&quot;videos&quot;&gt;Videos&lt;&#x2F;h2&gt;
&lt;h4 id=&quot;dps-benchmark-18k&quot;&gt;DPS benchmark (18k)&lt;&#x2F;h4&gt;
&lt;p&gt;&lt;div class=&quot;yv&quot;&gt;
    &lt;iframe src=&quot;https:&#x2F;&#x2F;www.youtube-nocookie.com&#x2F;embed&#x2F;uydaDvc9xZI&quot; title=&quot;Youtube&quot; class=&quot;yvi&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;&#x2F;iframe&gt;
&lt;&#x2F;div&gt;

This bench is done with only birthday cake and &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;101268&quot;&gt;&lt;&#x2F;span&gt; Relic of Karakosa and no infusions&#x2F;utilities and &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;2033&quot;&gt;&lt;&#x2F;span&gt; Lucid Singularity. In our testing, the &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;1986&quot;&gt;&lt;&#x2F;span&gt; Elemental Bastion does equal amounts of damage and maintains alacrity equally well. In low pressure fights, you may use &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;100153&quot;&gt;&lt;&#x2F;span&gt; Relic of the Fractal, utilities and infusions to easily punch above 20k DPS.&lt;&#x2F;p&gt;
&lt;h4 id=&quot;olc-demo-explanatory-video&quot;&gt;OLC demo - Explanatory Video&lt;&#x2F;h4&gt;
&lt;div class=&quot;yv&quot;&gt;
    &lt;iframe src=&quot;https:&#x2F;&#x2F;www.youtube-nocookie.com&#x2F;embed&#x2F;bCPk1Cz5AW8&quot; title=&quot;Youtube&quot; class=&quot;yvi&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;&#x2F;iframe&gt;
&lt;&#x2F;div&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Core Elementalist [cDPS]</title>
        <published>2024-06-30T00:00:00+00:00</published>
        <updated>2024-06-30T00:00:00+00:00</updated>
        
        <author>
          <name>
            
              Unknown
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://aw2.help/builds/condi-core-elementalist/"/>
        <id>https://aw2.help/builds/condi-core-elementalist/</id>
        
        <content type="html" xml:base="https://aw2.help/builds/condi-core-elementalist/">&lt;p&gt;Core Elementalist has been a passion project of mine, and today I am happy to present that it is now strong enough to earn a place on the website. I genuinely believe that this is the easiest and most effective build to play right now, and I am highly recommending it.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;gearing&quot;&gt;Gearing&lt;&#x2F;h2&gt;
&lt;hr&#x2F;&gt;
&lt;table&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Armor&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80248&quot; data-armory-80248-upgrades=&quot;24765&quot; data-armory-80248-stat=&quot;1067&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Sinister&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24765&quot;&gt;&lt;&#x2F;span&gt; Balthazar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80131&quot; data-armory-80131-upgrades=&quot;24765&quot; data-armory-80131-stat=&quot;1067&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Sinister&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24765&quot;&gt;&lt;&#x2F;span&gt; Balthazar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80190&quot; data-armory-80190-upgrades=&quot;24765&quot; data-armory-80190-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Viper&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24765&quot;&gt;&lt;&#x2F;span&gt; Balthazar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80111&quot; data-armory-80111-upgrades=&quot;24765&quot; data-armory-80111-stat=&quot;1067&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Sinister&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24765&quot;&gt;&lt;&#x2F;span&gt; Balthazar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80356&quot; data-armory-80356-upgrades=&quot;24765&quot; data-armory-80356-stat=&quot;1067&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Sinister&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24765&quot;&gt;&lt;&#x2F;span&gt; Balthazar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80399&quot; data-armory-80399-upgrades=&quot;24765&quot; data-armory-80399-stat=&quot;1067&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Sinister&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24765&quot;&gt;&lt;&#x2F;span&gt; Balthazar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table class=&quot;weapontable&quot;&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Weapon&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;96221&quot;
		data-armory-96221-upgrades=&quot;24612&quot;
		data-armory-96221-stat=&quot;1067&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;Scepter&lt;&#x2F;td&gt;
	&lt;td&gt;Sinister&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;24612&quot;&gt;&lt;&#x2F;span&gt; Agony&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; s
		data-armory-ids=&quot;97165&quot;
		data-armory-97165-upgrades=&quot;24560&quot;
		data-armory-97165-stat=&quot;1067&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;Focus&lt;&#x2F;td&gt;
	&lt;td&gt;Sinister&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;24560&quot;&gt;&lt;&#x2F;span&gt; Earth&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;hr&#x2F;&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Trinkets&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;74155&quot;
	data-armory-74155-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Back item&lt;&#x2F;td&gt;&lt;td&gt; Viper&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;95380&quot;
	data-armory-95380-stat=&quot;1067&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Amulet&lt;&#x2F;td&gt;&lt;td&gt; Sinister&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;81908&quot;
	data-armory-81908-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Accessory&lt;&#x2F;td&gt;&lt;td&gt; Viper&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;91048&quot;
	data-armory-91048-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Accessory&lt;&#x2F;td&gt;&lt;td&gt; Viper&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Trinkets&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;93105&quot;
	data-armory-93105-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ring&lt;&#x2F;td&gt;&lt;td&gt; Viper&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;91234&quot;
	data-armory-91234-stat=&quot;1067&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ring&lt;&#x2F;td&gt;&lt;td&gt; Sinister&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;100153&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Relic&lt;&#x2F;td&gt;&lt;td&gt; Fractal &lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;hr&#x2F;&gt;
&lt;h3 id=&quot;consumables&quot;&gt;Consumables&lt;&#x2F;h3&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;97767&quot;&gt;&lt;&#x2F;span&gt; Fishy Rice Bowl&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;48917&quot;&gt;&lt;&#x2F;span&gt; Toxic Tuning Crystal&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h2 id=&quot;build&quot;&gt;Build&lt;&#x2F;h2&gt;
&lt;pre data-lang=&quot;chatlink&quot; class=&quot;language-chatlink z-code&quot;&gt;&lt;code class=&quot;language-chatlink&quot; data-lang=&quot;chatlink&quot;&gt;&lt;span class=&quot;z-source z-chatlink&quot;&gt;&lt;span class=&quot;z-punctuation z-definition z-string z-begin&quot;&gt;[&amp;amp;&lt;&#x2F;span&gt;DQYfFSU9KR90AAAAvgEAAHIAAADLAAAAJgAAAAAAAAAAAAAAAAAAAAAAAAAEVgAxADYAZwAA&lt;span class=&quot;z-punctuation z-definition z-string z-end&quot;&gt;]&lt;&#x2F;span&gt;
&lt;&#x2F;span&gt;&lt;&#x2F;code&gt;&lt;&#x2F;pre&gt;
&lt;hr &#x2F;&gt;
&lt;div data-armory-embed=&#x27;skills&#x27; data-armory-ids=&#x27;5503,5734,5502,5542,5666&#x27;&gt;&lt;&#x2F;div&gt;&lt;div data-armory-embed=&#x27;specializations&#x27; data-armory-ids=&#x27;31,37,41&#x27; data-armory-31-traits=&#x27;296,325,1510&#x27; data-armory-37-traits=&#x27;253,257,1511&#x27; data-armory-41-traits=&#x27;232,1502,226&#x27;&gt;&lt;&#x2F;div&gt;
&lt;h2 id=&quot;notes&quot;&gt;Notes&lt;&#x2F;h2&gt;
&lt;p&gt;Use all of your skills off cooldown in &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5492&quot;&gt;&lt;&#x2F;span&gt; Fire Attunement attunement, except for your healing skill.&lt;&#x2F;p&gt;
&lt;p&gt;Your CC skills are:&lt;&#x2F;p&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5490&quot;&gt;&lt;&#x2F;span&gt; Comet (Water Focus 5)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5556&quot;&gt;&lt;&#x2F;span&gt; Freezing Gust (Water Focus 4)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5538&quot;&gt;&lt;&#x2F;span&gt; Shatterstone (Water Scepter 2)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5562&quot;&gt;&lt;&#x2F;span&gt; Gale (Air Focus 5)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5694&quot;&gt;&lt;&#x2F;span&gt; Blinding Flash (Air Scepter 3)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5696&quot;&gt;&lt;&#x2F;span&gt; Dust Devil (Earth Scepter 3)&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;p&gt;You should cycle through your elements in the order:&lt;&#x2F;p&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5493&quot;&gt;&lt;&#x2F;span&gt; Water Attunement&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5494&quot;&gt;&lt;&#x2F;span&gt; Air Attunement&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5495&quot;&gt;&lt;&#x2F;span&gt; Earth Attunement&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;p&gt;to CC, and return back to &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5492&quot;&gt;&lt;&#x2F;span&gt; Fire Attunement as soon as it is off cooldown.&lt;&#x2F;p&gt;
&lt;p&gt;However, while you do have a lot of CC, going into CC is a DPS loss. As a result, this build is most effective on fights where you do not have to CC.&lt;&#x2F;p&gt;
&lt;p&gt;To minimize DPS loss, you should also use:&lt;&#x2F;p&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5510&quot;&gt;&lt;&#x2F;span&gt; Water Trident (Water Scepter 3)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5561&quot;&gt;&lt;&#x2F;span&gt; Lightning Strike (Air Scepter 2)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5695&quot;&gt;&lt;&#x2F;span&gt; Rock Barrier (Earth Scepter 2)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5780&quot;&gt;&lt;&#x2F;span&gt; Hurl (Earth Scepter 2)&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;p&gt;while performing your CC.&lt;&#x2F;p&gt;
&lt;p&gt;This benchmark is done with &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5502&quot;&gt;&lt;&#x2F;span&gt; Glyph of Lesser Elementals instead of the usual &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5506&quot;&gt;&lt;&#x2F;span&gt; Glyph of Elemental Power as usually done for condi Elementalist builds. I have done this as I have seen many people in raids bring &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5506&quot;&gt;&lt;&#x2F;span&gt; Glyph of Elemental Power instead of &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5502&quot;&gt;&lt;&#x2F;span&gt; Glyph of Lesser Elementals, because they used the build from the guide without reading the guide.&lt;&#x2F;p&gt;
&lt;p&gt;To reduce the damage RNG, I have benched the build without precasting any &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5502&quot;&gt;&lt;&#x2F;span&gt; Glyph of Lesser Elementals. Realistically this build is 33.8k benching with &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5506&quot;&gt;&lt;&#x2F;span&gt; Glyph of Elemental Power, and 34.5k benching with full &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5502&quot;&gt;&lt;&#x2F;span&gt; Glyph of Lesser Elementals precast. You should always bring &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5502&quot;&gt;&lt;&#x2F;span&gt; Glyph of Lesser Elementals and precast it as many times as you can before the fight starts.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;video&quot;&gt;Video&lt;&#x2F;h2&gt;
&lt;div class=&quot;yv&quot;&gt;
    &lt;iframe src=&quot;https:&#x2F;&#x2F;www.youtube-nocookie.com&#x2F;embed&#x2F;AKlqEwHnJn8&quot; title=&quot;Youtube&quot; class=&quot;yvi&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;&#x2F;iframe&gt;
&lt;&#x2F;div&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Power Tempest [pDPS]</title>
        <published>2024-06-30T00:00:00+00:00</published>
        <updated>2025-11-14T00:00:00+00:00</updated>
        
        <author>
          <name>
            
              Unknown
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://aw2.help/builds/power-tempest/"/>
        <id>https://aw2.help/builds/power-tempest/</id>
        
        <content type="html" xml:base="https://aw2.help/builds/power-tempest/">&lt;div style=‘clear:both;’&gt;&amp;nbsp;&lt;&#x2F;div&gt;
&lt;h2 id=&quot;notes&quot;&gt;Notes&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;Simple, step based rotation with most of your damage in &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5494&quot;&gt;&lt;&#x2F;span&gt; Air Attunement.&lt;&#x2F;p&gt;
&lt;p&gt;The concept of this build is to stay in &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5494&quot;&gt;&lt;&#x2F;span&gt; Air Attunement and &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29719&quot;&gt;&lt;&#x2F;span&gt; Overload Air as much as possible, while swapping to &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5492&quot;&gt;&lt;&#x2F;span&gt; Fire Attunement both to fill in some of the down time and to reset &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29719&quot;&gt;&lt;&#x2F;span&gt; Overload Air cooldown.&lt;&#x2F;p&gt;
&lt;div style=‘clear:both;’&gt;&amp;nbsp;&lt;&#x2F;div&gt;
&lt;h2 id=&quot;gearing&quot;&gt;Gearing&lt;&#x2F;h2&gt;
&lt;hr&#x2F;&gt;
&lt;table&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Armor&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80248&quot; data-armory-80248-upgrades=&quot;24836&quot; data-armory-80248-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80131&quot; data-armory-80131-upgrades=&quot;24836&quot; data-armory-80131-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80190&quot; data-armory-80190-upgrades=&quot;24836&quot; data-armory-80190-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80111&quot; data-armory-80111-upgrades=&quot;24836&quot; data-armory-80111-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80356&quot; data-armory-80356-upgrades=&quot;24836&quot; data-armory-80356-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80399&quot; data-armory-80399-upgrades=&quot;24836&quot; data-armory-80399-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table class=&quot;weapontable&quot;&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Weapon&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;95675&quot;
		data-armory-95675-upgrades=&quot;24615&quot;
		data-armory-95675-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;Sword&lt;&#x2F;td&gt;
	&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;24615&quot;&gt;&lt;&#x2F;span&gt; Force&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; s
		data-armory-ids=&quot;96203&quot;
		data-armory-96203-upgrades=&quot;24618&quot;
		data-armory-96203-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;Dagger&lt;&#x2F;td&gt;
	&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;24618&quot;&gt;&lt;&#x2F;span&gt; Accuracy&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;hr&#x2F;&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Trinkets&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;74155&quot;
	data-armory-74155-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Back item&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;95380&quot;
	data-armory-95380-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Amulet&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;81908&quot;
	data-armory-81908-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Accessory&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;91048&quot;
	data-armory-91048-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Accessory&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Trinkets&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;93105&quot;
	data-armory-93105-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ring&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;91234&quot;
	data-armory-91234-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ring&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;100262&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Relic&lt;&#x2F;td&gt;&lt;td&gt; Fireworks &lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;hr&#x2F;&gt;
&lt;ul&gt;
&lt;li&gt;Food: &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;91709&quot;&gt;&lt;&#x2F;span&gt; Plate of Coq Au Vin with Salsa or &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;12467&quot;&gt;&lt;&#x2F;span&gt; Plate of Truffle Steak&lt;&#x2F;li&gt;
&lt;li&gt;Enhancement: &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;78305&quot;&gt;&lt;&#x2F;span&gt; Superior Sharpening Stone&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;div style=‘clear:both;’&gt;&amp;nbsp;&lt;&#x2F;div&gt;
&lt;h2 id=&quot;build&quot;&gt;Build&lt;&#x2F;h2&gt;
&lt;pre data-lang=&quot;chatlink&quot; class=&quot;language-chatlink z-code&quot;&gt;&lt;code class=&quot;language-chatlink&quot; data-lang=&quot;chatlink&quot;&gt;&lt;span class=&quot;z-source z-chatlink&quot;&gt;&lt;span class=&quot;z-punctuation z-definition z-string z-begin&quot;&gt;[&amp;amp;&lt;&#x2F;span&gt;DQYfHSkvMBfHEgAAwxIAAMsAAAC+AQAAJgAAAAAAAAAAAAAAAAAAAAAAAAAEWgAvAFYAZwAA&lt;span class=&quot;z-punctuation z-definition z-string z-end&quot;&gt;]&lt;&#x2F;span&gt;
&lt;&#x2F;span&gt;&lt;&#x2F;code&gt;&lt;&#x2F;pre&gt;
&lt;hr &#x2F;&gt;
&lt;div data-armory-embed=&#x27;skills&#x27; data-armory-ids=&#x27;29535,30662,5542,5734,5666&#x27;&gt;&lt;&#x2F;div&gt;&lt;div data-armory-embed=&#x27;specializations&#x27; data-armory-ids=&#x27;31,41,48&#x27; data-armory-31-traits=&#x27;296,334,1510&#x27; data-armory-41-traits=&#x27;232,1502,1503&#x27; data-armory-48-traits=&#x27;1886,1891,1839&#x27;&gt;&lt;&#x2F;div&gt;
&lt;div style=‘clear:both;’&gt;&amp;nbsp;&lt;&#x2F;div&gt;
&lt;h2 id=&quot;rotation&quot;&gt;Rotation&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;Your rotation consists of a precasted opener, a &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5492&quot;&gt;&lt;&#x2F;span&gt; Fire Attunement loop, and an &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5494&quot;&gt;&lt;&#x2F;span&gt; Air Attunement priority:&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Precasted Opener:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;Start in &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5492&quot;&gt;&lt;&#x2F;span&gt; Fire Attunement&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5666&quot;&gt;&lt;&#x2F;span&gt; Glyph of Elementals&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5494&quot;&gt;&lt;&#x2F;span&gt; Air Attunement&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29719&quot;&gt;&lt;&#x2F;span&gt; Overload Air&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;&lt;strong&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5492&quot;&gt;&lt;&#x2F;span&gt; Fire Attunement Loop:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;44451&quot;&gt;&lt;&#x2F;span&gt; Cauterizing Strike (Sword Fire 3)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5691&quot;&gt;&lt;&#x2F;span&gt; Ring of Fire (Dagger Fire 4)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5557&quot;&gt;&lt;&#x2F;span&gt; Fire Grab (Dagger Fire 5)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;45313&quot;&gt;&lt;&#x2F;span&gt; Flame Uprising (Sword Fire 2)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5494&quot;&gt;&lt;&#x2F;span&gt; Air Attunement during the cast of &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;45313&quot;&gt;&lt;&#x2F;span&gt; Flame Uprising (Sword Fire 2)&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;Skip any skills that are on cooldown, primarily &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5557&quot;&gt;&lt;&#x2F;span&gt; Fire Grab (Dagger Fire 5), which will be on cooldown every other loop.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5494&quot;&gt;&lt;&#x2F;span&gt; Air Attunement Priority:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29719&quot;&gt;&lt;&#x2F;span&gt; Overload Air&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;43803&quot;&gt;&lt;&#x2F;span&gt; Quantum Strike (Sword Air 3)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5529&quot;&gt;&lt;&#x2F;span&gt; Ride the Lightning (Dagger Air 4)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5492&quot;&gt;&lt;&#x2F;span&gt; Fire Attunement as soon as it is off cooldown&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;Try to always start with your Precasted Opener, before entering your main attunement looping below. As much as possible you want to hit your precast &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29719&quot;&gt;&lt;&#x2F;span&gt; Overload Air, but that is not always possible on all bosses. If you do not have enough time for your full precast, start in &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5494&quot;&gt;&lt;&#x2F;span&gt; Air Attunement, precast &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29719&quot;&gt;&lt;&#x2F;span&gt; Overload Air as you are running towards the boss, and continue the rotation from there, casting &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5666&quot;&gt;&lt;&#x2F;span&gt; Glyph of Elementals in your first &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5492&quot;&gt;&lt;&#x2F;span&gt; Fire Attunement loop.&lt;&#x2F;p&gt;
&lt;p&gt;Following the above rotation will allow you to maintain 100% uptime on &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;100947&quot;&gt;&lt;&#x2F;span&gt; Relic of Fireworks without any additional management.&lt;&#x2F;p&gt;
&lt;p&gt;You should also:&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Cast Off Cooldown:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30662&quot;&gt;&lt;&#x2F;span&gt; &quot;Feel the Burn!&quot;&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;25499&quot;&gt;&lt;&#x2F;span&gt; Flame Barrage&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;All of these skills have no cast time and can be cast anytime, even during &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29719&quot;&gt;&lt;&#x2F;span&gt; Overload Air.&lt;&#x2F;p&gt;
&lt;div style=‘clear:both;’&gt;&amp;nbsp;&lt;&#x2F;div&gt;
&lt;h2 id=&quot;crowd-control&quot;&gt;Crowd Control&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;Your CC skills are:&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;44998&quot;&gt;&lt;&#x2F;span&gt; Polaric Leap (Sword Air 2)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5687&quot;&gt;&lt;&#x2F;span&gt; Updraft (Dagger Air 5)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5690&quot;&gt;&lt;&#x2F;span&gt; Earthquake (Dagger Earth 4)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5522&quot;&gt;&lt;&#x2F;span&gt; Churning Earth (Dagger Earth 5)&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;44998&quot;&gt;&lt;&#x2F;span&gt; Polaric Leap (Sword Air 2) and &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5687&quot;&gt;&lt;&#x2F;span&gt; Updraft (Dagger Air 5) will be on your bar whenever you are in &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5494&quot;&gt;&lt;&#x2F;span&gt; Air Attunement.&lt;&#x2F;p&gt;
&lt;p&gt;If more CC is required, instead of your &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5492&quot;&gt;&lt;&#x2F;span&gt; Fire Attunement Loop, you can instead perform:&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5495&quot;&gt;&lt;&#x2F;span&gt; Earth Attunement Loop:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5690&quot;&gt;&lt;&#x2F;span&gt; Earthquake (Dagger Earth 4)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5522&quot;&gt;&lt;&#x2F;span&gt; Churning Earth (Dagger Earth 5)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5494&quot;&gt;&lt;&#x2F;span&gt; Air Attunement during the cast of &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5522&quot;&gt;&lt;&#x2F;span&gt; Churning Earth (Dagger Earth 5)&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;Immediately after &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29719&quot;&gt;&lt;&#x2F;span&gt; Overload Air.&lt;&#x2F;p&gt;
&lt;div style=‘clear:both;’&gt;&amp;nbsp;&lt;&#x2F;div&gt;
&lt;h2 id=&quot;video&quot;&gt;Video&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;yv&quot;&gt;
    &lt;iframe src=&quot;https:&#x2F;&#x2F;www.youtube-nocookie.com&#x2F;embed&#x2F;wfaxwh5iwtQ&quot; title=&quot;Youtube&quot; class=&quot;yvi&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;&#x2F;iframe&gt;
&lt;&#x2F;div&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Blade of Alacrity [aDPS]</title>
        <published>2024-06-07T00:00:00+00:00</published>
        <updated>2025-09-03T00:00:00+00:00</updated>
        
        <author>
          <name>
            
              Unknown
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://aw2.help/builds/alac-condi-specter/"/>
        <id>https://aw2.help/builds/alac-condi-specter/</id>
        
        <content type="html" xml:base="https://aw2.help/builds/alac-condi-specter/">&lt;p&gt;The purpose of writing this guide is to provide a competent DPS options with good alacrity uptime and decent DPS output in group PVE content. While weapon swaps are not included in the rotation, swapping to another dagger or a ranged option remains viable choices. This build is functional in both open world and instanced content. While this build has a a moderate skill floor, it has a higher achievable damage ceiling once the basics are secured. Because of the differences in condition types and trait interactions, this build is not efficient with torment unless special arrangements are made, thus three loadouts are explored here but this guide assumes you are following the optimised loadout.&lt;&#x2F;p&gt;
&lt;p&gt;This build requires daggers and unfortunately has a small amount of forced movement. The issues and workarounds with the rotation will be discussed in the guide with a primary focus on accessibility and choosing fights. The featured build is selective for utilities that do not hinder the rotation and has preference for utilities that are multifunctional and smoothens the gameplay experience. Time sensitive skills that disrupt the rotation or involve more button presses may be played situationally and adopted as deemed necessary. This build has intermediate difficulty and although the APM is relatively low, high ping, slow execution and fumbling with your skills can lead to a massive drop in DPS.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;gearing-and-consumables&quot;&gt;Gearing and Consumables&lt;&#x2F;h2&gt;
&lt;h4 id=&quot;gw2skills-links&quot;&gt;GW2Skills Links&lt;&#x2F;h4&gt;
&lt;ol&gt;
&lt;li&gt;&lt;a rel=&quot;noopener&quot; target=&quot;_blank&quot; href=&quot;https:&#x2F;&#x2F;gw2skills.net&#x2F;editor&#x2F;?PaABgihjlhyOYssJ2IO2W1xcA-DSJYyRP&#x2F;hUgUISFQliAF+CgmZ8pBqA-e&quot;&gt;Optimised Loadout&lt;&#x2F;a&gt;&lt;&#x2F;li&gt;
&lt;li&gt;&lt;a rel=&quot;noopener&quot; target=&quot;_blank&quot; href=&quot;https:&#x2F;&#x2F;gw2skills.net&#x2F;editor&#x2F;?PaABgitjlhyOYIMW2JO2W&#x2F;xcA-DSJYyRP&#x2F;hUgUoLRQkKAF+CgGZ8pBqA-e&quot;&gt;Ranged&#x2F;Mobile Loadout&lt;&#x2F;a&gt;&lt;&#x2F;li&gt;
&lt;li&gt;&lt;a rel=&quot;noopener&quot; target=&quot;_blank&quot; href=&quot;http:&#x2F;&#x2F;gw2skills.net&#x2F;editor&#x2F;?PaABgitjlhyOYIMW2JO2W3xfA-DSJYyRP&#x2F;hUgUoLRQkKAFeMgGZ8pBqA-e&quot;&gt;Support Loadout&lt;&#x2F;a&gt;&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;blockquote&gt;
&lt;ul&gt;
&lt;li&gt;&lt;small&gt;For the purpose of writing a concise guide, I will be focusing on the optimised dual&#x2F;triple dagger loadout.&lt;&#x2F;small&gt;&lt;&#x2F;li&gt;
&lt;li&gt;&lt;small&gt;The ranged loadout increases torment and scepter use and is aimed at fights where the use of close range dagger attacks become nullified due to boss positioning or mobility. This also assumes that weapon swaps may not be possible.&lt;&#x2F;small&gt;&lt;&#x2F;li&gt;
&lt;li&gt;&lt;small&gt; The support loadout takes on barrier via consume shadows and also provides boons such as fury if supply from the healer is lacking.&lt;&#x2F;small&gt;&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;&#x2F;blockquote&gt;
&lt;h4 id=&quot;equipment&quot;&gt;Equipment&lt;&#x2F;h4&gt;
&lt;ul&gt;
&lt;li&gt;Full Ritualist&#x27;s&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;hr&#x2F;&gt;
&lt;table&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Armor&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80296&quot; data-armory-80296-upgrades=&quot;67339&quot; data-armory-80296-stat=&quot;1717&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ritualist&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;67339&quot;&gt;&lt;&#x2F;span&gt; Trapper&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80145&quot; data-armory-80145-upgrades=&quot;67339&quot; data-armory-80145-stat=&quot;1717&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ritualist&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;67339&quot;&gt;&lt;&#x2F;span&gt; Trapper&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80578&quot; data-armory-80578-upgrades=&quot;67339&quot; data-armory-80578-stat=&quot;1717&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ritualist&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;67339&quot;&gt;&lt;&#x2F;span&gt; Trapper&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80161&quot; data-armory-80161-upgrades=&quot;67339&quot; data-armory-80161-stat=&quot;1717&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ritualist&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;67339&quot;&gt;&lt;&#x2F;span&gt; Trapper&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80252&quot; data-armory-80252-upgrades=&quot;67339&quot; data-armory-80252-stat=&quot;1717&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ritualist&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;67339&quot;&gt;&lt;&#x2F;span&gt; Trapper&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80281&quot; data-armory-80281-upgrades=&quot;67339&quot; data-armory-80281-stat=&quot;1717&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ritualist&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;67339&quot;&gt;&lt;&#x2F;span&gt; Trapper&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table class=&quot;weapontable&quot;&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Weapon&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;96203&quot;
		data-armory-96203-upgrades=&quot;24612&quot;
		data-armory-96203-stat=&quot;1717&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;Dagger&lt;&#x2F;td&gt;
	&lt;td&gt;Ritualist&#x27;s&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;24612&quot;&gt;&lt;&#x2F;span&gt; Agony&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; s
		data-armory-ids=&quot;96203&quot;
		data-armory-96203-upgrades=&quot;24609&quot;
		data-armory-96203-stat=&quot;1717&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;Dagger&lt;&#x2F;td&gt;
	&lt;td&gt;Ritualist&#x27;s&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;24609&quot;&gt;&lt;&#x2F;span&gt; Doom&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;hr&#x2F;&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Trinkets&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;74155&quot;
	data-armory-74155-stat=&quot;1717&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Back item&lt;&#x2F;td&gt;&lt;td&gt; Ritualist&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;95380&quot;
	data-armory-95380-stat=&quot;1717&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Amulet&lt;&#x2F;td&gt;&lt;td&gt; Ritualist&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;81908&quot;
	data-armory-81908-stat=&quot;1717&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Accessory&lt;&#x2F;td&gt;&lt;td&gt; Ritualist&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;91048&quot;
	data-armory-91048-stat=&quot;1717&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Accessory&lt;&#x2F;td&gt;&lt;td&gt; Ritualist&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Trinkets&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;93105&quot;
	data-armory-93105-stat=&quot;1717&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ring&lt;&#x2F;td&gt;&lt;td&gt; Ritualist&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;91234&quot;
	data-armory-91234-stat=&quot;1717&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ring&lt;&#x2F;td&gt;&lt;td&gt; Ritualist&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;100153&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Relic&lt;&#x2F;td&gt;&lt;td&gt; Fractal &lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;hr&#x2F;&gt;
- You may swap a few pieces for Viper&#x27;s for a slight increase in DPS when you are comfortable with the uptime
&lt;blockquote&gt;
&lt;p&gt;&lt;small&gt;This build is geared similar to &lt;a rel=&quot;noopener&quot; target=&quot;_blank&quot; href=&quot;https:&#x2F;&#x2F;snowcrows.com&#x2F;builds&#x2F;raids&#x2F;thief&#x2F;condition-alacrity-spectre&quot;&gt;SnowCrows&lt;&#x2F;a&gt;. You may find that it worthwhile to reference their build especially if there is minimal boss movement with flexible attack windows.&lt;&#x2F;small&gt;&lt;&#x2F;p&gt;
&lt;&#x2F;blockquote&gt;
&lt;h4 id=&quot;weapon-swap-options&quot;&gt;Weapon Swap Options&lt;&#x2F;h4&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; s
		data-armory-ids=&quot;96203&quot;
		data-armory-96203-upgrades=&quot;74326&quot;
		data-armory-96203-stat=&quot;1717&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;Dagger&lt;&#x2F;td&gt;
	&lt;td&gt;Ritualist&#x27;s&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;74326&quot;&gt;&lt;&#x2F;span&gt; Transference&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
 as a third dagger for a small DPS increase [^1]
&lt;table class=&quot;weapontable&quot;&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Weapon&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;96221&quot;
		data-armory-96221-upgrades=&quot;72339&quot;
		data-armory-96221-stat=&quot;1717&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;Scepter&lt;&#x2F;td&gt;
	&lt;td&gt;Ritualist&#x27;s&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;72339&quot;&gt;&lt;&#x2F;span&gt; Concentration&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt; as a ranged option
&lt;h4 id=&quot;food&quot;&gt;Food&lt;&#x2F;h4&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;96578&quot;&gt;&lt;&#x2F;span&gt; Plate of Kimchi Pancakes
There is no need for a budget alternative as this is relatively cheap.
Consider swapping this for alternatives if you are using budget runes.&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h4 id=&quot;utility&quot;&gt;Utility&lt;&#x2F;h4&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;81079&quot;&gt;&lt;&#x2F;span&gt; Magnanimous Tuning Crystal(Condi)&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h2 id=&quot;build&quot;&gt;Build&lt;&#x2F;h2&gt;
&lt;h4 id=&quot;alac-dps-optimised&quot;&gt;Alac DPS (Optimised)&lt;&#x2F;h4&gt;
&lt;pre data-lang=&quot;chatlink&quot; class=&quot;language-chatlink z-code&quot;&gt;&lt;code class=&quot;language-chatlink&quot; data-lang=&quot;chatlink&quot;&gt;&lt;span class=&quot;z-source z-chatlink&quot;&gt;&lt;span class=&quot;z-punctuation z-definition z-string z-begin&quot;&gt;[&amp;amp;&lt;&#x2F;span&gt;DQUcGyw1RzkVGwAALwEAAAYbAABUAQAAKAAAAAAAAAAAAAAAAAAAAAAAAAA=&lt;span class=&quot;z-punctuation z-definition z-string z-end&quot;&gt;]&lt;&#x2F;span&gt;
&lt;&#x2F;span&gt;&lt;&#x2F;code&gt;&lt;&#x2F;pre&gt;
&lt;hr &#x2F;&gt;
&lt;div data-armory-embed=&#x27;skills&#x27; data-armory-ids=&#x27;63292,13037,63276,13057,13082&#x27;&gt;&lt;&#x2F;div&gt;&lt;div data-armory-embed=&#x27;specializations&#x27; data-armory-ids=&#x27;28,44,71&#x27; data-armory-28-traits=&#x27;1164,1292,1291&#x27; data-armory-44-traits=&#x27;1159,1277,1706&#x27; data-armory-71-traits=&#x27;2284,2288,2289&#x27;&gt;&lt;&#x2F;div&gt;
&lt;h4 id=&quot;trait-alternatives&quot;&gt;Trait Alternatives&lt;&#x2F;h4&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;2275&quot;&gt;&lt;&#x2F;span&gt; Consume Shadows is able to provide group barrier if that is missing from your group.&lt;sup class=&quot;footnote-reference&quot; id=&quot;fr-2-1&quot;&gt;&lt;a href=&quot;#fn-2&quot;&gt;[1]&lt;&#x2F;a&gt;&lt;&#x2F;sup&gt;&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;2285&quot;&gt;&lt;&#x2F;span&gt; Traversing Dusk can refill your shroud meter if you bring wells.&lt;sup class=&quot;footnote-reference&quot; id=&quot;fr-3-1&quot;&gt;&lt;a href=&quot;#fn-3&quot;&gt;[2]&lt;&#x2F;a&gt;&lt;&#x2F;sup&gt;&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;h2 id=&quot;rotation-and-utilities&quot;&gt;Rotation and Utilities&lt;&#x2F;h2&gt;
&lt;p&gt;Ensure skill 1 on both shroud and daggers are set to autocast. You don&#x27;t have to complete your auto-attack chain, the damage is negligible and prioritising the chain on top of other skills will lead to a DPS drop.&lt;&#x2F;p&gt;
&lt;h4 id=&quot;rotation&quot;&gt;Rotation&lt;&#x2F;h4&gt;
&lt;p&gt;Precasts - &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;13082&quot;&gt;&lt;&#x2F;span&gt; Thieves Guild (Elite) and Utilities (use these on cooldown)
Opener - &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;63067&quot;&gt;&lt;&#x2F;span&gt; Siphon (F1) and &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;63155&quot;&gt;&lt;&#x2F;span&gt; Enter Shadow Shroud (F2)&lt;&#x2F;p&gt;
&lt;ol&gt;
&lt;li&gt;Alacrity Rotation - Perform autos + &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;63167&quot;&gt;&lt;&#x2F;span&gt; Grasping Shadows (Sh2) + &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;63160&quot;&gt;&lt;&#x2F;span&gt; Eternal Night (Sh4) on cooldown.&lt;sup class=&quot;footnote-reference&quot; id=&quot;fr-4-1&quot;&gt;&lt;a href=&quot;#fn-4&quot;&gt;[3]&lt;&#x2F;a&gt;&lt;&#x2F;sup&gt;&lt;&#x2F;li&gt;
&lt;li&gt;DPS rotation - Spam &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;13006&quot;&gt;&lt;&#x2F;span&gt; Death Blossom (D3)&lt;sup class=&quot;footnote-reference&quot; id=&quot;fr-5-1&quot;&gt;&lt;a href=&quot;#fn-5&quot;&gt;[4]&lt;&#x2F;a&gt;&lt;&#x2F;sup&gt;&lt;&#x2F;li&gt;
&lt;li&gt;Cast utilities and &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;63067&quot;&gt;&lt;&#x2F;span&gt; Siphon (F1) during&#x2F;after step 2.&lt;sup class=&quot;footnote-reference&quot; id=&quot;fr-6-1&quot;&gt;&lt;a href=&quot;#fn-6&quot;&gt;[5]&lt;&#x2F;a&gt;&lt;&#x2F;sup&gt;&lt;&#x2F;li&gt;
&lt;li&gt;Reset the rotation using &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;63155&quot;&gt;&lt;&#x2F;span&gt; Enter Shadow Shroud (F2).&lt;sup class=&quot;footnote-reference&quot; id=&quot;fr-7-1&quot;&gt;&lt;a href=&quot;#fn-7&quot;&gt;[6]&lt;&#x2F;a&gt;&lt;&#x2F;sup&gt;&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;h4 id=&quot;utilties&quot;&gt;Utilties&lt;&#x2F;h4&gt;
&lt;ol&gt;
&lt;li&gt;Utilities to cast on cooldown
&lt;ul&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;13037&quot;&gt;&lt;&#x2F;span&gt; Spider Venom&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;13093&quot;&gt;&lt;&#x2F;span&gt; Devourer Venom&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;13028&quot;&gt;&lt;&#x2F;span&gt; Caltrops&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;56898&quot;&gt;&lt;&#x2F;span&gt; Thousand Needles&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;13055&quot;&gt;&lt;&#x2F;span&gt; Skale Venom (if taking Scepter)&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;&#x2F;li&gt;
&lt;li&gt;Optional Situational Utilities
&lt;ul&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;13132&quot;&gt;&lt;&#x2F;span&gt; Basilisk Venom&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;63323&quot;&gt;&lt;&#x2F;span&gt; Well of Bounty&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;63292&quot;&gt;&lt;&#x2F;span&gt; Well of Gloom&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;63276&quot;&gt;&lt;&#x2F;span&gt; Well of Sorrow (if taking Scepter&#x2F;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;2285&quot;&gt;&lt;&#x2F;span&gt; Traversing Dusk)&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;&#x2F;li&gt;
&lt;li&gt;Other Strategic Options
&lt;ul&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;13002&quot;&gt;&lt;&#x2F;span&gt; Shadowstep&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;13038&quot;&gt;&lt;&#x2F;span&gt; Prepare Shadow Portal&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;small&gt;Note: All the utilites are optional as your rotation is predetermined by your weapon and shroud skills.&lt;&#x2F;small&gt;&lt;&#x2F;p&gt;
&lt;&#x2F;blockquote&gt;
&lt;h4 id=&quot;cc-options&quot;&gt;CC options&lt;&#x2F;h4&gt;
&lt;p&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;13132&quot;&gt;&lt;&#x2F;span&gt; Basilisk Venom is your best CC skill.
In shroud, you can use &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;63220&quot;&gt;&lt;&#x2F;span&gt; Dawn&#x27;s Repose(Sh3)&#x2F;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;63249&quot;&gt;&lt;&#x2F;span&gt; Mind Shock(Sh5) to CC&lt;&#x2F;p&gt;
&lt;h4 id=&quot;sustainability&quot;&gt;Sustainability&lt;&#x2F;h4&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;13006&quot;&gt;&lt;&#x2F;span&gt; Death Blossom (D3) is an evade. You spend almost half the time in evade frames.&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;63155&quot;&gt;&lt;&#x2F;span&gt; Enter Shadow Shroud is your second health bar. You spend almost half the time on your second health bar.&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;small&gt;Taking &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;2275&quot;&gt;&lt;&#x2F;span&gt; Consume Shadows will obliterate your second health bar but can assist your healers with certain fights if timed well. Use it for group survivabiity.&lt;&#x2F;small&gt;&lt;&#x2F;p&gt;
&lt;&#x2F;blockquote&gt;
&lt;h2 id=&quot;optimisation&quot;&gt;Optimisation&lt;&#x2F;h2&gt;
&lt;h4 id=&quot;raid-ready&quot;&gt;Raid Ready&lt;&#x2F;h4&gt;
&lt;ol&gt;
&lt;li&gt;W1 Vale Guardian - &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;2275&quot;&gt;&lt;&#x2F;span&gt; Consume Shadows before greens gives your healers a super easy time. &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;63220&quot;&gt;&lt;&#x2F;span&gt; Dawn&#x27;s Repose also adds barrier that fears red orbs away. You can take on guardians of any colour and you have a boon strip through &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;1277&quot;&gt;&lt;&#x2F;span&gt; Bountiful Theft.&lt;&#x2F;li&gt;
&lt;li&gt;W1 Gorseval - &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;56898&quot;&gt;&lt;&#x2F;span&gt; Thousand Needles is a prolonged immobilise that can stop spirits in their tracks. It is also a great damage skills which you can precast  before each main boss phase.&lt;&#x2F;li&gt;
&lt;li&gt;W1 Sabetha - Be careful with &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;13006&quot;&gt;&lt;&#x2F;span&gt; Death Blossom during the flamethrower phase. Bring &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;13132&quot;&gt;&lt;&#x2F;span&gt; Basilisk Venom for Knuckles.&lt;&#x2F;li&gt;
&lt;li&gt;W2 Bandit Trio - Place thousand needles along saboteur routes.&lt;&#x2F;li&gt;
&lt;li&gt;W2 Matthias - Bring &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;13132&quot;&gt;&lt;&#x2F;span&gt; Basilisk Venom to break allies free. Use your shroud CCs if it is not available.&lt;&#x2F;li&gt;
&lt;li&gt;W3 Escort - The large amounts of HP, cleaves and evades make this a good build to fight on towers solo. You also have plenty of immobilise options for backwarg.&lt;&#x2F;li&gt;
&lt;li&gt;W4 Cairn - This build is effective on this fight. Stay in shroud and stack alacrity when he is bouncing around&#x2F;out of reach.&lt;&#x2F;li&gt;
&lt;li&gt;W4 Mursaat Overseer - Its probably good to bring a thief so you can open the door to the next fight.&lt;&#x2F;li&gt;
&lt;li&gt;W4 Samarog - Bring &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;13132&quot;&gt;&lt;&#x2F;span&gt; Basilisk Venom to break allies free but this is only available on alternate break bars. Use &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;56898&quot;&gt;&lt;&#x2F;span&gt; Thousand Needles or your shroud CCs if it is not available.&lt;&#x2F;li&gt;
&lt;li&gt;W4 Deimos - &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;56898&quot;&gt;&lt;&#x2F;span&gt; Thousand Needles can be used when prides are nearby. &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;13006&quot;&gt;&lt;&#x2F;span&gt; Death Blossom can drop you in the oil so have bit of clearance.&lt;&#x2F;li&gt;
&lt;li&gt;W5 Soulless Horror - You may use your wells&#x2F;shadowsteps to get through walls. Bring &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;13132&quot;&gt;&lt;&#x2F;span&gt; Basilisk Venom as failing the breakbar is of dire consequence.&lt;&#x2F;li&gt;
&lt;li&gt;W5 Dhuum - Shadowstep is good for this fight, especially CM! Using &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;63155&quot;&gt;&lt;&#x2F;span&gt; Enter Shadow Shroud at 10% skips the ball collection phase.&lt;&#x2F;li&gt;
&lt;li&gt;W6 Twin Largos - Right lane (Kenut) is favourable for condition damage. If timed well, you can use &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;13006&quot;&gt;&lt;&#x2F;span&gt; Death Blossom (🗡️3) to dodge the wave. If you need a wider window, evading drops &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;14136&quot;&gt;&lt;&#x2F;span&gt; Lesser Caltrops too, which is still pretty nifty.&lt;&#x2F;li&gt;
&lt;li&gt;W6 Qadim - You will probably be joining the main squad. &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;13006&quot;&gt;&lt;&#x2F;span&gt; Death Blossom (🗡️3) can be used to dodge the main boss&#x27;s wave. You may also precast CCs during sub-boss phases.&lt;&#x2F;li&gt;
&lt;li&gt;W7 Adina - Shadowstep options help you move around the arena quickly and can be used in advanced tactics in statics, use your imagination.&lt;&#x2F;li&gt;
&lt;li&gt;W7 Sabir - Try not to blindly &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;13006&quot;&gt;&lt;&#x2F;span&gt; Death Blossom into the red tornado.&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;h4 id=&quot;consider-an-alternative-build-for&quot;&gt;Consider an alternative build for&lt;&#x2F;h4&gt;
&lt;ol&gt;
&lt;li&gt;W2 Slothasor - This build does not perform well on Slothasor as conditions reset when he sleeps. Bringing a power option is recommended but this is not a strict contraindication.&lt;&#x2F;li&gt;
&lt;li&gt;W3 Keep Construct - Bringing a power option is recommended but this is not a strict contraindication.&lt;&#x2F;li&gt;
&lt;li&gt;W3 Xera - Bringing a power option is recommended but this is not a strict contraindication.&lt;&#x2F;li&gt;
&lt;li&gt;W6 Conjured Amalgamate - Bringing a power option is recommended.&lt;&#x2F;li&gt;
&lt;li&gt;W7 Qadim the Peerless - If you need to pylon kite, just play a deadeye.&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;hr&gt;&lt;ol class=&quot;footnotes-list&quot;&gt;
&lt;li id=&quot;fn-2&quot;&gt;
&lt;p&gt;Barriers scale according to your vitality so investment into healing power is not necessary. &lt;a href=&quot;#fr-2-1&quot;&gt;↩&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;&#x2F;li&gt;
&lt;li id=&quot;fn-3&quot;&gt;
&lt;p&gt;This scales to more than 5 players, and is very useful in open world nd Raids&#x2F;Strikes, less so in fractals. &lt;a href=&quot;#fr-3-1&quot;&gt;↩&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;&#x2F;li&gt;
&lt;li id=&quot;fn-4&quot;&gt;
&lt;p&gt;You may need to stay in shroud for a longer period of time (due to range or to extend alacrity) &lt;a href=&quot;#fr-4-1&quot;&gt;↩&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;&#x2F;li&gt;
&lt;li id=&quot;fn-5&quot;&gt;
&lt;p&gt;Note: Your shroud skill may be non-responsive and doesn&#x27;t queue well after &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;13006&quot;&gt;&lt;&#x2F;span&gt; Death Blossom (D3)&#x27;s aftercast. Using a utility when you are out of initiative to smoothen that. &lt;a href=&quot;#fr-5-1&quot;&gt;↩&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;&#x2F;li&gt;
&lt;li id=&quot;fn-6&quot;&gt;
&lt;p&gt;Some of these have no cast time and can be done mid animation. &lt;a href=&quot;#fr-6-1&quot;&gt;↩&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;&#x2F;li&gt;
&lt;li id=&quot;fn-7&quot;&gt;
&lt;p&gt;This rotation is surprisingly short, you need to enter shroud as soon as you can and not muck about &lt;a href=&quot;#fr-7-1&quot;&gt;↩&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Chronomechanic [aDPS]</title>
        <published>2024-05-26T00:00:00+00:00</published>
        <updated>2025-06-24T00:00:00+00:00</updated>
        
        <author>
          <name>
            
              Unknown
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://aw2.help/builds/alac-condi-mechanist/"/>
        <id>https://aw2.help/builds/alac-condi-mechanist/</id>
        
        <content type="html" xml:base="https://aw2.help/builds/alac-condi-mechanist/">&lt;p&gt;Simple but effective Condition Alacrity build&lt;&#x2F;p&gt;
&lt;h2 id=&quot;gearing&quot;&gt;Gearing&lt;&#x2F;h2&gt;
&lt;ul&gt;
&lt;li&gt;Armor: Viper&#x27;s + Ritualist mix&lt;sup class=&quot;footnote-reference&quot; id=&quot;fr-1-1&quot;&gt;&lt;a href=&quot;#fn-1&quot;&gt;[1]&lt;&#x2F;a&gt;&lt;&#x2F;sup&gt; with Runes of the Trapper&lt;&#x2F;li&gt;
&lt;li&gt;Trinkets: Viper&#x27;s&lt;&#x2F;li&gt;
&lt;li&gt;Weapons: Viper&#x27;s Pistol&#x2F;Pistol with Sigils of Bursting&#x2F;Earth&lt;&#x2F;li&gt;
&lt;li&gt;Relic of the Fractal&lt;&#x2F;li&gt;
&lt;li&gt;Food &amp;amp; Utility: Cilantro Flatbread &amp;amp; Toxic Tuning Crystal&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h2 id=&quot;build&quot;&gt;Build&lt;&#x2F;h2&gt;
&lt;pre data-lang=&quot;chatlink&quot; class=&quot;language-chatlink z-code&quot;&gt;&lt;code class=&quot;language-chatlink&quot; data-lang=&quot;chatlink&quot;&gt;&lt;span class=&quot;z-source z-chatlink&quot;&gt;&lt;span class=&quot;z-punctuation z-definition z-string z-begin&quot;&gt;[&amp;amp;&lt;&#x2F;span&gt;DQMGJyY5RikNGwAACxuGAA4bAAAQGwAACRuJAQAAAAAAAAAAAAAAAAAAAAADVQBaAFcAAA==&lt;span class=&quot;z-punctuation z-definition z-string z-end&quot;&gt;]&lt;&#x2F;span&gt;
&lt;&#x2F;span&gt;&lt;&#x2F;code&gt;&lt;&#x2F;pre&gt;
&lt;hr &#x2F;&gt;
&lt;div data-armory-embed=&#x27;skills&#x27; data-armory-ids=&#x27;63049,63262,63113,63111,63095&#x27;&gt;&lt;&#x2F;div&gt;&lt;div data-armory-embed=&#x27;specializations&#x27; data-armory-ids=&#x27;6,38,70&#x27; data-armory-6-traits=&#x27;1882,482,505&#x27; data-armory-38-traits=&#x27;1878,2006,433&#x27; data-armory-70-traits=&#x27;2282,2276,2281&#x27;&gt;&lt;&#x2F;div&gt;
&lt;h2 id=&quot;notes&quot;&gt;Notes&lt;&#x2F;h2&gt;
&lt;p&gt;You give Alacrity with:&lt;&#x2F;p&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;63262&quot;&gt;&lt;&#x2F;span&gt; Barrier Signet&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;63293&quot;&gt;&lt;&#x2F;span&gt; Crisis Zone&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;63141&quot;&gt;&lt;&#x2F;span&gt; Barrier Burst&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;p&gt;And you should prioritise these 3 skills above all else. &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;63293&quot;&gt;&lt;&#x2F;span&gt; Crisis Zone and &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;63141&quot;&gt;&lt;&#x2F;span&gt; Barrier Burst are Mech skills, and can be autocasted. However, due to Mech positioning, you may find yourself dropping Alacrity near the starts of fights, for the 1st and 2nd round of rotations. You should manually cast &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;63293&quot;&gt;&lt;&#x2F;span&gt; Crisis Zone and &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;63141&quot;&gt;&lt;&#x2F;span&gt; Barrier Burst during your first 2 loops to ensure Alacrity doesn&#x27;t drop.&lt;&#x2F;p&gt;
&lt;p&gt;Use all skills off cooldown in the following priority order:&lt;&#x2F;p&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5831&quot;&gt;&lt;&#x2F;span&gt; Blowtorch (Pistol 4)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5829&quot;&gt;&lt;&#x2F;span&gt; Static Shot (Pistol 3)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5828&quot;&gt;&lt;&#x2F;span&gt; Poison Dart Volley (Pistol 2)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;63095&quot;&gt;&lt;&#x2F;span&gt; Overclock Signet&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;p&gt;Your CC skills are, in order of priority:&lt;&#x2F;p&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5830&quot;&gt;&lt;&#x2F;span&gt; Glue Shot&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;63050&quot;&gt;&lt;&#x2F;span&gt; Crash Down (by unsummoning and summoning Mech)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5829&quot;&gt;&lt;&#x2F;span&gt; Static Shot (which makes your Mech do Rocket Punch, but since the cooldown for Rocket Punch is longer that the skill, it might not have CC)&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;h2 id=&quot;video&quot;&gt;Video&lt;&#x2F;h2&gt;
&lt;div class=&quot;yv&quot;&gt;
    &lt;iframe src=&quot;https:&#x2F;&#x2F;www.youtube-nocookie.com&#x2F;embed&#x2F;mMXMrEMz6fo&quot; title=&quot;Youtube&quot; class=&quot;yvi&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;&#x2F;iframe&gt;
&lt;&#x2F;div&gt;
&lt;hr&gt;&lt;ol class=&quot;footnotes-list&quot;&gt;
&lt;li id=&quot;fn-1&quot;&gt;
&lt;p&gt;Start by adding Ritualist pieces until you are above 20% boon duration, then fill the remaining slots with Viper&#x27;s. You can replace Viper&#x27;s gear with more Ritualist if you find yourself dropping Alacrity. &lt;a href=&quot;#fr-1-1&quot;&gt;↩&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Hyperclocked Mech [aDPS]</title>
        <published>2024-05-26T00:00:00+00:00</published>
        <updated>2025-06-24T00:00:00+00:00</updated>
        
        <author>
          <name>
            
              Unknown
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://aw2.help/builds/alac-power-mechanist/"/>
        <id>https://aw2.help/builds/alac-power-mechanist/</id>
        
        <content type="html" xml:base="https://aw2.help/builds/alac-power-mechanist/">&lt;p&gt;Probably the easiest to play Alacrity build&lt;&#x2F;p&gt;
&lt;h2 id=&quot;gearing&quot;&gt;Gearing&lt;&#x2F;h2&gt;
&lt;ul&gt;
&lt;li&gt;Berserker&#x27;s + Diviner&#x27;s mix &lt;sup class=&quot;footnote-reference&quot; id=&quot;fr-1-1&quot;&gt;&lt;a href=&quot;#fn-1&quot;&gt;[1]&lt;&#x2F;a&gt;&lt;&#x2F;sup&gt;&lt;&#x2F;li&gt;
&lt;li&gt;Runes of the Scholar&lt;&#x2F;li&gt;
&lt;li&gt;Sword, Sigil of Force&lt;&#x2F;li&gt;
&lt;li&gt;Shield, Sigil of Air&lt;&#x2F;li&gt;
&lt;li&gt;Relic of the Thief&lt;&#x2F;li&gt;
&lt;li&gt;Consumables:
&lt;ul&gt;
&lt;li&gt;Cilantro Lime Sous-Vide Steak (Power&#x2F;Ferocity)&lt;&#x2F;li&gt;
&lt;li&gt;Superior Sharpening Stone (Power)&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h2 id=&quot;build&quot;&gt;Build&lt;&#x2F;h2&gt;
&lt;pre data-lang=&quot;chatlink&quot; class=&quot;language-chatlink z-code&quot;&gt;&lt;code class=&quot;language-chatlink&quot; data-lang=&quot;chatlink&quot;&gt;&lt;span class=&quot;z-source z-chatlink&quot;&gt;&lt;span class=&quot;z-punctuation z-definition z-string z-begin&quot;&gt;[&amp;amp;&lt;&#x2F;span&gt;DQMGNyYvRioNGyoPJgGGABobowAQGwAACRsSAQAAAAAAAAAAAAAAAAAAAAADVQBaAFcAAA==&lt;span class=&quot;z-punctuation z-definition z-string z-end&quot;&gt;]&lt;&#x2F;span&gt;
&lt;&#x2F;span&gt;&lt;&#x2F;code&gt;&lt;&#x2F;pre&gt;
&lt;hr &#x2F;&gt;
&lt;div data-armory-embed=&#x27;skills&#x27; data-armory-ids=&#x27;63049,6161,63253,63111,63095&#x27;&gt;&lt;&#x2F;div&gt;&lt;div data-armory-embed=&#x27;specializations&#x27; data-armory-ids=&#x27;6,38,70&#x27; data-armory-6-traits=&#x27;1882,482,1947&#x27; data-armory-38-traits=&#x27;1914,1923,526&#x27; data-armory-70-traits=&#x27;2296,2276,2281&#x27;&gt;&lt;&#x2F;div&gt;
&lt;h2 id=&quot;notes&quot;&gt;Notes&lt;&#x2F;h2&gt;
&lt;p&gt;You give Alacrity with:&lt;&#x2F;p&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;63262&quot;&gt;&lt;&#x2F;span&gt; Barrier Signet&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;63293&quot;&gt;&lt;&#x2F;span&gt; Crisis Zone&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;63141&quot;&gt;&lt;&#x2F;span&gt; Barrier Burst&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;p&gt;And you should prioritise these 3 skills above all else. &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;63293&quot;&gt;&lt;&#x2F;span&gt; Crisis Zone and &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;63141&quot;&gt;&lt;&#x2F;span&gt; Barrier Burst are Mech skills, and can be autocasted. However, due to Mech positioning, you may find yourself dropping Alacrity near the starts of fights, for the 1st and 2nd round of rotations. You should manually cast &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;63293&quot;&gt;&lt;&#x2F;span&gt; Crisis Zone and &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;63141&quot;&gt;&lt;&#x2F;span&gt; Barrier Burst during your first 2 loops to ensure Alacrity doesn&#x27;t drop.&lt;&#x2F;p&gt;
&lt;p&gt;Press&lt;&#x2F;p&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;44110&quot;&gt;&lt;&#x2F;span&gt; Refraction Cutter (Sword 2)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;40160&quot;&gt;&lt;&#x2F;span&gt; Radiant Arc (Sword 3)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;63095&quot;&gt;&lt;&#x2F;span&gt; Overclock Signet&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;p&gt;off cooldown, and that is basically your rotation.&lt;&#x2F;p&gt;
&lt;p&gt;Your auto attack chain reduces the cooldown of &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;44110&quot;&gt;&lt;&#x2F;span&gt; Refraction Cutter (Sword 2) and &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;40160&quot;&gt;&lt;&#x2F;span&gt; Radiant Arc (Sword 3), allowing you to cast them more often. This lines up pretty well and results in you being able to use &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;40160&quot;&gt;&lt;&#x2F;span&gt; Radiant Arc (Sword 3) every other time you use &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;44110&quot;&gt;&lt;&#x2F;span&gt; Refraction Cutter (Sword 2).&lt;&#x2F;p&gt;
&lt;p&gt;You have very nice utilities with the Shield. You can bring a Pistol instead for about ~800 more DPS, but I will always recommend the Shield over Pistol.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;6053&quot;&gt;&lt;&#x2F;span&gt; Magnetic Shield (Shield 4) is a 3s long projectile reflect, and can be pressed twice in quick succession for CC.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;6054&quot;&gt;&lt;&#x2F;span&gt; Static Shield (Shield 5) is a 2.5s long block, and is basically your panic button. It can also be pressed twice in quick succession for CC.&lt;&#x2F;p&gt;
&lt;p&gt;On top of that, you have &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;63095&quot;&gt;&lt;&#x2F;span&gt; Overclock Signet, which is a CC skill even though it is used primarily for damage. Finally, you have &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;63253&quot;&gt;&lt;&#x2F;span&gt; Force Signet, which is another CC skill, but you should only use it in the most dire of situations, as using it is a DPS loss.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;video&quot;&gt;Video&lt;&#x2F;h2&gt;
&lt;div class=&quot;yv&quot;&gt;
    &lt;iframe src=&quot;https:&#x2F;&#x2F;www.youtube-nocookie.com&#x2F;embed&#x2F;d9eQ0rIqt0o&quot; title=&quot;Youtube&quot; class=&quot;yvi&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;&#x2F;iframe&gt;
&lt;&#x2F;div&gt;
&lt;hr&gt;&lt;ol class=&quot;footnotes-list&quot;&gt;
&lt;li id=&quot;fn-1&quot;&gt;
&lt;p&gt;You want to swap out Berserker&#x27;s gear for Diviner&#x27;s until you have above 20% boon duration while maintaining at least 45% critical chance. I recommend swapping an Amulet and 2 Rings for highest cost effectiveness, but this can be done in a variety of ways. &lt;a href=&quot;#fr-1-1&quot;&gt;↩&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Flamebender [cDPS]</title>
        <published>2024-05-23T00:00:00+00:00</published>
        <updated>2026-03-10T00:00:00+00:00</updated>
        
        <author>
          <name>
            
              Unknown
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://aw2.help/builds/condi-willbender/"/>
        <id>https://aw2.help/builds/condi-willbender/</id>
        
        <content type="html" xml:base="https://aw2.help/builds/condi-willbender/">&lt;h2 id=&quot;notes&quot;&gt;Notes&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;Flamebender is a more structured build, with high importance placed on the order of skills cast.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;gearing&quot;&gt;Gearing&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;hr&#x2F;&gt;
&lt;table&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Armor&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80248&quot; data-armory-80248-upgrades=&quot;24765&quot; data-armory-80248-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Viper&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24765&quot;&gt;&lt;&#x2F;span&gt; Balthazar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80131&quot; data-armory-80131-upgrades=&quot;24765&quot; data-armory-80131-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Viper&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24765&quot;&gt;&lt;&#x2F;span&gt; Balthazar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80190&quot; data-armory-80190-upgrades=&quot;24765&quot; data-armory-80190-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Viper&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24765&quot;&gt;&lt;&#x2F;span&gt; Balthazar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80111&quot; data-armory-80111-upgrades=&quot;24765&quot; data-armory-80111-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Viper&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24765&quot;&gt;&lt;&#x2F;span&gt; Balthazar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80356&quot; data-armory-80356-upgrades=&quot;24765&quot; data-armory-80356-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Viper&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24765&quot;&gt;&lt;&#x2F;span&gt; Balthazar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80399&quot; data-armory-80399-upgrades=&quot;24765&quot; data-armory-80399-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Viper&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24765&quot;&gt;&lt;&#x2F;span&gt; Balthazar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table class=&quot;weapontable&quot;&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Weapon&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;95808&quot;
		data-armory-95808-upgrades=&quot;44944&quot;
		data-armory-95808-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;Pistol&lt;&#x2F;td&gt;
	&lt;td&gt;Viper&#x27;s&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;44944&quot;&gt;&lt;&#x2F;span&gt; Bursting&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; s
		data-armory-ids=&quot;97099&quot;
		data-armory-97099-upgrades=&quot;24554&quot;
		data-armory-97099-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;Torch&lt;&#x2F;td&gt;
	&lt;td&gt;Viper&#x27;s&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;24554&quot;&gt;&lt;&#x2F;span&gt; Air&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;hr&#x2F;&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Trinkets&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;74155&quot;
	data-armory-74155-stat=&quot;1067&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Back item&lt;&#x2F;td&gt;&lt;td&gt; Sinister&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;95380&quot;
	data-armory-95380-stat=&quot;1067&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Amulet&lt;&#x2F;td&gt;&lt;td&gt; Sinister&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;81908&quot;
	data-armory-81908-stat=&quot;1067&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Accessory&lt;&#x2F;td&gt;&lt;td&gt; Sinister&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;91048&quot;
	data-armory-91048-stat=&quot;1067&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Accessory&lt;&#x2F;td&gt;&lt;td&gt; Sinister&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Trinkets&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;93105&quot;
	data-armory-93105-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ring&lt;&#x2F;td&gt;&lt;td&gt; Viper&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;91234&quot;
	data-armory-91234-stat=&quot;1067&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ring&lt;&#x2F;td&gt;&lt;td&gt; Sinister&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;100153&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Relic&lt;&#x2F;td&gt;&lt;td&gt; Fractal &lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;hr&#x2F;&gt;
&lt;ul&gt;
&lt;li&gt;Food: &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;91878&quot;&gt;&lt;&#x2F;span&gt; Cilantro and Cured Meat Flatbread OR &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;86997&quot;&gt;&lt;&#x2F;span&gt; Plate of Beef Rendang&lt;&#x2F;li&gt;
&lt;li&gt;Enhancement: &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;48917&quot;&gt;&lt;&#x2F;span&gt; Toxic Tuning Crystal&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h2 id=&quot;build&quot;&gt;Build&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;pre data-lang=&quot;chatlink&quot; class=&quot;language-chatlink z-code&quot;&gt;&lt;code class=&quot;language-chatlink&quot; data-lang=&quot;chatlink&quot;&gt;&lt;span class=&quot;z-source z-chatlink&quot;&gt;&lt;span class=&quot;z-punctuation z-definition z-string z-begin&quot;&gt;[&amp;amp;&lt;&#x2F;span&gt;DQEQGi4XQSU4AQAA2BpMAUwBAAAxATEB6Ro3AQAAAAAAAAAAAAAAAAAAAAADNgBmAAUAAA==&lt;span class=&quot;z-punctuation z-definition z-string z-end&quot;&gt;]&lt;&#x2F;span&gt;
&lt;&#x2F;span&gt;&lt;&#x2F;code&gt;&lt;&#x2F;pre&gt;
&lt;hr &#x2F;&gt;
&lt;div data-armory-embed=&#x27;skills&#x27; data-armory-ids=&#x27;9158,62565,9187,9151,62561&#x27;&gt;&lt;&#x2F;div&gt;&lt;div data-armory-embed=&#x27;specializations&#x27; data-armory-ids=&#x27;16,46,65&#x27; data-armory-16-traits=&#x27;566,567,1686&#x27; data-armory-46-traits=&#x27;617,603,622&#x27; data-armory-65-traits=&#x27;2191,2197,2201&#x27;&gt;&lt;&#x2F;div&gt;
&lt;h2 id=&quot;rotation&quot;&gt;Rotation&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;Your opener and main combo is:&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Main Combo:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;62668&quot;&gt;&lt;&#x2F;span&gt; Rushing Justice&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;9187&quot;&gt;&lt;&#x2F;span&gt; Purging Flames &amp;gt; &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;62565&quot;&gt;&lt;&#x2F;span&gt; Whirling Light&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;71987&quot;&gt;&lt;&#x2F;span&gt; Symbol of Ignition (Pistol 3) &amp;gt; &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;9088&quot;&gt;&lt;&#x2F;span&gt; Cleansing Flame (Torch 5)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;71968&quot;&gt;&lt;&#x2F;span&gt; Peacekeeper (Pistol 2)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;9104&quot;&gt;&lt;&#x2F;span&gt; Zealot&#x27;s Flame &amp;gt; &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;9089&quot;&gt;&lt;&#x2F;span&gt; Zealot&#x27;s Fire (Torch 4)&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;Using &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;62668&quot;&gt;&lt;&#x2F;span&gt; Rushing Justice activates Willbender Flames, which allows you to apply stacks of burning every hit. &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;62565&quot;&gt;&lt;&#x2F;span&gt; Whirling Light and &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;9187&quot;&gt;&lt;&#x2F;span&gt; Purging Flames both have multiple hits, which synergises well. It also swirls within the fire field created by &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;9187&quot;&gt;&lt;&#x2F;span&gt; Purging Flames, generating burning bolts.&lt;&#x2F;p&gt;
&lt;p&gt;Similarly, &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;71987&quot;&gt;&lt;&#x2F;span&gt; Symbol of Ignition (Pistol 3) places a symbol that ignites whenever an enemy is hit within the symbol, hence why we combo it with &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;9088&quot;&gt;&lt;&#x2F;span&gt; Cleansing Flame (Torch 5), which is a multihit skill.&lt;&#x2F;p&gt;
&lt;p&gt;This may seem like a long combo, but it is also more than half of your rotation. All the skills in the combo can be queued, and you should queue them as much as possible without leaking any auto attacks for maximum DPS.&lt;&#x2F;p&gt;
&lt;p&gt;Beyond your main combo, you should use the following skills off cooldown in priority order:&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Priority:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;62668&quot;&gt;&lt;&#x2F;span&gt; Rushing Justice&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;71987&quot;&gt;&lt;&#x2F;span&gt; Symbol of Ignition (Pistol 3) &amp;gt; &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;71968&quot;&gt;&lt;&#x2F;span&gt; Peacekeeper (Pistol 2)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;9104&quot;&gt;&lt;&#x2F;span&gt; Zealot&#x27;s Flame &amp;gt; &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;9089&quot;&gt;&lt;&#x2F;span&gt; Zealot&#x27;s Fire (Torch 4)&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;Adding an additional &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;71968&quot;&gt;&lt;&#x2F;span&gt; Peacekeeper (Pistol 2) right before you enter your main combo.&lt;&#x2F;p&gt;
&lt;p&gt;You might have noticed that Flamebender rotation actually does loops seamlessly, and the full rotation can be written as:&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Full Rotatoin:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;62668&quot;&gt;&lt;&#x2F;span&gt; Rushing Justice&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;9187&quot;&gt;&lt;&#x2F;span&gt; Purging Flames &amp;gt; &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;62565&quot;&gt;&lt;&#x2F;span&gt; Whirling Light&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;71987&quot;&gt;&lt;&#x2F;span&gt; Symbol of Ignition (Pistol 3) &amp;gt; &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;9088&quot;&gt;&lt;&#x2F;span&gt; Cleansing Flame (Torch 5)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;71968&quot;&gt;&lt;&#x2F;span&gt; Peacekeeper (Pistol 2)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;9104&quot;&gt;&lt;&#x2F;span&gt; Zealot&#x27;s Flame &amp;gt; &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;9089&quot;&gt;&lt;&#x2F;span&gt; Zealot&#x27;s Fire (Torch 4)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;62668&quot;&gt;&lt;&#x2F;span&gt; Rushing Justice&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;71987&quot;&gt;&lt;&#x2F;span&gt; Symbol of Ignition (Pistol 3) &amp;gt; &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;71968&quot;&gt;&lt;&#x2F;span&gt; Peacekeeper (Pistol 2)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;71968&quot;&gt;&lt;&#x2F;span&gt; Peacekeeper (Pistol 2)&lt;&#x2F;li&gt;
&lt;li&gt;Repeat From Step 1&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;While also using any charges of &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;9104&quot;&gt;&lt;&#x2F;span&gt; Zealot&#x27;s Flame &amp;gt; &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;9089&quot;&gt;&lt;&#x2F;span&gt; Zealot&#x27;s Fire (Torch 4) off cooldown.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;crowd-control&quot;&gt;Crowd Control&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;You only have 1 CC skill, &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;62561&quot;&gt;&lt;&#x2F;span&gt; Heaven&#x27;s Palm, with a very short cooldown of 20s (15s with Alacrity), but that&#x27;s enough CC to carry your own weight in every encounter in the game, as it does quite a bit of breakbar damage at 400.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;advanced-tips&quot;&gt;Advanced Tips&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;Willbender has a lot of mobility and utility built into its kit.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;62603&quot;&gt;&lt;&#x2F;span&gt; Flowing Resolve is a 450 range forwards leap with 3&#x2F;4s of evasion, allowing you to quickly close distances to bosses with high movement, or perform mechanics while maintaining high damage uptime.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;62648&quot;&gt;&lt;&#x2F;span&gt; Crashing Courage is both a 600 range shadow step and Aegis, allowing you to both get out of a bad situation and to block mechanics.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;video&quot;&gt;Video&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;yv&quot;&gt;
    &lt;iframe src=&quot;https:&#x2F;&#x2F;www.youtube-nocookie.com&#x2F;embed&#x2F;vR70VorJB7g&quot; title=&quot;Youtube&quot; class=&quot;yvi&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;&#x2F;iframe&gt;
&lt;&#x2F;div&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Seraph of the Sand [aHeal]</title>
        <published>2024-05-20T00:00:00+00:00</published>
        <updated>2025-09-04T00:00:00+00:00</updated>
        
        <author>
          <name>
            
              Unknown
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://aw2.help/builds/alac-hybrid-scourge/"/>
        <id>https://aw2.help/builds/alac-hybrid-scourge/</id>
        
        <content type="html" xml:base="https://aw2.help/builds/alac-hybrid-scourge/">&lt;p&gt;This guide explains how hybrid scourge works and how it assists with training runs, low experience practice runs and in statics. This build does rely on a relatively high APM but the order of presses is irrelevant to performance so long as you don&#x27;t greed DPS and remember to prioritise group alacrity. The forgiving nature of the build allows you to vent your frustrations on the keyboard after a stressful day. Scourge also allows barrier to be pulsed even when disabled.
This build is functional in both open world and instanced content. There is an optional amount of gear swaps that can be done to slide it towards being a stronger healer. While this build has a low skill floor, it does have a high toughness and users should be expected to tank. Tanking isn&#x27;t terribly difficult on this build however.
For older raids, the build is less optimal than other celestial variants after the recent change to transfusion. The lack of responsive burst heals is the greatest weakness of the class. However this class is still favored in end game content for its two-way teleport ability via &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;42917&quot;&gt;&lt;&#x2F;span&gt; Sand Swell.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;gearing-and-consumables&quot;&gt;Gearing and Consumables&lt;&#x2F;h2&gt;
&lt;h4 id=&quot;equipment&quot;&gt;Equipment&lt;&#x2F;h4&gt;
&lt;p&gt;&lt;a rel=&quot;noopener&quot; target=&quot;_blank&quot; href=&quot;https:&#x2F;&#x2F;gw2skills.net&#x2F;editor&#x2F;?PSAFsEm6XZGMQmEDiRiF70&#x2F;zH-DSRYVRP1kHaI5CPkEECdpCyVCo0jBBIc9wrJAzW8KA-e&quot;&gt;Optimised loadout with infusions&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;ul&gt;
&lt;li&gt;Armor&#x2F;Trinkets: Seraph Set but fill other pieces with other stats up to condi duration cap and the desired amount of healing&#x2F;toughness.&lt;&#x2F;li&gt;
&lt;li&gt;Alt Stats: Celestial&#x27;s (recommended)&#x2F;Ritualist&#x27;s&#x2F;Viper&#x27;s&#x2F;Plaguedoctor&#x27;s&#x2F;Minstrels (For tanking)&lt;sup class=&quot;footnote-reference&quot; id=&quot;fr-1-1&quot;&gt;&lt;a href=&quot;#fn-1&quot;&gt;[1]&lt;&#x2F;a&gt;&lt;&#x2F;sup&gt;&lt;&#x2F;li&gt;
&lt;li&gt;Weapons (set 1): Pistol&#x2F;Torch (Offensive)&lt;&#x2F;li&gt;
&lt;li&gt;Weapons (alt): Sceptre&#x2F;Warhorn (Defensive)&lt;sup class=&quot;footnote-reference&quot; id=&quot;fr-2-1&quot;&gt;&lt;a href=&quot;#fn-2&quot;&gt;[2]&lt;&#x2F;a&gt;&lt;&#x2F;sup&gt;&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h4 id=&quot;weapon-alternatives&quot;&gt;Weapon Alternatives&lt;&#x2F;h4&gt;
&lt;ul&gt;
&lt;li&gt;Weapons (alt): Dagger&#x2F;Torch (Healing&#x2F;Boonstrip)&lt;sup class=&quot;footnote-reference&quot; id=&quot;fr-3-1&quot;&gt;&lt;a href=&quot;#fn-3&quot;&gt;[3]&lt;&#x2F;a&gt;&lt;&#x2F;sup&gt;&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h4 id=&quot;runes&quot;&gt;Runes&lt;&#x2F;h4&gt;
&lt;p&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;76166&quot;&gt;&lt;&#x2F;span&gt; Superior Rune of the Tempest&lt;&#x2F;p&gt;
&lt;h4 id=&quot;sigils&quot;&gt;Sigils&lt;&#x2F;h4&gt;
&lt;p&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;48911&quot;&gt;&lt;&#x2F;span&gt; Superior Sigil of Torment
&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24583&quot;&gt;&lt;&#x2F;span&gt; Superior Sigil of Demons
&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24624&quot;&gt;&lt;&#x2F;span&gt; Superior Sigil of Smoldering (Torch)&lt;&#x2F;p&gt;
&lt;h4 id=&quot;relic&quot;&gt;Relic&lt;&#x2F;h4&gt;
&lt;p&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;100153&quot;&gt;&lt;&#x2F;span&gt; Relic of the Fractal&lt;&#x2F;p&gt;
&lt;h4 id=&quot;food&quot;&gt;Food&lt;&#x2F;h4&gt;
&lt;p&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;91748&quot;&gt;&lt;&#x2F;span&gt; Spherified Oyster Soup with Mint Garnish OR
&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;95241&quot;&gt;&lt;&#x2F;span&gt; Feast of Delectable Birthday Cake (Budget&#x2F;Free)&lt;&#x2F;p&gt;
&lt;h4 id=&quot;utility&quot;&gt;Utility&lt;&#x2F;h4&gt;
&lt;p&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;67185&quot;&gt;&lt;&#x2F;span&gt; Krait Tuning Crystal&lt;&#x2F;p&gt;
&lt;h2 id=&quot;build&quot;&gt;Build&lt;&#x2F;h2&gt;
&lt;h4 id=&quot;hybrid-dps-alac&quot;&gt;Hybrid DPS Alac&lt;&#x2F;h4&gt;
&lt;pre data-lang=&quot;chatlink&quot; class=&quot;language-chatlink z-code&quot;&gt;&lt;code class=&quot;language-chatlink&quot; data-lang=&quot;chatlink&quot;&gt;&lt;span class=&quot;z-source z-chatlink&quot;&gt;&lt;span class=&quot;z-punctuation z-definition z-string z-begin&quot;&gt;[&amp;amp;&lt;&#x2F;span&gt;DQgnNhM&#x2F;PD4SAAAAgAAAACEXAAAkFwAAkgAAAAAAAAAAAAAAAAAAAAAAAAA=&lt;span class=&quot;z-punctuation z-definition z-string z-end&quot;&gt;]&lt;&#x2F;span&gt;
&lt;&#x2F;span&gt;&lt;&#x2F;code&gt;&lt;&#x2F;pre&gt;
&lt;hr &#x2F;&gt;
&lt;div data-armory-embed=&#x27;skills&#x27; data-armory-ids=&#x27;10527,10544,41615,42935,10549&#x27;&gt;&lt;&#x2F;div&gt;&lt;div data-armory-embed=&#x27;specializations&#x27; data-armory-ids=&#x27;39,19,60&#x27; data-armory-39-traits=&#x27;2013,816,801&#x27; data-armory-19-traits=&#x27;1876,1844,778&#x27; data-armory-60-traits=&#x27;2074,2123,2080&#x27;&gt;&lt;&#x2F;div&gt;
&lt;h2 id=&quot;alternatives&quot;&gt;Alternatives&lt;&#x2F;h2&gt;
&lt;p&gt;You have many options to play around with other traits and utilities. Necromancer just has so many useful skills that you may not seem obvious at first glance.&lt;&#x2F;p&gt;
&lt;h4 id=&quot;traits&quot;&gt;Traits&lt;&#x2F;h4&gt;
&lt;ul&gt;
&lt;li&gt;Take &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;2167&quot;&gt;&lt;&#x2F;span&gt; Abrasive Grit where condi cleanses and extra might are needed.&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;789&quot;&gt;&lt;&#x2F;span&gt; Life from Death and &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;1844&quot;&gt;&lt;&#x2F;span&gt; Vampiric Presence are competing traits. &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;1844&quot;&gt;&lt;&#x2F;span&gt; Vampiric Presence provides more DPS, weaker heals but has less active interaction required.&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h4 id=&quot;utilities&quot;&gt;Utilities&lt;&#x2F;h4&gt;
&lt;p&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10589&quot;&gt;&lt;&#x2F;span&gt; Summon Shadow Fiend may not be suitable on certain bosses that remove minions.
&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;41615&quot;&gt;&lt;&#x2F;span&gt; Serpent Siphon is a good group Aegis and Barrier skill.
Swap for &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10611&quot;&gt;&lt;&#x2F;span&gt; Signet of Undeath and &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10589&quot;&gt;&lt;&#x2F;span&gt; Summon Shadow Fiend if the APM is too high.&lt;&#x2F;p&gt;
&lt;h4 id=&quot;general-house-rules&quot;&gt;General House Rules:&lt;&#x2F;h4&gt;
&lt;ol&gt;
&lt;li&gt;Swapping traits and skills is a science and you must be knowledgeable on what you can afford to remove.&lt;&#x2F;li&gt;
&lt;li&gt;Might and Alacrity are your primary responsiblities, so use your might generation and barrier skills first.&lt;&#x2F;li&gt;
&lt;li&gt;Be prepared to tank as you have a relatively high toughness.&lt;&#x2F;li&gt;
&lt;li&gt;Both your offensive and defensive sets offer CC, but you can bring more skills for CC.&lt;&#x2F;li&gt;
&lt;li&gt;Hybrid builds have a lot of give and take and toe the line to bring &#x27;just enough&#x27;, so you need to adjust the build to the strengths of your team composition.&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;h2 id=&quot;rotation-and-utilities&quot;&gt;Rotation and Utilities&lt;&#x2F;h2&gt;
&lt;h4 id=&quot;rotation&quot;&gt;Rotation&lt;&#x2F;h4&gt;
&lt;ol&gt;
&lt;li&gt;Cast &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;44946&quot;&gt;&lt;&#x2F;span&gt; Manifest Sand Shade and pulse barrier through &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;43448&quot;&gt;&lt;&#x2F;span&gt; Sand Cascade and &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;44663&quot;&gt;&lt;&#x2F;span&gt; Desert Shroud.&lt;&#x2F;li&gt;
&lt;li&gt;Use all your skills on cooldown except &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;44428&quot;&gt;&lt;&#x2F;span&gt; Garish Pillar (F3) and &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10611&quot;&gt;&lt;&#x2F;span&gt; Signet of Undeath&lt;&#x2F;li&gt;
&lt;li&gt;Use &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;44428&quot;&gt;&lt;&#x2F;span&gt; Garish Pillar with a dodge roll to trigger &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;778&quot;&gt;&lt;&#x2F;span&gt; Transfusion&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;small&gt;&lt;em&gt;Always be on top of a sand shade. Your skills hit like wet noodles without it. Being on shroud keeps your condition duration at 100%.&lt;&#x2F;em&gt;&lt;&#x2F;small&gt;&lt;&#x2F;p&gt;
&lt;&#x2F;blockquote&gt;
&lt;h4 id=&quot;crowd-control-rotation&quot;&gt;Crowd Control rotation&lt;&#x2F;h4&gt;
&lt;ol&gt;
&lt;li&gt;Both sets of weapons have CC via &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;44296&quot;&gt;&lt;&#x2F;span&gt; Oppressive Collapse(Torch 5) and &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10556&quot;&gt;&lt;&#x2F;span&gt; Wail of Doom(Warhorn 4)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;44428&quot;&gt;&lt;&#x2F;span&gt; Garish Pillar (F3) can be also used for CC but you may need to reserve this for revive for certain fights.&lt;&#x2F;li&gt;
&lt;li&gt;You may bring &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10646&quot;&gt;&lt;&#x2F;span&gt; Summon Flesh Golem if you need more CC.&lt;&#x2F;li&gt;
&lt;li&gt;You may bring &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10620&quot;&gt;&lt;&#x2F;span&gt; Spectral Grasp if you need to pull adds and have extra CC.&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;h2 id=&quot;optimisation&quot;&gt;Optimisation&lt;&#x2F;h2&gt;
&lt;p&gt;Check with your team regarding the boons that you need to cover. If there is already might overcap, you may drop certain skills for more utilities. You can also make an educated guess by looking at the classes the other players are playing, the weapons equipped etc. By default, your build provides Might, Fury, Alacrity, Protection, Regeneration and Aegis but some may not hit 100% uptime. Although Scourge can provide 10-man stability, this area of effect is really small and groups must be really organised to make full use of it. You may also opt to rearrange the subgroup to put tankier classes with the hybrid healer.&lt;&#x2F;p&gt;
&lt;h4 id=&quot;strike-ready&quot;&gt;Strike Ready&lt;&#x2F;h4&gt;
&lt;ol&gt;
&lt;li&gt;Boneskinner - While it sounds like it is a huge responsibility to play as a carry scourge, you don&#x27;t die as easily because you have more vitality and higher toughness. Take &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;780&quot;&gt;&lt;&#x2F;span&gt; Ritual of Life and use &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;44428&quot;&gt;&lt;&#x2F;span&gt; Garish Pillar sparingly.&lt;&#x2F;li&gt;
&lt;li&gt;Whisper of Jormag - Use &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10543&quot;&gt;&lt;&#x2F;span&gt; Summon Flesh Wurm in the middle during the ball phase.&lt;&#x2F;li&gt;
&lt;li&gt;Harvest Temple - &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;42917&quot;&gt;&lt;&#x2F;span&gt; Sand Swell is really useful to reposition players behind the ball. Swapping to pistol grants more hits against the ball.&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;h4 id=&quot;raid-ready&quot;&gt;Raid Ready&lt;&#x2F;h4&gt;
&lt;ol&gt;
&lt;li&gt;W1 Vale Guardian - Be prepared to tank the fight. If you are not the tank, you may opt to go to the red guardian during splits, which gives the condi team added survivability. Barrier trivialises the green mechanic. &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;51647&quot;&gt;&lt;&#x2F;span&gt; Devouring Darkness removes boons from the blue guardian.&lt;&#x2F;li&gt;
&lt;li&gt;W1 Gorseval - &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10532&quot;&gt;&lt;&#x2F;span&gt; Grasping Dead is a long reliable cripple during the split phase.&lt;&#x2F;li&gt;
&lt;li&gt;W1 Sabetha - If you bring &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;42917&quot;&gt;&lt;&#x2F;span&gt; Sand Swell, you may be able to serve as a cannon backup. You can &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;42917&quot;&gt;&lt;&#x2F;span&gt; Sand Swell through the flame wall.&lt;&#x2F;li&gt;
&lt;li&gt;W2 Slothasor - This build excels on this fight. Bring &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;2167&quot;&gt;&lt;&#x2F;span&gt; Abrasive Grit for a very strong condi cleanse. Projectile blocks from &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10689&quot;&gt;&lt;&#x2F;span&gt; Corrosive Poison Cloud are sometimes useful. &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10620&quot;&gt;&lt;&#x2F;span&gt; Spectral Grasp is useful against slublings.&lt;&#x2F;li&gt;
&lt;li&gt;W2 Matthias - Do not use any projectile blocks unless you know when to use them.&lt;&#x2F;li&gt;
&lt;li&gt;W3 Stronghold of the Faithful - This build can solo towers but it is a little slow, remember to bring &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;40274&quot;&gt;&lt;&#x2F;span&gt; Trail of Anguish for stability&#x2F;break stun.&lt;&#x2F;li&gt;
&lt;li&gt;W3 Keep Construct - Be prepared to tank this fight. This build doesn&#x27;t excel in this fight, relying mostly on condis. However, you will still outdps other healers due to the power coefficients on some weapons that feed off your celestial gear.&lt;&#x2F;li&gt;
&lt;li&gt;W4 Cairn - This build excels on this fight in every way.&lt;&#x2F;li&gt;
&lt;li&gt;W4 Samarog - Bring &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10646&quot;&gt;&lt;&#x2F;span&gt; Summon Flesh Golem for added CC. You can also use &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10647&quot;&gt;&lt;&#x2F;span&gt; Charge to push Rigom towards the boss. Use &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10532&quot;&gt;&lt;&#x2F;span&gt; Grasping Dead for a prolonged cripple and fear from &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;44428&quot;&gt;&lt;&#x2F;span&gt; Garish Pillar and &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10556&quot;&gt;&lt;&#x2F;span&gt; Wail of Doom to steer him back towards the boss if he gets too close.&lt;&#x2F;li&gt;
&lt;li&gt;W4 Deimos CM - &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;41615&quot;&gt;&lt;&#x2F;span&gt; Serpent Siphon is a good aoe Aegis.&lt;&#x2F;li&gt;
&lt;li&gt;W5 Soulless Horror - Your team can &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;42917&quot;&gt;&lt;&#x2F;span&gt; Sand Swell through walls.&lt;&#x2F;li&gt;
&lt;li&gt;W5 Dhuum - This build functions as a decent Tank&#x2F;G3 in an experienced group but you can&#x27;t carry too many mistakes as your healing output is lower.&lt;&#x2F;li&gt;
&lt;li&gt;W6 Conjured Amalgamate - This build is not very good for damage on this fight. However, it is not an absolute contraindication to bring this build. If your team only has 1 rebound elementalist&#x2F;nature&#x27;s renewal druid, be sure to be on the same group as them so your revive can save the other subgroup after the clap mechanic.&lt;&#x2F;li&gt;
&lt;li&gt;W6 Twin Largos - This build excels on this fight. The right lane (Kenut) favors condition builds. Bring &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10646&quot;&gt;&lt;&#x2F;span&gt; Summon Flesh Golem for added CC.&lt;&#x2F;li&gt;
&lt;li&gt;W6 Qadim - This build can Kite Qadim, Tank Wyverns or even solo Lamp.&lt;&#x2F;li&gt;
&lt;li&gt;W7 Sabir - Projectile blocks from &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10689&quot;&gt;&lt;&#x2F;span&gt; Corrosive Poison Cloud is useful. &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;44428&quot;&gt;&lt;&#x2F;span&gt; Garish Pillar is very helpful for players who can&#x27;t do tornado jumps.&lt;&#x2F;li&gt;
&lt;li&gt;W7 Adina - Projectile blocks from &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10689&quot;&gt;&lt;&#x2F;span&gt; Corrosive Poison Cloud is useful although not as good as a Ventari Bubble. You can no longer pull allies who identify themselves as sandsharks.&lt;&#x2F;li&gt;
&lt;li&gt;W7 Qadim the Peerless - Consider taking North pylon as you be tanky enough to handle misplaced boss attacks. &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;42917&quot;&gt;&lt;&#x2F;span&gt; Sand Swell does not have the teleport range of other kiters so you need to start moving early.&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;h2 id=&quot;videos&quot;&gt;Videos&lt;&#x2F;h2&gt;
&lt;p&gt;I have benched the build with &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;95241&quot;&gt;&lt;&#x2F;span&gt; Feast of Delectable Birthday Cake and &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;67185&quot;&gt;&lt;&#x2F;span&gt; Krait Tuning Crystal, with infusions and no weapon swaps.&lt;&#x2F;p&gt;
&lt;h4 id=&quot;dps-benchmark-18-8k&quot;&gt;DPS benchmark (18.8k)&lt;&#x2F;h4&gt;
&lt;div class=&quot;yv&quot;&gt;
    &lt;iframe src=&quot;https:&#x2F;&#x2F;www.youtube-nocookie.com&#x2F;embed&#x2F;8lBgmakjHAk&quot; title=&quot;Youtube&quot; class=&quot;yvi&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;&#x2F;iframe&gt;
&lt;&#x2F;div&gt;
&lt;hr&gt;&lt;ol class=&quot;footnotes-list&quot;&gt;
&lt;li id=&quot;fn-1&quot;&gt;
&lt;p&gt;Being cost-effective: Celestial stat is a good pick because it is a core stat and can be obtained from the Wizard&#x27;s Vault. Your armor requirements will vary depending on your infusions and you may need additional expertise to hit 100% condition duration. Adding more Celestial stats is an option &lt;a href=&quot;#fr-1-1&quot;&gt;↩&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;&#x2F;li&gt;
&lt;li id=&quot;fn-2&quot;&gt;
&lt;p&gt;Weapon swap to warhorn for extra heals. Use torch as default for extra DPS. &lt;a href=&quot;#fr-2-1&quot;&gt;↩&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;&#x2F;li&gt;
&lt;li id=&quot;fn-3&quot;&gt;
&lt;p&gt;Dagger allows more heals through the trait &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;788&quot;&gt;&lt;&#x2F;span&gt; Overflowing Thirst &lt;a href=&quot;#fr-3-1&quot;&gt;↩&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Heart of the Dragon [qDPS]</title>
        <published>2024-05-16T00:00:00+00:00</published>
        <updated>2025-06-24T00:00:00+00:00</updated>
        
        <author>
          <name>
            
              Unknown
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://aw2.help/builds/quickness-power-herald/"/>
        <id>https://aw2.help/builds/quickness-power-herald/</id>
        
        <content type="html" xml:base="https://aw2.help/builds/quickness-power-herald/">&lt;p&gt;The easiest raid build, now with quickness!&lt;&#x2F;p&gt;
&lt;h2 id=&quot;gearing&quot;&gt;Gearing&lt;&#x2F;h2&gt;
&lt;hr&#x2F;&gt;
&lt;table&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Armor&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80384&quot; data-armory-80384-upgrades=&quot;74978&quot; data-armory-80384-stat=&quot;1697&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Dragon&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;74978&quot;&gt;&lt;&#x2F;span&gt; Dragonhunter&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80435&quot; data-armory-80435-upgrades=&quot;74978&quot; data-armory-80435-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;74978&quot;&gt;&lt;&#x2F;span&gt; Dragonhunter&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80254&quot; data-armory-80254-upgrades=&quot;74978&quot; data-armory-80254-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;74978&quot;&gt;&lt;&#x2F;span&gt; Dragonhunter&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80205&quot; data-armory-80205-upgrades=&quot;74978&quot; data-armory-80205-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;74978&quot;&gt;&lt;&#x2F;span&gt; Dragonhunter&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80277&quot; data-armory-80277-upgrades=&quot;74978&quot; data-armory-80277-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;74978&quot;&gt;&lt;&#x2F;span&gt; Dragonhunter&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80557&quot; data-armory-80557-upgrades=&quot;74978&quot; data-armory-80557-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;74978&quot;&gt;&lt;&#x2F;span&gt; Dragonhunter&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table class=&quot;weapontable&quot;&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Weapon&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;95675&quot;
		data-armory-95675-upgrades=&quot;24615&quot;
		data-armory-95675-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;Sword&lt;&#x2F;td&gt;
	&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;24615&quot;&gt;&lt;&#x2F;span&gt; Force&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; s
		data-armory-ids=&quot;95675&quot;
		data-armory-95675-upgrades=&quot;24554&quot;
		data-armory-95675-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;Sword&lt;&#x2F;td&gt;
	&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;24554&quot;&gt;&lt;&#x2F;span&gt; Air&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Weapon&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot;
		data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;96652&quot;
		data-armory-96652-upgrades=&quot;24615,24554&quot;
		data-armory-96652-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;Staff&lt;&#x2F;td&gt;
	&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;24615&quot;&gt;&lt;&#x2F;span&gt; Force&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;24554&quot;&gt;&lt;&#x2F;span&gt; Air&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;hr&#x2F;&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Trinkets&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;74155&quot;
	data-armory-74155-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Back item&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;95380&quot;
	data-armory-95380-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Amulet&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;81908&quot;
	data-armory-81908-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Accessory&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;91048&quot;
	data-armory-91048-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Accessory&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Trinkets&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;93105&quot;
	data-armory-93105-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ring&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;91234&quot;
	data-armory-91234-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ring&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;100916&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Relic&lt;&#x2F;td&gt;&lt;td&gt; Thief &lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;hr&#x2F;&gt;
&lt;blockquote&gt;
&lt;p&gt;Alternatives: Full Berserker&#x27;s and&#x2F;or Scholar runes&lt;&#x2F;p&gt;
&lt;&#x2F;blockquote&gt;
&lt;h4 id=&quot;consumables&quot;&gt;Consumables&lt;&#x2F;h4&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;91805&quot;&gt;&lt;&#x2F;span&gt; Cilantro Lime Sous-Vide Steak&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;78305&quot;&gt;&lt;&#x2F;span&gt; Superior Sharpening Stone&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h2 id=&quot;build&quot;&gt;Build&lt;&#x2F;h2&gt;
&lt;pre data-lang=&quot;chatlink&quot; class=&quot;language-chatlink z-code&quot;&gt;&lt;code class=&quot;language-chatlink&quot; data-lang=&quot;chatlink&quot;&gt;&lt;span class=&quot;z-source z-chatlink&quot;&gt;&lt;span class=&quot;z-punctuation z-definition z-string z-begin&quot;&gt;[&amp;amp;&lt;&#x2F;span&gt;DQkPKgM2NBfcEdwRBhIGEisSKxLUEdQRyhHKEQIBAgAGEtQRKxIAAAAAAAADawA1AAUAAA==&lt;span class=&quot;z-punctuation z-definition z-string z-end&quot;&gt;]&lt;&#x2F;span&gt;
&lt;&#x2F;span&gt;&lt;&#x2F;code&gt;&lt;&#x2F;pre&gt;
&lt;hr &#x2F;&gt;
&lt;div data-armory-embed=&#x27;skills&#x27; data-armory-nokey=true data-armory-ids=&#x27;28085,28134&#x27;&gt;&lt;&#x2F;div&gt;&lt;div data-armory-embed=&#x27;skills&#x27; data-armory-ids=&#x27;27220,28379,27014,26644,27760&#x27;&gt;&lt;&#x2F;div&gt;&lt;div data-armory-embed=&#x27;skills&#x27; data-armory-ids=&#x27;26937,29209,28231,27107,28406&#x27;&gt;&lt;&#x2F;div&gt;&lt;div data-armory-embed=&#x27;specializations&#x27; data-armory-ids=&#x27;15,3,52&#x27; data-armory-15-traits=&#x27;1767,1765,1800&#x27; data-armory-3-traits=&#x27;1761,1774,1719&#x27; data-armory-52-traits=&#x27;1716,1738,1746&#x27;&gt;&lt;&#x2F;div&gt;
&lt;h2 id=&quot;notes&quot;&gt;Notes&lt;&#x2F;h2&gt;
&lt;p&gt;Use:&lt;&#x2F;p&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;27107&quot;&gt;&lt;&#x2F;span&gt; Impossible Odds while in &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;28134&quot;&gt;&lt;&#x2F;span&gt; Legendary Assassin Stance&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;28379&quot;&gt;&lt;&#x2F;span&gt; Facet of Darkness, &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;27760&quot;&gt;&lt;&#x2F;span&gt; Facet of Chaos, and &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;26644&quot;&gt;&lt;&#x2F;span&gt; Facet of Strength in &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;28085&quot;&gt;&lt;&#x2F;span&gt; Legendary Dragon Stance. Use &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;26644&quot;&gt;&lt;&#x2F;span&gt; Facet of Strength again (it should now be &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;28113&quot;&gt;&lt;&#x2F;span&gt; Burst of Strength) to consume it.&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;p&gt;Swap legends off cooldown in &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;28134&quot;&gt;&lt;&#x2F;span&gt; Legendary Assassin Stance, and swap legends once you have use &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;28113&quot;&gt;&lt;&#x2F;span&gt; Burst of Strength twice in &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;28085&quot;&gt;&lt;&#x2F;span&gt; Legendary Dragon Stance&lt;&#x2F;p&gt;
&lt;p&gt;Use off cooldown:&lt;&#x2F;p&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;27074&quot;&gt;&lt;&#x2F;span&gt; Deathstrike (Sword 5)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;28472&quot;&gt;&lt;&#x2F;span&gt; Shackling Wave (Sword 4)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29233&quot;&gt;&lt;&#x2F;span&gt; Chilling Isolation (Sword 2)&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;p&gt;Following the above, you should never run out of energy, unless you have to CC.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;crowd-control&quot;&gt;Crowd Control&lt;&#x2F;h2&gt;
&lt;p&gt;You should always swap to your Staff for CC. Part of your job as a boon DPS is to do everything possible to get the most damage out of your DPS players, and this includes giving them boons and CCing so they don&#x27;t have to.&lt;&#x2F;p&gt;
&lt;p&gt;Your CC skills are:&lt;&#x2F;p&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;28978&quot;&gt;&lt;&#x2F;span&gt; Surge of the Mists (Staff 5)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;28075&quot;&gt;&lt;&#x2F;span&gt; Chaotic Release (&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;27760&quot;&gt;&lt;&#x2F;span&gt; Facet of Chaos flipped skill) in &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;28085&quot;&gt;&lt;&#x2F;span&gt; Legendary Dragon Stance&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;28406&quot;&gt;&lt;&#x2F;span&gt; Jade Winds (in &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;28134&quot;&gt;&lt;&#x2F;span&gt; Legendary Assassin Stance)&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;h2 id=&quot;video&quot;&gt;Video&lt;&#x2F;h2&gt;
&lt;div class=&quot;yv&quot;&gt;
    &lt;iframe src=&quot;https:&#x2F;&#x2F;www.youtube-nocookie.com&#x2F;embed&#x2F;MuG18oCVUQQ&quot; title=&quot;Youtube&quot; class=&quot;yvi&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;&#x2F;iframe&gt;
&lt;&#x2F;div&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Dragontooth [pDPS]</title>
        <published>2024-05-14T00:00:00+00:00</published>
        <updated>2025-06-24T00:00:00+00:00</updated>
        
        <author>
          <name>
            
              Unknown
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://aw2.help/builds/power-herald/"/>
        <id>https://aw2.help/builds/power-herald/</id>
        
        <content type="html" xml:base="https://aw2.help/builds/power-herald/">&lt;p&gt;Probably the easiest raid build available in GW2.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;gearing&quot;&gt;Gearing&lt;&#x2F;h2&gt;
&lt;hr&#x2F;&gt;
&lt;table&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Armor&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80384&quot; data-armory-80384-upgrades=&quot;74978&quot; data-armory-80384-stat=&quot;1697&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Dragon&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;74978&quot;&gt;&lt;&#x2F;span&gt; Dragonhunter&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80435&quot; data-armory-80435-upgrades=&quot;74978&quot; data-armory-80435-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;74978&quot;&gt;&lt;&#x2F;span&gt; Dragonhunter&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80254&quot; data-armory-80254-upgrades=&quot;74978&quot; data-armory-80254-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;74978&quot;&gt;&lt;&#x2F;span&gt; Dragonhunter&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80205&quot; data-armory-80205-upgrades=&quot;74978&quot; data-armory-80205-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;74978&quot;&gt;&lt;&#x2F;span&gt; Dragonhunter&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80277&quot; data-armory-80277-upgrades=&quot;74978&quot; data-armory-80277-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;74978&quot;&gt;&lt;&#x2F;span&gt; Dragonhunter&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80557&quot; data-armory-80557-upgrades=&quot;74978&quot; data-armory-80557-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;74978&quot;&gt;&lt;&#x2F;span&gt; Dragonhunter&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table class=&quot;weapontable&quot;&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Weapon&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;95675&quot;
		data-armory-95675-upgrades=&quot;24615&quot;
		data-armory-95675-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;Sword&lt;&#x2F;td&gt;
	&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;24615&quot;&gt;&lt;&#x2F;span&gt; Force&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; s
		data-armory-ids=&quot;95675&quot;
		data-armory-95675-upgrades=&quot;24554&quot;
		data-armory-95675-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;Sword&lt;&#x2F;td&gt;
	&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;24554&quot;&gt;&lt;&#x2F;span&gt; Air&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Weapon&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot;
		data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;96652&quot;
		data-armory-96652-upgrades=&quot;24615,24554&quot;
		data-armory-96652-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;Staff&lt;&#x2F;td&gt;
	&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;24615&quot;&gt;&lt;&#x2F;span&gt; Force&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;24554&quot;&gt;&lt;&#x2F;span&gt; Air&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;hr&#x2F;&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Trinkets&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;74155&quot;
	data-armory-74155-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Back item&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;95380&quot;
	data-armory-95380-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Amulet&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;81908&quot;
	data-armory-81908-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Accessory&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;91048&quot;
	data-armory-91048-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Accessory&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Trinkets&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;93105&quot;
	data-armory-93105-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ring&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;91234&quot;
	data-armory-91234-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ring&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;100916&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Relic&lt;&#x2F;td&gt;&lt;td&gt; Thief &lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;hr&#x2F;&gt;
&lt;blockquote&gt;
&lt;p&gt;Alternatives: Full Berserker&#x27;s and&#x2F;or Scholar runes&lt;&#x2F;p&gt;
&lt;&#x2F;blockquote&gt;
&lt;h4 id=&quot;consumables&quot;&gt;Consumables&lt;&#x2F;h4&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;91805&quot;&gt;&lt;&#x2F;span&gt; Cilantro Lime Sous-Vide Steak&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;78305&quot;&gt;&lt;&#x2F;span&gt; Superior Sharpening Stone&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h2 id=&quot;build&quot;&gt;Build&lt;&#x2F;h2&gt;
&lt;pre data-lang=&quot;chatlink&quot; class=&quot;language-chatlink z-code&quot;&gt;&lt;code class=&quot;language-chatlink&quot; data-lang=&quot;chatlink&quot;&gt;&lt;span class=&quot;z-source z-chatlink&quot;&gt;&lt;span class=&quot;z-punctuation z-definition z-string z-begin&quot;&gt;[&amp;amp;&lt;&#x2F;span&gt;DQkPKgM2NDfcEdwRBhIGEisSKxLUEdQRyhHKEQIDAgAGEisS1BEAAAAAAAADawA1AAUAAA==&lt;span class=&quot;z-punctuation z-definition z-string z-end&quot;&gt;]&lt;&#x2F;span&gt;
&lt;&#x2F;span&gt;&lt;&#x2F;code&gt;&lt;&#x2F;pre&gt;
&lt;hr &#x2F;&gt;
&lt;div data-armory-embed=&#x27;skills&#x27; data-armory-nokey=true data-armory-ids=&#x27;28134,28419&#x27;&gt;&lt;&#x2F;div&gt;&lt;div data-armory-embed=&#x27;skills&#x27; data-armory-ids=&#x27;26937,29209,28231,27107,28406&#x27;&gt;&lt;&#x2F;div&gt;&lt;div data-armory-embed=&#x27;skills&#x27; data-armory-ids=&#x27;27372,28516,26679,26557,27975&#x27;&gt;&lt;&#x2F;div&gt;&lt;div data-armory-embed=&#x27;specializations&#x27; data-armory-ids=&#x27;15,3,52&#x27; data-armory-15-traits=&#x27;1767,1765,1800&#x27; data-armory-3-traits=&#x27;1761,1774,1719&#x27; data-armory-52-traits=&#x27;1716,1738,1803&#x27;&gt;&lt;&#x2F;div&gt;
&lt;h2 id=&quot;notes&quot;&gt;Notes&lt;&#x2F;h2&gt;
&lt;p&gt;Use:&lt;&#x2F;p&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;27107&quot;&gt;&lt;&#x2F;span&gt; Impossible Odds while in &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;28134&quot;&gt;&lt;&#x2F;span&gt; Legendary Assassin Stance&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;26557&quot;&gt;&lt;&#x2F;span&gt; Vengeful Hammers while in &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;28419&quot;&gt;&lt;&#x2F;span&gt; Legendary Dwarf Stance&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;p&gt;and swap legends off cooldown. You can bind both these skills to the same button to reduce mistakes.&lt;&#x2F;p&gt;
&lt;p&gt;Use off cooldown:&lt;&#x2F;p&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;27074&quot;&gt;&lt;&#x2F;span&gt; Deathstrike (Sword 5)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;28472&quot;&gt;&lt;&#x2F;span&gt; Shackling Wave (Sword 4)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29233&quot;&gt;&lt;&#x2F;span&gt; Chilling Isolation (Sword 2)&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;p&gt;Following the above, you should never run out of energy, unless you have to CC.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;crowd-control&quot;&gt;Crowd Control&lt;&#x2F;h2&gt;
&lt;p&gt;You need to weapon swap to your Staff for your biggest CC skill, &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;28978&quot;&gt;&lt;&#x2F;span&gt; Surge of the Mists (Staff 5). This is a big DPS loss, but is also one of the highest CC skills in the game. If you do swap to staff, just keep either &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;27107&quot;&gt;&lt;&#x2F;span&gt; Impossible Odds or &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;26557&quot;&gt;&lt;&#x2F;span&gt; Vengeful Hammers active and auto attack until you can swap back to Swords. You should still swap legends off cooldown.&lt;&#x2F;p&gt;
&lt;p&gt;If you do not want to weapon swap, your CC skills are:&lt;&#x2F;p&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;28472&quot;&gt;&lt;&#x2F;span&gt; Shackling Wave (Sword 4)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29233&quot;&gt;&lt;&#x2F;span&gt; Chilling Isolation (Sword 2)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;28406&quot;&gt;&lt;&#x2F;span&gt; Jade Winds (in &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;28134&quot;&gt;&lt;&#x2F;span&gt; Legendary Assassin Stance)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;26679&quot;&gt;&lt;&#x2F;span&gt; Forced Engagement (in &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;28419&quot;&gt;&lt;&#x2F;span&gt; Legendary Dwarf Stance)&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;h2 id=&quot;video&quot;&gt;Video&lt;&#x2F;h2&gt;
&lt;div class=&quot;yv&quot;&gt;
    &lt;iframe src=&quot;https:&#x2F;&#x2F;www.youtube-nocookie.com&#x2F;embed&#x2F;m5aNd6PqeYQ&quot; title=&quot;Youtube&quot; class=&quot;yvi&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;&#x2F;iframe&gt;
&lt;&#x2F;div&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Gyroscopic Hammer [pDPS]</title>
        <published>2024-05-14T00:00:00+00:00</published>
        <updated>2024-05-14T00:00:00+00:00</updated>
        
        <author>
          <name>
            
              Unknown
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://aw2.help/builds/power-scrapper/"/>
        <id>https://aw2.help/builds/power-scrapper/</id>
        
        <content type="html" xml:base="https://aw2.help/builds/power-scrapper/">&lt;h2 id=&quot;gearing&quot;&gt;Gearing&lt;&#x2F;h2&gt;
&lt;hr&#x2F;&gt;
&lt;table&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Armor&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80296&quot; data-armory-80296-upgrades=&quot;24836&quot; data-armory-80296-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80145&quot; data-armory-80145-upgrades=&quot;24836&quot; data-armory-80145-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80578&quot; data-armory-80578-upgrades=&quot;24836&quot; data-armory-80578-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80161&quot; data-armory-80161-upgrades=&quot;24836&quot; data-armory-80161-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80252&quot; data-armory-80252-upgrades=&quot;24836&quot; data-armory-80252-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80281&quot; data-armory-80281-upgrades=&quot;24836&quot; data-armory-80281-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Weapon&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot;
		data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;95684&quot;
		data-armory-95684-upgrades=&quot;24615,24554&quot;
		data-armory-95684-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;Hammer&lt;&#x2F;td&gt;
	&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;24615&quot;&gt;&lt;&#x2F;span&gt; Force&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;24554&quot;&gt;&lt;&#x2F;span&gt; Air&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;hr&#x2F;&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Trinkets&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;74155&quot;
	data-armory-74155-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Back item&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;95380&quot;
	data-armory-95380-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Amulet&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;81908&quot;
	data-armory-81908-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Accessory&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;91048&quot;
	data-armory-91048-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Accessory&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Trinkets&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;93105&quot;
	data-armory-93105-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ring&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;91234&quot;
	data-armory-91234-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ring&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;100916&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Relic&lt;&#x2F;td&gt;&lt;td&gt; Thief &lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;hr&#x2F;&gt;
&lt;h2 id=&quot;consumables&quot;&gt;Consumables:&lt;&#x2F;h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;91805&quot;&gt;&lt;&#x2F;span&gt; Cilantro Lime Sous-Vide Steak&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;78305&quot;&gt;&lt;&#x2F;span&gt; Superior Sharpening Stone&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h2 id=&quot;build&quot;&gt;Build&lt;&#x2F;h2&gt;
&lt;pre data-lang=&quot;chatlink&quot; class=&quot;language-chatlink z-code&quot;&gt;&lt;code class=&quot;language-chatlink&quot; data-lang=&quot;chatlink&quot;&gt;&lt;span class=&quot;z-source z-chatlink&quot;&gt;&lt;span class=&quot;z-punctuation z-definition z-string z-begin&quot;&gt;[&amp;amp;&lt;&#x2F;span&gt;DQMGNyYvKz3ZEioPJgGGAK4SowCGAAAAgxISAQAAAAAAAAAAAAAAAAAAAAADWgBXAFUAAA==&lt;span class=&quot;z-punctuation z-definition z-string z-end&quot;&gt;]&lt;&#x2F;span&gt;
&lt;&#x2F;span&gt;&lt;&#x2F;code&gt;&lt;&#x2F;pre&gt;
&lt;hr &#x2F;&gt;
&lt;div data-armory-embed=&#x27;skills&#x27; data-armory-ids=&#x27;30357,6161,29921,5805,30815&#x27;&gt;&lt;&#x2F;div&gt;&lt;div data-armory-embed=&#x27;specializations&#x27; data-armory-ids=&#x27;6,38,43&#x27; data-armory-6-traits=&#x27;1882,482,1947&#x27; data-armory-38-traits=&#x27;1914,1923,526&#x27; data-armory-43-traits=&#x27;1917,1860,1849&#x27;&gt;&lt;&#x2F;div&gt;
&lt;h2 id=&quot;notes&quot;&gt;Notes&lt;&#x2F;h2&gt;
&lt;p&gt;Use off cooldown:&lt;&#x2F;p&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29921&quot;&gt;&lt;&#x2F;span&gt; Shredder Gyro&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30713&quot;&gt;&lt;&#x2F;span&gt; Thunderclap (Hammer 5)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30088&quot;&gt;&lt;&#x2F;span&gt; Electro-whirl (Hammer 2)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5810&quot;&gt;&lt;&#x2F;span&gt; Grenade Barrage&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;6161&quot;&gt;&lt;&#x2F;span&gt; Throw Mine&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;6164&quot;&gt;&lt;&#x2F;span&gt; Mine Field (press this twice)&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;p&gt;You want to try to maintain as much superspeed as possible as that increases your DPS. You can do this by using &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30357&quot;&gt;&lt;&#x2F;span&gt; Medic Gyro opposite to &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29921&quot;&gt;&lt;&#x2F;span&gt; Shredder Gyro, when &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29921&quot;&gt;&lt;&#x2F;span&gt; Shredder Gyro has 10s of cooldown left. You can also press it before you press any high damage skill if you forgot to use it before, but generally this ensures you have a high uptime of superspeed, increasing your damage.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;crowd-control&quot;&gt;Crowd Control&lt;&#x2F;h2&gt;
&lt;p&gt;Your CC skills are:&lt;&#x2F;p&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;31167&quot;&gt;&lt;&#x2F;span&gt; Spare Capacitor&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;6161&quot;&gt;&lt;&#x2F;span&gt; Throw Mine&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;6164&quot;&gt;&lt;&#x2F;span&gt; Mine Field&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30713&quot;&gt;&lt;&#x2F;span&gt; Thunderclap (Hammer 5)&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;p&gt;You can also use &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;56920&quot;&gt;&lt;&#x2F;span&gt; Function Gyro if you have allies that have been downed, and this will summon up to 3 seperate Gyros, which will automatically go revive allies nearby.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;video&quot;&gt;Video&lt;&#x2F;h2&gt;
&lt;div class=&quot;yv&quot;&gt;
    &lt;iframe src=&quot;https:&#x2F;&#x2F;www.youtube-nocookie.com&#x2F;embed&#x2F;W88ziWlxA9o&quot; title=&quot;Youtube&quot; class=&quot;yvi&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;&#x2F;iframe&gt;
&lt;&#x2F;div&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Thermal Runaway [pDPS]</title>
        <published>2024-05-05T00:00:00+00:00</published>
        <updated>2026-03-07T00:00:00+00:00</updated>
        
        <author>
          <name>
            
              Unknown
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://aw2.help/builds/power-holosmith-ecsu/"/>
        <id>https://aw2.help/builds/power-holosmith-ecsu/</id>
        
        <content type="html" xml:base="https://aw2.help/builds/power-holosmith-ecsu/">&lt;h3 id=&quot;special-note&quot;&gt;SPECIAL NOTE&lt;&#x2F;h3&gt;
&lt;p&gt;This is one of our more challenging builds. It&#x27;s relatively simple in concept, but unforgiving in execution.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;gearing&quot;&gt;Gearing&lt;&#x2F;h2&gt;
&lt;hr&#x2F;&gt;
&lt;table&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Armor&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80296&quot; data-armory-80296-upgrades=&quot;24836&quot; data-armory-80296-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80145&quot; data-armory-80145-upgrades=&quot;24836&quot; data-armory-80145-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80578&quot; data-armory-80578-upgrades=&quot;24836&quot; data-armory-80578-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80161&quot; data-armory-80161-upgrades=&quot;24836&quot; data-armory-80161-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80252&quot; data-armory-80252-upgrades=&quot;24836&quot; data-armory-80252-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80281&quot; data-armory-80281-upgrades=&quot;24836&quot; data-armory-80281-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table class=&quot;weapontable&quot;&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Weapon&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;95675&quot;
		data-armory-95675-upgrades=&quot;24615&quot;
		data-armory-95675-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;Sword&lt;&#x2F;td&gt;
	&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;24615&quot;&gt;&lt;&#x2F;span&gt; Force&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; s
		data-armory-ids=&quot;96028&quot;
		data-armory-96028-upgrades=&quot;24868&quot;
		data-armory-96028-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;Shield&lt;&#x2F;td&gt;
	&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;24868&quot;&gt;&lt;&#x2F;span&gt; Impact&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;hr&#x2F;&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Trinkets&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;74155&quot;
	data-armory-74155-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Back item&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;95380&quot;
	data-armory-95380-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Amulet&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;81908&quot;
	data-armory-81908-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Accessory&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;91048&quot;
	data-armory-91048-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Accessory&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Trinkets&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;93105&quot;
	data-armory-93105-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ring&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;91234&quot;
	data-armory-91234-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ring&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;104241&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Relic&lt;&#x2F;td&gt;&lt;td&gt; Eagle &lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;hr&#x2F;&gt;
&lt;ul&gt;
&lt;li&gt;Food: &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;91805&quot;&gt;&lt;&#x2F;span&gt; Cilantro Lime Sous-Vide Steak or &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;41569&quot;&gt;&lt;&#x2F;span&gt; Bowl of Sweet and Spicy Butternut Squash Soup&lt;&#x2F;li&gt;
&lt;li&gt;Enhancement: &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;78305&quot;&gt;&lt;&#x2F;span&gt; Superior Sharpening Stone&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h2 id=&quot;build&quot;&gt;Build&lt;&#x2F;h2&gt;
&lt;pre data-lang=&quot;chatlink&quot; class=&quot;language-chatlink z-code&quot;&gt;&lt;code class=&quot;language-chatlink&quot; data-lang=&quot;chatlink&quot;&gt;&lt;span class=&quot;z-source z-chatlink&quot;&gt;&lt;span class=&quot;z-punctuation z-definition z-string z-begin&quot;&gt;[&amp;amp;&lt;&#x2F;span&gt;DQMGNyYfOSsqDwAA5RaGAKMAAABXFgAA8BWJAQAAAAAAAAAAAAAAAAAAAAADWgBXAFUAAA==&lt;span class=&quot;z-punctuation z-definition z-string z-end&quot;&gt;]&lt;&#x2F;span&gt;
&lt;&#x2F;span&gt;&lt;&#x2F;code&gt;&lt;&#x2F;pre&gt;
&lt;hr &#x2F;&gt;
&lt;div data-armory-embed=&#x27;skills&#x27; data-armory-ids=&#x27;21659,43739,5818,42842,42009&#x27;&gt;&lt;&#x2F;div&gt;&lt;div data-armory-embed=&#x27;specializations&#x27; data-armory-ids=&#x27;6,38,57&#x27; data-armory-6-traits=&#x27;1882,482,1947&#x27; data-armory-38-traits=&#x27;1914,1923,510&#x27; data-armory-57-traits=&#x27;2106,2152,2137&#x27;&gt;&lt;&#x2F;div&gt;
&lt;h2 id=&quot;rotation&quot;&gt;Rotation&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;There are a few priority levels to follow, that are layered on top of a simple rotation structure.&lt;&#x2F;p&gt;
&lt;p&gt;Start by preheating to ~100 Heat. You can maintain your heat level by equipping a musical instrument after preheating. The recommended instrument to use is the Unbreakable Choir Bell, which costs less than 1 silver on the TP, but you can use any instrument you like.&lt;&#x2F;p&gt;
&lt;p&gt;Your rotation consists of 2 main parts,&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;In Forge&lt;&#x2F;li&gt;
&lt;li&gt;Out Forge&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;and is looped repeatedly.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;In Forge rotation:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;44530&quot;&gt;&lt;&#x2F;span&gt; Corona Burst (Forge 3)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;45783&quot;&gt;&lt;&#x2F;span&gt; Photon Blitz (Forge 4) + &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;42163&quot;&gt;&lt;&#x2F;span&gt; Blade Burst&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;44530&quot;&gt;&lt;&#x2F;span&gt; Corona Burst (Forge 3)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;41123&quot;&gt;&lt;&#x2F;span&gt; Deactivate Photon Forge&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;&lt;strong&gt;Out Forge rotation:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;40160&quot;&gt;&lt;&#x2F;span&gt; Radiant Arc (Sword 3)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;44110&quot;&gt;&lt;&#x2F;span&gt; Refraction Cutter (Sword 2)&lt;&#x2F;li&gt;
&lt;li&gt;Auto attack&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;42938&quot;&gt;&lt;&#x2F;span&gt; Engage Photon Forge @ ~80 Heat&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;On top of this rotation, there are 2 layers of cooldown based priority button pressing.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Layer 1:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;45732&quot;&gt;&lt;&#x2F;span&gt; Particle Accelerator&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;6178&quot;&gt;&lt;&#x2F;span&gt; Surprise Shot&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;Both of these skills have no cast time and will not interrupt any skill casts and should therefore be pressed whenever they are off cooldown.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Layer 2:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;43739&quot;&gt;&lt;&#x2F;span&gt; Photon Wall (press twice)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;42842&quot;&gt;&lt;&#x2F;span&gt; Laser Disk&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;42009&quot;&gt;&lt;&#x2F;span&gt; Prime Light Beam&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;If any skills in layer 2 are off cooldown after step 2 during In Forge rotaion, use them.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;crowd-control&quot;&gt;Crowd Control&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;You have very nice utilities with the Shield. You can bring a Pistol instead for about 1k+ more DPS, but I will always recommend the Shield over Pistol.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;6053&quot;&gt;&lt;&#x2F;span&gt; Magnetic Shield (Shield 4) is a 3s long projectile reflect, and can be pressed twice in quick succession for CC.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;6054&quot;&gt;&lt;&#x2F;span&gt; Static Shield (Shield 5) is a 2.5s long block, and is basically your panic button. It can also be pressed twice in quick succession for CC.&lt;&#x2F;p&gt;
&lt;p&gt;Finally, you have 1 more CC skill, &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;21661&quot;&gt;&lt;&#x2F;span&gt; Static Shock. It should be your first option when it comes to CC, followed by &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;6053&quot;&gt;&lt;&#x2F;span&gt; Magnetic Shield (Shield 4) and &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;6054&quot;&gt;&lt;&#x2F;span&gt; Static Shield (Shield 5).&lt;&#x2F;p&gt;
&lt;h2 id=&quot;advanced-tips&quot;&gt;Advanced Tips&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;Your healing skill, &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;21659&quot;&gt;&lt;&#x2F;span&gt; A.E.D., will heal you and remove all damaging conditions when you take lethal damage. This is especially useful in some fights, such as Deimos, where you can skip the mindcrush mechanic, and Sabir, where you can skip both the shockwave and corner mechanic. This will allow you to maintain higher damage uptime on bosses, increasing your DPS.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;video&quot;&gt;Video&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;yv&quot;&gt;
    &lt;iframe src=&quot;https:&#x2F;&#x2F;www.youtube-nocookie.com&#x2F;embed&#x2F;jdmoqlKpC2Y&quot; title=&quot;Youtube&quot; class=&quot;yvi&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;&#x2F;iframe&gt;
&lt;&#x2F;div&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Mechknight [pDPS]</title>
        <published>2024-05-05T00:00:00+00:00</published>
        <updated>2025-06-24T00:00:00+00:00</updated>
        
        <author>
          <name>
            
              Unknown
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://aw2.help/builds/power-mechanist-sword/"/>
        <id>https://aw2.help/builds/power-mechanist-sword/</id>
        
        <content type="html" xml:base="https://aw2.help/builds/power-mechanist-sword/">&lt;h2 id=&quot;notes&quot;&gt;Notes&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;A Power DPS build with only 4 buttons to press, Sword Power Mechanist is a simple build that does consistent damage, although it is lacking in burst damage, making weaker on fights where high burst damage is required.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;gearing&quot;&gt;Gearing&lt;&#x2F;h2&gt;
&lt;hr&#x2F;&gt;
&lt;table&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Armor&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80296&quot; data-armory-80296-upgrades=&quot;24836&quot; data-armory-80296-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80145&quot; data-armory-80145-upgrades=&quot;24836&quot; data-armory-80145-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80578&quot; data-armory-80578-upgrades=&quot;24836&quot; data-armory-80578-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80161&quot; data-armory-80161-upgrades=&quot;24836&quot; data-armory-80161-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80252&quot; data-armory-80252-upgrades=&quot;24836&quot; data-armory-80252-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80281&quot; data-armory-80281-upgrades=&quot;24836&quot; data-armory-80281-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table class=&quot;weapontable&quot;&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Weapon&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;95675&quot;
		data-armory-95675-upgrades=&quot;24615&quot;
		data-armory-95675-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;Sword&lt;&#x2F;td&gt;
	&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;24615&quot;&gt;&lt;&#x2F;span&gt; Force&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; s
		data-armory-ids=&quot;96028&quot;
		data-armory-96028-upgrades=&quot;24554&quot;
		data-armory-96028-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;Shield&lt;&#x2F;td&gt;
	&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;24554&quot;&gt;&lt;&#x2F;span&gt; Air&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;hr&#x2F;&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Trinkets&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;74155&quot;
	data-armory-74155-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Back item&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;95380&quot;
	data-armory-95380-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Amulet&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;81908&quot;
	data-armory-81908-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Accessory&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;91048&quot;
	data-armory-91048-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Accessory&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Trinkets&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;93105&quot;
	data-armory-93105-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ring&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;91234&quot;
	data-armory-91234-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ring&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;104241&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Relic&lt;&#x2F;td&gt;&lt;td&gt; Eagle &lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;hr&#x2F;&gt;
&lt;ul&gt;
&lt;li&gt;Food: &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;91805&quot;&gt;&lt;&#x2F;span&gt; Cilantro Lime Sous-Vide Steak or &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;41569&quot;&gt;&lt;&#x2F;span&gt; Bowl of Sweet and Spicy Butternut Squash Soup&lt;&#x2F;li&gt;
&lt;li&gt;Enhancement: &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;78305&quot;&gt;&lt;&#x2F;span&gt; Superior Sharpening Stone&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h2 id=&quot;build&quot;&gt;Build&lt;&#x2F;h2&gt;
&lt;pre data-lang=&quot;chatlink&quot; class=&quot;language-chatlink z-code&quot;&gt;&lt;code class=&quot;language-chatlink&quot; data-lang=&quot;chatlink&quot;&gt;&lt;span class=&quot;z-source z-chatlink&quot;&gt;&lt;span class=&quot;z-punctuation z-definition z-string z-begin&quot;&gt;[&amp;amp;&lt;&#x2F;span&gt;DQMGNyYvRh4NGyoPJgGGABobowAQGwAACRsSAQAAAAAAAAAAAAAAAAAAAAADWgA2ADMAAA==&lt;span class=&quot;z-punctuation z-definition z-string z-end&quot;&gt;]&lt;&#x2F;span&gt;
&lt;&#x2F;span&gt;&lt;&#x2F;code&gt;&lt;&#x2F;pre&gt;
&lt;hr &#x2F;&gt;
&lt;div data-armory-embed=&#x27;skills&#x27; data-armory-ids=&#x27;63049,6161,63253,63111,63095&#x27;&gt;&lt;&#x2F;div&gt;&lt;div data-armory-embed=&#x27;specializations&#x27; data-armory-ids=&#x27;6,38,70&#x27; data-armory-6-traits=&#x27;1882,482,1947&#x27; data-armory-38-traits=&#x27;1914,1923,526&#x27; data-armory-70-traits=&#x27;2296,2294,2292&#x27;&gt;&lt;&#x2F;div&gt;
&lt;h2 id=&quot;rotation&quot;&gt;Rotation&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;&lt;strong&gt;Press off cooldown:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;40160&quot;&gt;&lt;&#x2F;span&gt; Radiant Arc (Sword 3)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;44110&quot;&gt;&lt;&#x2F;span&gt; Refraction Cutter (Sword 2)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;6161&quot;&gt;&lt;&#x2F;span&gt; Throw Mine&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;63095&quot;&gt;&lt;&#x2F;span&gt; Overclock Signet&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;in order of priority from top to bottom.&lt;&#x2F;p&gt;
&lt;p&gt;Your auto attack chain reduces the cooldown of &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;44110&quot;&gt;&lt;&#x2F;span&gt; Refraction Cutter (Sword 2) and &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;40160&quot;&gt;&lt;&#x2F;span&gt; Radiant Arc (Sword 3), allowing you to cast them more often. This lines up pretty well and results in you being able to use &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;40160&quot;&gt;&lt;&#x2F;span&gt; Radiant Arc (Sword 3) every other time you use &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;44110&quot;&gt;&lt;&#x2F;span&gt; Refraction Cutter (Sword 2). Using &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;6161&quot;&gt;&lt;&#x2F;span&gt; Throw Mine does NOT cancel your auto attack chain, allowing you to use it off cooldown without delaying the rest of your rotation.&lt;&#x2F;p&gt;
&lt;p&gt;Remember to also set your Mech skills to autocast, allowing you to reduce the APM of the build while losing minimal damage. You can opt to press them manually off cooldown as well, but it is recommended to leave them on autocast regardless.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Mech Skills:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;63365&quot;&gt;&lt;&#x2F;span&gt; Explosive Knuckle&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;63345&quot;&gt;&lt;&#x2F;span&gt; Core Reactor Shot&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;63121&quot;&gt;&lt;&#x2F;span&gt; Jade Mortar&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;You can bring a Pistol instead of a Shield for about 1.5k+ more DPS, by using both Pistol skills off cooldown, but I will always recommend the Shield over Pistol as the Shield provides a lot of utility and personal survivability.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;crowd-control&quot;&gt;Crowd Control&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;&lt;strong&gt;Your CC skills are:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;6053&quot;&gt;&lt;&#x2F;span&gt; Magnetic Shield (Shield 4)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;6054&quot;&gt;&lt;&#x2F;span&gt; Static Shield (Shield 5)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;6161&quot;&gt;&lt;&#x2F;span&gt; Throw Mine&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;63095&quot;&gt;&lt;&#x2F;span&gt; Overclock Signet&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;63253&quot;&gt;&lt;&#x2F;span&gt; Force Signet&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;However, &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;6161&quot;&gt;&lt;&#x2F;span&gt; Throw Mine and &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;63095&quot;&gt;&lt;&#x2F;span&gt; Overclock Signet are used as part of your damage rotation, and might not be off cooldown when you need to CC.&lt;&#x2F;p&gt;
&lt;p&gt;Both &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;6053&quot;&gt;&lt;&#x2F;span&gt; Magnetic Shield (Shield 4) and &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;6054&quot;&gt;&lt;&#x2F;span&gt; Static Shield (Shield 5) have to be pressed twice for CC.&lt;&#x2F;p&gt;
&lt;p&gt;Using &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;63253&quot;&gt;&lt;&#x2F;span&gt; Force Signet to CC will result in a DPS loss, and is not recommended unless using it will prevent a wipe.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;6053&quot;&gt;&lt;&#x2F;span&gt; Magnetic Shield (Shield 4) is also 3s long projectile reflect, while &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;6054&quot;&gt;&lt;&#x2F;span&gt; Static Shield (Shield 5) is a 2.5s long block, and can be used as your panic button.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;63111&quot;&gt;&lt;&#x2F;span&gt; Shift Signet is both a stunbreak and a shadowstep, and can be used to get out of a potential death scenario. However, using &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;63111&quot;&gt;&lt;&#x2F;span&gt; Shift Signet will cause your boons to stop copying over to your Mech, resulting in a DPS loss.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;video&quot;&gt;Video&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;yv&quot;&gt;
    &lt;iframe src=&quot;https:&#x2F;&#x2F;www.youtube-nocookie.com&#x2F;embed&#x2F;cJD7HaI9RFg&quot; title=&quot;Youtube&quot; class=&quot;yvi&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;&#x2F;iframe&gt;
&lt;&#x2F;div&gt;
&lt;h2 id=&quot;build-demo-in-high-end-static&quot;&gt;Build demo in high end static&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;yv&quot;&gt;
    &lt;iframe src=&quot;https:&#x2F;&#x2F;www.youtube-nocookie.com&#x2F;embed&#x2F;jJfAC-8nuXM&quot; title=&quot;Youtube&quot; class=&quot;yvi&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;&#x2F;iframe&gt;
&lt;&#x2F;div&gt;
&lt;div class=&quot;yv&quot;&gt;
    &lt;iframe src=&quot;https:&#x2F;&#x2F;www.youtube-nocookie.com&#x2F;embed&#x2F;qheRV2m0Ad4&quot; title=&quot;Youtube&quot; class=&quot;yvi&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;&#x2F;iframe&gt;
&lt;&#x2F;div&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Dread Apothecary [qDPS]</title>
        <published>2024-05-05T00:00:00+00:00</published>
        <updated>2025-06-24T00:00:00+00:00</updated>
        
        <author>
          <name>
            
              Unknown
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://aw2.help/builds/quickness-power-harbinger/"/>
        <id>https://aw2.help/builds/quickness-power-harbinger/</id>
        
        <content type="html" xml:base="https://aw2.help/builds/quickness-power-harbinger/">&lt;p&gt;My pain brings you strength!&lt;&#x2F;p&gt;
&lt;h2 id=&quot;gearing&quot;&gt;Gearing&lt;&#x2F;h2&gt;
&lt;hr&#x2F;&gt;
&lt;table&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Armor&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80384&quot; data-armory-80384-upgrades=&quot;74978&quot; data-armory-80384-stat=&quot;1128&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Assassin&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;74978&quot;&gt;&lt;&#x2F;span&gt; Dragonhunter&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80435&quot; data-armory-80435-upgrades=&quot;74978&quot; data-armory-80435-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;74978&quot;&gt;&lt;&#x2F;span&gt; Dragonhunter&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80254&quot; data-armory-80254-upgrades=&quot;74978&quot; data-armory-80254-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;74978&quot;&gt;&lt;&#x2F;span&gt; Dragonhunter&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80205&quot; data-armory-80205-upgrades=&quot;74978&quot; data-armory-80205-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;74978&quot;&gt;&lt;&#x2F;span&gt; Dragonhunter&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80277&quot; data-armory-80277-upgrades=&quot;74978&quot; data-armory-80277-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;74978&quot;&gt;&lt;&#x2F;span&gt; Dragonhunter&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80557&quot; data-armory-80557-upgrades=&quot;74978&quot; data-armory-80557-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;74978&quot;&gt;&lt;&#x2F;span&gt; Dragonhunter&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Weapon&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot;
		data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;96356&quot;
		data-armory-96356-upgrades=&quot;24615,24618&quot;
		data-armory-96356-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;Greatsword&lt;&#x2F;td&gt;
	&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;24615&quot;&gt;&lt;&#x2F;span&gt; Force&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;24618&quot;&gt;&lt;&#x2F;span&gt; Accuracy&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;hr&#x2F;&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Trinkets&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;74155&quot;
	data-armory-74155-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Back item&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;95380&quot;
	data-armory-95380-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Amulet&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;81908&quot;
	data-armory-81908-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Accessory&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;91048&quot;
	data-armory-91048-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Accessory&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Trinkets&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;93105&quot;
	data-armory-93105-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ring&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;91234&quot;
	data-armory-91234-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ring&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;100916&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Relic&lt;&#x2F;td&gt;&lt;td&gt; Thief &lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;hr&#x2F;&gt;
&lt;blockquote&gt;
&lt;p&gt;Alternatives: Full Berserker&#x27;s and&#x2F;or Scholar runes&lt;&#x2F;p&gt;
&lt;&#x2F;blockquote&gt;
&lt;h4 id=&quot;consumables&quot;&gt;Consumables&lt;&#x2F;h4&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;91805&quot;&gt;&lt;&#x2F;span&gt; Cilantro Lime Sous-Vide Steak&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;78305&quot;&gt;&lt;&#x2F;span&gt; Superior Sharpening Stone&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h2 id=&quot;build&quot;&gt;Build&lt;&#x2F;h2&gt;
&lt;pre data-lang=&quot;chatlink&quot; class=&quot;language-chatlink z-code&quot;&gt;&lt;code class=&quot;language-chatlink&quot; data-lang=&quot;chatlink&quot;&gt;&lt;span class=&quot;z-source z-chatlink&quot;&gt;&lt;span class=&quot;z-punctuation z-definition z-string z-begin&quot;&gt;[&amp;amp;&lt;&#x2F;span&gt;DQg1KTIlQCnnGpsA7BrkAG8BdgB1AXAB6BqVAAAAAAAAAAAAAAAAAAAAAAACMgBaAAA=&lt;span class=&quot;z-punctuation z-definition z-string z-end&quot;&gt;]&lt;&#x2F;span&gt;
&lt;&#x2F;span&gt;&lt;&#x2F;code&gt;&lt;&#x2F;pre&gt;
&lt;hr &#x2F;&gt;
&lt;div data-armory-embed=&#x27;skills&#x27; data-armory-ids=&#x27;62667,62662,10611,10622,62655&#x27;&gt;&lt;&#x2F;div&gt;&lt;div data-armory-embed=&#x27;specializations&#x27; data-armory-ids=&#x27;53,50,64&#x27; data-armory-53-traits=&#x27;914,829,853&#x27; data-armory-50-traits=&#x27;875,894,893&#x27; data-armory-64-traits=&#x27;2188,2220,2194&#x27;&gt;&lt;&#x2F;div&gt;
&lt;h1 id=&quot;notes&quot;&gt;Notes&lt;&#x2F;h1&gt;
&lt;p&gt;Quickness Harbinger provides boons, and most importantly quickness, in 2 ways, through Elixirs and by &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;62567&quot;&gt;&lt;&#x2F;span&gt; Harbinger Shroud. Since you cannot use Elixirs while you are in shroud, and you want to be in &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;62567&quot;&gt;&lt;&#x2F;span&gt; Harbinger Shroud as much as possible to both give boons and do damage, there is a certain minimum rotation speed you are aiming to hit to be able to give 100% quickness. While it is quite forgiving to be able to hit this minimum speed, some practice is still required on the class to ensure full uptime.&lt;&#x2F;p&gt;
&lt;p&gt;Start by using &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;62667&quot;&gt;&lt;&#x2F;span&gt; Elixir of Promise, &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;62662&quot;&gt;&lt;&#x2F;span&gt; Elixir of Anguish, and &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;62655&quot;&gt;&lt;&#x2F;span&gt; Elixir of Ambition to build up blight stacks. &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;62662&quot;&gt;&lt;&#x2F;span&gt; Elixir of Anguish and &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;62655&quot;&gt;&lt;&#x2F;span&gt; Elixir of Ambition also gives quickness, among other boons, and you should take care not to use them too early before the boon strip. You should always start with these 3 skills after any prolonged phases of not attacking.&lt;&#x2F;p&gt;
&lt;p&gt;The rotation consists of 3 main combos:&lt;&#x2F;p&gt;
&lt;ol&gt;
&lt;li&gt;Pre Shroud&lt;&#x2F;li&gt;
&lt;li&gt;In Shroud&lt;&#x2F;li&gt;
&lt;li&gt;Out Shroud&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;p&gt;And should be looped in this order indefinitely.&lt;&#x2F;p&gt;
&lt;p&gt;Pre Shroud combo consists of:&lt;&#x2F;p&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29740&quot;&gt;&lt;&#x2F;span&gt; Grasping Darkness (Greatsword 5)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29855&quot;&gt;&lt;&#x2F;span&gt; Nightfall (Greatsword 4)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;62567&quot;&gt;&lt;&#x2F;span&gt; Harbinger Shroud&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;p&gt;In Shroud combo consists of:&lt;&#x2F;p&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;62672&quot;&gt;&lt;&#x2F;span&gt; Devouring Cut (Shroud 3)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;62621&quot;&gt;&lt;&#x2F;span&gt; Dark Barrage (Shroud 2)&lt;&#x2F;li&gt;
&lt;li&gt;Do it 3 times&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;62540&quot;&gt;&lt;&#x2F;span&gt; Exit Harbinger Shroud&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;p&gt;Basically Shroud 3 Devouring Cut has a very long after cast and you are using Shroud 2 Dark Barrage to cancel the after cast.&lt;&#x2F;p&gt;
&lt;p&gt;Out Shroud combo consists of:&lt;&#x2F;p&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30163&quot;&gt;&lt;&#x2F;span&gt; Gravedigger (Greatsword 2)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30860&quot;&gt;&lt;&#x2F;span&gt; Death Spiral (Greatsword 3)&lt;&#x2F;li&gt;
&lt;li&gt;Auto Attack Chain&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30163&quot;&gt;&lt;&#x2F;span&gt; Gravedigger (Greatsword 2)&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;p&gt;You will know when your auto attack chain is completed when the cooldown of &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30163&quot;&gt;&lt;&#x2F;span&gt; Gravedigger (Greatsword 2) resets, in which case you should use it again immediately.&lt;&#x2F;p&gt;
&lt;p&gt;On top of this, you want to use:&lt;&#x2F;p&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;62667&quot;&gt;&lt;&#x2F;span&gt; Elixir of Promise&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;62662&quot;&gt;&lt;&#x2F;span&gt; Elixir of Anguish&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;62655&quot;&gt;&lt;&#x2F;span&gt; Elixir of Ambition&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;p&gt;off cooldown. These skills are also very easy to cancel and you should try your best not to cancel them by pressing the next skill too quickly.&lt;&#x2F;p&gt;
&lt;p&gt;Below 50% boss HP, you will notice that &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30163&quot;&gt;&lt;&#x2F;span&gt; Gravedigger (Greatsword 2) has no cooldown. You should use it as much as possible and Out Shroud combo basically becomes spam &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30163&quot;&gt;&lt;&#x2F;span&gt; Gravedigger (Greatsword 2) until Enter Shroud is off cooldown.&lt;&#x2F;p&gt;
&lt;p&gt;If you find yourself being forced out of Shroud early, just carry on and do Out Shroud combo repeatedly until &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29740&quot;&gt;&lt;&#x2F;span&gt; Grasping Darkness (Greatsword 5) is off cooldown, then recover and continue the rotation.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;video&quot;&gt;Video&lt;&#x2F;h2&gt;
&lt;div class=&quot;yv&quot;&gt;
    &lt;iframe src=&quot;https:&#x2F;&#x2F;www.youtube-nocookie.com&#x2F;embed&#x2F;7lZ-3IN5MeY&quot; title=&quot;Youtube&quot; class=&quot;yvi&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;&#x2F;iframe&gt;
&lt;&#x2F;div&gt;
&lt;h2 id=&quot;build-demo-in-high-level-play&quot;&gt;Build demo in &quot;high&quot; level play&lt;&#x2F;h2&gt;
&lt;div class=&quot;yv&quot;&gt;
    &lt;iframe src=&quot;https:&#x2F;&#x2F;www.youtube-nocookie.com&#x2F;embed&#x2F;eFDH37T6_sc&quot; title=&quot;Youtube&quot; class=&quot;yvi&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;&#x2F;iframe&gt;
&lt;&#x2F;div&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Big Bang Mech [pDPS]</title>
        <published>2024-05-04T00:00:00+00:00</published>
        <updated>2024-05-04T00:00:00+00:00</updated>
        
        <author>
          <name>
            
              Unknown
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://aw2.help/builds/power-mechanist-hammer/"/>
        <id>https://aw2.help/builds/power-mechanist-hammer/</id>
        
        <content type="html" xml:base="https://aw2.help/builds/power-mechanist-hammer/">&lt;p&gt;Signet-heavy, with some chill hammer thumping.&quot;&lt;&#x2F;p&gt;
&lt;h2 id=&quot;gearing&quot;&gt;Gearing&lt;&#x2F;h2&gt;
&lt;hr&#x2F;&gt;
&lt;table&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Armor&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80296&quot; data-armory-80296-upgrades=&quot;24836&quot; data-armory-80296-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80145&quot; data-armory-80145-upgrades=&quot;24836&quot; data-armory-80145-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80578&quot; data-armory-80578-upgrades=&quot;24836&quot; data-armory-80578-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80161&quot; data-armory-80161-upgrades=&quot;24836&quot; data-armory-80161-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80252&quot; data-armory-80252-upgrades=&quot;24836&quot; data-armory-80252-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80281&quot; data-armory-80281-upgrades=&quot;24836&quot; data-armory-80281-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Weapon&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot;
		data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;95684&quot;
		data-armory-95684-upgrades=&quot;24615,24868&quot;
		data-armory-95684-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;Hammer&lt;&#x2F;td&gt;
	&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;24615&quot;&gt;&lt;&#x2F;span&gt; Force&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;24868&quot;&gt;&lt;&#x2F;span&gt; Impact&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;hr&#x2F;&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Trinkets&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;74155&quot;
	data-armory-74155-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Back item&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;95380&quot;
	data-armory-95380-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Amulet&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;81908&quot;
	data-armory-81908-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Accessory&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;91048&quot;
	data-armory-91048-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Accessory&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Trinkets&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;93105&quot;
	data-armory-93105-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ring&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;91234&quot;
	data-armory-91234-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ring&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;100916&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Relic&lt;&#x2F;td&gt;&lt;td&gt; Thief &lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;hr&#x2F;&gt;
&lt;ul&gt;
&lt;li&gt;Consumables:
&lt;ul&gt;
&lt;li&gt;Cilantro Lime Sous-Vide Steak (Power&#x2F;Ferocity)&lt;&#x2F;li&gt;
&lt;li&gt;Superior Sharpening Stone (Power)&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h2 id=&quot;build&quot;&gt;Build&lt;&#x2F;h2&gt;
&lt;pre data-lang=&quot;chatlink&quot; class=&quot;language-chatlink z-code&quot;&gt;&lt;code class=&quot;language-chatlink&quot; data-lang=&quot;chatlink&quot;&gt;&lt;span class=&quot;z-source z-chatlink&quot;&gt;&lt;span class=&quot;z-punctuation z-definition z-string z-begin&quot;&gt;[&amp;amp;&lt;&#x2F;span&gt;DQMGOyYvRh4NGyoPJgGGABobowAQGwAACRsSAQAAAAAAAAAAAAAAAAAAAAADMwBaAFcAAA==&lt;span class=&quot;z-punctuation z-definition z-string z-end&quot;&gt;]&lt;&#x2F;span&gt;
&lt;&#x2F;span&gt;&lt;&#x2F;code&gt;&lt;&#x2F;pre&gt;
&lt;hr &#x2F;&gt;
&lt;div data-armory-embed=&#x27;skills&#x27; data-armory-ids=&#x27;63049,6161,63253,63111,63095&#x27;&gt;&lt;&#x2F;div&gt;&lt;div data-armory-embed=&#x27;specializations&#x27; data-armory-ids=&#x27;6,38,70&#x27; data-armory-6-traits=&#x27;1882,1892,1947&#x27; data-armory-38-traits=&#x27;1914,1923,526&#x27; data-armory-70-traits=&#x27;2296,2294,2292&#x27;&gt;&lt;&#x2F;div&gt;
&lt;h2 id=&quot;notes&quot;&gt;Notes&lt;&#x2F;h2&gt;
&lt;p&gt;To play this build, you want to place&lt;&#x2F;p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;6161&quot;&gt;&lt;&#x2F;span&gt; Throw Mine&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;p&gt;at the start of the fight, then press&lt;&#x2F;p&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30713&quot;&gt;&lt;&#x2F;span&gt; Thunderclap (Hammer 5)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30088&quot;&gt;&lt;&#x2F;span&gt; Electro-whirl (Hammer 2)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;63095&quot;&gt;&lt;&#x2F;span&gt; Overclock Signet&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;6161&quot;&gt;&lt;&#x2F;span&gt; Throw Mine&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;p&gt;off cooldown, and that is basically your rotation.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;crowd-control&quot;&gt;Crowd Control&lt;&#x2F;h2&gt;
&lt;p&gt;You have decent CC. Primarily, &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30665&quot;&gt;&lt;&#x2F;span&gt; Rocket Charge (Hammer 3) will make your Mech do Rocket Punch, which is a CC, but do take note that since the cooldown of Rocket Punch is longer than that of
Rocket Charge it will not always be available.&lt;&#x2F;p&gt;
&lt;p&gt;Other CC skills that you have are:&lt;&#x2F;p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;6161&quot;&gt;&lt;&#x2F;span&gt; Throw Mine&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;63253&quot;&gt;&lt;&#x2F;span&gt; Force Signet&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;63095&quot;&gt;&lt;&#x2F;span&gt; Overclock Signet&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h2 id=&quot;video&quot;&gt;Video&lt;&#x2F;h2&gt;
&lt;div class=&quot;yv&quot;&gt;
    &lt;iframe src=&quot;https:&#x2F;&#x2F;www.youtube-nocookie.com&#x2F;embed&#x2F;iZ7Oj3nyZuw&quot; title=&quot;Youtube&quot; class=&quot;yvi&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;&#x2F;iframe&gt;
&lt;&#x2F;div&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Bojutsu [pDPS]</title>
        <published>2024-04-17T00:00:00+00:00</published>
        <updated>2025-06-24T00:00:00+00:00</updated>
        
        <author>
          <name>
            
              Unknown
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://aw2.help/builds/power-daredevil/"/>
        <id>https://aw2.help/builds/power-daredevil/</id>
        
        <content type="html" xml:base="https://aw2.help/builds/power-daredevil/">&lt;h2 id=&quot;notes&quot;&gt;Notes&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;Power Daredevil is an effective DPS build that can be played with very little button presses.&lt;&#x2F;p&gt;
&lt;p&gt;The difficulty of the build comes in the form of requiring great positioning and some level of resource management. The rotation is designed to minimize resource management, however more experienced players will be able to push more damage by actively improvising and using said resources well.&lt;&#x2F;p&gt;
&lt;p&gt;This build is also heavily reliant on Vigor, and not having Vigor will result in a DPS loss.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;gearing&quot;&gt;Gearing&lt;&#x2F;h2&gt;
&lt;hr&#x2F;&gt;
&lt;table&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Armor&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80296&quot; data-armory-80296-upgrades=&quot;24836&quot; data-armory-80296-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80145&quot; data-armory-80145-upgrades=&quot;24836&quot; data-armory-80145-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80578&quot; data-armory-80578-upgrades=&quot;24836&quot; data-armory-80578-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80161&quot; data-armory-80161-upgrades=&quot;24836&quot; data-armory-80161-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80252&quot; data-armory-80252-upgrades=&quot;24836&quot; data-armory-80252-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80281&quot; data-armory-80281-upgrades=&quot;24836&quot; data-armory-80281-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Weapon&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot;
		data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;96652&quot;
		data-armory-96652-upgrades=&quot;24615,24868&quot;
		data-armory-96652-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;Staff&lt;&#x2F;td&gt;
	&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;24615&quot;&gt;&lt;&#x2F;span&gt; Force&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;24868&quot;&gt;&lt;&#x2F;span&gt; Impact&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;hr&#x2F;&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Trinkets&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;74155&quot;
	data-armory-74155-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Back item&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;95380&quot;
	data-armory-95380-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Amulet&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;81908&quot;
	data-armory-81908-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Accessory&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;91048&quot;
	data-armory-91048-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Accessory&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Trinkets&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;93105&quot;
	data-armory-93105-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ring&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;91234&quot;
	data-armory-91234-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ring&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;100916&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Relic&lt;&#x2F;td&gt;&lt;td&gt; Thief &lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;hr&#x2F;&gt;
&lt;ul&gt;
&lt;li&gt;&lt;h4 id=&quot;food-power-ferocity&quot;&gt;Food (Power&#x2F;Ferocity):&lt;&#x2F;h4&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;91805&quot;&gt;&lt;&#x2F;span&gt; Cilantro Lime Sous-Vide Steak&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;41569&quot;&gt;&lt;&#x2F;span&gt; Bowl of Sweet and Spicy Butternut Squash Soup (Budget Alternative)&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;&#x2F;li&gt;
&lt;li&gt;&lt;h4 id=&quot;consumable-power&quot;&gt;Consumable (Power):&lt;&#x2F;h4&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;43451&quot;&gt;&lt;&#x2F;span&gt; Potent Superior Sharpening Stone&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;p&gt;&lt;small&gt;Dragonhunter runes work equally well&lt;&#x2F;small&gt;&lt;&#x2F;p&gt;
&lt;h2 id=&quot;build&quot;&gt;Build&lt;&#x2F;h2&gt;
&lt;pre data-lang=&quot;chatlink&quot; class=&quot;language-chatlink z-code&quot;&gt;&lt;code class=&quot;language-chatlink&quot; data-lang=&quot;chatlink&quot;&gt;&lt;span class=&quot;z-source z-chatlink&quot;&gt;&lt;span class=&quot;z-punctuation z-definition z-string z-begin&quot;&gt;[&amp;amp;&lt;&#x2F;span&gt;DQUjGxw9BzmFAAwBWAFXAVcBMwEzAQAADgEoAAAAAAAAAAAAAAAAAAAAAAACNgBZAAA=&lt;span class=&quot;z-punctuation z-definition z-string z-end&quot;&gt;]&lt;&#x2F;span&gt;
&lt;&#x2F;span&gt;&lt;&#x2F;code&gt;&lt;&#x2F;pre&gt;
&lt;hr &#x2F;&gt;
&lt;div data-armory-embed=&#x27;skills&#x27; data-armory-ids=&#x27;13050,13064,13062,13046,13132&#x27;&gt;&lt;&#x2F;div&gt;&lt;div data-armory-embed=&#x27;specializations&#x27; data-armory-ids=&#x27;35,28,7&#x27; data-armory-35-traits=&#x27;1268,1272,1904&#x27; data-armory-28-traits=&#x27;1245,1704,1269&#x27; data-armory-7-traits=&#x27;1933,1893,2047&#x27;&gt;&lt;&#x2F;div&gt;
&lt;h2 id=&quot;rotation&quot;&gt;Rotation&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;There are 2 main resources you have to manage in this rotation, &lt;strong&gt;Initiative&lt;&#x2F;strong&gt; and &lt;strong&gt;Endurance&lt;&#x2F;strong&gt;.&lt;&#x2F;p&gt;
&lt;p&gt;There are also 2 crucial buffs to upkeep, &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;100916&quot;&gt;&lt;&#x2F;span&gt; Relic of the Thief and &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;2047&quot;&gt;&lt;&#x2F;span&gt; Bounding Dodger.&lt;&#x2F;p&gt;
&lt;p&gt;Your skills cost &lt;strong&gt;Initiative&lt;&#x2F;strong&gt; to cast but have no cooldown, and casting a skill refreshes &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;100916&quot;&gt;&lt;&#x2F;span&gt; Relic of the Thief uptime. Since &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29911&quot;&gt;&lt;&#x2F;span&gt; Weakening Whirl (Staff 2) does the most damage per point of &lt;strong&gt;Initiatve&lt;&#x2F;strong&gt;, you want to use it as much as possible over all of your other skills.&lt;&#x2F;p&gt;
&lt;p&gt;Dodging activates &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;2047&quot;&gt;&lt;&#x2F;span&gt; Bounding Dodger, but costs &lt;strong&gt;Endurance&lt;&#x2F;strong&gt;. In this guide we are using all of our &lt;strong&gt;Endurance&lt;&#x2F;strong&gt; but it is recommended for less experienced players to save at least 1 bar of &lt;strong&gt;Endurance&lt;&#x2F;strong&gt; at all times instead of using it all up. This will result in a minor DPS loss, but allow you to have a dodge in a bad situation.&lt;&#x2F;p&gt;
&lt;p&gt;By following the below rotation, you will naturally maintain full uptime on &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;100916&quot;&gt;&lt;&#x2F;span&gt; Relic of the Thief, as well as high uptime on &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;2047&quot;&gt;&lt;&#x2F;span&gt; Bounding Dodger.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Opener:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;Dodge to start the fight&lt;&#x2F;li&gt;
&lt;li&gt;Use all your initiative on &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29911&quot;&gt;&lt;&#x2F;span&gt; Weakening Whirl (Staff 2)&lt;&#x2F;li&gt;
&lt;li&gt;Dodge&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;&lt;strong&gt;Loop:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;Use 2 full auto attack chains&lt;&#x2F;li&gt;
&lt;li&gt;Dodge&lt;&#x2F;li&gt;
&lt;li&gt;Use all your initiative on &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29911&quot;&gt;&lt;&#x2F;span&gt; Weakening Whirl (Staff 2)&lt;&#x2F;li&gt;
&lt;li&gt;Repeat&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;If you run out of stamina and cannot dodge after using 2 full auto attack chains, do 1 more auto attack chain for a total of 3 auto attack chains, then continue with step 2.&lt;&#x2F;p&gt;
&lt;p&gt;You can also look at your &lt;strong&gt;Endurance&lt;&#x2F;strong&gt;, and as soon as you fill up 1 or 2 bars depending on how safe you are playing, finish your current auto attack chain and start from step 2 in the loop.&lt;&#x2F;p&gt;
&lt;p&gt;Your final attack in the auto attack chain, &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30434&quot;&gt;&lt;&#x2F;span&gt; Punishing Strikes, is a huge twirl of the staff, and is easier to see if you use a flashier staff skin. It also plays a very different sound from the first 2 attacks, and can be used as a point of reference.&lt;&#x2F;p&gt;
&lt;p&gt;Try not to cancel &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30434&quot;&gt;&lt;&#x2F;span&gt; Punishing Strikes, as a large part of your damage comes from &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30434&quot;&gt;&lt;&#x2F;span&gt; Punishing Strikes.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;crowd-control&quot;&gt;Crowd Control&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;You only realistically have 1 CC skill, that is &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;13132&quot;&gt;&lt;&#x2F;span&gt; Basilisk Venom. However, it is also 1 of the most effective CC skills in the game, doing up to 750 defiance bar damage each time you use it.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;advanced-tips&quot;&gt;Advanced Tips&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;You can use &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;13014&quot;&gt;&lt;&#x2F;span&gt; Steal whenever it is off cooldown to instantly regain 1 bar of &lt;strong&gt;Endurance&lt;&#x2F;strong&gt;. This will allow you to upkeep full uptime on &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;2047&quot;&gt;&lt;&#x2F;span&gt; Bounding Dodger, increasing your DPS output to ~36.0k.&lt;&#x2F;p&gt;
&lt;p&gt;It is also recommended for advance players to bring an alternative set of weapons:&lt;&#x2F;p&gt;
&lt;table class=&quot;weapontable&quot;&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Weapon&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;95808&quot;
		data-armory-95808-upgrades=&quot;24615&quot;
		data-armory-95808-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;Pistol&lt;&#x2F;td&gt;
	&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;24615&quot;&gt;&lt;&#x2F;span&gt; Force&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; s
		data-armory-ids=&quot;95808&quot;
		data-armory-95808-upgrades=&quot;24868&quot;
		data-armory-95808-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;Pistol&lt;&#x2F;td&gt;
	&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;24868&quot;&gt;&lt;&#x2F;span&gt; Impact&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;div style=‘clear:both;’&gt;&amp;nbsp;&lt;&#x2F;div&gt;
&lt;p&gt;This will allow you to upkeep damage at range while it is unsafe to stay within melee range of the boss. Examples of such a scenario would include Lesser&#x2F;Greater Dip phase on Dhuum, or 40&#x2F;30&#x2F;20% phase on Qadim The Peerless.&lt;&#x2F;p&gt;
&lt;p&gt;While in Pistol&#x2F;Pistol, replace your Loop with:&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Loop:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;13011&quot;&gt;&lt;&#x2F;span&gt; Unload (Pistol 3) × 3&lt;&#x2F;li&gt;
&lt;li&gt;Dodge&lt;&#x2F;li&gt;
&lt;li&gt;Repeat&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;As fully chanelling &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;13011&quot;&gt;&lt;&#x2F;span&gt; Unload without cancelling it refunds the &lt;strong&gt;Initiative&lt;&#x2F;strong&gt; used, you can use it endlessly.&lt;&#x2F;p&gt;
&lt;p&gt;Finally, Throw Magnetic Bomb is a possible stolen skill from some raid bosses. It is both a large damage and CC skill, and should be used between steps 2 &amp;amp; 3 of your loop.&lt;&#x2F;p&gt;
&lt;p&gt;Examples of bosses that this is particularly effective on include&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Bosses:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;Sabetha (Wing 1)&lt;&#x2F;li&gt;
&lt;li&gt;Samarog (Wing 3)&lt;&#x2F;li&gt;
&lt;li&gt;Conjured Amalgamate (Wing 6)&lt;&#x2F;li&gt;
&lt;li&gt;Qadim (Wing 6)&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;h2 id=&quot;video&quot;&gt;Video&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;yv&quot;&gt;
    &lt;iframe src=&quot;https:&#x2F;&#x2F;www.youtube-nocookie.com&#x2F;embed&#x2F;-KKWiwc4pIE&quot; title=&quot;Youtube&quot; class=&quot;yvi&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;&#x2F;iframe&gt;
&lt;&#x2F;div&gt;
&lt;h2 id=&quot;build-demo-in-high-end-static&quot;&gt;Build demo in high end static&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;yv&quot;&gt;
    &lt;iframe src=&quot;https:&#x2F;&#x2F;www.youtube-nocookie.com&#x2F;embed&#x2F;aBkjhsxvLBE&quot; title=&quot;Youtube&quot; class=&quot;yvi&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;&#x2F;iframe&gt;
&lt;&#x2F;div&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Barbed Arrows [cDPS]</title>
        <published>2024-04-16T00:00:00+00:00</published>
        <updated>2026-01-15T00:00:00+00:00</updated>
        
        <author>
          <name>
            
              Unknown
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://aw2.help/builds/condi-soulbeast/"/>
        <id>https://aw2.help/builds/condi-soulbeast/</id>
        
        <content type="html" xml:base="https://aw2.help/builds/condi-soulbeast/">&lt;p&gt;The purpose of writing this guide is to provide a no-weapon swap method to play a ranged PVE soulbeast while easily hitting the 70% benchmark with minimal effort. This build is low cognition, has few repetitions but has a relatively high APM. The skills do not require specific timing and having extra hard CC (total of 4) in the build allows flexible upkeep of &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;2127&quot;&gt;&lt;&#x2F;span&gt; Twice as Vicious, which has a rather tight timing on other builds. The auto-attack of the build provides sufficient hits to proc bleeding and the skills that empower the shortbow hits do not interrupt the attack rotation. The way the bows are empowered with bleeding stacks is inspired by the Guild Wars 1 skill &lt;a rel=&quot;noopener&quot; target=&quot;_blank&quot; href=&quot;https:&#x2F;&#x2F;wiki.guildwars.com&#x2F;wiki&#x2F;Barbed_Arrows&quot;&gt;Barbed Arrows&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
&lt;p&gt;As of 2025, the build has been updated to use the juvenile bee and shifts its damage focus more towards poison with a very decent extra 300 points of CC. Stat adjustments have been made to accomodate standard condition DPS food.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;gearing-and-consumables&quot;&gt;Gearing and Consumables&lt;&#x2F;h2&gt;
&lt;h4 id=&quot;equipment&quot;&gt;Equipment&lt;&#x2F;h4&gt;
&lt;hr&#x2F;&gt;
&lt;table&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Armor&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80296&quot; data-armory-80296-upgrades=&quot;24687&quot; data-armory-80296-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Viper&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24687&quot;&gt;&lt;&#x2F;span&gt; Afflicted&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80145&quot; data-armory-80145-upgrades=&quot;24687&quot; data-armory-80145-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Viper&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24687&quot;&gt;&lt;&#x2F;span&gt; Afflicted&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80578&quot; data-armory-80578-upgrades=&quot;24687&quot; data-armory-80578-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Viper&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24687&quot;&gt;&lt;&#x2F;span&gt; Afflicted&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80161&quot; data-armory-80161-upgrades=&quot;24687&quot; data-armory-80161-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Viper&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24687&quot;&gt;&lt;&#x2F;span&gt; Afflicted&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80252&quot; data-armory-80252-upgrades=&quot;24687&quot; data-armory-80252-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Viper&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24687&quot;&gt;&lt;&#x2F;span&gt; Afflicted&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80281&quot; data-armory-80281-upgrades=&quot;24687&quot; data-armory-80281-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Viper&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24687&quot;&gt;&lt;&#x2F;span&gt; Afflicted&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
	&lt;hr&#x2F;&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Trinkets&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;74155&quot;
	data-armory-74155-stat=&quot;1067&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Back item&lt;&#x2F;td&gt;&lt;td&gt; Sinister&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;95380&quot;
	data-armory-95380-stat=&quot;1067&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Amulet&lt;&#x2F;td&gt;&lt;td&gt; Sinister&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;81908&quot;
	data-armory-81908-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Accessory&lt;&#x2F;td&gt;&lt;td&gt; Viper&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;91048&quot;
	data-armory-91048-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Accessory&lt;&#x2F;td&gt;&lt;td&gt; Viper&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Trinkets&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;93105&quot;
	data-armory-93105-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ring&lt;&#x2F;td&gt;&lt;td&gt; Viper&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;91234&quot;
	data-armory-91234-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ring&lt;&#x2F;td&gt;&lt;td&gt; Viper&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;104296&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Relic&lt;&#x2F;td&gt;&lt;td&gt; Thorns &lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;hr&#x2F;&gt;
&lt;table&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;table&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Weapon&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot;
		data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;97077&quot;
		data-armory-97077-upgrades=&quot;44950,24560&quot;
		data-armory-97077-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;Shortbow&lt;&#x2F;td&gt;
	&lt;td&gt;Viper&#x27;s&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;44950&quot;&gt;&lt;&#x2F;span&gt; Malice&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;24560&quot;&gt;&lt;&#x2F;span&gt; Earth&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;&#x2F;td&gt;
&lt;td&gt;
&lt;h4 id=&quot;weapon-swap&quot;&gt;Weapon Swap&lt;&#x2F;h4&gt;
&lt;p&gt;Weapon swap is optional&lt;&#x2F;p&gt;
&lt;ol&gt;
&lt;li&gt;Dagger&#x2F;Dagger&lt;&#x2F;li&gt;
&lt;li&gt;Dagger&#x2F;Torch&lt;&#x2F;li&gt;
&lt;li&gt;Axe&#x2F;Dagger&lt;&#x2F;li&gt;
&lt;li&gt;Dagger&#x2F;Axe&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td colspan=2 style=&quot;white-space: normal;&quot;&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;small&gt;&lt;em&gt;Dagger&#x2F;Axe (Axe 4 can proc &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;2127&quot;&gt;&lt;&#x2F;span&gt; Twice as Vicious) runs on a similar concept and will do similar damage on a hybrid build. However, a ranged build is simpler to play.&lt;&#x2F;em&gt;&lt;&#x2F;small&gt;&lt;&#x2F;p&gt;
&lt;&#x2F;blockquote&gt;
&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;table&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;Optimised Viper&#x27;s Loadout
&lt;a rel=&quot;noopener&quot; target=&quot;_blank&quot; href=&quot;https:&#x2F;&#x2F;gw2skills.net&#x2F;editor&#x2F;?POQAUlZUw+YSMKmJWaXXP3ca3+4hDB-DSRYfBFaGFcehRaBEmAG&#x2F;KoJFnVgKA-e&quot;&gt;GW2Skills Link&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;h4 id=&quot;relic&quot;&gt;Relic&lt;&#x2F;h4&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;104424&quot;&gt;&lt;&#x2F;span&gt; Relic of Thorns (default)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;100153&quot;&gt;&lt;&#x2F;span&gt; Relic of the Fractal (test)&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;ul&gt;
&lt;li&gt;&lt;small&gt;It is not possible to bench &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;104424&quot;&gt;&lt;&#x2F;span&gt; Relic of Thorns due to the conditions required to trigger it at the golem.&lt;&#x2F;small&gt;&lt;br&#x2F;&gt;&lt;&#x2F;li&gt;
&lt;li&gt;&lt;small&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;102199&quot;&gt;&lt;&#x2F;span&gt; Relic of the Blightbringer has been considered but remains a much weaker version as there is a hidden ICD, preventing
Poison Volley from proccing multiple times.&lt;&#x2F;small&gt;&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h4 id=&quot;food&quot;&gt;Food&lt;&#x2F;h4&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;91878&quot;&gt;&lt;&#x2F;span&gt; Cilantro and Cured Meat Flatbread&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;43361&quot;&gt;&lt;&#x2F;span&gt; Koi Cake(budget alternative)&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h4 id=&quot;utility&quot;&gt;Utility&lt;&#x2F;h4&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;48917&quot;&gt;&lt;&#x2F;span&gt; Toxic Tuning Crystal&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h4 id=&quot;pets&quot;&gt;Pets&lt;&#x2F;h4&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;The Janthiri Bee is competitive in damage and provides ready access CC, making it the default best option for raiding.&lt;&#x2F;li&gt;
&lt;li&gt;The Wallow provides a poison field, decent healing and condition cleanses which is good in open world.&lt;&#x2F;li&gt;
&lt;li&gt;Other options include the Bristleback, Jungle Spider, Jaguar, Warthog and Black Widow.&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;h2 id=&quot;build&quot;&gt;Build&lt;&#x2F;h2&gt;
&lt;p&gt;Condi DPS\&lt;&#x2F;p&gt;
&lt;pre data-lang=&quot;chatlink&quot; class=&quot;language-chatlink z-code&quot;&gt;&lt;code class=&quot;language-chatlink&quot; data-lang=&quot;chatlink&quot;&gt;&lt;span class=&quot;z-source z-chatlink&quot;&gt;&lt;span class=&quot;z-punctuation z-definition z-string z-begin&quot;&gt;[&amp;amp;&lt;&#x2F;span&gt;DQQeLSAXNy55AHgAvwAAAOkWAAAbAAAALhYAAEdAEz8AAAAAAAAAAAAAAAA=&lt;span class=&quot;z-punctuation z-definition z-string z-end&quot;&gt;]&lt;&#x2F;span&gt;
&lt;&#x2F;span&gt;&lt;&#x2F;code&gt;&lt;&#x2F;pre&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;peticon&quot; style=&quot;background: url(&#x27;https:&#x2F;&#x2F;render.guildwars2.com&#x2F;file&#x2F;58AFDFDFDDB8325F5E076C2400C63D450C15EA09&#x2F;2604592.png&#x27;) 50% 50% no-repeat;&quot;&gt;Juvenile Wallow&lt;&#x2F;div&gt;&lt;div class=&quot;peticon&quot; style=&quot;background: url(&#x27;https:&#x2F;&#x2F;render.guildwars2.com&#x2F;file&#x2F;03BF0B1C079C06B359E0CE520E747AC5E878F395&#x2F;3594054.png&#x27;) 50% 50% no-repeat;&quot;&gt;Juvenile Janthiri Bee&lt;&#x2F;div&gt;&lt;div data-armory-embed=&#x27;skills&#x27; data-armory-ids=&#x27;31914,12537,40498,12476,45717&#x27;&gt;&lt;&#x2F;div&gt;&lt;div data-armory-embed=&#x27;specializations&#x27; data-armory-ids=&#x27;30,32,55&#x27; data-armory-30-traits=&#x27;1069,1846,1912&#x27; data-armory-32-traits=&#x27;1606,975,1945&#x27; data-armory-55-traits=&#x27;2071,2161,2128&#x27;&gt;&lt;&#x2F;div&gt;
&lt;h4 id=&quot;trait-alternatives&quot;&gt;Trait Alternatives&lt;&#x2F;h4&gt;
&lt;p&gt;The equipment stats are fairly similar to the that of &lt;a rel=&quot;noopener&quot; target=&quot;_blank&quot; href=&quot;https:&#x2F;&#x2F;snowcrows.com&#x2F;builds&#x2F;raids&#x2F;ranger&#x2F;condition-soulbeast&quot;&gt;SnowCrows&lt;&#x2F;a&gt; with selection of different traits.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;rotation-and-utilities&quot;&gt;Rotation and Utilities&lt;&#x2F;h2&gt;
&lt;h4 id=&quot;dps-rotation&quot;&gt;DPS Rotation&lt;&#x2F;h4&gt;
&lt;p&gt;Stay merged at all times.&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;Early Precast - &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;12476&quot;&gt;&lt;&#x2F;span&gt; Spike Trap&lt;&#x2F;li&gt;
&lt;li&gt;Pre-battle - &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;45717&quot;&gt;&lt;&#x2F;span&gt; One Wolf Pack + &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;12537&quot;&gt;&lt;&#x2F;span&gt; Sharpening Stone + &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;40498&quot;&gt;&lt;&#x2F;span&gt; Vulture Stance + &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;45479&quot;&gt;&lt;&#x2F;span&gt; Sharpen Spines (if using Bristleback)&lt;&#x2F;li&gt;
&lt;li&gt;General Rotation - Use all non-healing skills on cooldown except F1&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;h4 id=&quot;crowd-control&quot;&gt;Crowd Control&lt;&#x2F;h4&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;You have decent CC by just using &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;12508&quot;&gt;&lt;&#x2F;span&gt; Concussion Shot (Shortbow 4)&lt;&#x2F;li&gt;
&lt;li&gt;You have many other CC skills littered in your weapon&#x2F;pet&#x2F;utility kit including the ones used to upkeep &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;2127&quot;&gt;&lt;&#x2F;span&gt; Twice as Vicious (see below).&lt;&#x2F;li&gt;
&lt;li&gt;You can precast &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;12537&quot;&gt;&lt;&#x2F;span&gt; Sharpening Stone for additional CC just before the CC phase of an encounter.&lt;&#x2F;li&gt;
&lt;li&gt;Your Pet F3 skill does a taunt. This is counted as decent CC.&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;h4 id=&quot;sustainability&quot;&gt;Sustainability&lt;&#x2F;h4&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;You may opt to take &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;12489&quot;&gt;&lt;&#x2F;span&gt; Healing Spring for better condi cleanse&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;12517&quot;&gt;&lt;&#x2F;span&gt; Quick Shot (Shortbow 3) is an evade that does a step back. This is useful for bosses with pull mechanics.&lt;&#x2F;li&gt;
&lt;li&gt;If you need an extra heal, you may swap your pet to the Wallow for &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;44626&quot;&gt;&lt;&#x2F;span&gt; Spiritual Reprieve&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;h2 id=&quot;optimisation&quot;&gt;Optimisation&lt;&#x2F;h2&gt;
&lt;h4 id=&quot;twice-as-vicious&quot;&gt;Twice as Vicious&lt;&#x2F;h4&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;Spread out &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;12537&quot;&gt;&lt;&#x2F;span&gt; Sharpening Stone, &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;40588&quot;&gt;&lt;&#x2F;span&gt; Primal Cry and &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;12508&quot;&gt;&lt;&#x2F;span&gt; Concussion Shot to maximise &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;2127&quot;&gt;&lt;&#x2F;span&gt; Twice as Vicious uptime.&lt;&#x2F;li&gt;
&lt;li&gt;Use your other pet CC skills if your coverage is falling such as &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;75771&quot;&gt;&lt;&#x2F;span&gt; Bumble.&lt;&#x2F;li&gt;
&lt;li&gt;You may wish to delay using &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;12508&quot;&gt;&lt;&#x2F;span&gt; Concussion Shot as it is a potent CC skill.&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;h4 id=&quot;dodging&quot;&gt;Dodging&lt;&#x2F;h4&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;Where dodging is necessary, you may delay &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;12517&quot;&gt;&lt;&#x2F;span&gt; Quick Shot by 4s after the dodge to have better uptime of &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;1912&quot;&gt;&lt;&#x2F;span&gt; Light on your Feet.&lt;&#x2F;li&gt;
&lt;li&gt;It is better to use &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;12517&quot;&gt;&lt;&#x2F;span&gt; Quick Shot to dodge once if you don&#x27;t need to dodge twice for better DPS uptime.&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;h4 id=&quot;raid-ready&quot;&gt;Raid Ready&lt;&#x2F;h4&gt;
&lt;ol&gt;
&lt;li&gt;W1 Gorseval - Immobilise with &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;12580&quot;&gt;&lt;&#x2F;span&gt; Entangle during the split phase.&lt;&#x2F;li&gt;
&lt;li&gt;W2 Slothasor - Jaguar is useful for &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;43375&quot;&gt;&lt;&#x2F;span&gt; Prelude Lash to pull slublings. Make sure to point your bow away from ally slubs!&lt;&#x2F;li&gt;
&lt;li&gt;W2 Bandit Trio - The range, self sustainability and high amounts of CC allows this build to do mortars.&lt;&#x2F;li&gt;
&lt;li&gt;W3 Escort - For backwarg, bring &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;12580&quot;&gt;&lt;&#x2F;span&gt; Entangle and use &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;12507&quot;&gt;&lt;&#x2F;span&gt; Crippling Shot to immobilise. For frontwarg, black widow&#x2F;jungle spider is useful for &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;43375&quot;&gt;&lt;&#x2F;span&gt; Prelude Lash to pull white mantle and &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;44097&quot;&gt;&lt;&#x2F;span&gt; Entangling Web provides meaningul immobilise uptime on the frontwarg.&lt;&#x2F;li&gt;
&lt;li&gt;W4 Cairn - This build does superb on Cairn, no adjustment is necessary, though you may wish to use &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;31914&quot;&gt;&lt;&#x2F;span&gt; &quot;We Heal As One!&quot; if you are baiting red circles for the group. Also see dodge section above as you will very often be dodging to move if celestial dash is unavailable.&lt;&#x2F;li&gt;
&lt;li&gt;W4 Samarog - &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;12476&quot;&gt;&lt;&#x2F;span&gt; Spike Trap can be used to launch Rigom, although the pushback from longbow and using a power build is preferred.&lt;&#x2F;li&gt;
&lt;li&gt;W5 Dhuum - Use &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;12517&quot;&gt;&lt;&#x2F;span&gt; Quick Shot during the suck phase.&lt;&#x2F;li&gt;
&lt;li&gt;W6 This build is excellent on Twin Largos as it is.&lt;&#x2F;li&gt;
&lt;li&gt;This build can be used to pylon kite. Camp shortbow with Juvenile Hawk. Switch to sword. You movement skills are &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;12521&quot;&gt;&lt;&#x2F;span&gt; Swoop (catch) and &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;44991&quot;&gt;&lt;&#x2F;span&gt; Swoop(return). Take note that unlike other kiting classes, your return skill cannot survive dashing through fires.&lt;&#x2F;li&gt;
&lt;li&gt;This build can provide good range damage on Decima and excellent on-demand CC.&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;h2 id=&quot;videos&quot;&gt;Videos&lt;&#x2F;h2&gt;
&lt;p&gt;I have benched the build with no infusions. Budget food and budget utilities were used.&lt;&#x2F;p&gt;
&lt;h4 id=&quot;dps-benchmark-27-7k-solo-30k-with-allies&quot;&gt;DPS benchmark (27.7k solo, 30k with allies)&lt;&#x2F;h4&gt;
&lt;div class=&quot;yv&quot;&gt;
    &lt;iframe src=&quot;https:&#x2F;&#x2F;www.youtube-nocookie.com&#x2F;embed&#x2F;a2uqFQEScf0&quot; title=&quot;Youtube&quot; class=&quot;yvi&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;&#x2F;iframe&gt;
&lt;&#x2F;div&gt;
&lt;h4 id=&quot;pylon-kiting&quot;&gt;Pylon Kiting&lt;&#x2F;h4&gt;
&lt;p&gt;&lt;small&gt;&lt;em&gt;Courtesy of Gwen The Pretzel&lt;&#x2F;em&gt;&lt;&#x2F;small&gt;&lt;br &#x2F;&gt;
&lt;div class=&quot;yv&quot;&gt;
    &lt;iframe src=&quot;https:&#x2F;&#x2F;www.youtube-nocookie.com&#x2F;embed&#x2F;Jto8eANm0sg&quot; title=&quot;Youtube&quot; class=&quot;yvi&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;&#x2F;iframe&gt;
&lt;&#x2F;div&gt;
&lt;&#x2F;p&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Violent Emetic [pDPS]</title>
        <published>2024-04-10T00:00:00+00:00</published>
        <updated>2025-08-12T00:00:00+00:00</updated>
        
        <author>
          <name>
            
              Unknown
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://aw2.help/builds/power-harbinger/"/>
        <id>https://aw2.help/builds/power-harbinger/</id>
        
        <content type="html" xml:base="https://aw2.help/builds/power-harbinger/">&lt;p&gt;Alternative power build for Necro enjoyers who are sick of playing Reaper&lt;sup class=&quot;footnote-reference&quot; id=&quot;fr-1-1&quot;&gt;&lt;a href=&quot;#fn-1&quot;&gt;[1]&lt;&#x2F;a&gt;&lt;&#x2F;sup&gt;&lt;&#x2F;p&gt;
&lt;h2 id=&quot;notes&quot;&gt;Notes&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;Harbinger gets most of its damage from having high stacks of Blight, which can be stacked through &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;2183&quot;&gt;&lt;&#x2F;span&gt; Dark Disciple and &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;62567&quot;&gt;&lt;&#x2F;span&gt; Harbinger Shroud, as well as your utility skills. However, in the interest of reducing complexity and increasing utility, we will not be bringing any skills that stacks Blight, instead relying solely on &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;62567&quot;&gt;&lt;&#x2F;span&gt; Harbinger Shroud.&lt;&#x2F;p&gt;
&lt;p&gt;This causes some issues where our Power Harbinger build may not perform as well on fights with many long phases inbetween where you are not able to perform your rotation.&lt;&#x2F;p&gt;
&lt;p&gt;For fights with short interruptions between phases, such as having to CC the boss, there is no expected loss in performance of this build.&lt;&#x2F;p&gt;
&lt;p&gt;Power Harbinger is still able to burst extremely well if you are able to line up your &lt;strong&gt;Burst&lt;&#x2F;strong&gt; rotation with the burst phases of the boss, easily hitting 50-60k burst DPS.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;gearing&quot;&gt;Gearing&lt;&#x2F;h2&gt;
&lt;hr&#x2F;&gt;
&lt;table&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Armor&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80248&quot; data-armory-80248-upgrades=&quot;74978&quot; data-armory-80248-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;74978&quot;&gt;&lt;&#x2F;span&gt; Dragonhunter&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80131&quot; data-armory-80131-upgrades=&quot;74978&quot; data-armory-80131-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;74978&quot;&gt;&lt;&#x2F;span&gt; Dragonhunter&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80190&quot; data-armory-80190-upgrades=&quot;74978&quot; data-armory-80190-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;74978&quot;&gt;&lt;&#x2F;span&gt; Dragonhunter&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80111&quot; data-armory-80111-upgrades=&quot;74978&quot; data-armory-80111-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;74978&quot;&gt;&lt;&#x2F;span&gt; Dragonhunter&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80356&quot; data-armory-80356-upgrades=&quot;74978&quot; data-armory-80356-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;74978&quot;&gt;&lt;&#x2F;span&gt; Dragonhunter&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80399&quot; data-armory-80399-upgrades=&quot;74978&quot; data-armory-80399-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;74978&quot;&gt;&lt;&#x2F;span&gt; Dragonhunter&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Weapon&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot;
		data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;96356&quot;
		data-armory-96356-upgrades=&quot;24618,24615&quot;
		data-armory-96356-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;Greatsword&lt;&#x2F;td&gt;
	&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;24618&quot;&gt;&lt;&#x2F;span&gt; Accuracy&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;24615&quot;&gt;&lt;&#x2F;span&gt; Force&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;hr&#x2F;&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Trinkets&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;74155&quot;
	data-armory-74155-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Back item&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;95380&quot;
	data-armory-95380-stat=&quot;1128&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Amulet&lt;&#x2F;td&gt;&lt;td&gt; Assassin&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;81908&quot;
	data-armory-81908-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Accessory&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;91048&quot;
	data-armory-91048-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Accessory&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Trinkets&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;93105&quot;
	data-armory-93105-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ring&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;91234&quot;
	data-armory-91234-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ring&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;100262&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Relic&lt;&#x2F;td&gt;&lt;td&gt; Fireworks &lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;hr&#x2F;&gt;
&lt;ul&gt;
&lt;li&gt;Food: &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;91805&quot;&gt;&lt;&#x2F;span&gt; Cilantro Lime Sous-Vide Steak or &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;41569&quot;&gt;&lt;&#x2F;span&gt; Bowl of Sweet and Spicy Butternut Squash Soup&lt;&#x2F;li&gt;
&lt;li&gt;Enhancement: &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;78305&quot;&gt;&lt;&#x2F;span&gt; Superior Sharpening Stone&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h2 id=&quot;build&quot;&gt;Build&lt;&#x2F;h2&gt;
&lt;pre data-lang=&quot;chatlink&quot; class=&quot;language-chatlink z-code&quot;&gt;&lt;code class=&quot;language-chatlink&quot; data-lang=&quot;chatlink&quot;&gt;&lt;span class=&quot;z-source z-chatlink&quot;&gt;&lt;span class=&quot;z-punctuation z-definition z-string z-begin&quot;&gt;[&amp;amp;&lt;&#x2F;span&gt;DQg1KTIlQBWbAJsAQAHkAIEAdgB1AXABlQCVAAAAAAAAAAAAAAAAAAAAAAACMgBaAAA=&lt;span class=&quot;z-punctuation z-definition z-string z-end&quot;&gt;]&lt;&#x2F;span&gt;
&lt;&#x2F;span&gt;&lt;&#x2F;code&gt;&lt;&#x2F;pre&gt;
&lt;hr &#x2F;&gt;
&lt;div data-armory-embed=&#x27;skills&#x27; data-armory-ids=&#x27;10547,10607,10546,10622,10646&#x27;&gt;&lt;&#x2F;div&gt;&lt;div data-armory-embed=&#x27;specializations&#x27; data-armory-ids=&#x27;53,50,64&#x27; data-armory-53-traits=&#x27;914,829,853&#x27; data-armory-50-traits=&#x27;875,894,893&#x27; data-armory-64-traits=&#x27;2188,2192,2218&#x27;&gt;&lt;&#x2F;div&gt;
&lt;h1 id=&quot;rotation&quot;&gt;Rotation&lt;&#x2F;h1&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;The rotation consists of 3 main combos:&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;Burst&lt;&#x2F;li&gt;
&lt;li&gt;Shroud&lt;&#x2F;li&gt;
&lt;li&gt;Normal&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;And should be looped in this order indefinitely.&lt;&#x2F;p&gt;
&lt;p&gt;Listed below are the combos:&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Burst:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29855&quot;&gt;&lt;&#x2F;span&gt; Nightfall (Greatsword 4)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10607&quot;&gt;&lt;&#x2F;span&gt; Well of Darkness&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10546&quot;&gt;&lt;&#x2F;span&gt; Well of Suffering&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;62567&quot;&gt;&lt;&#x2F;span&gt; Harbinger Shroud&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;&lt;strong&gt;Shroud:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;62621&quot;&gt;&lt;&#x2F;span&gt; Dark Barrage (Shroud 2) x 2&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;62563&quot;&gt;&lt;&#x2F;span&gt; Vital Draw (Shroud 5) when &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;62621&quot;&gt;&lt;&#x2F;span&gt; Dark Barrage (Shroud 2) is almost ready&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;62621&quot;&gt;&lt;&#x2F;span&gt; Dark Barrage (Shroud 2)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;62540&quot;&gt;&lt;&#x2F;span&gt; Exit Harbinger Shroud&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;&lt;strong&gt;Normal:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30163&quot;&gt;&lt;&#x2F;span&gt; Gravedigger (Greatsword 2)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30860&quot;&gt;&lt;&#x2F;span&gt; Death Spiral (Greatsword 3)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29740&quot;&gt;&lt;&#x2F;span&gt; Grasping Darkness (Greatsword 5)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29705&quot;&gt;&lt;&#x2F;span&gt; Dusk Strike --&amp;gt; &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30799&quot;&gt;&lt;&#x2F;span&gt; Fading Twilight --&amp;gt; &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29867&quot;&gt;&lt;&#x2F;span&gt; Chilling Scythe (Greatsword 1 Chain)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30163&quot;&gt;&lt;&#x2F;span&gt; Gravedigger (Greatsword 2)&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;You will know when your auto attack chain is completed when the cooldown of &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30163&quot;&gt;&lt;&#x2F;span&gt; Gravedigger (Greatsword 2) resets, in which case you should use it again immediately.&lt;&#x2F;p&gt;
&lt;p&gt;Below 50% boss HP, you will notice that &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30163&quot;&gt;&lt;&#x2F;span&gt; Gravedigger (Greatsword 2) has no cooldown. Replace Greatsword 1 Chain with &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30163&quot;&gt;&lt;&#x2F;span&gt; Gravedigger. Your &lt;strong&gt;Normal&lt;&#x2F;strong&gt; combo will now look like this:&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Normal:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30163&quot;&gt;&lt;&#x2F;span&gt; Gravedigger (Greatsword 2)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30860&quot;&gt;&lt;&#x2F;span&gt; Death Spiral (Greatsword 3)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29740&quot;&gt;&lt;&#x2F;span&gt; Grasping Darkness (Greatsword 5)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30163&quot;&gt;&lt;&#x2F;span&gt; Gravedigger (Greatsword 2) x 2&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;If you find yourself being forced out of Shroud early, just carry on and do your &lt;strong&gt;Normal&lt;&#x2F;strong&gt; combo repeatedly until &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10607&quot;&gt;&lt;&#x2F;span&gt; Well of Darkness is off cooldown, then recover and continue the rotation.&lt;&#x2F;p&gt;
&lt;p&gt;Becareful when using &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10546&quot;&gt;&lt;&#x2F;span&gt; Well of Suffering --&amp;gt; &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;62567&quot;&gt;&lt;&#x2F;span&gt; Harbinger Shroud and &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;62621&quot;&gt;&lt;&#x2F;span&gt; Dark Barrage (Shroud 2) --&amp;gt; &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;62540&quot;&gt;&lt;&#x2F;span&gt; Exit Harbinger Shroud, as casting either of &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;62567&quot;&gt;&lt;&#x2F;span&gt; Harbinger Shroud or &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;62540&quot;&gt;&lt;&#x2F;span&gt; Exit Harbinger Shroud too early will cancel the skill before it.&lt;&#x2F;p&gt;
&lt;p&gt;This rotation will upkeep basically perfect &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;100947&quot;&gt;&lt;&#x2F;span&gt; Relic of Fireworks uptime when performed correctly and up to speed. The skills that upkeep &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;100947&quot;&gt;&lt;&#x2F;span&gt; Relic of Fireworks are &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29855&quot;&gt;&lt;&#x2F;span&gt; Nightfall (Greatsword 4), &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29740&quot;&gt;&lt;&#x2F;span&gt; Grasping Darkness (Greatsword 5), and &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;62563&quot;&gt;&lt;&#x2F;span&gt; Vital Draw (Shroud 5). You will notice that they are spaced out well throughout the rotation. Not having Alacrity will cause you to lose uptime on &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;100947&quot;&gt;&lt;&#x2F;span&gt; Relic of Fireworks, but will not affect the order of the rotation.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;crowd-control&quot;&gt;Crowd Control&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;Your CC skills are:&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Shroud:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;62540&quot;&gt;&lt;&#x2F;span&gt; Exit Harbinger Shroud (Shroud 4)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;62563&quot;&gt;&lt;&#x2F;span&gt; Vital Draw (Shroud 5)&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;&lt;strong&gt;Normal:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10647&quot;&gt;&lt;&#x2F;span&gt; Charge&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;62563&quot;&gt;&lt;&#x2F;span&gt; Vital Draw (Greatsword 5)&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;Both &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;62540&quot;&gt;&lt;&#x2F;span&gt; Exit Harbinger Shroud (Shroud 4) and &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10647&quot;&gt;&lt;&#x2F;span&gt; Charge are available during their respective stages for CC on demand. You can press them as soon as you see a breakbar appear with near 0 interruption to your rotation.&lt;&#x2F;p&gt;
&lt;p&gt;On the other hand, &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;62563&quot;&gt;&lt;&#x2F;span&gt; Vital Draw (Shroud 5) and &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;62563&quot;&gt;&lt;&#x2F;span&gt; Vital Draw (Greatsword 5) are both used as part of your DPS rotation. They provide great CC when the breakbar coincides with your rotation phases, but you should not delay or save them for CC.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;advanced-tips&quot;&gt;Advanced Tips&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;Experienced players or players with lower ping might sometimes find that the &lt;strong&gt;Normal&lt;&#x2F;strong&gt; rotation does not line up perfectly with the rest of the rotation, with some skills still being on cooldown when you reach that part of the rotation. To prevent this from happening, delay casting &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;62563&quot;&gt;&lt;&#x2F;span&gt; Vital Draw (Shroud 5) --&amp;gt; &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;62621&quot;&gt;&lt;&#x2F;span&gt; Dark Barrage (Shroud 2) slightly longer, and your cooldowns should now line up. This problem can also happen if you delay &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;62563&quot;&gt;&lt;&#x2F;span&gt; Vital Draw (Shroud 5) --&amp;gt; &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;62621&quot;&gt;&lt;&#x2F;span&gt; Dark Barrage (Shroud 2) by too much in one rotation, then too little in the next rotation.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;video&quot;&gt;Video&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;yv&quot;&gt;
    &lt;iframe src=&quot;https:&#x2F;&#x2F;www.youtube-nocookie.com&#x2F;embed&#x2F;YRSIVMu7mxc&quot; title=&quot;Youtube&quot; class=&quot;yvi&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;&#x2F;iframe&gt;
&lt;&#x2F;div&gt;
&lt;hr&gt;&lt;ol class=&quot;footnotes-list&quot;&gt;
&lt;li id=&quot;fn-1&quot;&gt;
&lt;p&gt;Shoutout to Zargholl for his comments, without which this build would have been much worse. You can find him helping out players with any questions they have about Necromancer over at the Snow Crows discord, where he also enjoys theorycrafting &lt;del&gt;and shitposting&lt;&#x2F;del&gt;. &lt;a href=&quot;#fr-1-1&quot;&gt;↩&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Visual Accessibility</title>
        <published>2024-04-09T00:00:00+00:00</published>
        <updated>2024-04-09T00:00:00+00:00</updated>
        
        <author>
          <name>
            
              Unknown
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://aw2.help/guides/visual/"/>
        <id>https://aw2.help/guides/visual/</id>
        
        <content type="html" xml:base="https://aw2.help/guides/visual/">&lt;h1 id=&quot;visual-accessibility-in-gw2&quot;&gt;Visual Accessibility in GW2&lt;&#x2F;h1&gt;
&lt;p&gt;GW2 has a ways to go here, but there are some options available for those with visual needs.&lt;&#x2F;p&gt;
&lt;p&gt;To reduce visual complexity, you can change a few things in the graphics options to make the screen less busy:&lt;&#x2F;p&gt;
&lt;ul&gt;
&lt;li&gt;Effect LOD: will limit effects when many players are in the same spot&lt;&#x2F;li&gt;
&lt;li&gt;Postprocessing: allows shader adjustment. If custom is used, individual settings can be toggled. I personally find Bloom particularly challenging.&lt;&#x2F;li&gt;
&lt;li&gt;Disable Camera Shake&lt;&#x2F;li&gt;
&lt;li&gt;Hide Ally Visual Effects: disables infusions and&#x2F;or lengendary effects on other players&lt;&#x2F;li&gt;
&lt;li&gt;Dynamic Hud: allows for disabling&#x2F;hiding UI elements based on combat state&lt;&#x2F;li&gt;
&lt;li&gt;Motion Blur Power&lt;&#x2F;li&gt;
&lt;li&gt;Environment Zone Intensity: this doesn&#x27;t affect much, but some maps (Dragon&#x27;s End, Gyala Delves, etc) have precipitation effects that can be reduced
&lt;blockquote&gt;
&lt;p&gt;note: Bjora Marches&#x27; snowfall has a bug, and reducing the intensity with this slider seems to increase it&lt;&#x2F;p&gt;
&lt;&#x2F;blockquote&gt;
&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h1 id=&quot;colorblindness&quot;&gt;Colorblindness&lt;&#x2F;h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a rel=&quot;noopener&quot; target=&quot;_blank&quot; href=&quot;https:&#x2F;&#x2F;hardstuck.gg&#x2F;colorblind-mode-commanding&#x2F;&quot;&gt;Hardstuck: Commanding for color blindness&lt;&#x2F;a&gt;&lt;&#x2F;li&gt;
&lt;li&gt;&lt;a rel=&quot;noopener&quot; target=&quot;_blank&quot; href=&quot;https:&#x2F;&#x2F;www.reddit.com&#x2F;r&#x2F;Guildwars2&#x2F;comments&#x2F;11vnzyk&#x2F;small_request_regarding_the_commander_tag&#x2F;jcvcnce&#x2F;&quot;&gt;Reddit: Color blindness suggestions&lt;&#x2F;a&gt;&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h1 id=&quot;possible-future&quot;&gt;Possible Future?&lt;&#x2F;h1&gt;
&lt;p&gt;We have been in communication with &lt;a rel=&quot;noopener&quot; target=&quot;_blank&quot; href=&quot;https:&#x2F;&#x2F;raidcore.gg&#x2F;Nexus&quot;&gt;a plugin framework creator&lt;&#x2F;a&gt; about adding screen reader functionality
to gw2 chat. It&#x27;s not a reality yet, but it&#x27;s within the realm of possibility.&lt;&#x2F;p&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Symbolic Healbender [aHeal]</title>
        <published>2024-04-04T00:00:00+00:00</published>
        <updated>2026-01-26T00:00:00+00:00</updated>
        
        <author>
          <name>
            
              Unknown
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://aw2.help/builds/heal-alac-willbender/"/>
        <id>https://aw2.help/builds/heal-alac-willbender/</id>
        
        <content type="html" xml:base="https://aw2.help/builds/heal-alac-willbender/">&lt;p&gt;This is a very accessible build that requires minimal effort to play, where majority of its effects are based on auto-attacks. The end of the auto-attack chain &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;9161&quot;&gt;&lt;&#x2F;span&gt; Symbol of Protection rely on &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;558&quot;&gt;&lt;&#x2F;span&gt; Writ of Persistence to provide heals. You may find that DPS is fairly decent (for a healer).&lt;&#x2F;p&gt;
&lt;p&gt;This build is low cognition, low physical complexity, has very few repetitions and is functional in instanced content. This build requires only one weapon with no requirement of a weapon swap: Hammer!&lt;&#x2F;p&gt;
&lt;h1 id=&quot;gearing&quot;&gt;Gearing&lt;&#x2F;h1&gt;
&lt;hr&#x2F;&gt;
&lt;table&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Armor&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80384&quot; data-armory-80384-upgrades=&quot;24842&quot; data-armory-80384-stat=&quot;1377&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Harrier&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24842&quot;&gt;&lt;&#x2F;span&gt; Monk&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80435&quot; data-armory-80435-upgrades=&quot;24842&quot; data-armory-80435-stat=&quot;1377&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Harrier&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24842&quot;&gt;&lt;&#x2F;span&gt; Monk&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80254&quot; data-armory-80254-upgrades=&quot;24842&quot; data-armory-80254-stat=&quot;1377&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Harrier&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24842&quot;&gt;&lt;&#x2F;span&gt; Monk&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80205&quot; data-armory-80205-upgrades=&quot;24842&quot; data-armory-80205-stat=&quot;1377&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Harrier&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24842&quot;&gt;&lt;&#x2F;span&gt; Monk&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80277&quot; data-armory-80277-upgrades=&quot;24842&quot; data-armory-80277-stat=&quot;1377&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Harrier&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24842&quot;&gt;&lt;&#x2F;span&gt; Monk&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80557&quot; data-armory-80557-upgrades=&quot;24842&quot; data-armory-80557-stat=&quot;1377&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Harrier&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24842&quot;&gt;&lt;&#x2F;span&gt; Monk&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Weapon&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot;
		data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;95684&quot;
		data-armory-95684-upgrades=&quot;74326,72339&quot;
		data-armory-95684-stat=&quot;1377&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;Hammer&lt;&#x2F;td&gt;
	&lt;td&gt;Harrier&#x27;s&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;74326&quot;&gt;&lt;&#x2F;span&gt; Transference&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;72339&quot;&gt;&lt;&#x2F;span&gt; Concentration&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Weapon&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot;
		data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;30691&quot;
		data-armory-30691-upgrades=&quot;74326,72339&quot;
		data-armory-30691-stat=&quot;1377&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;Spear&lt;&#x2F;td&gt;
	&lt;td&gt;Harrier&#x27;s&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;74326&quot;&gt;&lt;&#x2F;span&gt; Transference&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;72339&quot;&gt;&lt;&#x2F;span&gt; Concentration&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;hr&#x2F;&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Trinkets&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;74155&quot;
	data-armory-74155-stat=&quot;1377&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Back item&lt;&#x2F;td&gt;&lt;td&gt; Harrier&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;95380&quot;
	data-armory-95380-stat=&quot;1377&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Amulet&lt;&#x2F;td&gt;&lt;td&gt; Harrier&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;81908&quot;
	data-armory-81908-stat=&quot;1377&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Accessory&lt;&#x2F;td&gt;&lt;td&gt; Harrier&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;91048&quot;
	data-armory-91048-stat=&quot;1377&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Accessory&lt;&#x2F;td&gt;&lt;td&gt; Harrier&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Trinkets&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;93105&quot;
	data-armory-93105-stat=&quot;1377&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ring&lt;&#x2F;td&gt;&lt;td&gt; Harrier&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;91234&quot;
	data-armory-91234-stat=&quot;1377&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ring&lt;&#x2F;td&gt;&lt;td&gt; Harrier&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;101268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Relic&lt;&#x2F;td&gt;&lt;td&gt; Karakosa &lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;hr&#x2F;&gt;
&lt;h4 id=&quot;budget-options&quot;&gt;Budget Options&lt;&#x2F;h4&gt;
&lt;ul&gt;
&lt;li&gt;Replace &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24842&quot;&gt;&lt;&#x2F;span&gt; Superior Rune of the Monk with &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;84171&quot;&gt;&lt;&#x2F;span&gt; Superior Rune of Rebirth&lt;&#x2F;li&gt;
&lt;li&gt;Replace &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;74326&quot;&gt;&lt;&#x2F;span&gt; Superior Sigil of Transference with &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24551&quot;&gt;&lt;&#x2F;span&gt; Superior Sigil of Water&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;small&gt;&lt;em&gt;Note: Weapon swap is optional, all the available options will lock you out of hammer and thus drop your boon coverage. Alternate weapon sets should be prioritised based on utility requirements.&lt;&#x2F;em&gt;&lt;&#x2F;small&gt;&lt;&#x2F;p&gt;
&lt;&#x2F;blockquote&gt;
&lt;h2 id=&quot;consumables&quot;&gt;Consumables&lt;&#x2F;h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;91690&quot;&gt;&lt;&#x2F;span&gt; Bowl of Fruit Salad with Mint Garnish OR &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;68634&quot;&gt;&lt;&#x2F;span&gt; Delicious Rice Ball &lt;em&gt;(budget alternative)&lt;&#x2F;em&gt;&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;67528&quot;&gt;&lt;&#x2F;span&gt; Bountiful Maintenance Oil&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h1 id=&quot;build&quot;&gt;Build&lt;&#x2F;h1&gt;
&lt;p&gt;Heal Alacrity Build&lt;&#x2F;p&gt;
&lt;pre data-lang=&quot;chatlink&quot; class=&quot;language-chatlink z-code&quot;&gt;&lt;code class=&quot;language-chatlink&quot; data-lang=&quot;chatlink&quot;&gt;&lt;span class=&quot;z-source z-chatlink&quot;&gt;&lt;span class=&quot;z-punctuation z-definition z-string z-begin&quot;&gt;[&amp;amp;&lt;&#x2F;span&gt;DQExLS4tQRp&#x2F;ADgBLQEtATYBSAEyATIBcRIAAAAAAAAAAAAAAAAAAAAAAAABMwAA&lt;span class=&quot;z-punctuation z-definition z-string z-end&quot;&gt;]&lt;&#x2F;span&gt;
&lt;&#x2F;span&gt;&lt;&#x2F;code&gt;&lt;&#x2F;pre&gt;
&lt;hr &#x2F;&gt;
&lt;div data-armory-embed=&#x27;skills&#x27; data-armory-ids=&#x27;9083,9084,9153,9163,30461&#x27;&gt;&lt;&#x2F;div&gt;&lt;div data-armory-embed=&#x27;specializations&#x27; data-armory-ids=&#x27;49,46,65&#x27; data-armory-49-traits=&#x27;1899,562,558&#x27; data-armory-46-traits=&#x27;624,587,554&#x27; data-armory-65-traits=&#x27;2190,2210,2195&#x27;&gt;&lt;&#x2F;div&gt;
&lt;h4 id=&quot;trait-alternatives&quot;&gt;Trait Alternatives&lt;&#x2F;h4&gt;
&lt;ul&gt;
&lt;li&gt;Bring &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;617&quot;&gt;&lt;&#x2F;span&gt; Master of Consecrations if you are taking consecrations.&lt;&#x2F;li&gt;
&lt;li&gt;Bring &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;654&quot;&gt;&lt;&#x2F;span&gt; Protector&#x27;s Restoration if there aren&#x27;t blockable mechanics.&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;small&gt;&lt;em&gt;This build is a simplified version of the heal alacrity build on &lt;a rel=&quot;noopener&quot; target=&quot;_blank&quot; href=&quot;https:&#x2F;&#x2F;snowcrows.com&#x2F;builds&#x2F;raids&#x2F;guardian&#x2F;heal-alacrity-willbender&quot;&gt;snowcrows&lt;&#x2F;a&gt; with selective preferences for lower intensity. If you are able to adapt to the version on SC, feel free to follow their guide.&lt;&#x2F;em&gt;&lt;&#x2F;small&gt;&lt;&#x2F;p&gt;
&lt;&#x2F;blockquote&gt;
&lt;h2 id=&quot;rotation-and-utilities&quot;&gt;Rotation and Utilities&lt;&#x2F;h2&gt;
&lt;h4 id=&quot;heal-alac-rotation&quot;&gt;Heal Alac Rotation&lt;&#x2F;h4&gt;
&lt;ol&gt;
&lt;li&gt;Use your virtues starting from &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;62668&quot;&gt;&lt;&#x2F;span&gt; Rushing Justice (F1) -&amp;gt; &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;62603&quot;&gt;&lt;&#x2F;span&gt; Flowing Resolve (F2) -&amp;gt; &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;62648&quot;&gt;&lt;&#x2F;span&gt; Crashing Courage (F3).&lt;&#x2F;li&gt;
&lt;li&gt;Auto Attack with minimal interruptions, using &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;9084&quot;&gt;&lt;&#x2F;span&gt; &quot;Advance!&quot; can provide the group with permanent swiftness without interrupting your autos.&lt;&#x2F;li&gt;
&lt;li&gt;Use &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;62603&quot;&gt;&lt;&#x2F;span&gt; Flowing Resolve (F2) on cooldown, afterwards use &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;62668&quot;&gt;&lt;&#x2F;span&gt; Rushing Justice (F1)&#x2F;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;62648&quot;&gt;&lt;&#x2F;span&gt; Crashing Courage (F3) to reposition.&lt;&#x2F;li&gt;
&lt;li&gt;Use &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;9153&quot;&gt;&lt;&#x2F;span&gt; &quot;Stand Your Ground!&quot; when you require stability.&lt;&#x2F;li&gt;
&lt;li&gt;Burst Heal Spear rotation for Fury (Refer to Burst Heal Section)&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;small&gt;&lt;em&gt;The importance of your auto attacks cannot be emphasized enough. Your auto attacks heal, provide alacrity, regeneration, might and protection and a field to trigger Relic of Karakosa with!&lt;&#x2F;em&gt;&lt;&#x2F;small&gt;
&lt;small&gt;&lt;em&gt;You may skip the spear rotation and take &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29965&quot;&gt;&lt;&#x2F;span&gt; &quot;Feel My Wrath!&quot; instead.&lt;&#x2F;em&gt;&lt;&#x2F;small&gt;
&lt;small&gt;&lt;em&gt;Some boon DPS classes provide additional fury uptime, freeing your spear rotation for burst healing.&lt;&#x2F;em&gt;&lt;&#x2F;small&gt;&lt;&#x2F;p&gt;
&lt;&#x2F;blockquote&gt;
&lt;h4 id=&quot;burst-heals-and-revives&quot;&gt;Burst Heals and Revives&lt;&#x2F;h4&gt;
&lt;ol&gt;
&lt;li&gt;Use &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;53482&quot;&gt;&lt;&#x2F;span&gt; Glacial Blow (Hammer 2) for burst heals (due to Relic of Karakosa). You may refresh this skill using &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;9124&quot;&gt;&lt;&#x2F;span&gt; Banish (Hammer 4).&lt;&#x2F;li&gt;
&lt;li&gt;Use &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;9083&quot;&gt;&lt;&#x2F;span&gt; &quot;Receive the Light!&quot; for a burst heal.&lt;&#x2F;li&gt;
&lt;li&gt;Use &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;9163&quot;&gt;&lt;&#x2F;span&gt; Signet of Mercy as an emergency revive.&lt;&#x2F;li&gt;
&lt;li&gt;Swap to spear -&amp;gt;5,4,3,2,1:
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;73132&quot;&gt;&lt;&#x2F;span&gt; Symbol of Luminance(Spear 5)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;73094&quot;&gt;&lt;&#x2F;span&gt; Solar Storm(Spear 4)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;72978&quot;&gt;&lt;&#x2F;span&gt; Gleaming Disc(Spear 3)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;72940&quot;&gt;&lt;&#x2F;span&gt; Helio Rush(Spear 2)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;73055&quot;&gt;&lt;&#x2F;span&gt; Daybreaking Slash(Spear 1 Auto Attack)&lt;&#x2F;li&gt;
&lt;li&gt;Swap back to hammer when ready&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;h4 id=&quot;crowd-control-rotation&quot;&gt;Crowd Control rotation&lt;&#x2F;h4&gt;
&lt;ol&gt;
&lt;li&gt;You have decent CC by just using &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;9124&quot;&gt;&lt;&#x2F;span&gt; Banish (Hammer 4) and &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;9260&quot;&gt;&lt;&#x2F;span&gt; Zealot&#x27;s Embrace (Hammer 3).&lt;&#x2F;li&gt;
&lt;li&gt;You can extend your CC rotation by starting with &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;53482&quot;&gt;&lt;&#x2F;span&gt; Glacial Blow (Hammer 2) and refreshing it with &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;9124&quot;&gt;&lt;&#x2F;span&gt; Banish (Hammer 4).&lt;&#x2F;li&gt;
&lt;li&gt;If you need more CC you may bring &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;9128&quot;&gt;&lt;&#x2F;span&gt; Sanctuary, which is ideally used in a precast scenario so you can top it up with Hammer 4.&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;h4 id=&quot;hybrid-dps&quot;&gt;Hybrid DPS&lt;&#x2F;h4&gt;
&lt;ol&gt;
&lt;li&gt;This build does decent DPS.&lt;&#x2F;li&gt;
&lt;li&gt;For low heal-pressure fights, you may bring more power traits to increase your DPS.&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;h4 id=&quot;other-tips-and-tricks&quot;&gt;Other tips and tricks&lt;&#x2F;h4&gt;
&lt;ul&gt;
&lt;li&gt;You may drop &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;9153&quot;&gt;&lt;&#x2F;span&gt; &quot;Stand Your Ground!&quot; for different utilities.&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;62648&quot;&gt;&lt;&#x2F;span&gt; Crashing Courage allows you to shadow step through mechanics&lt;&#x2F;li&gt;
&lt;li&gt;Blocking increases your heal power and doing so intelligently allows efficient use of &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;1899&quot;&gt;&lt;&#x2F;span&gt; Invigorated Bulwark&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h2 id=&quot;optimisation&quot;&gt;Optimisation&lt;&#x2F;h2&gt;
&lt;h4 id=&quot;raid-ready&quot;&gt;Raid Ready&lt;&#x2F;h4&gt;
&lt;ol&gt;
&lt;li&gt;W1 Gorseval - Immobilise your spirit with &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;9151&quot;&gt;&lt;&#x2F;span&gt; Signet of Wrath and &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;9260&quot;&gt;&lt;&#x2F;span&gt; Zealot&#x27;s Embrace (Hammer 3)&lt;&#x2F;li&gt;
&lt;li&gt;W1 Sabetha - You can teleport through flame wall with &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;62648&quot;&gt;&lt;&#x2F;span&gt; Crashing Courage.&lt;&#x2F;li&gt;
&lt;li&gt;W2 Slothasor - Bring &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;610&quot;&gt;&lt;&#x2F;span&gt; Absolute Resolve for additional condition cleanses.&lt;&#x2F;li&gt;
&lt;li&gt;W2 Matthias - Bring &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;9251&quot;&gt;&lt;&#x2F;span&gt; Wall of Reflection for reflects. Bring &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;9128&quot;&gt;&lt;&#x2F;span&gt; Sanctuary if you require more CC.&lt;&#x2F;li&gt;
&lt;li&gt;W3 Escort - This build is able to solo towers albeit a little slow with 6-8k dps. If you want to do the JP, bring &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29965&quot;&gt;&lt;&#x2F;span&gt; &quot;Feel My Wrath!&quot; for a superspeed boost.&lt;&#x2F;li&gt;
&lt;li&gt;W4 Samarog - You may knock Rigom back with &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;9124&quot;&gt;&lt;&#x2F;span&gt; Banish (Hammer 4) and immobilise with &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;9260&quot;&gt;&lt;&#x2F;span&gt; Zealot&#x27;s Embrace (Hammer 3) and &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;9099&quot;&gt;&lt;&#x2F;span&gt; Chains of Light (Scepter 3). Bring &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;9128&quot;&gt;&lt;&#x2F;span&gt; Sanctuary if you require more CC.&lt;&#x2F;li&gt;
&lt;li&gt;W4 Deimos - If you are the healer, due to the low toughness, you will probably be tasked to provide group aegis for the other DPS players.&lt;&#x2F;li&gt;
&lt;li&gt;W6 Conjured Amalgamate - Your power DPS can be quite significant despite being a healer. Do not stop attacking with autos. Place &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;9128&quot;&gt;&lt;&#x2F;span&gt; Sanctuary when CA tosses out shields for a precast CC.&lt;&#x2F;li&gt;
&lt;li&gt;W6 Qadim - You want to precast &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;9128&quot;&gt;&lt;&#x2F;span&gt; Sanctuary for each CC phase and load the CC bar with &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;9124&quot;&gt;&lt;&#x2F;span&gt; Banish (Hammer 4) as soon as the minibosses appear.&lt;&#x2F;li&gt;
&lt;li&gt;W7 Sabir - For the final phase if your group needs projectile blocks, consider &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;9182&quot;&gt;&lt;&#x2F;span&gt; Shield of the Avenger and &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;9251&quot;&gt;&lt;&#x2F;span&gt; Wall of Reflection&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;p&gt;&lt;small&gt;With the new reduced cooldown, Mace&#x2F;Focus can be an alternate weapon to tank, e.g. to block Deimos comfortably. However there are much better healing&#x2F;tank options out there.&lt;&#x2F;small&gt;&lt;&#x2F;p&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Flying Blades [cDPS]</title>
        <published>2024-04-02T00:00:00+00:00</published>
        <updated>2025-07-29T00:00:00+00:00</updated>
        
        <author>
          <name>
            
              Unknown
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://aw2.help/builds/condi-virtuoso/"/>
        <id>https://aw2.help/builds/condi-virtuoso/</id>
        
        <content type="html" xml:base="https://aw2.help/builds/condi-virtuoso/">&lt;p&gt;A primarily bleed based build that applies bleed through critical hits.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;notes&quot;&gt;Notes&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;Condition  Virtuoso is a build that is simple to play and provides very consistent damage with high range. That allows you to freely position yourself and maintain your damage output, even when mechanics force you into range.&lt;&#x2F;p&gt;
&lt;p&gt;This build is also capable of doing large amounts of CC, and has multiple skills that can be swapped around for more utility, making it an excellent build for almost all bosses and situations.&lt;&#x2F;p&gt;
&lt;p&gt;It is also relatively sturdy for a DPS build, and has good HP self sustain.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;gearing&quot;&gt;Gearing&lt;&#x2F;h2&gt;
&lt;p&gt;&lt;small&gt; &lt;em&gt;There are multiple gear combinations that will arrive at the same total value of stats.&lt;&#x2F;em&gt; &lt;&#x2F;small&gt;&lt;&#x2F;p&gt;
&lt;hr&#x2F;&gt;
&lt;table&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Armor&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80248&quot; data-armory-80248-upgrades=&quot;24762&quot; data-armory-80248-stat=&quot;1067&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Sinister&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24762&quot;&gt;&lt;&#x2F;span&gt; Krait&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80131&quot; data-armory-80131-upgrades=&quot;24762&quot; data-armory-80131-stat=&quot;1067&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Sinister&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24762&quot;&gt;&lt;&#x2F;span&gt; Krait&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80190&quot; data-armory-80190-upgrades=&quot;24762&quot; data-armory-80190-stat=&quot;1078&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Rampager&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24762&quot;&gt;&lt;&#x2F;span&gt; Krait&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80111&quot; data-armory-80111-upgrades=&quot;24762&quot; data-armory-80111-stat=&quot;1078&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Rampager&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24762&quot;&gt;&lt;&#x2F;span&gt; Krait&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80356&quot; data-armory-80356-upgrades=&quot;24762&quot; data-armory-80356-stat=&quot;1067&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Sinister&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24762&quot;&gt;&lt;&#x2F;span&gt; Krait&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80399&quot; data-armory-80399-upgrades=&quot;24762&quot; data-armory-80399-stat=&quot;1078&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Rampager&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24762&quot;&gt;&lt;&#x2F;span&gt; Krait&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table class=&quot;weapontable&quot;&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Weapon&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;96203&quot;
		data-armory-96203-upgrades=&quot;44944&quot;
		data-armory-96203-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;Dagger&lt;&#x2F;td&gt;
	&lt;td&gt;Viper&#x27;s&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;44944&quot;&gt;&lt;&#x2F;span&gt; Bursting&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; s
		data-armory-ids=&quot;97099&quot;
		data-armory-97099-upgrades=&quot;24560&quot;
		data-armory-97099-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;Torch&lt;&#x2F;td&gt;
	&lt;td&gt;Viper&#x27;s&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;24560&quot;&gt;&lt;&#x2F;span&gt; Earth&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;hr&#x2F;&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Trinkets&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;74155&quot;
	data-armory-74155-stat=&quot;1078&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Back item&lt;&#x2F;td&gt;&lt;td&gt; Rampager&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;95380&quot;
	data-armory-95380-stat=&quot;1078&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Amulet&lt;&#x2F;td&gt;&lt;td&gt; Rampager&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;81908&quot;
	data-armory-81908-stat=&quot;1078&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Accessory&lt;&#x2F;td&gt;&lt;td&gt; Rampager&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;91048&quot;
	data-armory-91048-stat=&quot;1067&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Accessory&lt;&#x2F;td&gt;&lt;td&gt; Sinister&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Trinkets&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;93105&quot;
	data-armory-93105-stat=&quot;1078&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ring&lt;&#x2F;td&gt;&lt;td&gt; Rampager&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;91234&quot;
	data-armory-91234-stat=&quot;1078&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ring&lt;&#x2F;td&gt;&lt;td&gt; Rampager&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;100153&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Relic&lt;&#x2F;td&gt;&lt;td&gt; Fractal &lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;hr&#x2F;&gt;
&lt;ul&gt;
&lt;li&gt;Food: &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;91878&quot;&gt;&lt;&#x2F;span&gt; Cilantro and Cured Meat Flatbread or &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;86997&quot;&gt;&lt;&#x2F;span&gt; Plate of Beef Rendang&lt;&#x2F;li&gt;
&lt;li&gt;Enhancement: &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;48917&quot;&gt;&lt;&#x2F;span&gt; Toxic Tuning Crystal&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h2 id=&quot;build&quot;&gt;Build&lt;&#x2F;h2&gt;
&lt;pre data-lang=&quot;chatlink&quot; class=&quot;language-chatlink z-code&quot;&gt;&lt;code class=&quot;language-chatlink&quot; data-lang=&quot;chatlink&quot;&gt;&lt;span class=&quot;z-source z-chatlink&quot;&gt;&lt;span class=&quot;z-punctuation z-definition z-string z-begin&quot;&gt;[&amp;amp;&lt;&#x2F;span&gt;DQctPRg9Qj9tAW4BggEAAIMBAACBAQAA5RoAAAAAAAAAAAAAAAAAAAAAAAADLwAxAFoAAA==&lt;span class=&quot;z-punctuation z-definition z-string z-end&quot;&gt;]&lt;&#x2F;span&gt;
&lt;&#x2F;span&gt;&lt;&#x2F;code&gt;&lt;&#x2F;pre&gt;
&lt;hr &#x2F;&gt;
&lt;div data-armory-embed=&#x27;skills&#x27; data-armory-ids=&#x27;10213,10247,10234,10232,24755&#x27;&gt;&lt;&#x2F;div&gt;&lt;div data-armory-embed=&#x27;specializations&#x27; data-armory-ids=&#x27;45,24,66&#x27; data-armory-45-traits=&#x27;670,669,1687&#x27; data-armory-24-traits=&#x27;721,1690,753&#x27; data-armory-66-traits=&#x27;2202,2207,2223&#x27;&gt;&lt;&#x2F;div&gt;
&lt;h2 id=&quot;rotation&quot;&gt;Rotation&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;To maximise damage on Condition Virtuoso, you should space out your Bladesong Skills in order to upkeep &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;2204&quot;&gt;&lt;&#x2F;span&gt; Deadly Blades, as this provides you with a +5% all damage buff. However, as you only want to use Bladesong Skills when you have 5 stacks of Blades, this naturally spaces out your Bladesong Skills, allowing you to maintain full uptime of &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;2204&quot;&gt;&lt;&#x2F;span&gt; Deadly Blades.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Opener:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;62616&quot;&gt;&lt;&#x2F;span&gt; Bladesong Sorrow&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10189&quot;&gt;&lt;&#x2F;span&gt; Phantasmal Mage (Torch 5)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;62560&quot;&gt;&lt;&#x2F;span&gt; Bladecall (Dagger 2)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;62607&quot;&gt;&lt;&#x2F;span&gt; Unstable Bladestorm (Dagger 3)&lt;&#x2F;li&gt;
&lt;li&gt;Wait for 5 stacks of Blades&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;62597&quot;&gt;&lt;&#x2F;span&gt; Bladeturn Requiem&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10247&quot;&gt;&lt;&#x2F;span&gt; Signet of Illusions&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;The rest of your rotation follows a priority list of skills you should use off cooldown.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Use Off Cooldown:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;62616&quot;&gt;&lt;&#x2F;span&gt; Bladesong Sorrow &lt;em&gt;(only use with 5 blades)&lt;&#x2F;em&gt;&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;62617&quot;&gt;&lt;&#x2F;span&gt; Bladesong Harmony &lt;em&gt;(only use with 5 blades)&lt;&#x2F;em&gt;&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;62597&quot;&gt;&lt;&#x2F;span&gt; Bladeturn Requiem  &lt;em&gt;(only use with 5 blades)&lt;&#x2F;em&gt;&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10189&quot;&gt;&lt;&#x2F;span&gt; Phantasmal Mage (Torch 5)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;62607&quot;&gt;&lt;&#x2F;span&gt; Unstable Bladestorm (Dagger 3)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;62560&quot;&gt;&lt;&#x2F;span&gt; Bladecall (Dagger 2)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10285&quot;&gt;&lt;&#x2F;span&gt; The Prestige (Torch 4)&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;Outside of this priority, you should also cast &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;24755&quot;&gt;&lt;&#x2F;span&gt; Thousand Cuts as soon as it is off cooldown, as it has no cast time and will not interrupt your current action.&lt;&#x2F;p&gt;
&lt;p&gt;After every cast of &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;62597&quot;&gt;&lt;&#x2F;span&gt; Bladeturn Requiem, if &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10247&quot;&gt;&lt;&#x2F;span&gt; Signet of Illusions is off cooldown, you should use it immediately, as in the opener, pairing these 2 skills together whenever possible.&lt;&#x2F;p&gt;
&lt;p&gt;You should also pair &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10213&quot;&gt;&lt;&#x2F;span&gt; Mantra of Recovery with &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10285&quot;&gt;&lt;&#x2F;span&gt; The Prestige (Torch 4), casting it whenever you have used &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10285&quot;&gt;&lt;&#x2F;span&gt; The Prestige (Torch 4). &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10213&quot;&gt;&lt;&#x2F;span&gt; Mantra of Recovery places an Ethereal Field every other cast due to &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;670&quot;&gt;&lt;&#x2F;span&gt; Method of Madness and &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10285&quot;&gt;&lt;&#x2F;span&gt; The Prestige (Torch 4) is a Blast finisher with a 3 second delay. The two skills share the same cooldown, so you can always pair them.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;crowd-control&quot;&gt;Crowd Control&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;Your CC skills are, in order of priority&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;CC Skills:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10189&quot;&gt;&lt;&#x2F;span&gt; Phantasmal Mage (Torch 5)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;62602&quot;&gt;&lt;&#x2F;span&gt; Bladesong Dissonance &lt;em&gt;(use with as many blades as possible)&lt;&#x2F;em&gt;&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10232&quot;&gt;&lt;&#x2F;span&gt; Signet of Domination (big DPS loss, not recommended)&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;As &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10189&quot;&gt;&lt;&#x2F;span&gt; Phantasmal Mage (Torch 5) is used in your damage rotation, it might not always be off cooldown. You should delay it if you know a CC bar is about to come up.&lt;&#x2F;p&gt;
&lt;p&gt;If more CC is required, replace &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;24755&quot;&gt;&lt;&#x2F;span&gt; Thousand Cuts with &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29519&quot;&gt;&lt;&#x2F;span&gt; Signet of Humility. &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29519&quot;&gt;&lt;&#x2F;span&gt; Signet of Humility is one of the largest CC skills in the game, doing 600 breakbar damage, and should be prioritised above all other CC skills if you have brought it. Skip the rest of your CC skills if you have used &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29519&quot;&gt;&lt;&#x2F;span&gt; Signet of Humility, as using those CC skills is a DPS loss.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;blades-and-related-traits&quot;&gt;Blades and Related Traits&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;ul&gt;
&lt;li&gt;Blade skills deserve their own section, as it is one of the unique aspects of Virtuoso.&lt;&#x2F;li&gt;
&lt;li&gt;They replace Clones and related traits 1-to-1, with the exception that they are not linked to the target they are used against. Every Blade stocked remains above you as a floating dagger, empowering your Shatter skills.&lt;&#x2F;li&gt;
&lt;li&gt;You stock one Blade every 10 seconds when out of combat.&lt;&#x2F;li&gt;
&lt;li&gt;Through &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;2223&quot;&gt;&lt;&#x2F;span&gt; Bloodsong, you will stock a blade on every fifth stack of Bleeding you apply.&lt;&#x2F;li&gt;
&lt;li&gt;Paired with &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;2202&quot;&gt;&lt;&#x2F;span&gt; Jagged Mind (and &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;710&quot;&gt;&lt;&#x2F;span&gt; Sharper Images on  Dueling), you will stock up Blades very fast. This relies on Critical hits, making Precision and other sources of Critical chance an important stat on Virtuoso.&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h2 id=&quot;advanced-tips&quot;&gt;Advanced Tips&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;68273&quot;&gt;&lt;&#x2F;span&gt; Bladesong Distortion is also a very long immune skill, up to 3.75 seconds if you use it with maximum stacks of blades, and should be your panic button. It can also be used to dodge mechanics on various raids to increase your damage uptime.&lt;&#x2F;p&gt;
&lt;div style=‘clear:both;’&gt;&amp;nbsp;&lt;&#x2F;div&gt;
&lt;p&gt;If you are fighting a boss that requires Reflect (i.e Matthias, Greer),&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Replace:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10234&quot;&gt;&lt;&#x2F;span&gt; Signet of Midnight&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;&lt;strong&gt;With:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10302&quot;&gt;&lt;&#x2F;span&gt; Feedback&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;And use &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10302&quot;&gt;&lt;&#x2F;span&gt; Feedback whenever you need to reflect.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;video&quot;&gt;Video&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;yv&quot;&gt;
    &lt;iframe src=&quot;https:&#x2F;&#x2F;www.youtube-nocookie.com&#x2F;embed&#x2F;AJh4Ao2W_PI&quot; title=&quot;Youtube&quot; class=&quot;yvi&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;&#x2F;iframe&gt;
&lt;&#x2F;div&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Symbolic Dragonhammer [pDPS]</title>
        <published>2024-04-02T00:00:00+00:00</published>
        <updated>2026-01-27T00:00:00+00:00</updated>
        
        <author>
          <name>
            
              Unknown
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://aw2.help/builds/power-dragonhunter/"/>
        <id>https://aw2.help/builds/power-dragonhunter/</id>
        
        <content type="html" xml:base="https://aw2.help/builds/power-dragonhunter/">&lt;p&gt;The purpose of writing this guide is to provide an ultra low intensity method to play PvE dragonhunter while easily hitting the 70% benchmark with minimal effort. This build is low cognition, low physical complexity, has very few repetitions and is functional in instanced content. The utilities do not require specific timing and do not interrupt the auto attack nature of the build. This build requires only one weapon to deal damage to near competitive levels with no requirement of a weapon swap: Hammer!&lt;&#x2F;p&gt;
&lt;h2 id=&quot;gearing-and-consumables&quot;&gt;Gearing and Consumables&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;h4 id=&quot;equipment&quot;&gt;Equipment&lt;&#x2F;h4&gt;
&lt;hr &#x2F;&gt;
&lt;hr&#x2F;&gt;
&lt;table&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Armor&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80384&quot; data-armory-80384-upgrades=&quot;24836&quot; data-armory-80384-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80435&quot; data-armory-80435-upgrades=&quot;24836&quot; data-armory-80435-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80254&quot; data-armory-80254-upgrades=&quot;24836&quot; data-armory-80254-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80205&quot; data-armory-80205-upgrades=&quot;24836&quot; data-armory-80205-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80277&quot; data-armory-80277-upgrades=&quot;24836&quot; data-armory-80277-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80557&quot; data-armory-80557-upgrades=&quot;24836&quot; data-armory-80557-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Weapon&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot;
		data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;95684&quot;
		data-armory-95684-upgrades=&quot;24615,24618&quot;
		data-armory-95684-stat=&quot;1128&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;Hammer&lt;&#x2F;td&gt;
	&lt;td&gt;Assassin&#x27;s&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;24615&quot;&gt;&lt;&#x2F;span&gt; Force&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;24618&quot;&gt;&lt;&#x2F;span&gt; Accuracy&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;hr&#x2F;&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Trinkets&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;74155&quot;
	data-armory-74155-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Back item&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;95380&quot;
	data-armory-95380-stat=&quot;1263&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Amulet&lt;&#x2F;td&gt;&lt;td&gt; Marauder&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;81908&quot;
	data-armory-81908-stat=&quot;1263&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Accessory&lt;&#x2F;td&gt;&lt;td&gt; Marauder&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;91048&quot;
	data-armory-91048-stat=&quot;1128&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Accessory&lt;&#x2F;td&gt;&lt;td&gt; Assassin&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Trinkets&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;93105&quot;
	data-armory-93105-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ring&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;91234&quot;
	data-armory-91234-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ring&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;104994&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Relic&lt;&#x2F;td&gt;&lt;td&gt; Mistburn &lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;hr&#x2F;&gt;
&lt;h4 id=&quot;infusions&quot;&gt;Infusions&lt;&#x2F;h4&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;43255&quot;&gt;&lt;&#x2F;span&gt; Precise WvW Infusion (optional)&lt;&#x2F;p&gt;
&lt;h4 id=&quot;weapon-swap&quot;&gt;Weapon Swap&lt;&#x2F;h4&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;Weapon swap is optional, all the available options will massively reduce DPS and lock you out of hammer, they should be prioritised based on utility requirements.&lt;&#x2F;p&gt;
&lt;ol&gt;
&lt;li&gt;Bow - Bow provides a ranged option for bosses with melee DPS downtime.&lt;&#x2F;li&gt;
&lt;li&gt;Scepter&#x2F;Focus - Provides a decent immobilise option with some ranged DPS.&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;p&gt;Optimised Berserker&#x2F;Marauder&#x2F;Assassin&#x27;s Loadout
&lt;a rel=&quot;noopener&quot; target=&quot;_blank&quot; href=&quot;https:&#x2F;&#x2F;gw2skills.net&#x2F;editor&#x2F;?PWQAIlJwWYNsJ2JO0TttVA-DSZYBRBXwWQOiBBXGRUAVkA2+uIACsBy&#x2F;UB0QhzIQFA-e&quot;&gt;GW2Skills Link&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;small&gt;&lt;em&gt;This requires 1 +5 precise infusion, power infusions are optional&lt;&#x2F;em&gt;&lt;&#x2F;small&gt;&lt;&#x2F;p&gt;
&lt;&#x2F;blockquote&gt;
&lt;h4 id=&quot;food&quot;&gt;Food&lt;&#x2F;h4&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;91805&quot;&gt;&lt;&#x2F;span&gt; Cilantro Lime Sous-Vide Steak&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;91917&quot;&gt;&lt;&#x2F;span&gt; Plate of Spicy Moa Wings&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h4 id=&quot;utility&quot;&gt;Utility&lt;&#x2F;h4&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;9443&quot;&gt;&lt;&#x2F;span&gt; Superior Sharpening Stone(Power)&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h2 id=&quot;build&quot;&gt;Build&lt;&#x2F;h2&gt;
&lt;p&gt;Power DPS&lt;&#x2F;p&gt;
&lt;pre data-lang=&quot;chatlink&quot; class=&quot;language-chatlink z-code&quot;&gt;&lt;code class=&quot;language-chatlink&quot; data-lang=&quot;chatlink&quot;&gt;&lt;span class=&quot;z-source z-chatlink&quot;&gt;&lt;span class=&quot;z-punctuation z-definition z-string z-begin&quot;&gt;[&amp;amp;&lt;&#x2F;span&gt;DQEqOjEtGys4AQAAhBIAAP4SAAD+AAAAcRIAAAAAAAAAAAAAAAAAAAAAAAA=&lt;span class=&quot;z-punctuation z-definition z-string z-end&quot;&gt;]&lt;&#x2F;span&gt;
&lt;&#x2F;span&gt;&lt;&#x2F;code&gt;&lt;&#x2F;pre&gt;
&lt;hr &#x2F;&gt;
&lt;div data-armory-embed=&#x27;skills&#x27; data-armory-ids=&#x27;9158,30553,29786,9093,30461&#x27;&gt;&lt;&#x2F;div&gt;&lt;div data-armory-embed=&#x27;specializations&#x27; data-armory-ids=&#x27;42,49,27&#x27; data-armory-42-traits=&#x27;634,653,2017&#x27; data-armory-49-traits=&#x27;1899,562,558&#x27; data-armory-27-traits=&#x27;1911,1835,1963&#x27;&gt;&lt;&#x2F;div&gt;
&lt;h4 id=&quot;trait-alternatives&quot;&gt;Trait Alternatives&lt;&#x2F;h4&gt;
&lt;p&gt;There is a &lt;a rel=&quot;noopener&quot; target=&quot;_blank&quot; href=&quot;https:&#x2F;&#x2F;aw2.help&#x2F;builds&#x2F;power-guardian&#x2F;&quot;&gt;Core Guardian variant&lt;&#x2F;a&gt; which provides more selfless support but due to the large amounts of gear differences (crit requirement at 40% only), it will not be covered in this guide. The core guardian is useful if you do not have access to &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;104994&quot;&gt;&lt;&#x2F;span&gt; Relic of Mistburn (Janthir Wilds).&lt;&#x2F;p&gt;
&lt;p&gt;Although somewhat repetitive (spamming virtues) and dependent on resolution uptime, it remains a very strong contender and in many situations superior to this build. Dragonhunter provides a low-repetition option and is therefore the build of choice on this site.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;rotation-and-utilities&quot;&gt;Rotation and Utilities&lt;&#x2F;h2&gt;
&lt;h4 id=&quot;dps-rotation&quot;&gt;DPS Rotation&lt;&#x2F;h4&gt;
&lt;ol&gt;
&lt;li&gt;Precasts - &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30273&quot;&gt;&lt;&#x2F;span&gt; Dragon&#x27;s Maw (elite)&lt;&#x2F;li&gt;
&lt;li&gt;Opening - &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;9124&quot;&gt;&lt;&#x2F;span&gt; Banish (Hammer 4)&lt;&#x2F;li&gt;
&lt;li&gt;Use &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29786&quot;&gt;&lt;&#x2F;span&gt; Test of Faith and &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30553&quot;&gt;&lt;&#x2F;span&gt; Fragments of Faith on cooldown. You may try to time these when Relic of the Brawler is active.&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;small&gt;&lt;em&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30273&quot;&gt;&lt;&#x2F;span&gt; Dragon&#x27;s Maw precasts may not be possible on some fights although it is the best option for DPS. Bring &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30461&quot;&gt;&lt;&#x2F;span&gt; Signet of Courage instead for passive healing. If you are not familiar with the fight, &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30461&quot;&gt;&lt;&#x2F;span&gt; Signet of Courage is also the preferred default elite skill.&lt;&#x2F;em&gt;&lt;&#x2F;small&gt;&lt;&#x2F;p&gt;
&lt;&#x2F;blockquote&gt;
&lt;h4 id=&quot;crowd-control-rotation&quot;&gt;Crowd Control rotation&lt;&#x2F;h4&gt;
&lt;ol&gt;
&lt;li&gt;You have decent CC by just using &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;9124&quot;&gt;&lt;&#x2F;span&gt; Banish (Hammer 4) and &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;9260&quot;&gt;&lt;&#x2F;span&gt; Zealot&#x27;s Embrace (Hammer 3).&lt;&#x2F;li&gt;
&lt;li&gt;You can precast &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30273&quot;&gt;&lt;&#x2F;span&gt; Dragon&#x27;s Maw (elite) for additional CC just before the CC phase of an encounter.&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;h4 id=&quot;sustainability&quot;&gt;Sustainability&lt;&#x2F;h4&gt;
&lt;ol&gt;
&lt;li&gt;You may opt to take &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30461&quot;&gt;&lt;&#x2F;span&gt; Signet of Courage for passive healing.&lt;&#x2F;li&gt;
&lt;li&gt;Your autos generate perma protection and your symbols heal you.&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;9245&quot;&gt;&lt;&#x2F;span&gt; Smite Condition for condi cleanse&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;9153&quot;&gt;&lt;&#x2F;span&gt; &quot;Stand Your Ground!&quot; or &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30553&quot;&gt;&lt;&#x2F;span&gt; Fragments of Faith provides group stability and a stun break&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30553&quot;&gt;&lt;&#x2F;span&gt; Fragments of Faith provides Aegis&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;h4 id=&quot;other-utilities-and-extra-style-points&quot;&gt;Other Utilities and extra style points&lt;&#x2F;h4&gt;
&lt;p&gt;You may drop &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;9245&quot;&gt;&lt;&#x2F;span&gt; Smite Condition for different utilities.&lt;&#x2F;p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;9247&quot;&gt;&lt;&#x2F;span&gt; Judge&#x27;s Intervention allows you to shadow step through mechanics&lt;&#x2F;li&gt;
&lt;li&gt;You can also pair this while casting &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;9195&quot;&gt;&lt;&#x2F;span&gt; Ring of Warding for a Teleport CC&lt;&#x2F;li&gt;
&lt;li&gt;You get stability from &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;1963&quot;&gt;&lt;&#x2F;span&gt; Heavy Light just by using your CC skills.&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h2 id=&quot;optimisation&quot;&gt;Optimisation&lt;&#x2F;h2&gt;
&lt;h4 id=&quot;cleave&quot;&gt;Cleave&lt;&#x2F;h4&gt;
&lt;p&gt;The dragonhunter variant has a larger cleave radius than its core counterpart. The pull, power cleave and trap combo is extremely useful when taking down adds.&lt;&#x2F;p&gt;
&lt;p&gt;A few examples where this advantage can be used are:&lt;&#x2F;p&gt;
&lt;ol&gt;
&lt;li&gt;Harvest Temple - Any phase with adds.&lt;&#x2F;li&gt;
&lt;li&gt;W2 Slothasor and its slublings, F1 is a targeted pull that can avoid pulling allies. The cleave effect can take down slublings fast!&lt;&#x2F;li&gt;
&lt;li&gt;Fighting adds on W3 towers.&lt;&#x2F;li&gt;
&lt;li&gt;W3 Keep Contruct and the Adds&lt;&#x2F;li&gt;
&lt;li&gt;W6 Sword and Shields&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;h4 id=&quot;raid-ready&quot;&gt;Raid Ready&lt;&#x2F;h4&gt;
&lt;ol&gt;
&lt;li&gt;W1 Gorseval - Immobilise your spirit with &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;9151&quot;&gt;&lt;&#x2F;span&gt; Signet of Wrath and &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;9260&quot;&gt;&lt;&#x2F;span&gt; Zealot&#x27;s Embrace (Hammer 3)&lt;&#x2F;li&gt;
&lt;li&gt;W2 Bandit Trio - The self sustainability and high amounts of CC allow this build to do mortars very efficiently.&lt;&#x2F;li&gt;
&lt;li&gt;W3 escort - For backwarg, bring &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;9151&quot;&gt;&lt;&#x2F;span&gt; Signet of Wrath which gives a generous 6s immobilise. You have other skills that can immobilise and cripple too!&lt;&#x2F;li&gt;
&lt;li&gt;W6 Qadim - You may choose to use this build for lamp instead if 2 players are sent to do Lamp. Bring stability for the third lamp.&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;small&gt;&lt;em&gt;Caution: Leftover traps on the arena can trigger mechanics e.g.&lt;&#x2F;em&gt;&lt;&#x2F;p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;em&gt;ball mechanic on KC&lt;&#x2F;em&gt;&lt;&#x2F;li&gt;
&lt;li&gt;&lt;em&gt;killing deadly adds like tormented dead&lt;&#x2F;em&gt;&lt;&#x2F;small&gt;&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;&#x2F;blockquote&gt;
&lt;h2 id=&quot;videos&quot;&gt;Videos&lt;&#x2F;h2&gt;
&lt;p&gt;I have benched the build with mostly Assassin&#x27;s and a handful Marauders Gear and food&#x2F;utilities.&lt;&#x2F;p&gt;
&lt;h4 id=&quot;dps-benchmark-33k&quot;&gt;DPS benchmark (33k)&lt;&#x2F;h4&gt;
&lt;p&gt;Latest Video Coming soon
&lt;br&#x2F;&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;small&gt;_&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30273&quot;&gt;&lt;&#x2F;span&gt; Dragon&#x27;s Maw will start the encounter early. &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30461&quot;&gt;&lt;&#x2F;span&gt; Signet of Courage is brought for the benchmark instead. Ideally you want to frontload the damage using &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;9124&quot;&gt;&lt;&#x2F;span&gt; Banish (Hammer 4) because it has a long precast and a short aftercast. _&lt;&#x2F;small&gt;&lt;&#x2F;p&gt;
&lt;&#x2F;blockquote&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>The Bell Ringer [pDPS]</title>
        <published>2024-04-01T00:00:00+00:00</published>
        <updated>2025-02-14T00:00:00+00:00</updated>
        
        <author>
          <name>
            
              Unknown
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://aw2.help/builds/power-reaper/"/>
        <id>https://aw2.help/builds/power-reaper/</id>
        
        <content type="html" xml:base="https://aw2.help/builds/power-reaper/">&lt;h1 id=&quot;overview&quot;&gt;Overview&lt;&#x2F;h1&gt;
&lt;p&gt;Classic power reaper spin to win playstyle. Generally speaking, this plays like:&lt;&#x2F;p&gt;
&lt;ul&gt;
&lt;li&gt;Step 1: Prep (with abilities&#x2F;wells)&lt;&#x2F;li&gt;
&lt;li&gt;Step 2: Spin&lt;&#x2F;li&gt;
&lt;li&gt;Step 3: Repeat&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h1 id=&quot;gearing&quot;&gt;Gearing&lt;&#x2F;h1&gt;
&lt;p&gt;This plays quite tanky and comfy. There are some modifications below to adjust.&lt;&#x2F;p&gt;
&lt;hr&#x2F;&gt;
&lt;table&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Armor&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80248&quot; data-armory-80248-upgrades=&quot;24836&quot; data-armory-80248-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80131&quot; data-armory-80131-upgrades=&quot;24836&quot; data-armory-80131-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80190&quot; data-armory-80190-upgrades=&quot;24836&quot; data-armory-80190-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80111&quot; data-armory-80111-upgrades=&quot;24836&quot; data-armory-80111-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80356&quot; data-armory-80356-upgrades=&quot;24836&quot; data-armory-80356-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80399&quot; data-armory-80399-upgrades=&quot;24836&quot; data-armory-80399-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Weapon&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot;
		data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;96356&quot;
		data-armory-96356-upgrades=&quot;24615,24597&quot;
		data-armory-96356-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;Greatsword&lt;&#x2F;td&gt;
	&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;24615&quot;&gt;&lt;&#x2F;span&gt; Force&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;24597&quot;&gt;&lt;&#x2F;span&gt; Hydromancy&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table class=&quot;weapontable&quot;&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Weapon&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;95675&quot;
		data-armory-95675-upgrades=&quot;24615&quot;
		data-armory-95675-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;Sword&lt;&#x2F;td&gt;
	&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;24615&quot;&gt;&lt;&#x2F;span&gt; Force&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; s
		data-armory-ids=&quot;95675&quot;
		data-armory-95675-upgrades=&quot;24554&quot;
		data-armory-95675-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;Sword&lt;&#x2F;td&gt;
	&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;24554&quot;&gt;&lt;&#x2F;span&gt; Air&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;hr&#x2F;&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Trinkets&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;74155&quot;
	data-armory-74155-stat=&quot;1697&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Back item&lt;&#x2F;td&gt;&lt;td&gt; Dragon&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;95380&quot;
	data-armory-95380-stat=&quot;1697&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Amulet&lt;&#x2F;td&gt;&lt;td&gt; Dragon&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;81908&quot;
	data-armory-81908-stat=&quot;1697&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Accessory&lt;&#x2F;td&gt;&lt;td&gt; Dragon&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;91048&quot;
	data-armory-91048-stat=&quot;1697&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Accessory&lt;&#x2F;td&gt;&lt;td&gt; Dragon&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Trinkets&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;93105&quot;
	data-armory-93105-stat=&quot;1697&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ring&lt;&#x2F;td&gt;&lt;td&gt; Dragon&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;91234&quot;
	data-armory-91234-stat=&quot;1697&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ring&lt;&#x2F;td&gt;&lt;td&gt; Dragon&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;100916&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Relic&lt;&#x2F;td&gt;&lt;td&gt; Thief &lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;100262&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Relic (alternative)&lt;&#x2F;td&gt;&lt;td&gt; Fireworks &lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;hr&#x2F;&gt;
&lt;h1 id=&quot;build&quot;&gt;Build&lt;&#x2F;h1&gt;
&lt;pre data-lang=&quot;chatlink&quot; class=&quot;language-chatlink z-code&quot;&gt;&lt;code class=&quot;language-chatlink&quot; data-lang=&quot;chatlink&quot;&gt;&lt;span class=&quot;z-source z-chatlink&quot;&gt;&lt;span class=&quot;z-punctuation z-definition z-string z-begin&quot;&gt;[&amp;amp;&lt;&#x2F;span&gt;DQgTHzIlIj7BEgAAdwEAAPoAAAC9AQAAAxMAAAAAAAAAAAAAAAAAAAAAAAA=&lt;span class=&quot;z-punctuation z-definition z-string z-end&quot;&gt;]&lt;&#x2F;span&gt;
&lt;&#x2F;span&gt;&lt;&#x2F;code&gt;&lt;&#x2F;pre&gt;
&lt;hr &#x2F;&gt;
&lt;div data-armory-embed=&#x27;skills&#x27; data-armory-ids=&#x27;30488,10620,10583,10685,30105&#x27;&gt;&lt;&#x2F;div&gt;&lt;div data-armory-embed=&#x27;specializations&#x27; data-armory-ids=&#x27;19,50,34&#x27; data-armory-19-traits=&#x27;1876,1844,782&#x27; data-armory-50-traits=&#x27;875,894,893&#x27; data-armory-34-traits=&#x27;2020,2031,2021&#x27;&gt;&lt;&#x2F;div&gt;
&lt;h2 id=&quot;alternatives-and-why&quot;&gt;Alternatives and why...&lt;&#x2F;h2&gt;
&lt;ul&gt;
&lt;li&gt;Cheaper&#x2F;non-EoD option: Swap Dragon&#x27;s for Berserker&#x27;s&lt;&#x2F;li&gt;
&lt;li&gt;Higher risk&#x2F;higher-rewad: Swap Dragon&#x27;s for Berserker&#x27;s&lt;&#x2F;li&gt;
&lt;li&gt;Dealing with percentage-based damage? Swap Dragon&#x27;s for Berserker&#x27;s&lt;&#x2F;li&gt;
&lt;li&gt;Not comfy enough? Swap Scholar runes for Vampirism (only do this for Open World, as it will over-burden your healers in some raid scenarios)&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h1 id=&quot;rotation-notes&quot;&gt;Rotation &#x2F; Notes&lt;&#x2F;h1&gt;
&lt;ul&gt;
&lt;li&gt;Pull enemies to melee range with &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10620&quot;&gt;&lt;&#x2F;span&gt; Spectral Grasp or &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29740&quot;&gt;&lt;&#x2F;span&gt; Grasping Darkness&lt;&#x2F;li&gt;
&lt;li&gt;Hit enemies with &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30860&quot;&gt;&lt;&#x2F;span&gt; Death Spiral (Greatsword 3) to inflict vulnerability (and increase your crit chance)&lt;&#x2F;li&gt;
&lt;li&gt;Hit enemies with &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30105&quot;&gt;&lt;&#x2F;span&gt; &quot;Chilled to the Bone!&quot; to inflict chill (which grants might, life force and nova explosions every time you hit them)&lt;&#x2F;li&gt;
&lt;li&gt;Go into &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30792&quot;&gt;&lt;&#x2F;span&gt; Reaper&#x27;s Shroud, drop an ice field with &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30557&quot;&gt;&lt;&#x2F;span&gt; Executioner&#x27;s Scythe&lt;&#x2F;li&gt;
&lt;li&gt;Use &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30504&quot;&gt;&lt;&#x2F;span&gt; Soul Spiral in the ice field&lt;&#x2F;li&gt;
&lt;li&gt;When out of shroud, focus on life force generation with weapons and &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30488&quot;&gt;&lt;&#x2F;span&gt; &quot;Your Soul Is Mine!&quot;&lt;&#x2F;li&gt;
&lt;li&gt;Dual-swords are provided only as a utility option. If you don&#x27;t own SotO, use axe&#x2F;warhorn instead.
&lt;ul&gt;
&lt;li&gt;Sword 1&#x2F;4 will heal&lt;&#x2F;li&gt;
&lt;li&gt;Sword 3 provides rapid movement (sacrificing health to move again)&lt;&#x2F;li&gt;
&lt;li&gt;Sword 2&#x2F;5 generate additional life force (note: sacrificing health for second use does not build life force)&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h1 id=&quot;crowd-control&quot;&gt;Crowd Control&lt;&#x2F;h1&gt;
&lt;p&gt;You have several options:&lt;&#x2F;p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29740&quot;&gt;&lt;&#x2F;span&gt; Grasping Darkness (Greatsword 5)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;49794&quot;&gt;&lt;&#x2F;span&gt; Executioner&#x27;s Scythe (Shroud 5)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30105&quot;&gt;&lt;&#x2F;span&gt; &quot;Chilled to the Bone!&quot;&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;10620&quot;&gt;&lt;&#x2F;span&gt; Spectral Grasp&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Unload Deadeye [pDPS&#x2F;qDPS]</title>
        <published>2024-03-29T00:00:00+00:00</published>
        <updated>2024-07-01T00:00:00+00:00</updated>
        
        <author>
          <name>
            
              Unknown
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://aw2.help/builds/power-deadeye/"/>
        <id>https://aw2.help/builds/power-deadeye/</id>
        
        <content type="html" xml:base="https://aw2.help/builds/power-deadeye/">&lt;p&gt;The purpose of writing this guide is to provide a very low intensity method to play PvE deadeye. This build is low cognition, has low physical complexity, and has very few repetitions. This build is functional in both open world and instanced content. There is an optional amount of APM to push the build to its limit. While this build has a low skill floor, it has a low damage ceiling as well, requiring daggers and a few button presses to push its damage to more competitive levels.&lt;&#x2F;p&gt;
&lt;p&gt;This simplified build also allows you to perform niche roles like pylon kiting, which is extremely useful when learning the role and not wanting to be bogged down by rotation. I have completed all 7 wings in NM with this build being fairly high&#x2F;average ranked in DPS meters. At the time of writing, the options for deadeye across the power DPS variants does not smoothly transition players from low to high intensity. There are better options that players can consider as an alternate set to complement this build when you are ready, starting with dual daggers (See Trait Alternatives: Practiced Tolerance).&lt;&#x2F;p&gt;
&lt;p&gt;The improvised quickness variant uses the same stats and is able to overcap on quickness through a very simple rotation and minimal use of cantrips.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;gearing-and-consumables&quot;&gt;Gearing and Consumables&lt;&#x2F;h2&gt;
&lt;h4 id=&quot;equipment&quot;&gt;Equipment&lt;&#x2F;h4&gt;
&lt;ul&gt;
&lt;li&gt;Full Berserker&#x27;s up to the crit cap.&lt;&#x2F;li&gt;
&lt;li&gt;Dragon’s&#x2F;Valkyrie+Berserker if desired as the build is heavily overcapped on precision&lt;&#x2F;li&gt;
&lt;li&gt;Dual Pistols&#x2F;Dual Daggers&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;small&gt;It is okay to overcap on precision due to the occasional need to switch to &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;1272&quot;&gt;&lt;&#x2F;span&gt; Practiced Tolerance&lt;&#x2F;small&gt;&lt;&#x2F;p&gt;
&lt;&#x2F;blockquote&gt;
&lt;h4 id=&quot;runes&quot;&gt;Runes&lt;&#x2F;h4&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Superior Rune of the Scholar OR&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;74978&quot;&gt;&lt;&#x2F;span&gt; Superior Rune of the Dragonhunter&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h4 id=&quot;sigils&quot;&gt;Sigils&lt;&#x2F;h4&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24615&quot;&gt;&lt;&#x2F;span&gt; Superior Sigil of Force&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24868&quot;&gt;&lt;&#x2F;span&gt; Superior Sigil of Impact&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24554&quot;&gt;&lt;&#x2F;span&gt; Superior Sigil of Air(Budget Alternative)&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h4 id=&quot;relic&quot;&gt;Relic&lt;&#x2F;h4&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;100916&quot;&gt;&lt;&#x2F;span&gt; Relic of the Thief&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;100148&quot;&gt;&lt;&#x2F;span&gt; Relic of Speed(Jumping Puzzles)&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h4 id=&quot;food&quot;&gt;Food&lt;&#x2F;h4&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;91805&quot;&gt;&lt;&#x2F;span&gt; Cilantro Lime Sous-Vide Steak&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;91917&quot;&gt;&lt;&#x2F;span&gt; Plate of Spicy Moa Wings&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h4 id=&quot;utility&quot;&gt;Utility&lt;&#x2F;h4&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;9443&quot;&gt;&lt;&#x2F;span&gt; Superior Sharpening Stone(Power)&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h2 id=&quot;build&quot;&gt;Build&lt;&#x2F;h2&gt;
&lt;h4 id=&quot;dps&quot;&gt;DPS&lt;&#x2F;h4&gt;
&lt;pre data-lang=&quot;chatlink&quot; class=&quot;language-chatlink z-code&quot;&gt;&lt;code class=&quot;language-chatlink&quot; data-lang=&quot;chatlink&quot;&gt;&lt;span class=&quot;z-source z-chatlink&quot;&gt;&lt;span class=&quot;z-punctuation z-definition z-string z-begin&quot;&gt;[&amp;amp;&lt;&#x2F;span&gt;DQUjHxw9Oi+FAIUAMwFYAVgBMwGsFlYBKAAoAAAAAAAAAAAAAAAAAAAAAAACNgAvAAA=&lt;span class=&quot;z-punctuation z-definition z-string z-end&quot;&gt;]&lt;&#x2F;span&gt;
&lt;&#x2F;span&gt;&lt;&#x2F;code&gt;&lt;&#x2F;pre&gt;
&lt;hr &#x2F;&gt;
&lt;div data-armory-embed=&#x27;skills&#x27; data-armory-ids=&#x27;13050,13046,13064,41158,13082&#x27;&gt;&lt;&#x2F;div&gt;&lt;div data-armory-embed=&#x27;specializations&#x27; data-armory-ids=&#x27;35,28,58&#x27; data-armory-35-traits=&#x27;1268,1299,1904&#x27; data-armory-28-traits=&#x27;1245,1704,1269&#x27; data-armory-58-traits=&#x27;2136,2160,2093&#x27;&gt;&lt;&#x2F;div&gt;
&lt;h4 id=&quot;quickness-variant&quot;&gt;Quickness Variant&lt;&#x2F;h4&gt;
&lt;pre data-lang=&quot;chatlink&quot; class=&quot;language-chatlink z-code&quot;&gt;&lt;code class=&quot;language-chatlink&quot; data-lang=&quot;chatlink&quot;&gt;&lt;span class=&quot;z-source z-chatlink&quot;&gt;&lt;span class=&quot;z-punctuation z-definition z-string z-begin&quot;&gt;[&amp;amp;&lt;&#x2F;span&gt;DQUjGxwtOj+FAAwBMwFYASAXMwFYAFYBDgEoAAAAAAAAAAAAAAAAAAAAAAACNgAvAAA=&lt;span class=&quot;z-punctuation z-definition z-string z-end&quot;&gt;]&lt;&#x2F;span&gt;
&lt;&#x2F;span&gt;&lt;&#x2F;code&gt;&lt;&#x2F;pre&gt;
&lt;hr &#x2F;&gt;
&lt;div data-armory-embed=&#x27;skills&#x27; data-armory-ids=&#x27;13050,13046,41372,13002,13132&#x27;&gt;&lt;&#x2F;div&gt;&lt;div data-armory-embed=&#x27;specializations&#x27; data-armory-ids=&#x27;35,28,58&#x27; data-armory-35-traits=&#x27;1268,1272,1904&#x27; data-armory-28-traits=&#x27;1245,1704,1167&#x27; data-armory-58-traits=&#x27;2136,2160,2146&#x27;&gt;&lt;&#x2F;div&gt;
&lt;h4 id=&quot;trait-alternatives&quot;&gt;Trait Alternatives&lt;&#x2F;h4&gt;
&lt;ol&gt;
&lt;li&gt;Practiced Tolerance - For fights where power cleave&#x2F;pierce is detrimental, you should also take &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;1272&quot;&gt;&lt;&#x2F;span&gt; Practiced Tolerance (eg. Soulless Horror). You can freely switch to daggers if you take this trait.&lt;&#x2F;li&gt;
&lt;li&gt;Quickness Variant – Take &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;1167&quot;&gt;&lt;&#x2F;span&gt; Improvisation, &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;2136&quot;&gt;&lt;&#x2F;span&gt; One in the Chamber and &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;2146&quot;&gt;&lt;&#x2F;span&gt; Fire for Effect. &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;41372&quot;&gt;&lt;&#x2F;span&gt; Mercy is required for full quickness uptime.&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;small&gt;&lt;em&gt;Both Practiced Tolerance and Quickness can be taken together&lt;&#x2F;em&gt;&lt;&#x2F;small&gt;&lt;&#x2F;p&gt;
&lt;&#x2F;blockquote&gt;
&lt;h2 id=&quot;rotation-and-utilities&quot;&gt;Rotation and Utilities&lt;&#x2F;h2&gt;
&lt;h4 id=&quot;dps-rotation&quot;&gt;DPS Rotation&lt;&#x2F;h4&gt;
&lt;p&gt;Precasts - &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;13082&quot;&gt;&lt;&#x2F;span&gt; Thieves Guild (use on refresh), &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;13057&quot;&gt;&lt;&#x2F;span&gt; Prepare Pitfall (bring on fights with long damage downtimes)&lt;&#x2F;p&gt;
&lt;ol&gt;
&lt;li&gt;Set &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;13011&quot;&gt;&lt;&#x2F;span&gt; Unload (Pistols 3) to auto. Use &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;13046&quot;&gt;&lt;&#x2F;span&gt; Assassin&#x27;s Signet for a small DPS boost on cooldown.&lt;&#x2F;li&gt;
&lt;li&gt;Try to time &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;13046&quot;&gt;&lt;&#x2F;span&gt; Assassin&#x27;s Signet with &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;41158&quot;&gt;&lt;&#x2F;span&gt; Shadow Flare.&lt;&#x2F;li&gt;
&lt;li&gt;If taking &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;1272&quot;&gt;&lt;&#x2F;span&gt; Practiced Tolerance, you may switch to daggers when the window of opportunity opens up for a DPS boost especially when the boss is below 50% hp.&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;h4 id=&quot;quickness-rotation&quot;&gt;Quickness Rotation&lt;&#x2F;h4&gt;
&lt;ol&gt;
&lt;li&gt;For the quickness variant, you need to use steal time. Due to &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;1167&quot;&gt;&lt;&#x2F;span&gt; Improvisation, each steal provides two charges of &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;42863&quot;&gt;&lt;&#x2F;span&gt; Steal Time.&lt;&#x2F;li&gt;
&lt;li&gt;There is an aftercast for the skill but it should not take much time to blast both charges.&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;41372&quot;&gt;&lt;&#x2F;span&gt; Mercy as a cantrip provides 1 charge of &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;42863&quot;&gt;&lt;&#x2F;span&gt; Steal Time and resets &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;43390&quot;&gt;&lt;&#x2F;span&gt; Deadeye&#x27;s Mark. Use &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;43390&quot;&gt;&lt;&#x2F;span&gt; Deadeye&#x27;s Mark which you can use immediately for two more charges of &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;42863&quot;&gt;&lt;&#x2F;span&gt; Steal Time.&lt;&#x2F;li&gt;
&lt;li&gt;When you have hit the quickness cap, you may wish to spread the use of Steal Time to increase &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;1704&quot;&gt;&lt;&#x2F;span&gt; Revealed Training uptime.&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;h4 id=&quot;dagger-rotation-practiced-tolerance&quot;&gt;Dagger Rotation (Practiced Tolerance)&lt;&#x2F;h4&gt;
&lt;ol&gt;
&lt;li&gt;For the dagger rotation, which is mostly autos, use &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;16432&quot;&gt;&lt;&#x2F;span&gt; Cloak and Dagger for stealth and queue &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;13005&quot;&gt;&lt;&#x2F;span&gt; Backstab to deal heavy damage.&lt;&#x2F;li&gt;
&lt;li&gt;Ensure that you are not &#x27;revealed&#x27; when you do the next stealth and backstab cycle.&lt;&#x2F;li&gt;
&lt;li&gt;Slot &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;13097&quot;&gt;&lt;&#x2F;span&gt; Heartseeker when you are comfortable to build malice, and use your stolen skills to enter stealth when at full malice.&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;h4 id=&quot;crowd-control-rotation&quot;&gt;Crowd Control rotation&lt;&#x2F;h4&gt;
&lt;ol&gt;
&lt;li&gt;You have decent CC by just spamming &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;13012&quot;&gt;&lt;&#x2F;span&gt; Head Shot (Pistol 4).&lt;&#x2F;li&gt;
&lt;li&gt;You can take &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;13132&quot;&gt;&lt;&#x2F;span&gt; Basilisk Venom (elite) for a minimal DPS loss if you still need more CC.&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;h4 id=&quot;other-utilities&quot;&gt;Other Utilities&lt;&#x2F;h4&gt;
&lt;p&gt;You may drop &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;13064&quot;&gt;&lt;&#x2F;span&gt; Infiltrator&#x27;s Signet or &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;41158&quot;&gt;&lt;&#x2F;span&gt; Shadow Flare for different utilities.&lt;&#x2F;p&gt;
&lt;h4 id=&quot;sustainability&quot;&gt;Sustainability&lt;&#x2F;h4&gt;
&lt;ol&gt;
&lt;li&gt;Your heal skill &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;13050&quot;&gt;&lt;&#x2F;span&gt; Signet of Malice should provide enough heals per hit. You can opt to take &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;1702&quot;&gt;&lt;&#x2F;span&gt; Invigorating Precision but this is not an efficient choice for sustainability.&lt;&#x2F;li&gt;
&lt;li&gt;If you use dual daggers, dagger provides an additional evade on &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;13006&quot;&gt;&lt;&#x2F;span&gt; Death Blossom.&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;h2 id=&quot;optimisation&quot;&gt;Optimisation&lt;&#x2F;h2&gt;
&lt;h4 id=&quot;maximising-cleave-pierce&quot;&gt;Maximising Cleave&#x2F;Pierce&lt;&#x2F;h4&gt;
&lt;p&gt;This build may underperform at high end raiding but it can do extremely well in fights where ranged pierce is able to double your DPS. Some targets are tall and piercing should not be presumed as your rounds may fire upwards (refer to the benchmark video shot sideways). The effect causes you to miss all posterior targets. Instead, you need to manually select the furthest target in order to hit as many targets as possible. Ranged pierce can also be done with a rifle with better DPS but the reduced mobility and increased difficulty in execution may not be feasible in certain fights. If using &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;41158&quot;&gt;&lt;&#x2F;span&gt; Shadow Flare, it is recommended to mark the closer target and then select the further target. A screenshot is provided at the end of the benchmark video for reference.&lt;&#x2F;p&gt;
&lt;p&gt;A few examples where this advantage can be used are:&lt;&#x2F;p&gt;
&lt;ol&gt;
&lt;li&gt;Kaineng Overlook - both split phases&lt;&#x2F;li&gt;
&lt;li&gt;Harvest Temple - Any phase with adds&lt;&#x2F;li&gt;
&lt;li&gt;Old Lion’s Court - Any phase with more than 1 boss&lt;&#x2F;li&gt;
&lt;li&gt;W1 Gorseval - split phase&lt;&#x2F;li&gt;
&lt;li&gt;W2 Slothasor and its slublings&lt;&#x2F;li&gt;
&lt;li&gt;W3 Escort Tower Thief&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;p&gt;If taking practiced tolerance and daggers as an off-hand set, your daggers are your cleave options as taking practiced tolerance removes the pierce on pistol.&lt;&#x2F;p&gt;
&lt;h4 id=&quot;niche-roles&quot;&gt;Niche Roles&lt;&#x2F;h4&gt;
&lt;ol&gt;
&lt;li&gt;W1 Sabetha - Both the quickness and DPS builds are ideal to do mechanics as you can carry a shadowstep and overcap boons, sacrificing very little for doing cannons.&lt;&#x2F;li&gt;
&lt;li&gt;W3 Xera - This build is able to function at range decently without stacking, making it ideal to step on buttons during the 3-button split phase&lt;&#x2F;li&gt;
&lt;li&gt;W6 Qadim - While solo lamp is ideally performed using daredevil (same equipment), you may choose to use this build instead if 2 players are sent to do Lamp.&lt;&#x2F;li&gt;
&lt;li&gt;W7 QtP - This build is able to pylon kite. A video is provided for reference.&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;h2 id=&quot;videos&quot;&gt;Videos&lt;&#x2F;h2&gt;
&lt;p&gt;I have benched the build with a slight increase in hp by using mixed ascended gear without infusions and budget food. The reason for increasing the vitality is that the intensity of the build may be lowered and DPS uptime can be increased in certain instances. e.g. You should be able to take the sniper shot on Kaineng Overlook NM without dodging.&lt;&#x2F;p&gt;
&lt;h4 id=&quot;dps-benchmark-28-29k&quot;&gt;DPS benchmark (28-29k)&lt;&#x2F;h4&gt;
&lt;p&gt;&lt;div class=&quot;yv&quot;&gt;
    &lt;iframe src=&quot;https:&#x2F;&#x2F;www.youtube-nocookie.com&#x2F;embed&#x2F;xOLjCEErMD8&quot; title=&quot;Youtube&quot; class=&quot;yvi&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;&#x2F;iframe&gt;
&lt;&#x2F;div&gt;

You should be able to hit &amp;gt;30k when optimised with the right gear and infusions as this bench was done before the buff to &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;1299&quot;&gt;&lt;&#x2F;span&gt; Deadly Aim.&lt;&#x2F;p&gt;
&lt;h4 id=&quot;li-dagger-rotation&quot;&gt;LI Dagger Rotation&lt;&#x2F;h4&gt;
&lt;div class=&quot;yv&quot;&gt;
    &lt;iframe src=&quot;https:&#x2F;&#x2F;www.youtube-nocookie.com&#x2F;embed&#x2F;8xBio3WnVXw&quot; title=&quot;Youtube&quot; class=&quot;yvi&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;&#x2F;iframe&gt;
&lt;&#x2F;div&gt;
&lt;h4 id=&quot;qtp-pylon-kiting&quot;&gt;QTP Pylon Kiting&lt;&#x2F;h4&gt;
&lt;div class=&quot;yv&quot;&gt;
    &lt;iframe src=&quot;https:&#x2F;&#x2F;www.youtube-nocookie.com&#x2F;embed&#x2F;1JjqeBQe8jE&quot; title=&quot;Youtube&quot; class=&quot;yvi&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;&#x2F;iframe&gt;
&lt;&#x2F;div&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Beastblade [pDPS]</title>
        <published>2024-03-27T00:00:00+00:00</published>
        <updated>2024-03-27T00:00:00+00:00</updated>
        
        <author>
          <name>
            
              Unknown
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://aw2.help/builds/power-soulbeast/"/>
        <id>https://aw2.help/builds/power-soulbeast/</id>
        
        <content type="html" xml:base="https://aw2.help/builds/power-soulbeast/">&lt;p&gt;A power-based soulbeast build. This build relies on a single combo, but otherwise boils down to just hitting buttons when they&#x27;re off cooldown.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;gearing&quot;&gt;Gearing&lt;&#x2F;h2&gt;
&lt;hr&#x2F;&gt;
&lt;table&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Armor&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80296&quot; data-armory-80296-upgrades=&quot;24836&quot; data-armory-80296-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80145&quot; data-armory-80145-upgrades=&quot;24836&quot; data-armory-80145-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80578&quot; data-armory-80578-upgrades=&quot;24836&quot; data-armory-80578-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80161&quot; data-armory-80161-upgrades=&quot;24836&quot; data-armory-80161-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80252&quot; data-armory-80252-upgrades=&quot;24836&quot; data-armory-80252-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80281&quot; data-armory-80281-upgrades=&quot;24836&quot; data-armory-80281-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table class=&quot;weapontable&quot;&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Weapon&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;95675&quot;
		data-armory-95675-upgrades=&quot;24615&quot;
		data-armory-95675-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;Sword&lt;&#x2F;td&gt;
	&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;24615&quot;&gt;&lt;&#x2F;span&gt; Force&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; s
		data-armory-ids=&quot;96937&quot;
		data-armory-96937-upgrades=&quot;24868&quot;
		data-armory-96937-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;Axe&lt;&#x2F;td&gt;
	&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;24868&quot;&gt;&lt;&#x2F;span&gt; Impact&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;hr&#x2F;&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Trinkets&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;74155&quot;
	data-armory-74155-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Back item&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;95380&quot;
	data-armory-95380-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Amulet&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;81908&quot;
	data-armory-81908-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Accessory&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;91048&quot;
	data-armory-91048-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Accessory&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Trinkets&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;93105&quot;
	data-armory-93105-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ring&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;91234&quot;
	data-armory-91234-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ring&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;100916&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Relic&lt;&#x2F;td&gt;&lt;td&gt; Thief &lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;hr&#x2F;&gt;
&lt;ul&gt;
&lt;li&gt;Consumables:
&lt;ul&gt;
&lt;li&gt;Cilantro Lime Sous-Vide Steak (Power&#x2F;Ferocity)&lt;&#x2F;li&gt;
&lt;li&gt;Superior Sharpening Stone (Power)&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h2 id=&quot;build&quot;&gt;Build&lt;&#x2F;h2&gt;
&lt;pre data-lang=&quot;chatlink&quot; class=&quot;language-chatlink z-code&quot;&gt;&lt;code class=&quot;language-chatlink&quot; data-lang=&quot;chatlink&quot;&gt;&lt;span class=&quot;z-source z-chatlink&quot;&gt;&lt;span class=&quot;z-punctuation z-definition z-string z-begin&quot;&gt;[&amp;amp;&lt;&#x2F;span&gt;DQQeOSA6NzqhAAAApQEAALUAAACsAQAALhYAACcAAAAAAAAAAAAAAAAAAAADMwBaAAUABGf3AADd9gAAm&#x2F;YAAOj2AAA=&lt;span class=&quot;z-punctuation z-definition z-string z-end&quot;&gt;]&lt;&#x2F;span&gt;
&lt;&#x2F;span&gt;&lt;&#x2F;code&gt;&lt;&#x2F;pre&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;peticon&quot; style=&quot;background: url(&#x27;https:&#x2F;&#x2F;render.guildwars2.com&#x2F;file&#x2F;CE671613E510096E1E0FA1ABCA6AD668900F03E1&#x2F;52610.png&#x27;) 50% 50% no-repeat;&quot;&gt;Juvenile Pig&lt;&#x2F;div&gt;&lt;div data-armory-embed=&#x27;skills&#x27; data-armory-ids=&#x27;12489,12633,12492,12491,45717&#x27;&gt;&lt;&#x2F;div&gt;&lt;div data-armory-embed=&#x27;specializations&#x27; data-armory-ids=&#x27;30,32,55&#x27; data-armory-30-traits=&#x27;1069,1700,1888&#x27; data-armory-32-traits=&#x27;1072,1047,1066&#x27; data-armory-55-traits=&#x27;2071,2085,2143&#x27;&gt;&lt;&#x2F;div&gt;
&lt;h2 id=&quot;notes&quot;&gt;Notes&lt;&#x2F;h2&gt;
&lt;p&gt;You have ONE combo to perform in this build, the rest of your skills are pressed off cooldown.&lt;&#x2F;p&gt;
&lt;p&gt;Here&#x27;s the combo, which you should perform whenever &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;12492&quot;&gt;&lt;&#x2F;span&gt; Frost Trap is off cooldown:&lt;&#x2F;p&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;12492&quot;&gt;&lt;&#x2F;span&gt; Frost Trap&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;12633&quot;&gt;&lt;&#x2F;span&gt; &quot;Sic &#x27;Em!&quot;&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;45717&quot;&gt;&lt;&#x2F;span&gt; One Wolf Pack&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;12639&quot;&gt;&lt;&#x2F;span&gt; Whirling Defense&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;p&gt;It is very easy to cancel &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;12639&quot;&gt;&lt;&#x2F;span&gt; Whirling Defense and you should take utmost care not to cancel it.&lt;&#x2F;p&gt;
&lt;p&gt;The rest of your skills that you should press off cooldown, preferably in the order stated below, but really in no particular order, are:&lt;&#x2F;p&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;41406&quot;&gt;&lt;&#x2F;span&gt; Maul&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;12638&quot;&gt;&lt;&#x2F;span&gt; Path of Scars&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;69203&quot;&gt;&lt;&#x2F;span&gt; Pounce&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;40729&quot;&gt;&lt;&#x2F;span&gt; Worldly Impact&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;p&gt;Auto attack to fill any gaps.&lt;&#x2F;p&gt;
&lt;p&gt;Technically using &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;12482&quot;&gt;&lt;&#x2F;span&gt; Serpent&#x27;s Strike is a DPS increase, but it has a long aftercast and cancelling aftercast is hard so we shall not press it.&lt;&#x2F;p&gt;
&lt;p&gt;The stated DPS of this build is 34.7k, but in reality this build performs MUCH better in raids. It has the highest burst damage in the game, and with many fights having multiple phases, in which your skills can cooldown between burst windows, Power Soulbeast will really start to shine.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;crowd-control&quot;&gt;Crowd Control&lt;&#x2F;h2&gt;
&lt;p&gt;Your CC skills are, in order of how you should use them:&lt;&#x2F;p&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;46432&quot;&gt;&lt;&#x2F;span&gt; Brutal Charge&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;12482&quot;&gt;&lt;&#x2F;span&gt; Serpent&#x27;s Strike&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;12491&quot;&gt;&lt;&#x2F;span&gt; Signet of the Wild&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;h2 id=&quot;video&quot;&gt;Video&lt;&#x2F;h2&gt;
&lt;div class=&quot;yv&quot;&gt;
    &lt;iframe src=&quot;https:&#x2F;&#x2F;www.youtube-nocookie.com&#x2F;embed&#x2F;6fUUBTDFNQI&quot; title=&quot;Youtube&quot; class=&quot;yvi&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;&#x2F;iframe&gt;
&lt;&#x2F;div&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Alternative Build Resources</title>
        <published>2024-03-19T00:00:00+00:00</published>
        <updated>2024-03-19T00:00:00+00:00</updated>
        
        <author>
          <name>
            
              Unknown
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://aw2.help/alternatives/"/>
        <id>https://aw2.help/alternatives/</id>
        
        <content type="html" xml:base="https://aw2.help/alternatives/">&lt;p&gt;We don&#x27;t hold a monopoly on Accessible Builds here at Accessibility Wars. Here is a non-exhaustive list of some other places to find builds.&lt;&#x2F;p&gt;
&lt;p&gt;Note that the terminology can vary; many use the term LI (Low Intensity), where we simply use the term Accessible.&lt;&#x2F;p&gt;
&lt;p&gt;Additionally, many &quot;standard&quot; builds can function perfectly well in a Low Intensity way with minor modifications, such as camping a single weapon. That can open up some additional options after some experimentation.&lt;&#x2F;p&gt;
&lt;p&gt;For a player with accessibility needs, some of these builds may be unworkable, but some might fit well.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;h2 id=&quot;build-sites&quot;&gt;Build Sites&lt;&#x2F;h2&gt;
&lt;h4 id=&quot;mukluk-li-builds&quot;&gt;&lt;a rel=&quot;noopener&quot; target=&quot;_blank&quot; href=&quot;https:&#x2F;&#x2F;mukluklabs.com&#x2F;gw2-build&#x2F;tag&#x2F;Low+Intensity&quot;&gt;MukLuk LI Builds&lt;&#x2F;a&gt;&lt;&#x2F;h4&gt;
&lt;p&gt;Mukluk has a lot of varied content, but has a &lt;a rel=&quot;noopener&quot; target=&quot;_blank&quot; href=&quot;https:&#x2F;&#x2F;mukluklabs.com&#x2F;gw2-build&#x2F;tag&#x2F;Low+Intensity&quot;&gt;dedicated LI tag&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;h4 id=&quot;hardstuck&quot;&gt;&lt;a rel=&quot;noopener&quot; target=&quot;_blank&quot; href=&quot;https:&#x2F;&#x2F;hardstuck.gg&quot;&gt;Hardstuck&lt;&#x2F;a&gt;&lt;&#x2F;h4&gt;
&lt;p&gt;Hardstuck has posted a few accessible builds, mostly found in the Open World section. Use their difficulty selector to filter builds.&lt;&#x2F;p&gt;
&lt;h4 id=&quot;guildjen&quot;&gt;&lt;a rel=&quot;noopener&quot; target=&quot;_blank&quot; href=&quot;https:&#x2F;&#x2F;guildjen.com&#x2F;builds&#x2F;&quot;&gt;GuildJen&lt;&#x2F;a&gt;&lt;&#x2F;h4&gt;
&lt;p&gt;Builds for all game modes. Builds marked with a green star are on the simpler side, and are generally more accessible. This is
notably one of the few sources for roaming (non-zerg) WvW builds.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;h2 id=&quot;specialized-sites&quot;&gt;Specialized Sites&lt;&#x2F;h2&gt;
&lt;h4 id=&quot;snowcrows&quot;&gt;&lt;a rel=&quot;noopener&quot; target=&quot;_blank&quot; href=&quot;https:&#x2F;&#x2F;snowcrows.com&#x2F;&quot;&gt;SnowCrows&lt;&#x2F;a&gt;&lt;&#x2F;h4&gt;
&lt;p&gt;Builds for raids (and newly, open world). Snowcrows has a history of high-performer optimization, though they do have some beginner builds.
Their &lt;a rel=&quot;noopener&quot; target=&quot;_blank&quot; href=&quot;https:&#x2F;&#x2F;snowcrows.com&#x2F;guides&#x2F;professions&quot;&gt;profession sections&lt;&#x2F;a&gt; give a great overview for each profession that is worth reading.
They also includes &lt;a rel=&quot;noopener&quot; target=&quot;_blank&quot; href=&quot;https:&#x2F;&#x2F;snowcrows.com&#x2F;guides&#x2F;getting-started&quot;&gt;good resources for how to get started in raids&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;h4 id=&quot;discretize&quot;&gt;&lt;a rel=&quot;noopener&quot; target=&quot;_blank&quot; href=&quot;https:&#x2F;&#x2F;discretize.eu&#x2F;&quot;&gt;Discretize&lt;&#x2F;a&gt;&lt;&#x2F;h4&gt;
&lt;p&gt;Discretize hosts builds for 5-person fractals. Note that discretize builds typically assume use of Fractal-specific potions for extra stats.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;h2 id=&quot;channels&quot;&gt;Channels&lt;&#x2F;h2&gt;
&lt;h4 id=&quot;the-downstate-ele&quot;&gt;&lt;a rel=&quot;noopener&quot; target=&quot;_blank&quot; href=&quot;https:&#x2F;&#x2F;www.youtube.com&#x2F;@TheDownstateEle&quot;&gt;The Downstate Ele&lt;&#x2F;a&gt;&lt;&#x2F;h4&gt;
&lt;p&gt;Video guides for easier builds. Some of these builds are also featured on Accessibility Wars, but additional options are in the channel.&lt;&#x2F;p&gt;
&lt;h4 id=&quot;masel-youtube&quot;&gt;&lt;a rel=&quot;noopener&quot; target=&quot;_blank&quot; href=&quot;https:&#x2F;&#x2F;www.youtube.com&#x2F;@MaselMMO&quot;&gt;Masel (YouTube)&lt;&#x2F;a&gt;&lt;&#x2F;h4&gt;
&lt;p&gt;Video guides for Instanced PvE, Open World and help with rotations&lt;&#x2F;p&gt;
&lt;h4 id=&quot;nick-the-infamous&quot;&gt;&lt;a rel=&quot;noopener&quot; target=&quot;_blank&quot; href=&quot;https:&#x2F;&#x2F;www.youtube.com&#x2F;@NickTheInfamous&quot;&gt;Nick the Infamous&lt;&#x2F;a&gt;&lt;&#x2F;h4&gt;
&lt;p&gt;Video guides for Low Intensity Instanced PvE&lt;&#x2F;p&gt;
&lt;h4 id=&quot;mrmystic-youtube&quot;&gt;&lt;a rel=&quot;noopener&quot; target=&quot;_blank&quot; href=&quot;https:&#x2F;&#x2F;www.youtube.com&#x2F;c&#x2F;MrMystic1&quot;&gt;MrMystic (YouTube)&lt;&#x2F;a&gt;&lt;&#x2F;h4&gt;
&lt;p&gt;Video guides, open world and PvE builds. Some solo stuff too.&lt;&#x2F;p&gt;
&lt;h4 id=&quot;lord-hizen-youtube&quot;&gt;&lt;a rel=&quot;noopener&quot; target=&quot;_blank&quot; href=&quot;https:&#x2F;&#x2F;www.youtube.com&#x2F;c&#x2F;lordhizen&quot;&gt;Lord Hizen (YouTube)&lt;&#x2F;a&gt;&lt;&#x2F;h4&gt;
&lt;p&gt;Not specifically Accessible, but posts a lot of builds that are designed to be very survivable and solo-capable.&lt;&#x2F;p&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Contributor&#x27;s Guide</title>
        <published>2024-03-13T00:00:00+00:00</published>
        <updated>2024-03-13T00:00:00+00:00</updated>
        
        <author>
          <name>
            
              Unknown
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://aw2.help/guides/contributor/"/>
        <id>https://aw2.help/guides/contributor/</id>
        
        <content type="html" xml:base="https://aw2.help/guides/contributor/">&lt;h1 id=&quot;how-to-contribute&quot;&gt;How to Contribute&lt;&#x2F;h1&gt;
&lt;h2 id=&quot;builds-time-effort&quot;&gt;Builds, time &amp;amp; effort&lt;&#x2F;h2&gt;
&lt;p&gt;Build contributions are very welcomed. Most content on the site is written in markdown, a simple text file format.&lt;&#x2F;p&gt;
&lt;p&gt;If you do not feel comfortable writing a build on your own, we do take manual submissions as starting points. At a minimum, we
can work with the following information:&lt;&#x2F;p&gt;
&lt;ul&gt;
&lt;li&gt;gear (armor, weapons, trinkets, runes, sigils, relic, possibly infusions)&lt;&#x2F;li&gt;
&lt;li&gt;build template code&lt;&#x2F;li&gt;
&lt;li&gt;rotation&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;p&gt;Contact &lt;code&gt;@berdandy&lt;&#x2F;code&gt; on discord to submit a build in this way.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;financial&quot;&gt;Financial&lt;&#x2F;h2&gt;
&lt;p&gt;Of course, financial contributions are always welcome too, if that&#x27;s preferred. We have
&lt;a rel=&quot;noopener&quot; target=&quot;_blank&quot; href=&quot;https:&#x2F;&#x2F;opencollective.com&#x2F;accessibility-wars&quot;&gt;a page set up on OpenCollective&lt;&#x2F;a&gt;, which is an open community
funding platform. All funds currently go towards development&#x2F;hosting costs and are 100% transparently visible on the collective site.&lt;&#x2F;p&gt;
&lt;h1 id=&quot;content-submission-how-to&quot;&gt;Content Submission how to...&lt;&#x2F;h1&gt;
&lt;p&gt;Accessibility Wars uses a static site generator. This means there is no database, no server-side scripts, and no way to edit directly on the site.&lt;&#x2F;p&gt;
&lt;p&gt;However, it is built from source code and contributors can make edits and submissions using GitHub&#x27;s interface (or the git tool directly).&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;h2 id=&quot;setup&quot;&gt;Setup&lt;&#x2F;h2&gt;
&lt;ul&gt;
&lt;li&gt;Sign up for an account on &lt;a rel=&quot;noopener&quot; target=&quot;_blank&quot; href=&quot;https:&#x2F;&#x2F;github.com&quot;&gt;GitHub&lt;&#x2F;a&gt;. Feel free to use whatever name you wish. Be aware all your proposed changes will be associated with this name and it will be public.&lt;&#x2F;li&gt;
&lt;li&gt;Familiarize yourself with &lt;a rel=&quot;noopener&quot; target=&quot;_blank&quot; href=&quot;https:&#x2F;&#x2F;www.markdownguide.org&#x2F;basic-syntax&#x2F;&quot;&gt;basic markdown&lt;&#x2F;a&gt;&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;hr &#x2F;&gt;
&lt;h2 id=&quot;how-to-edit&quot;&gt;How to... edit&lt;&#x2F;h2&gt;
&lt;ol&gt;
&lt;li&gt;Find content (such as a build or guide) to edit on the source repository.
&lt;ul&gt;
&lt;li&gt;all content lives in &lt;a rel=&quot;noopener&quot; target=&quot;_blank&quot; href=&quot;https:&#x2F;&#x2F;github.com&#x2F;accessibilitywars&#x2F;zaw2&#x2F;tree&#x2F;master&#x2F;content&quot;&gt;this github folder&lt;&#x2F;a&gt;&lt;&#x2F;li&gt;
&lt;li&gt;builds live in &lt;a rel=&quot;noopener&quot; target=&quot;_blank&quot; href=&quot;https:&#x2F;&#x2F;github.com&#x2F;accessibilitywars&#x2F;zaw2&#x2F;tree&#x2F;master&#x2F;content&#x2F;builds&quot;&gt;builds&lt;&#x2F;a&gt;&lt;&#x2F;li&gt;
&lt;li&gt;guides live in &lt;a rel=&quot;noopener&quot; target=&quot;_blank&quot; href=&quot;https:&#x2F;&#x2F;github.com&#x2F;accessibilitywars&#x2F;zaw2&#x2F;tree&#x2F;master&#x2F;content&#x2F;guides&quot;&gt;guides&lt;&#x2F;a&gt;&lt;&#x2F;li&gt;
&lt;li&gt;miscellaneous pages live in &lt;a rel=&quot;noopener&quot; target=&quot;_blank&quot; href=&quot;https:&#x2F;&#x2F;github.com&#x2F;accessibilitywars&#x2F;zaw2&#x2F;tree&#x2F;master&#x2F;content&#x2F;pages&quot;&gt;pages&lt;&#x2F;a&gt;&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;&#x2F;li&gt;
&lt;li&gt;Click the markdown (.md) file to view it in the github editor&lt;&#x2F;li&gt;
&lt;li&gt;Click the pencil icon to switch to edit mode, and make your changes&lt;&#x2F;li&gt;
&lt;li&gt;Click the &lt;strong&gt;[Commit Changes...]&lt;&#x2F;strong&gt; button&lt;&#x2F;li&gt;
&lt;li&gt;Give it a reasonable 1-line commit message and description of what was changed (Berdandy will be reading these so please make sense).
&lt;blockquote&gt;
&lt;p&gt;Commit message: updated mad bomber mechanist to latest balance&lt;br&#x2F;&gt;
Extended description: old mad bomber mechanist was missing relics and needed a full trait rework&lt;&#x2F;p&gt;
&lt;&#x2F;blockquote&gt;
&lt;&#x2F;li&gt;
&lt;li&gt;Ensure your email is correct&lt;&#x2F;li&gt;
&lt;li&gt;Ensure &lt;strong&gt;[Create a new branch for this commit and start a pull request]&lt;&#x2F;strong&gt; is selected.
&lt;ul&gt;
&lt;li&gt;&lt;em&gt;the default name is very software oriented (username-patch-N), change it to make sense&lt;&#x2F;em&gt;&lt;&#x2F;li&gt;
&lt;li&gt;Good example: mad-bomber-balance-update-jan-2024&lt;&#x2F;li&gt;
&lt;li&gt;Bad example: changed stuff&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;&#x2F;li&gt;
&lt;li&gt;Click &lt;strong&gt;[Propose changes]&lt;&#x2F;strong&gt;
&lt;ul&gt;
&lt;li&gt;&lt;em&gt;This opens a pull request (git&#x27;s terminology for a &quot;request for the maintainer to pull your changes in&quot;)&lt;&#x2F;em&gt;&lt;&#x2F;li&gt;
&lt;li&gt;&lt;em&gt;Again, title and description. Title should be same as above. Add description if you wish&lt;&#x2F;em&gt;&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;&#x2F;li&gt;
&lt;li&gt;Click &lt;strong&gt;[Create pull request]&lt;&#x2F;strong&gt;&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;p&gt;From here, the maintainers (Berdandy) will get notified about the submitted changes and can merge them once reviewed. Keep an eye on your
inbox and&#x2F;or discord for possible modifications. After changes are accepted, the website builds and deploys. Usually less than 2 mins.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;h2 id=&quot;how-to-preview&quot;&gt;How to... preview&lt;&#x2F;h2&gt;
&lt;p&gt;In short:&lt;&#x2F;p&gt;
&lt;ol&gt;
&lt;li&gt;&lt;a rel=&quot;noopener&quot; target=&quot;_blank&quot; href=&quot;https:&#x2F;&#x2F;github.com&#x2F;berdandy&#x2F;azola&#x2F;releases&#x2F;latest&#x2F;&quot;&gt;install the custom site buider azola&lt;&#x2F;a&gt;&lt;&#x2F;li&gt;
&lt;li&gt;clone &lt;a rel=&quot;noopener&quot; target=&quot;_blank&quot; href=&quot;https:&#x2F;&#x2F;github.com&#x2F;accessibilitywars&#x2F;zaw2&quot;&gt;the source repository&lt;&#x2F;a&gt;&lt;&#x2F;li&gt;
&lt;li&gt;run &lt;code&gt;azola serve&lt;&#x2F;code&gt;&lt;&#x2F;li&gt;
&lt;li&gt;go to &lt;a rel=&quot;noopener&quot; target=&quot;_blank&quot; href=&quot;http:&#x2F;&#x2F;127.0.0.1:1111&quot;&gt;http:&#x2F;&#x2F;127.0.0.1:1111&lt;&#x2F;a&gt; in your browser&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;p&gt;That&#x27;s basically it. It will automatically refresh whenever it detects changes.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;h2 id=&quot;how-to-create&quot;&gt;How to... create&lt;&#x2F;h2&gt;
&lt;h3 id=&quot;method-1-copy-edit-files&quot;&gt;Method 1: copy&#x2F;edit files&lt;&#x2F;h3&gt;
&lt;ol&gt;
&lt;li&gt;clone &lt;a rel=&quot;noopener&quot; target=&quot;_blank&quot; href=&quot;https:&#x2F;&#x2F;github.com&#x2F;accessibilitywars&#x2F;zaw2&quot;&gt;the source repository&lt;&#x2F;a&gt; with GitHub Desktop, gh, or just git. &lt;a rel=&quot;noopener&quot; target=&quot;_blank&quot; href=&quot;https:&#x2F;&#x2F;docs.github.com&#x2F;en&#x2F;desktop&#x2F;working-with-your-remote-repository-on-github-or-github-enterprise&#x2F;viewing-a-pull-request-in-github-desktop&quot;&gt;The following guide on pull requests&lt;&#x2F;a&gt; is helpful if you’re new to pull requests or GitHub Desktop.&lt;&#x2F;li&gt;
&lt;li&gt;find an existing build in &lt;a rel=&quot;noopener&quot; target=&quot;_blank&quot; href=&quot;https:&#x2F;&#x2F;github.com&#x2F;accessibilitywars&#x2F;zaw2&#x2F;tree&#x2F;master&#x2F;content&#x2F;builds&quot;&gt;builds&lt;&#x2F;a&gt;&lt;&#x2F;li&gt;
&lt;li&gt;duplicate the md file, changing name&lt;&#x2F;li&gt;
&lt;li&gt;make all your edits, and &lt;a href=&quot;https:&#x2F;&#x2F;aw2.help&#x2F;guides&#x2F;contributor&#x2F;#how-to-preview&quot;&gt;preview changes&lt;&#x2F;a&gt;&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;add&lt;&#x2F;strong&gt; the file on github&lt;&#x2F;li&gt;
&lt;li&gt;&lt;strong&gt;submit pull request&lt;&#x2F;strong&gt;&lt;&#x2F;li&gt;
&lt;li&gt;turn on github notifications and wait for comments. If anything needs to be fixed, berdandy will message you using github&lt;&#x2F;li&gt;
&lt;li&gt;if needed, fix issues, and &lt;strong&gt;push&lt;&#x2F;strong&gt; new changes to github, updating the pull request&lt;&#x2F;li&gt;
&lt;li&gt;if all is good, it will be merged&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;h3 id=&quot;method-2-create-on-github-web&quot;&gt;Method 2: create on github web&lt;&#x2F;h3&gt;
&lt;p&gt;This method doesn&#x27;t require software installation, but the price is that you don&#x27;t get to preview it, and it&#x27;s much easier
to upload broken content if you can&#x27;t see it.&lt;&#x2F;p&gt;
&lt;ol&gt;
&lt;li&gt;create a (free) github account as per &lt;a href=&quot;https:&#x2F;&#x2F;aw2.help&#x2F;guides&#x2F;contributor&#x2F;#setup&quot;&gt;Setup&lt;&#x2F;a&gt; above&lt;&#x2F;li&gt;
&lt;li&gt;download &lt;a rel=&quot;noopener&quot; target=&quot;_blank&quot; href=&quot;https:&#x2F;&#x2F;github.com&#x2F;accessibilitywars&#x2F;zaw2&#x2F;tree&#x2F;master&#x2F;content&#x2F;builds&quot;&gt;a build .md file&lt;&#x2F;a&gt; from the repository&lt;&#x2F;li&gt;
&lt;li&gt;edit it to contain your new build with your favourite text editor&lt;&#x2F;li&gt;
&lt;li&gt;in the &lt;a rel=&quot;noopener&quot; target=&quot;_blank&quot; href=&quot;https:&#x2F;&#x2F;github.com&#x2F;accessibilitywars&#x2F;zaw2&#x2F;tree&#x2F;master&#x2F;content&#x2F;builds&quot;&gt;builds directory&lt;&#x2F;a&gt;, click &lt;strong&gt;Add File &amp;gt; Create New File&lt;&#x2F;strong&gt;, NOT Upload Files.&lt;br&#x2F;&gt;&lt;strong&gt;Important!&lt;&#x2F;strong&gt; &lt;em&gt;This may give you a warning about a need to make a Fork (which is a copy of the site). You want that.&lt;&#x2F;em&gt;&lt;&#x2F;li&gt;
&lt;li&gt;name the file. For example &quot;my-awesome-warrior.md&quot;&lt;&#x2F;li&gt;
&lt;li&gt;paste the content of the new build file&lt;&#x2F;li&gt;
&lt;li&gt;Click &lt;strong&gt;Commit Changes...&lt;&#x2F;strong&gt; and give it a commit message and description. This is for your own benefit of change history.&lt;&#x2F;li&gt;
&lt;li&gt;Once you&#x27;re satisfied with the preview, click &lt;strong&gt;Create pull request&lt;&#x2F;strong&gt;. The description here is for the reviewers (ie, berdandy).&lt;br&#x2F;&gt;
&lt;strong&gt;Important!&lt;&#x2F;strong&gt; &lt;em&gt;ensure &lt;strong&gt;Allow edits by maintainers&lt;&#x2F;strong&gt; is checked&lt;&#x2F;em&gt;&lt;&#x2F;li&gt;
&lt;li&gt;turn on github notifications and wait for comments. If anything needs to be fixed, berdandy will message you using github&lt;&#x2F;li&gt;
&lt;li&gt;if needed, fix issues, updating the pull request&lt;&#x2F;li&gt;
&lt;li&gt;if all is good, it will be merged&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;h3 id=&quot;method-3-export-a-template-and-add-notes&quot;&gt;Method 3: export a template and add notes&lt;&#x2F;h3&gt;
&lt;p&gt;&lt;em&gt;&lt;strong&gt;NOTE: buildwars hasn&#x27;t been updated in a while. Consider it very early alpha&lt;&#x2F;strong&gt;&lt;&#x2F;em&gt;&lt;&#x2F;p&gt;
&lt;p&gt;Follow the above steps, but instead of finding an existing build file and editing it,
use &lt;a rel=&quot;noopener&quot; target=&quot;_blank&quot; href=&quot;https:&#x2F;&#x2F;github.com&#x2F;berdandy&#x2F;buildwars&quot;&gt;the buildwars commandline tool&lt;&#x2F;a&gt; in combination with an ArenaNet API
Key (&lt;a rel=&quot;noopener&quot; target=&quot;_blank&quot; href=&quot;https:&#x2F;&#x2F;account.arena.net&#x2F;applications&quot;&gt;make one here&lt;&#x2F;a&gt;), to export a character to our .md file format.&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;p&gt;For example:&lt;&#x2F;p&gt;
&lt;p&gt;&lt;code&gt;&amp;gt; buildwars API-KEY-GOES-HERE &quot;Character Name&quot; 1 1&lt;&#x2F;code&gt;&lt;&#x2F;p&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;Then edit the output for rotation&#x2F;notes and save it in content&#x2F;builds&#x2F;*.md&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;h1 id=&quot;additional-tools&quot;&gt;Additional tools&lt;&#x2F;h1&gt;
&lt;p&gt;These additional tools are useful. They may eventually be integrated, but for now, they&#x27;re useful standalone utils.&lt;&#x2F;p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a rel=&quot;noopener&quot; target=&quot;_blank&quot; href=&quot;https:&#x2F;&#x2F;github.com&#x2F;berdandy&#x2F;gw2search&quot;&gt;gw2search&lt;&#x2F;a&gt;&lt;&#x2F;li&gt;
&lt;li&gt;&lt;a rel=&quot;noopener&quot; target=&quot;_blank&quot; href=&quot;https:&#x2F;&#x2F;github.com&#x2F;berdandy&#x2F;chatr&quot;&gt;chatr&lt;&#x2F;a&gt;&lt;&#x2F;li&gt;
&lt;li&gt;&lt;a rel=&quot;noopener&quot; target=&quot;_blank&quot; href=&quot;https:&#x2F;&#x2F;github.com&#x2F;berdandy&#x2F;buildwars&quot;&gt;buildwars&lt;&#x2F;a&gt;&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>20k Auto Attack Challenge</title>
        <published>2024-03-12T00:00:00+00:00</published>
        <updated>2024-03-12T00:00:00+00:00</updated>
        
        <author>
          <name>
            
              Unknown
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://aw2.help/pages/auto-attack-challenge/"/>
        <id>https://aw2.help/pages/auto-attack-challenge/</id>
        
        <content type="html" xml:base="https://aw2.help/pages/auto-attack-challenge/">&lt;h1 id=&quot;concept&quot;&gt;Concept&lt;&#x2F;h1&gt;
&lt;p&gt;&lt;a rel=&quot;noopener&quot; target=&quot;_blank&quot; href=&quot;https:&#x2F;&#x2F;www.youtube.com&#x2F;@xellink&quot;&gt;xellink&lt;&#x2F;a&gt; and &lt;a rel=&quot;noopener&quot; target=&quot;_blank&quot; href=&quot;https:&#x2F;&#x2F;www.youtube.com&#x2F;@berdandy&quot;&gt;berdandy&lt;&#x2F;a&gt; had a thesis that every profession could hit 20k using just auto-attacks, given the right gear and build.&lt;&#x2F;p&gt;
&lt;p&gt;This page sets out to prove this, for each profession, by way of demonstration. Builds are not provided nor optimized, these are just proofs of concept.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;h2 id=&quot;guardian&quot;&gt;Guardian&lt;&#x2F;h2&gt;
&lt;div class=&quot;yv&quot;&gt;
    &lt;iframe src=&quot;https:&#x2F;&#x2F;www.youtube-nocookie.com&#x2F;embed&#x2F;fgBe7rrDpvA&quot; title=&quot;Youtube&quot; class=&quot;yvi&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;&#x2F;iframe&gt;
&lt;&#x2F;div&gt;
&lt;h2 id=&quot;engineer&quot;&gt;Engineer&lt;&#x2F;h2&gt;
&lt;div class=&quot;yv&quot;&gt;
    &lt;iframe src=&quot;https:&#x2F;&#x2F;www.youtube-nocookie.com&#x2F;embed&#x2F;P84ImIYV57E&quot; title=&quot;Youtube&quot; class=&quot;yvi&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;&#x2F;iframe&gt;
&lt;&#x2F;div&gt;
&lt;h2 id=&quot;thief&quot;&gt;Thief&lt;&#x2F;h2&gt;
&lt;div class=&quot;yv&quot;&gt;
    &lt;iframe src=&quot;https:&#x2F;&#x2F;www.youtube-nocookie.com&#x2F;embed&#x2F;OfqM0AlOaoA&quot; title=&quot;Youtube&quot; class=&quot;yvi&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;&#x2F;iframe&gt;
&lt;&#x2F;div&gt;
&lt;h2 id=&quot;warrior&quot;&gt;Warrior&lt;&#x2F;h2&gt;
&lt;div class=&quot;yv&quot;&gt;
    &lt;iframe src=&quot;https:&#x2F;&#x2F;www.youtube-nocookie.com&#x2F;embed&#x2F;yE4VIKh5d5U&quot; title=&quot;Youtube&quot; class=&quot;yvi&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;&#x2F;iframe&gt;
&lt;&#x2F;div&gt;
&lt;h2 id=&quot;ranger&quot;&gt;Ranger&lt;&#x2F;h2&gt;
&lt;div class=&quot;yv&quot;&gt;
    &lt;iframe src=&quot;https:&#x2F;&#x2F;www.youtube-nocookie.com&#x2F;embed&#x2F;BcVcewbHRHA&quot; title=&quot;Youtube&quot; class=&quot;yvi&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;&#x2F;iframe&gt;
&lt;&#x2F;div&gt;
&lt;h2 id=&quot;necromancer&quot;&gt;Necromancer&lt;&#x2F;h2&gt;
&lt;div class=&quot;yv&quot;&gt;
    &lt;iframe src=&quot;https:&#x2F;&#x2F;www.youtube-nocookie.com&#x2F;embed&#x2F;vsiJW8Um9uA&quot; title=&quot;Youtube&quot; class=&quot;yvi&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;&#x2F;iframe&gt;
&lt;&#x2F;div&gt;
&lt;h2 id=&quot;elementalist&quot;&gt;Elementalist&lt;&#x2F;h2&gt;
&lt;div class=&quot;yv&quot;&gt;
    &lt;iframe src=&quot;https:&#x2F;&#x2F;www.youtube-nocookie.com&#x2F;embed&#x2F;cPs5kp9ndJI&quot; title=&quot;Youtube&quot; class=&quot;yvi&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;&#x2F;iframe&gt;
&lt;&#x2F;div&gt;
&lt;h2 id=&quot;mesmer&quot;&gt;Mesmer&lt;&#x2F;h2&gt;
&lt;div class=&quot;yv&quot;&gt;
    &lt;iframe src=&quot;https:&#x2F;&#x2F;www.youtube-nocookie.com&#x2F;embed&#x2F;BHpTNG5fXBE&quot; title=&quot;Youtube&quot; class=&quot;yvi&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;&#x2F;iframe&gt;
&lt;&#x2F;div&gt;
&lt;h2 id=&quot;revenant&quot;&gt;Revenant&lt;&#x2F;h2&gt;
&lt;div class=&quot;yv&quot;&gt;
    &lt;iframe src=&quot;https:&#x2F;&#x2F;www.youtube-nocookie.com&#x2F;embed&#x2F;Edym2KgB-hQ&quot; title=&quot;Youtube&quot; class=&quot;yvi&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;&#x2F;iframe&gt;
&lt;&#x2F;div&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Gunmech [cDPS]</title>
        <published>2024-03-10T00:00:00+00:00</published>
        <updated>2026-04-15T00:00:00+00:00</updated>
        
        <author>
          <name>
            
              Unknown
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://aw2.help/builds/condi-mechanist/"/>
        <id>https://aw2.help/builds/condi-mechanist/</id>
        
        <content type="html" xml:base="https://aw2.help/builds/condi-mechanist/">&lt;p&gt;This mechanist build is all-signets, and no kit usage, for simple play&lt;&#x2F;p&gt;
&lt;h2 id=&quot;notes&quot;&gt;Notes&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;Extremely simple to play condition damage build, Gunmech is one of the most efficient Damage per Action builds in the game.&lt;&#x2F;p&gt;
&lt;p&gt;Gunmech is also capable of dealing most of its damage from range, and having good on demand CC options.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;gearing&quot;&gt;Gearing&lt;&#x2F;h2&gt;
&lt;hr&#x2F;&gt;
&lt;table&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Armor&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80248&quot; data-armory-80248-upgrades=&quot;67339&quot; data-armory-80248-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Viper&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;67339&quot;&gt;&lt;&#x2F;span&gt; Trapper&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80131&quot; data-armory-80131-upgrades=&quot;67339&quot; data-armory-80131-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Viper&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;67339&quot;&gt;&lt;&#x2F;span&gt; Trapper&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80190&quot; data-armory-80190-upgrades=&quot;67339&quot; data-armory-80190-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Viper&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;67339&quot;&gt;&lt;&#x2F;span&gt; Trapper&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80111&quot; data-armory-80111-upgrades=&quot;67339&quot; data-armory-80111-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Viper&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;67339&quot;&gt;&lt;&#x2F;span&gt; Trapper&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80356&quot; data-armory-80356-upgrades=&quot;67339&quot; data-armory-80356-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Viper&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;67339&quot;&gt;&lt;&#x2F;span&gt; Trapper&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80399&quot; data-armory-80399-upgrades=&quot;67339&quot; data-armory-80399-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Viper&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;67339&quot;&gt;&lt;&#x2F;span&gt; Trapper&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table class=&quot;weapontable&quot;&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Weapon&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;95808&quot;
		data-armory-95808-upgrades=&quot;44944&quot;
		data-armory-95808-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;Pistol&lt;&#x2F;td&gt;
	&lt;td&gt;Viper&#x27;s&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;44944&quot;&gt;&lt;&#x2F;span&gt; Bursting&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; s
		data-armory-ids=&quot;95808&quot;
		data-armory-95808-upgrades=&quot;24560&quot;
		data-armory-95808-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;Pistol&lt;&#x2F;td&gt;
	&lt;td&gt;Viper&#x27;s&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;24560&quot;&gt;&lt;&#x2F;span&gt; Earth&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;hr&#x2F;&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Trinkets&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;74155&quot;
	data-armory-74155-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Back item&lt;&#x2F;td&gt;&lt;td&gt; Viper&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;95380&quot;
	data-armory-95380-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Amulet&lt;&#x2F;td&gt;&lt;td&gt; Viper&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;81908&quot;
	data-armory-81908-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Accessory&lt;&#x2F;td&gt;&lt;td&gt; Viper&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;91048&quot;
	data-armory-91048-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Accessory&lt;&#x2F;td&gt;&lt;td&gt; Viper&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Trinkets&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;93105&quot;
	data-armory-93105-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ring&lt;&#x2F;td&gt;&lt;td&gt; Viper&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;91234&quot;
	data-armory-91234-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ring&lt;&#x2F;td&gt;&lt;td&gt; Viper&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;100153&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Relic&lt;&#x2F;td&gt;&lt;td&gt; Fractal &lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;hr&#x2F;&gt;
&lt;ul&gt;
&lt;li&gt;Food: &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;91878&quot;&gt;&lt;&#x2F;span&gt; Cilantro and Cured Meat Flatbread or &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;86997&quot;&gt;&lt;&#x2F;span&gt; Plate of Beef Rendang&lt;&#x2F;li&gt;
&lt;li&gt;Enhancement: &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;48917&quot;&gt;&lt;&#x2F;span&gt; Toxic Tuning Crystal&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h2 id=&quot;build&quot;&gt;Build&lt;&#x2F;h2&gt;
&lt;pre data-lang=&quot;chatlink&quot; class=&quot;language-chatlink z-code&quot;&gt;&lt;code class=&quot;language-chatlink&quot; data-lang=&quot;chatlink&quot;&gt;&lt;span class=&quot;z-source z-chatlink&quot;&gt;&lt;span class=&quot;z-punctuation z-definition z-string z-begin&quot;&gt;[&amp;amp;&lt;&#x2F;span&gt;DQMGJyY5RjUNGwAAGhuGAA4bAAAQGwAACRuJAQAAAAAAAAAAAAAAAAAAAAACNgAJAQA=&lt;span class=&quot;z-punctuation z-definition z-string z-end&quot;&gt;]&lt;&#x2F;span&gt;
&lt;&#x2F;span&gt;&lt;&#x2F;code&gt;&lt;&#x2F;pre&gt;
&lt;hr &#x2F;&gt;
&lt;div data-armory-embed=&#x27;skills&#x27; data-armory-ids=&#x27;63049,63253,63113,63111,63095&#x27;&gt;&lt;&#x2F;div&gt;&lt;div data-armory-embed=&#x27;specializations&#x27; data-armory-ids=&#x27;6,38,70&#x27; data-armory-6-traits=&#x27;1882,482,505&#x27; data-armory-38-traits=&#x27;1878,2006,433&#x27; data-armory-70-traits=&#x27;2282,2270,2298&#x27;&gt;&lt;&#x2F;div&gt;
&lt;h2 id=&quot;rotation&quot;&gt;Rotation&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;Set all of your Mech skills to auto cast by right clicking them. Your Mech skills should be&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Mech Skills:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;63334&quot;&gt;&lt;&#x2F;span&gt; Rolling Smash&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;63367&quot;&gt;&lt;&#x2F;span&gt; Discharge Array&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;63236&quot;&gt;&lt;&#x2F;span&gt; Sky Circus&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;Use all skills off cooldown in the following priority order:&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Skills:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5831&quot;&gt;&lt;&#x2F;span&gt; Blowtorch (Pistol 4)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5829&quot;&gt;&lt;&#x2F;span&gt; Static Shot (Pistol 3)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5828&quot;&gt;&lt;&#x2F;span&gt; Poison Dart Volley (Pistol 2)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;63113&quot;&gt;&lt;&#x2F;span&gt; Superconducting Signet&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;63095&quot;&gt;&lt;&#x2F;span&gt; Overclock Signet&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5829&quot;&gt;&lt;&#x2F;span&gt; Static Shot (Pistol 3) can cancel &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5831&quot;&gt;&lt;&#x2F;span&gt; Blowtorch (Pistol 4) if both buttons are pressed too quickly in succession, and you should slightly delay &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5829&quot;&gt;&lt;&#x2F;span&gt; Static Shot (Pistol 3) instead of queuing it immediatly.&lt;&#x2F;p&gt;
&lt;p&gt;You can also cast &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5829&quot;&gt;&lt;&#x2F;span&gt; Static Shot (Pistol 3) before &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5831&quot;&gt;&lt;&#x2F;span&gt; Blowtorch (Pistol 4) for the same DPS. However, if you&#x27;re not pressing &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5831&quot;&gt;&lt;&#x2F;span&gt; Blowtorch (Pistol 4) fast enough, you might find that their cooldowns desync slightly after a few rotations.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;crowd-control&quot;&gt;Crowd Control&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;Your CC skills are, in order of priority:&lt;&#x2F;p&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;63253&quot;&gt;&lt;&#x2F;span&gt; Force Signet&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5830&quot;&gt;&lt;&#x2F;span&gt; Glue Shot&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;63050&quot;&gt;&lt;&#x2F;span&gt; Crash Down (by unsummoning and summoning Mech)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5829&quot;&gt;&lt;&#x2F;span&gt; Static Shot (which makes your Mech do Rocket Punch, but since the cooldown for Rocket Punch is longer that the skill, it might not have CC)&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;p&gt;If you need boon strip or more CC, you can replace &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;63253&quot;&gt;&lt;&#x2F;span&gt; Force Signet with &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;6161&quot;&gt;&lt;&#x2F;span&gt; Throw Mine. You can use &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;6161&quot;&gt;&lt;&#x2F;span&gt; Throw Mine off cooldown in your rotation for damage, and save it for when you know a CC bar is coming.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;video&quot;&gt;Video&lt;&#x2F;h2&gt;
&lt;div class=&quot;yv&quot;&gt;
    &lt;iframe src=&quot;https:&#x2F;&#x2F;www.youtube-nocookie.com&#x2F;embed&#x2F;-VYUmt9TK6Q&quot; title=&quot;Youtube&quot; class=&quot;yvi&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;&#x2F;iframe&gt;
&lt;&#x2F;div&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Lord of the Stomp [pDPS]</title>
        <published>2024-03-08T00:00:00+00:00</published>
        <updated>2025-07-04T00:00:00+00:00</updated>
        
        <author>
          <name>
            
              Unknown
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://aw2.help/builds/power-vindicator/"/>
        <id>https://aw2.help/builds/power-vindicator/</id>
        
        <content type="html" xml:base="https://aw2.help/builds/power-vindicator/">&lt;p&gt;This is a pretty foundational build for Revenant. Simple, solid and focused.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;notes&quot;&gt;Notes&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;Power Vindicator is a very strong and straightforward damage build for instanced content. The iteration provided here uses Dual Swords, but it works in a similar way with Hammer and Greatsword too.&lt;&#x2F;p&gt;
&lt;p&gt;Vindicator also a great pick for solo gameplay, as it can provide itself with good amounts of the most essential offensive and defensive boons: Quickness, Protection, Fury and Might. Through its frequent Dodges, it can avoid a lot of incoming damage and therefore be quite survivable, even in damage gear.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;gearing&quot;&gt;Gearing&lt;&#x2F;h2&gt;
&lt;hr&#x2F;&gt;
&lt;table&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Armor&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80384&quot; data-armory-80384-upgrades=&quot;74978&quot; data-armory-80384-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;74978&quot;&gt;&lt;&#x2F;span&gt; Dragonhunter&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80435&quot; data-armory-80435-upgrades=&quot;74978&quot; data-armory-80435-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;74978&quot;&gt;&lt;&#x2F;span&gt; Dragonhunter&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80254&quot; data-armory-80254-upgrades=&quot;74978&quot; data-armory-80254-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;74978&quot;&gt;&lt;&#x2F;span&gt; Dragonhunter&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80205&quot; data-armory-80205-upgrades=&quot;74978&quot; data-armory-80205-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;74978&quot;&gt;&lt;&#x2F;span&gt; Dragonhunter&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80277&quot; data-armory-80277-upgrades=&quot;74978&quot; data-armory-80277-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;74978&quot;&gt;&lt;&#x2F;span&gt; Dragonhunter&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80557&quot; data-armory-80557-upgrades=&quot;74978&quot; data-armory-80557-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;74978&quot;&gt;&lt;&#x2F;span&gt; Dragonhunter&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table class=&quot;weapontable&quot;&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Weapon&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;95675&quot;
		data-armory-95675-upgrades=&quot;24615&quot;
		data-armory-95675-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;Sword&lt;&#x2F;td&gt;
	&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;24615&quot;&gt;&lt;&#x2F;span&gt; Force&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; s
		data-armory-ids=&quot;95675&quot;
		data-armory-95675-upgrades=&quot;24554&quot;
		data-armory-95675-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;Sword&lt;&#x2F;td&gt;
	&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;24554&quot;&gt;&lt;&#x2F;span&gt; Air&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;hr&#x2F;&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Trinkets&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;74155&quot;
	data-armory-74155-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Back item&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;95380&quot;
	data-armory-95380-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Amulet&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;81908&quot;
	data-armory-81908-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Accessory&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;91048&quot;
	data-armory-91048-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Accessory&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Trinkets&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;93105&quot;
	data-armory-93105-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ring&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;91234&quot;
	data-armory-91234-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ring&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;100916&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Relic&lt;&#x2F;td&gt;&lt;td&gt; Thief &lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;hr&#x2F;&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;104241&quot;&gt;&lt;&#x2F;span&gt; Relic of the Eagle is an almost equally good alternative&lt;&#x2F;p&gt;
&lt;&#x2F;blockquote&gt;
&lt;ul&gt;
&lt;li&gt;Food: &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;91805&quot;&gt;&lt;&#x2F;span&gt; Cilantro Lime Sous-Vide Steak or &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;41569&quot;&gt;&lt;&#x2F;span&gt; Bowl of Sweet and Spicy Butternut Squash Soup&lt;&#x2F;li&gt;
&lt;li&gt;Enhancement: &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;78305&quot;&gt;&lt;&#x2F;span&gt; Superior Sharpening Stone&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h2 id=&quot;build&quot;&gt;Build&lt;&#x2F;h2&gt;
&lt;pre data-lang=&quot;chatlink&quot; class=&quot;language-chatlink z-code&quot;&gt;&lt;code class=&quot;language-chatlink&quot; data-lang=&quot;chatlink&quot;&gt;&lt;span class=&quot;z-source z-chatlink&quot;&gt;&lt;span class=&quot;z-punctuation z-definition z-string z-begin&quot;&gt;[&amp;amp;&lt;&#x2F;span&gt;DQkPKgM2RRXcEdwRBhIGEisSKxLUEdQRyhHKEQcCBAMGEisS1BEGEisS1BECWgAyAAA=&lt;span class=&quot;z-punctuation z-definition z-string z-end&quot;&gt;]&lt;&#x2F;span&gt;
&lt;&#x2F;span&gt;&lt;&#x2F;code&gt;&lt;&#x2F;pre&gt;
&lt;hr &#x2F;&gt;
&lt;div data-armory-embed=&#x27;skills&#x27; data-armory-nokey=true data-armory-ids=&#x27;28134,62749&#x27;&gt;&lt;&#x2F;div&gt;&lt;div data-armory-embed=&#x27;skills&#x27; data-armory-ids=&#x27;26937,29209,28231,27107,28406&#x27;&gt;&lt;&#x2F;div&gt;&lt;div data-armory-embed=&#x27;skills&#x27; data-armory-ids=&#x27;62719,62832,62962,62878,62942&#x27;&gt;&lt;&#x2F;div&gt;&lt;div data-armory-embed=&#x27;specializations&#x27; data-armory-ids=&#x27;15,3,69&#x27; data-armory-15-traits=&#x27;1767,1765,1800&#x27; data-armory-3-traits=&#x27;1761,1774,1719&#x27; data-armory-69-traits=&#x27;2258,2259,2257&#x27;&gt;&lt;&#x2F;div&gt;
&lt;h2 id=&quot;rotation&quot;&gt;Rotation&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;Power Vindicator follows a simple priority based rotation:&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Rotation Priority:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;62757&quot;&gt;&lt;&#x2F;span&gt; Energy Meld&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;62942&quot;&gt;&lt;&#x2F;span&gt; Spear of Archemorus&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;28472&quot;&gt;&lt;&#x2F;span&gt; Shackling Wave&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;27074&quot;&gt;&lt;&#x2F;span&gt; Deathstrike&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29233&quot;&gt;&lt;&#x2F;span&gt; Chilling Isolation&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;And you want to press these skills as often as you can off cooldown. Ideally, you do not want to interrupt your auto attack chain, as seen in the video demonstration, for maximum DPS.&lt;&#x2F;p&gt;
&lt;p&gt;On top of the above rotation, you also want to Dodge periodically to cast &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;62693&quot;&gt;&lt;&#x2F;span&gt; Death Drop, as well as to ensure that your endurance is not full. Try to fit in the Dodges while your skills are all on cooldown to maximuse DPS output.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;crowd-control&quot;&gt;Crowd Control&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;Depending on your secondary weapon, you will have a different set of CC skills.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Staff:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;28978&quot;&gt;&lt;&#x2F;span&gt; Surge of the Mists&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;&lt;strong&gt;Hammer:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;28110&quot;&gt;&lt;&#x2F;span&gt; Drop the Hammer&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;&lt;strong&gt;Shortbow:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;41820&quot;&gt;&lt;&#x2F;span&gt; Scorchrazor&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;It is recommended to bring either Staff or Hammer over Shortbow. Staff does the most CC, especially if the enemy has a large hitbox, while Hammer allows you to upkeep the best DPS. Note that swapping weapons to perform CC will result in a DPS loss, and you should swap back to Dual Swords as soon as possible.&lt;&#x2F;p&gt;
&lt;p&gt;You also have:&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;CC Skill:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;62878&quot;&gt;&lt;&#x2F;span&gt; Reaver&#x27;s Rage&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;That will always be on your utilities bar, and in many situations might be all the CC you require.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;build-concepts&quot;&gt;Build Concepts&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;h4 id=&quot;dodge-tenacious-ruin&quot;&gt;Dodge &amp;amp; &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;2262&quot;&gt;&lt;&#x2F;span&gt; Tenacious Ruin&lt;&#x2F;h4&gt;
&lt;ul&gt;
&lt;li&gt;On Vindicator, your Dodge becomes an integral part of your damage rotation. Instead of diving into a specific direction, it causes you to &quot;jump&quot; into the Mists and deal damage upon landing by default.&lt;&#x2F;li&gt;
&lt;li&gt;With &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;2257&quot;&gt;&lt;&#x2F;span&gt; Forerunner of Death, you gain 25% Strike damage done for 10 seconds whenever you Dodge. This is one of the strongest single damage modifiers in the game. It is therefore crucial to Dodge at least once every 10 seconds.&lt;&#x2F;li&gt;
&lt;li&gt;That&#x27;s not a problem though, because &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;62693&quot;&gt;&lt;&#x2F;span&gt; Death Drop is great damage while providing that damage modifier.&lt;&#x2F;li&gt;
&lt;li&gt;The Dodge requirement is reinforced by &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;2258&quot;&gt;&lt;&#x2F;span&gt; Leviathan Strength, which increases your damage done when your Endurance is not full.&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h4 id=&quot;energy-meld&quot;&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;62757&quot;&gt;&lt;&#x2F;span&gt; Energy Meld&lt;&#x2F;h4&gt;
&lt;ul&gt;
&lt;li&gt;Another part of the profession mechanics is &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;62757&quot;&gt;&lt;&#x2F;span&gt; Energy Meld.&lt;&#x2F;li&gt;
&lt;li&gt;By default, this grants you 25 Endurance for 10 Energy.&lt;&#x2F;li&gt;
&lt;li&gt;In the damage rotation, we&#x27;ll use &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;2259&quot;&gt;&lt;&#x2F;span&gt; Reaver&#x27;s Curse to reduce the cooldown of &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;62757&quot;&gt;&lt;&#x2F;span&gt; Energy Meld and double the damage that our Dodges deal.&lt;&#x2F;li&gt;
&lt;li&gt;In case you want to have extra Energy on demand, you can also make use of &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;2243&quot;&gt;&lt;&#x2F;span&gt; Angsiyan&#x27;s Trust. This removes the Energy cost and grants 25 Energy instead. This can be helpful if you want to use costly skills.&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h2 id=&quot;video&quot;&gt;Video&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;yv&quot;&gt;
    &lt;iframe src=&quot;https:&#x2F;&#x2F;www.youtube-nocookie.com&#x2F;embed&#x2F;HllSVARmZuU&quot; title=&quot;Youtube&quot; class=&quot;yvi&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;&#x2F;iframe&gt;
&lt;&#x2F;div&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Catalytic Converter [pDPS]</title>
        <published>2024-03-04T00:00:00+00:00</published>
        <updated>2024-03-04T00:00:00+00:00</updated>
        
        <author>
          <name>
            
              Unknown
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://aw2.help/builds/power-catalyst/"/>
        <id>https://aw2.help/builds/power-catalyst/</id>
        
        <content type="html" xml:base="https://aw2.help/builds/power-catalyst/">&lt;p&gt;An moderately easy catalyst build, with a consistent skill pattern that applies in all elements -- but still allows for flexibility when you need it.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;gearing&quot;&gt;Gearing&lt;&#x2F;h2&gt;
&lt;hr&#x2F;&gt;
&lt;table&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Armor&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80248&quot; data-armory-80248-upgrades=&quot;24836&quot; data-armory-80248-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80131&quot; data-armory-80131-upgrades=&quot;24836&quot; data-armory-80131-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80190&quot; data-armory-80190-upgrades=&quot;24836&quot; data-armory-80190-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80111&quot; data-armory-80111-upgrades=&quot;24836&quot; data-armory-80111-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80356&quot; data-armory-80356-upgrades=&quot;24836&quot; data-armory-80356-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80399&quot; data-armory-80399-upgrades=&quot;24836&quot; data-armory-80399-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table class=&quot;weapontable&quot;&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Weapon&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;95675&quot;
		data-armory-95675-upgrades=&quot;24615&quot;
		data-armory-95675-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;Sword&lt;&#x2F;td&gt;
	&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;24615&quot;&gt;&lt;&#x2F;span&gt; Force&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; s
		data-armory-ids=&quot;97783&quot;
		data-armory-97783-upgrades=&quot;24868&quot;
		data-armory-97783-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;Warhorn&lt;&#x2F;td&gt;
	&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;24868&quot;&gt;&lt;&#x2F;span&gt; Impact&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;hr&#x2F;&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Trinkets&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;74155&quot;
	data-armory-74155-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Back item&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;95380&quot;
	data-armory-95380-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Amulet&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;81908&quot;
	data-armory-81908-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Accessory&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;91048&quot;
	data-armory-91048-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Accessory&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Trinkets&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;93105&quot;
	data-armory-93105-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ring&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;91234&quot;
	data-armory-91234-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ring&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;100916&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Relic&lt;&#x2F;td&gt;&lt;td&gt; Thief &lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;hr&#x2F;&gt;
&lt;ul&gt;
&lt;li&gt;Consumables:
&lt;ul&gt;
&lt;li&gt;Cilantro Lime Sous-Vide Steak (Power&#x2F;Ferocity)&lt;&#x2F;li&gt;
&lt;li&gt;Superior Sharpening Stone (Power)&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h2 id=&quot;build&quot;&gt;Build&lt;&#x2F;h2&gt;
&lt;pre data-lang=&quot;chatlink&quot; class=&quot;language-chatlink z-code&quot;&gt;&lt;code class=&quot;language-chatlink&quot; data-lang=&quot;chatlink&quot;&gt;&lt;span class=&quot;z-source z-chatlink&quot;&gt;&lt;span class=&quot;z-punctuation z-definition z-string z-begin&quot;&gt;[&amp;amp;&lt;&#x2F;span&gt;DQYfHSkfQyZ0AAAATgEAAMsAAAC+AQAAJgAAAAAAAAAAAAAAAAAAAAAAAAA=&lt;span class=&quot;z-punctuation z-definition z-string z-end&quot;&gt;]&lt;&#x2F;span&gt;
&lt;&#x2F;span&gt;&lt;&#x2F;code&gt;&lt;&#x2F;pre&gt;
&lt;hr &#x2F;&gt;
&lt;div data-armory-embed=&#x27;skills&#x27; data-armory-ids=&#x27;5503,5638,5542,5734,5666&#x27;&gt;&lt;&#x2F;div&gt;&lt;div data-armory-embed=&#x27;specializations&#x27; data-armory-ids=&#x27;31,41,67&#x27; data-armory-31-traits=&#x27;296,334,1510&#x27; data-armory-41-traits=&#x27;232,1502,226&#x27; data-armory-67-traits=&#x27;2252,2247,2241&#x27;&gt;&lt;&#x2F;div&gt;
&lt;h2 id=&quot;notes&quot;&gt;Notes&lt;&#x2F;h2&gt;
&lt;p&gt;The Opener is probably the hardest part of this rotation, but it boils down to:&lt;&#x2F;p&gt;
&lt;ol&gt;
&lt;li&gt;Start in &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5494&quot;&gt;&lt;&#x2F;span&gt; Air Attunement Air Attunement&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5734&quot;&gt;&lt;&#x2F;span&gt; Glyph of Storms&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;62940&quot;&gt;&lt;&#x2F;span&gt; Deploy Jade Sphere&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30795&quot;&gt;&lt;&#x2F;span&gt; Lightning Orb (Warhorn 5)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30008&quot;&gt;&lt;&#x2F;span&gt; Cyclone (Warhorn 4)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;44998&quot;&gt;&lt;&#x2F;span&gt; Polaric Leap (Sword 2)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;43803&quot;&gt;&lt;&#x2F;span&gt; Quantum Strike (Sword 3)&lt;&#x2F;li&gt;
&lt;li&gt;Swap to &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5492&quot;&gt;&lt;&#x2F;span&gt; Fire Attunement and begin the rotation&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;p&gt;You can remember this rotation as a flexible combo, as follows:&lt;&#x2F;p&gt;
&lt;ol&gt;
&lt;li&gt;Attunement&lt;&#x2F;li&gt;
&lt;li&gt;Deploy Jade Sphere&lt;&#x2F;li&gt;
&lt;li&gt;Sword 2&lt;&#x2F;li&gt;
&lt;li&gt;Sword 3&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;p&gt;This works with both Fire and Air. It even works with Earth if you want to dip into Earth for more DPS.&lt;&#x2F;p&gt;
&lt;p&gt;Use &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;30008&quot;&gt;&lt;&#x2F;span&gt; Cyclone (Warhorn 4)
right before you swap into Fire Attunement.&lt;&#x2F;p&gt;
&lt;p&gt;Use &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5638&quot;&gt;&lt;&#x2F;span&gt; Arcane Wave once at any time while you are in Fire Attunement.&lt;&#x2F;p&gt;
&lt;p&gt;Finally, use
&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29533&quot;&gt;&lt;&#x2F;span&gt; Wildfire (Warhorn 5),
&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5734&quot;&gt;&lt;&#x2F;span&gt; Glyph of Storms, and
&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5666&quot;&gt;&lt;&#x2F;span&gt; Glyph of Elementals off cooldown.&lt;&#x2F;p&gt;
&lt;p&gt;I personally like to use
&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5734&quot;&gt;&lt;&#x2F;span&gt; Glyph of Storms in Air and
&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5666&quot;&gt;&lt;&#x2F;span&gt; Glyph of Elementals in Fire, but it doesn&#x27;t affect the end DPS much regardless, if at all.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;crowd-control&quot;&gt;Crowd Control&lt;&#x2F;h2&gt;
&lt;p&gt;Your CC skills are Air 2 and 4, Water 4, Earth 2 and 5. Dropping rotation to CC loses more DPS the longer you stay out of Fire&#x2F;Air Attunement. The DPS loss can be reduced by using Deploy Jade Sphere, Water 3, and Earth 2, 3, and 5. This might leave you with not enough energy for your next Deploy Jade Sphere. If you do not have enough energy for Deploy Jade Sphere, it is okay to either skip it or use it as soon as it is available.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;video&quot;&gt;Video&lt;&#x2F;h2&gt;
&lt;div class=&quot;yv&quot;&gt;
    &lt;iframe src=&quot;https:&#x2F;&#x2F;www.youtube-nocookie.com&#x2F;embed&#x2F;JWgnq9yLE5w&quot; title=&quot;Youtube&quot; class=&quot;yvi&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;&#x2F;iframe&gt;
&lt;&#x2F;div&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Blastmaster [pDPS]</title>
        <published>2024-03-03T00:00:00+00:00</published>
        <updated>2026-03-07T00:00:00+00:00</updated>
        
        <author>
          <name>
            
              Unknown
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://aw2.help/builds/power-holosmith-pbm/"/>
        <id>https://aw2.help/builds/power-holosmith-pbm/</id>
        
        <content type="html" xml:base="https://aw2.help/builds/power-holosmith-pbm/">&lt;h2 id=&quot;notes&quot;&gt;Notes&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;A Sword priority-based build, with two different priority sets (in&#x2F;out of forge).&lt;&#x2F;p&gt;
&lt;p&gt;This build is able to deal very high burst damage with no setup required. However, knowing how to save your burst by changing or delaying your rotation requires high levels of familiarity with the build, and if done incorrectly, will lose your more DPS than you would gain.&lt;&#x2F;p&gt;
&lt;p&gt;It also loses out in damage over time, and is weaker on fights with long phases.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;gearing&quot;&gt;Gearing&lt;&#x2F;h2&gt;
&lt;hr&#x2F;&gt;
&lt;table&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Armor&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80296&quot; data-armory-80296-upgrades=&quot;24836&quot; data-armory-80296-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80145&quot; data-armory-80145-upgrades=&quot;24836&quot; data-armory-80145-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80578&quot; data-armory-80578-upgrades=&quot;24836&quot; data-armory-80578-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80161&quot; data-armory-80161-upgrades=&quot;24836&quot; data-armory-80161-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80252&quot; data-armory-80252-upgrades=&quot;24836&quot; data-armory-80252-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80281&quot; data-armory-80281-upgrades=&quot;24836&quot; data-armory-80281-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table class=&quot;weapontable&quot;&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Weapon&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;95675&quot;
		data-armory-95675-upgrades=&quot;24615&quot;
		data-armory-95675-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;Sword&lt;&#x2F;td&gt;
	&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;24615&quot;&gt;&lt;&#x2F;span&gt; Force&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; s
		data-armory-ids=&quot;96028&quot;
		data-armory-96028-upgrades=&quot;24868&quot;
		data-armory-96028-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;Shield&lt;&#x2F;td&gt;
	&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;24868&quot;&gt;&lt;&#x2F;span&gt; Impact&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;hr&#x2F;&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Trinkets&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;74155&quot;
	data-armory-74155-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Back item&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;95380&quot;
	data-armory-95380-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Amulet&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;81908&quot;
	data-armory-81908-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Accessory&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;91048&quot;
	data-armory-91048-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Accessory&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Trinkets&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;93105&quot;
	data-armory-93105-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ring&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;91234&quot;
	data-armory-91234-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ring&lt;&#x2F;td&gt;&lt;td&gt; Berserker&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;104241&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Relic&lt;&#x2F;td&gt;&lt;td&gt; Eagle &lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;hr&#x2F;&gt;
&lt;ul&gt;
&lt;li&gt;Food: &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;91805&quot;&gt;&lt;&#x2F;span&gt; Cilantro Lime Sous-Vide Steak or &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;41569&quot;&gt;&lt;&#x2F;span&gt; Bowl of Sweet and Spicy Butternut Squash Soup&lt;&#x2F;li&gt;
&lt;li&gt;Enhancement: &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;78305&quot;&gt;&lt;&#x2F;span&gt; Superior Sharpening Stone&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h2 id=&quot;build&quot;&gt;Build&lt;&#x2F;h2&gt;
&lt;pre data-lang=&quot;chatlink&quot; class=&quot;language-chatlink z-code&quot;&gt;&lt;code class=&quot;language-chatlink&quot; data-lang=&quot;chatlink&quot;&gt;&lt;span class=&quot;z-source z-chatlink&quot;&gt;&lt;span class=&quot;z-punctuation z-definition z-string z-begin&quot;&gt;[&amp;amp;&lt;&#x2F;span&gt;DQMGNyYfOTcqDwAA5RaGAKMAAABXFgAA8BWJAQAAAAAAAAAAAAAAAAAAAAADWgBXAFUAAA==&lt;span class=&quot;z-punctuation z-definition z-string z-end&quot;&gt;]&lt;&#x2F;span&gt;
&lt;&#x2F;span&gt;&lt;&#x2F;code&gt;&lt;&#x2F;pre&gt;
&lt;hr &#x2F;&gt;
&lt;div data-armory-embed=&#x27;skills&#x27; data-armory-ids=&#x27;21659,43739,5818,42842,42009&#x27;&gt;&lt;&#x2F;div&gt;&lt;div data-armory-embed=&#x27;specializations&#x27; data-armory-ids=&#x27;6,38,57&#x27; data-armory-6-traits=&#x27;1882,482,1947&#x27; data-armory-38-traits=&#x27;1914,1923,510&#x27; data-armory-57-traits=&#x27;2106,2103,2064&#x27;&gt;&lt;&#x2F;div&gt;
&lt;h2 id=&quot;rotation&quot;&gt;Rotation&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;While playing Power Holosmith, you always want to &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;42938&quot;&gt;&lt;&#x2F;span&gt; Engage Photon Forge as soon as it is available, as most of your damage is done during &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;42938&quot;&gt;&lt;&#x2F;span&gt; Engage Photon Forge. As &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;42938&quot;&gt;&lt;&#x2F;span&gt; Engage Photon Forge replaces your weapon skill bar when it is cast, this rotation will consists of 2 different skill priority orders, during &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;42938&quot;&gt;&lt;&#x2F;span&gt; Engage Photon Forge and &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;44386&quot;&gt;&lt;&#x2F;span&gt; Holoforge Overheated.&lt;&#x2F;p&gt;
&lt;p&gt;Always cast &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5818&quot;&gt;&lt;&#x2F;span&gt; Rifle Turret before the fight begins, and follow the priority of the mode you are currently in. Auto attack if you have no skills to press.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;42938&quot;&gt;&lt;&#x2F;span&gt; Engage Photon Forge Priority:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;44530&quot;&gt;&lt;&#x2F;span&gt; Corona Burst (Forge 3)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;45783&quot;&gt;&lt;&#x2F;span&gt; Photon Blitz (Forge 4)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;43739&quot;&gt;&lt;&#x2F;span&gt; Photon Wall --&amp;gt; &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;40533&quot;&gt;&lt;&#x2F;span&gt; Launch Wall (above 50% heat)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;42842&quot;&gt;&lt;&#x2F;span&gt; Laser Disk (above 50% heat)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;42009&quot;&gt;&lt;&#x2F;span&gt; Prime Light Beam (above 50% heat)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;42163&quot;&gt;&lt;&#x2F;span&gt; Blade Burst (above 50% heat)&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;Skip &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;42009&quot;&gt;&lt;&#x2F;span&gt; Prime Light Beam if it is on cooldown, and note that &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;43739&quot;&gt;&lt;&#x2F;span&gt; Photon Wall has be pressed twice to cast &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;40533&quot;&gt;&lt;&#x2F;span&gt; Launch Wall. As there is a delay between &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;43739&quot;&gt;&lt;&#x2F;span&gt; Photon Wall flipping over to reveal &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;40533&quot;&gt;&lt;&#x2F;span&gt; Launch Wall, I personally like to cast it in the order:&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;43739&quot;&gt;&lt;&#x2F;span&gt; Photon Wall&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;42842&quot;&gt;&lt;&#x2F;span&gt; Laser Disk&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;40533&quot;&gt;&lt;&#x2F;span&gt; Launch Wall&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;Allowing me to queue skill casts and not lose damage uptime.&lt;&#x2F;p&gt;
&lt;p&gt;Ultimately the order which you press the skills are not important, as long as you are able to squeeze in 2 x &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;44530&quot;&gt;&lt;&#x2F;span&gt; Corona Burst (Forge 3), 2 x &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;45783&quot;&gt;&lt;&#x2F;span&gt; Photon Blitz (Forge 4), 1 x &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;40533&quot;&gt;&lt;&#x2F;span&gt; Launch Wall, 1 x &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;42009&quot;&gt;&lt;&#x2F;span&gt; Prime Light Beam, and 1 x &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;42163&quot;&gt;&lt;&#x2F;span&gt; Blade Burst for every &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;42938&quot;&gt;&lt;&#x2F;span&gt; Engage Photon Forge.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;44386&quot;&gt;&lt;&#x2F;span&gt; Holoforge Overheated Priority:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;44110&quot;&gt;&lt;&#x2F;span&gt; Refraction Cutter (Sword 2)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;40160&quot;&gt;&lt;&#x2F;span&gt; Radiant Arc (Sword 3)&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;During &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;44386&quot;&gt;&lt;&#x2F;span&gt; Holoforge Overheated, you are basically just waiting for &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;42938&quot;&gt;&lt;&#x2F;span&gt; Engage Photon Forge to come off cooldown, and pressing any high damage weapon skills to upkeep damage as much as possible.&lt;&#x2F;p&gt;
&lt;p&gt;On top of your rotation, you should also&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Cast Off Cooldown:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;45732&quot;&gt;&lt;&#x2F;span&gt; Particle Accelerator&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;6178&quot;&gt;&lt;&#x2F;span&gt; Surprise Shot&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;45732&quot;&gt;&lt;&#x2F;span&gt; Particle Accelerator and &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;6178&quot;&gt;&lt;&#x2F;span&gt; Surprise Shot do not have any cast time, and will not interrupt your current skill.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;crowd-control&quot;&gt;Crowd Control&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;&lt;strong&gt;Your CC skills are:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;21661&quot;&gt;&lt;&#x2F;span&gt; Static Shock&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;6053&quot;&gt;&lt;&#x2F;span&gt; Magnetic Shield (Shield 4)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;6054&quot;&gt;&lt;&#x2F;span&gt; Static Shield (Shield 5)&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;Both &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;6053&quot;&gt;&lt;&#x2F;span&gt; Magnetic Shield (Shield 4) and &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;6054&quot;&gt;&lt;&#x2F;span&gt; Static Shield (Shield 5) have to be pressed twice for CC, and you can also swap out &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5818&quot;&gt;&lt;&#x2F;span&gt; Rifle Turret for &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;6161&quot;&gt;&lt;&#x2F;span&gt; Throw Mine for more CC, and &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;43739&quot;&gt;&lt;&#x2F;span&gt; Photon Wall for &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5811&quot;&gt;&lt;&#x2F;span&gt; Personal Battering Ram if you need even more CC.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;6053&quot;&gt;&lt;&#x2F;span&gt; Magnetic Shield (Shield 4) is also 3s long projectile reflect, while &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;6054&quot;&gt;&lt;&#x2F;span&gt; Static Shield (Shield 5) is a 2.5s long block, and can be used as your panic button.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;21659&quot;&gt;&lt;&#x2F;span&gt; A.E.D. will heal you to 12,280 HP if you take lethal damage, and can also be used as another panic button.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;advanced-tips&quot;&gt;Advanced Tips&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;Your healing skill, &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;21659&quot;&gt;&lt;&#x2F;span&gt; A.E.D., will heal you and remove all damaging conditions when you take lethal damage. This is especially useful in some fights, such as Deimos, where you can skip the mindcrush mechanic, and Sabir, where you can skip both the shockwave and corner mechanic. This will allow you to maintain higher damage uptime on bosses, increasing your DPS.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;video&quot;&gt;Video&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;yv&quot;&gt;
    &lt;iframe src=&quot;https:&#x2F;&#x2F;www.youtube-nocookie.com&#x2F;embed&#x2F;J_1Vn__ZjjY&quot; title=&quot;Youtube&quot; class=&quot;yvi&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;&#x2F;iframe&gt;
&lt;&#x2F;div&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Lava Weaver [cDPS]</title>
        <published>2024-03-02T00:00:00+00:00</published>
        <updated>2025-06-24T00:00:00+00:00</updated>
        
        <author>
          <name>
            
              Unknown
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://aw2.help/builds/condi-weaver/"/>
        <id>https://aw2.help/builds/condi-weaver/</id>
        
        <content type="html" xml:base="https://aw2.help/builds/condi-weaver/">&lt;h2 id=&quot;notes&quot;&gt;Notes&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;Fast paced, high APM, press everything off cooldown build rotating between &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5492&quot;&gt;&lt;&#x2F;span&gt; Fire Attunement and &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5495&quot;&gt;&lt;&#x2F;span&gt; Earth Attunement for maximum burning and bleeding damage.&lt;&#x2F;p&gt;
&lt;p&gt;Condition Weaver relies on rotating quickly through two elements in order to have high uptime on both &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;2180&quot;&gt;&lt;&#x2F;span&gt; Weaver&#x27;s Prowess and &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;traits&quot; data-armory-ids=&quot;2131&quot;&gt;&lt;&#x2F;span&gt; Elements of Rage, increasing damage done and condition duration.&lt;&#x2F;p&gt;
&lt;p&gt;This build is also primarily ranged, accounting for ~93% of it&#x27;s damage. Small tweaks can be made to bring this number up to ~98%, and will be addressed under advanced tips.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;gearing&quot;&gt;Gearing&lt;&#x2F;h2&gt;
&lt;hr&#x2F;&gt;
&lt;table&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Armor&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80248&quot; data-armory-80248-upgrades=&quot;67339&quot; data-armory-80248-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Viper&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;67339&quot;&gt;&lt;&#x2F;span&gt; Trapper&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80131&quot; data-armory-80131-upgrades=&quot;67339&quot; data-armory-80131-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Viper&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;67339&quot;&gt;&lt;&#x2F;span&gt; Trapper&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80190&quot; data-armory-80190-upgrades=&quot;67339&quot; data-armory-80190-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Viper&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;67339&quot;&gt;&lt;&#x2F;span&gt; Trapper&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80111&quot; data-armory-80111-upgrades=&quot;67339&quot; data-armory-80111-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Viper&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;67339&quot;&gt;&lt;&#x2F;span&gt; Trapper&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80356&quot; data-armory-80356-upgrades=&quot;67339&quot; data-armory-80356-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Viper&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;67339&quot;&gt;&lt;&#x2F;span&gt; Trapper&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80399&quot; data-armory-80399-upgrades=&quot;67339&quot; data-armory-80399-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Viper&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;67339&quot;&gt;&lt;&#x2F;span&gt; Trapper&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table class=&quot;weapontable&quot;&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Weapon&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;96221&quot;
		data-armory-96221-upgrades=&quot;48911&quot;
		data-armory-96221-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;Scepter&lt;&#x2F;td&gt;
	&lt;td&gt;Viper&#x27;s&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;48911&quot;&gt;&lt;&#x2F;span&gt; Torment&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; s
		data-armory-ids=&quot;97165&quot;
		data-armory-97165-upgrades=&quot;24560&quot;
		data-armory-97165-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;Focus&lt;&#x2F;td&gt;
	&lt;td&gt;Viper&#x27;s&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;24560&quot;&gt;&lt;&#x2F;span&gt; Earth&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;hr&#x2F;&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Trinkets&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;74155&quot;
	data-armory-74155-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Back item&lt;&#x2F;td&gt;&lt;td&gt; Viper&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;95380&quot;
	data-armory-95380-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Amulet&lt;&#x2F;td&gt;&lt;td&gt; Viper&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;81908&quot;
	data-armory-81908-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Accessory&lt;&#x2F;td&gt;&lt;td&gt; Viper&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;91048&quot;
	data-armory-91048-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Accessory&lt;&#x2F;td&gt;&lt;td&gt; Viper&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Trinkets&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;93105&quot;
	data-armory-93105-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ring&lt;&#x2F;td&gt;&lt;td&gt; Viper&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;91234&quot;
	data-armory-91234-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ring&lt;&#x2F;td&gt;&lt;td&gt; Viper&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;100153&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Relic&lt;&#x2F;td&gt;&lt;td&gt; Fractal &lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;hr&#x2F;&gt;
&lt;ul&gt;
&lt;li&gt;Consumables:
&lt;ul&gt;
&lt;li&gt;Cilantro and Cured Meat Flatbread (Condi Damage&#x2F;Expertise Damage)&lt;&#x2F;li&gt;
&lt;li&gt;Toxic Tuning Crystal (Condi Damage)&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h2 id=&quot;build&quot;&gt;Build&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;pre data-lang=&quot;chatlink&quot; class=&quot;language-chatlink z-code&quot;&gt;&lt;code class=&quot;language-chatlink&quot; data-lang=&quot;chatlink&quot;&gt;&lt;span class=&quot;z-source z-chatlink&quot;&gt;&lt;span class=&quot;z-punctuation z-definition z-string z-begin&quot;&gt;[&amp;amp;&lt;&#x2F;span&gt;DQYfFRomOBV0AAAAywAAAHIAAAA1FwAAJgAAAAAAAAAAAAAAAAAAAAAAAAA=&lt;span class=&quot;z-punctuation z-definition z-string z-end&quot;&gt;]&lt;&#x2F;span&gt;
&lt;&#x2F;span&gt;&lt;&#x2F;code&gt;&lt;&#x2F;pre&gt;
&lt;hr &#x2F;&gt;
&lt;div data-armory-embed=&#x27;skills&#x27; data-armory-ids=&#x27;5503,5542,5502,40183,5666&#x27;&gt;&lt;&#x2F;div&gt;&lt;div data-armory-embed=&#x27;specializations&#x27; data-armory-ids=&#x27;31,26,56&#x27; data-armory-31-traits=&#x27;296,325,1510&#x27; data-armory-26-traits=&#x27;1507,275,287&#x27; data-armory-56-traits=&#x27;2177,2180,2131&#x27;&gt;&lt;&#x2F;div&gt;
&lt;h2 id=&quot;rotation&quot;&gt;Rotation&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;&lt;strong&gt;Start in:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5492&quot;&gt;&lt;&#x2F;span&gt; Fire Attunement&#x2F;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5495&quot;&gt;&lt;&#x2F;span&gt; Earth Attunement&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;&lt;strong&gt;Precast:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;25486&quot;&gt;&lt;&#x2F;span&gt; Glyph of Lesser Elementals × 3 (if possible)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5666&quot;&gt;&lt;&#x2F;span&gt; Glyph of Elementals&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;Your main loop consists of swapping between &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5492&quot;&gt;&lt;&#x2F;span&gt; Fire Attunement and &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5495&quot;&gt;&lt;&#x2F;span&gt; Earth Attunement, while casting all your damage dealing skills off cooldown.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Main Loop:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5492&quot;&gt;&lt;&#x2F;span&gt; Fire Attunement&#x2F;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5495&quot;&gt;&lt;&#x2F;span&gt; Earth Attunement, press &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5492&quot;&gt;&lt;&#x2F;span&gt; Fire Attunement&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5492&quot;&gt;&lt;&#x2F;span&gt; Fire Attunement&#x2F;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5492&quot;&gt;&lt;&#x2F;span&gt; Fire Attunement, press &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5495&quot;&gt;&lt;&#x2F;span&gt; Earth Attunement&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5495&quot;&gt;&lt;&#x2F;span&gt; Earth Attunement&#x2F;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5492&quot;&gt;&lt;&#x2F;span&gt; Fire Attunement, press &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5492&quot;&gt;&lt;&#x2F;span&gt; Fire Attunement&lt;&#x2F;li&gt;
&lt;li&gt;Repeat&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;&lt;strong&gt;Cast Off Cooldown:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5692&quot;&gt;&lt;&#x2F;span&gt; Dragon&#x27;s Tooth (&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5492&quot;&gt;&lt;&#x2F;span&gt; Fire Attunement Scepter 2)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5675&quot;&gt;&lt;&#x2F;span&gt; Phoenix (&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5492&quot;&gt;&lt;&#x2F;span&gt; Fire Attunement Scepter 3)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5497&quot;&gt;&lt;&#x2F;span&gt; Flamewall (&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5492&quot;&gt;&lt;&#x2F;span&gt; Fire Attunement Focus 4)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5678&quot;&gt;&lt;&#x2F;span&gt; Fire Shield (&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5492&quot;&gt;&lt;&#x2F;span&gt; Fire Attunement Focus 5)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;51711&quot;&gt;&lt;&#x2F;span&gt; Transmute Fire (&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5492&quot;&gt;&lt;&#x2F;span&gt; Fire Attunement Focus 5 Flipped)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5695&quot;&gt;&lt;&#x2F;span&gt; Rock Barrier (&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5495&quot;&gt;&lt;&#x2F;span&gt; Earth Attunement Scepter 2)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5780&quot;&gt;&lt;&#x2F;span&gt; Hurl (&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5495&quot;&gt;&lt;&#x2F;span&gt; Earth Attunement Scepter 2 Flipped)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5555&quot;&gt;&lt;&#x2F;span&gt; Magnetic Wave (&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5495&quot;&gt;&lt;&#x2F;span&gt; Earth Attunement Focus 4)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;42954&quot;&gt;&lt;&#x2F;span&gt; Fracturing Strike (Dual Scepter 3)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5542&quot;&gt;&lt;&#x2F;span&gt; Signet of Fire&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;40183&quot;&gt;&lt;&#x2F;span&gt; Primordial Stance&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;25499&quot;&gt;&lt;&#x2F;span&gt; Flame Barrage&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;25486&quot;&gt;&lt;&#x2F;span&gt; Glyph of Lesser Elementals&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;You can replace off hand Focus with Warhorn, although based on my testing the damage isn&#x27;t much better, you can choose to go with whichever weapon you prefer.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;crowd-control&quot;&gt;Crowd Control&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;You have&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;CC Skills:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5538&quot;&gt;&lt;&#x2F;span&gt; Shatterstone (&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5493&quot;&gt;&lt;&#x2F;span&gt; Water Attunement Scepter 2)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5556&quot;&gt;&lt;&#x2F;span&gt; Freezing Gust (&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5493&quot;&gt;&lt;&#x2F;span&gt; Water Attunement Focus 4)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5490&quot;&gt;&lt;&#x2F;span&gt; Comet (&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5493&quot;&gt;&lt;&#x2F;span&gt; Water Attunement Focus 5)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5562&quot;&gt;&lt;&#x2F;span&gt; Gale (&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5494&quot;&gt;&lt;&#x2F;span&gt; Air Attunement Focus 5)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;45742&quot;&gt;&lt;&#x2F;span&gt; Glacial Drift (Dual Scepter 3)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;40794&quot;&gt;&lt;&#x2F;span&gt; Earthen Synergy (Dual Scepter 3)&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;However, these skills are locked behind elements that you do not use in your rotation. To fully utilize your CC, you should use the following CC Loop.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;CC Loop&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5493&quot;&gt;&lt;&#x2F;span&gt; Water Attunement&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5538&quot;&gt;&lt;&#x2F;span&gt; Shatterstone (&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5493&quot;&gt;&lt;&#x2F;span&gt; Water Attunement Scepter 2)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5494&quot;&gt;&lt;&#x2F;span&gt; Air Attunement&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;45742&quot;&gt;&lt;&#x2F;span&gt; Glacial Drift (Dual Scepter 3)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5556&quot;&gt;&lt;&#x2F;span&gt; Freezing Gust (&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5493&quot;&gt;&lt;&#x2F;span&gt; Water Attunement Focus 4)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5490&quot;&gt;&lt;&#x2F;span&gt; Comet (&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5493&quot;&gt;&lt;&#x2F;span&gt; Water Attunement Focus 5)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5495&quot;&gt;&lt;&#x2F;span&gt; Earth Attunement&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5562&quot;&gt;&lt;&#x2F;span&gt; Gale (&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5494&quot;&gt;&lt;&#x2F;span&gt; Air Attunement Focus 5)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;40794&quot;&gt;&lt;&#x2F;span&gt; Earthen Synergy (Dual Scepter 3)&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;And continue your rotation from Step #3 in the Main Loop.&lt;&#x2F;p&gt;
&lt;p&gt;This may seem very intimidating at first, but in simplified form it is just:&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5493&quot;&gt;&lt;&#x2F;span&gt; Water Attunement 2&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5494&quot;&gt;&lt;&#x2F;span&gt; Air Attunement 3 4 5&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5495&quot;&gt;&lt;&#x2F;span&gt; Earth Attunement 3 5&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;Sometimes, you do not need so much CC, in that case you can use a shortened loop.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Short CC Loop&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5493&quot;&gt;&lt;&#x2F;span&gt; Water Attunement&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5538&quot;&gt;&lt;&#x2F;span&gt; Shatterstone (&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5493&quot;&gt;&lt;&#x2F;span&gt; Water Attunement Scepter 2)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5495&quot;&gt;&lt;&#x2F;span&gt; Earth Attunement&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5556&quot;&gt;&lt;&#x2F;span&gt; Freezing Gust (&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5493&quot;&gt;&lt;&#x2F;span&gt; Water Attunement Focus 4)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5490&quot;&gt;&lt;&#x2F;span&gt; Comet (&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5493&quot;&gt;&lt;&#x2F;span&gt; Water Attunement Focus 5)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;46014&quot;&gt;&lt;&#x2F;span&gt; Stone Tide (Dual Septer 3)&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;And continue your rotation from Step #3 in the Main Loop.&lt;&#x2F;p&gt;
&lt;p&gt;Once again, the simplified form will look like:&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5493&quot;&gt;&lt;&#x2F;span&gt; Water Attunement 2&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5495&quot;&gt;&lt;&#x2F;span&gt; Earth Attunement 3 4 5&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;Having to CC will result in a significant DPS loss, and it is recommended to bring this class only if the fight has very low CC pressure, no CC at all, or if your supports are able to carry the CC.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;advanced-tips&quot;&gt;Advanced Tips&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;To convert this build to do more damage at ranged, replace:&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;40183&quot;&gt;&lt;&#x2F;span&gt; Primordial Stance&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;with either:&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5506&quot;&gt;&lt;&#x2F;span&gt; Glyph of Elemental Power&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5736&quot;&gt;&lt;&#x2F;span&gt; Firestorm&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;Generally you want to pick &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5506&quot;&gt;&lt;&#x2F;span&gt; Glyph of Elemental Power over &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5736&quot;&gt;&lt;&#x2F;span&gt; Firestorm as &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5506&quot;&gt;&lt;&#x2F;span&gt; Glyph of Elemental Power can be precast, and has no cast time, allowing for minimal impact to your rotation. However, &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5736&quot;&gt;&lt;&#x2F;span&gt; Firestorm tends to do more damage on fights that the bosses that have lower armour, as well as on bosses that do not move much.&lt;&#x2F;p&gt;
&lt;div style=‘clear:both;’&gt;&amp;nbsp;&lt;&#x2F;div&gt;
&lt;p&gt;Try to use:&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5497&quot;&gt;&lt;&#x2F;span&gt; Flamewall (&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5492&quot;&gt;&lt;&#x2F;span&gt; Fire Attunement Focus 4)&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;before:&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5692&quot;&gt;&lt;&#x2F;span&gt; Dragon&#x27;s Tooth (&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5492&quot;&gt;&lt;&#x2F;span&gt; Fire Attunement Scepter 2)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5675&quot;&gt;&lt;&#x2F;span&gt; Phoenix (&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5492&quot;&gt;&lt;&#x2F;span&gt; Fire Attunement Scepter 3)&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;whenever possible as that will allow you to blast might for your squad.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;video&quot;&gt;Video&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;This bench is done with &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;25486&quot;&gt;&lt;&#x2F;span&gt; Glyph of Lesser Elementals despite the inherent RNG of the skill. However, it has not been precast, and will therefore always result in a lower number than using &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5506&quot;&gt;&lt;&#x2F;span&gt; Glyph of Elemental Power. This means that I am able to show off the full rotation and build without inflating the final damage number. I choose to leave it in because I have seen many players who don&#x27;t read and just use &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5506&quot;&gt;&lt;&#x2F;span&gt; Glyph of Elemental Power during the actual fights.&lt;&#x2F;p&gt;
&lt;div class=&quot;yv&quot;&gt;
    &lt;iframe src=&quot;https:&#x2F;&#x2F;www.youtube-nocookie.com&#x2F;embed&#x2F;tmlxNp32f64&quot; title=&quot;Youtube&quot; class=&quot;yvi&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;&#x2F;iframe&gt;
&lt;&#x2F;div&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Fire Whirl [cDPS]</title>
        <published>2024-02-18T00:00:00+00:00</published>
        <updated>2026-04-15T00:00:00+00:00</updated>
        
        <author>
          <name>
            
              Unknown
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://aw2.help/builds/condi-tempest/"/>
        <id>https://aw2.help/builds/condi-tempest/</id>
        
        <content type="html" xml:base="https://aw2.help/builds/condi-tempest/">&lt;h2 id=&quot;notes&quot;&gt;Notes&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29706&quot;&gt;&lt;&#x2F;span&gt; Overload Fire and press everything else off cooldown.&lt;&#x2F;p&gt;
&lt;p&gt;This build does heavy burning damage, relying on Sigil of the Earth to inflict bleeding upon critting to activate Relic of the Fractal. The gear and food for this build maxmises burning duration to 100%, then concentrating the rest of the stats into Condition Damage, Power, and Precision.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;gearing&quot;&gt;Gearing&lt;&#x2F;h2&gt;
&lt;hr&#x2F;&gt;
&lt;table&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Armor&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80248&quot; data-armory-80248-upgrades=&quot;24765&quot; data-armory-80248-stat=&quot;1067&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Sinister&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24765&quot;&gt;&lt;&#x2F;span&gt; Balthazar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80131&quot; data-armory-80131-upgrades=&quot;24765&quot; data-armory-80131-stat=&quot;1067&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Sinister&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24765&quot;&gt;&lt;&#x2F;span&gt; Balthazar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80190&quot; data-armory-80190-upgrades=&quot;24765&quot; data-armory-80190-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Viper&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24765&quot;&gt;&lt;&#x2F;span&gt; Balthazar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80111&quot; data-armory-80111-upgrades=&quot;24765&quot; data-armory-80111-stat=&quot;1067&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Sinister&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24765&quot;&gt;&lt;&#x2F;span&gt; Balthazar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80356&quot; data-armory-80356-upgrades=&quot;24765&quot; data-armory-80356-stat=&quot;1067&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Sinister&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24765&quot;&gt;&lt;&#x2F;span&gt; Balthazar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80399&quot; data-armory-80399-upgrades=&quot;24765&quot; data-armory-80399-stat=&quot;1067&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Sinister&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24765&quot;&gt;&lt;&#x2F;span&gt; Balthazar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table class=&quot;weapontable&quot;&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Weapon&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;96221&quot;
		data-armory-96221-upgrades=&quot;44944&quot;
		data-armory-96221-stat=&quot;1067&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;Scepter&lt;&#x2F;td&gt;
	&lt;td&gt;Sinister&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;44944&quot;&gt;&lt;&#x2F;span&gt; Bursting&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; s
		data-armory-ids=&quot;97165&quot;
		data-armory-97165-upgrades=&quot;24560&quot;
		data-armory-97165-stat=&quot;1067&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;Focus&lt;&#x2F;td&gt;
	&lt;td&gt;Sinister&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;24560&quot;&gt;&lt;&#x2F;span&gt; Earth&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;hr&#x2F;&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Trinkets&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;74155&quot;
	data-armory-74155-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Back item&lt;&#x2F;td&gt;&lt;td&gt; Viper&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;95380&quot;
	data-armory-95380-stat=&quot;1067&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Amulet&lt;&#x2F;td&gt;&lt;td&gt; Sinister&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;81908&quot;
	data-armory-81908-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Accessory&lt;&#x2F;td&gt;&lt;td&gt; Viper&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;91048&quot;
	data-armory-91048-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Accessory&lt;&#x2F;td&gt;&lt;td&gt; Viper&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Trinkets&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;93105&quot;
	data-armory-93105-stat=&quot;1268&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ring&lt;&#x2F;td&gt;&lt;td&gt; Viper&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;91234&quot;
	data-armory-91234-stat=&quot;1067&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ring&lt;&#x2F;td&gt;&lt;td&gt; Sinister&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;100153&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Relic&lt;&#x2F;td&gt;&lt;td&gt; Fractal &lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;hr&#x2F;&gt;
&lt;hr &#x2F;&gt;
&lt;ul&gt;
&lt;li&gt;Food: &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;97767&quot;&gt;&lt;&#x2F;span&gt; Fishy Rice Bowl&lt;&#x2F;li&gt;
&lt;li&gt;Enhancement: &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;48917&quot;&gt;&lt;&#x2F;span&gt; Toxic Tuning Crystal&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h2 id=&quot;build&quot;&gt;Build&lt;&#x2F;h2&gt;
&lt;pre data-lang=&quot;chatlink&quot; class=&quot;language-chatlink z-code&quot;&gt;&lt;code class=&quot;language-chatlink&quot; data-lang=&quot;chatlink&quot;&gt;&lt;span class=&quot;z-source z-chatlink&quot;&gt;&lt;span class=&quot;z-punctuation z-definition z-string z-begin&quot;&gt;[&amp;amp;&lt;&#x2F;span&gt;DQYfFRomMBfHEicPwxLLAMsAHAG+AY8AJgCWAAAAAAAAAAAAAAAAAAAAAAAEVgAxADYALwAA&lt;span class=&quot;z-punctuation z-definition z-string z-end&quot;&gt;]&lt;&#x2F;span&gt;
&lt;&#x2F;span&gt;&lt;&#x2F;code&gt;&lt;&#x2F;pre&gt;
&lt;hr &#x2F;&gt;
&lt;div data-armory-embed=&#x27;skills&#x27; data-armory-ids=&#x27;29535,30662,5542,5734,5666&#x27;&gt;&lt;&#x2F;div&gt;&lt;div data-armory-embed=&#x27;specializations&#x27; data-armory-ids=&#x27;31,26,48&#x27; data-armory-31-traits=&#x27;296,325,1510&#x27; data-armory-26-traits=&#x27;1507,275,287&#x27; data-armory-48-traits=&#x27;1886,1891,1839&#x27;&gt;&lt;&#x2F;div&gt;
&lt;h2 id=&quot;rotation&quot;&gt;Rotation&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;You start in &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5492&quot;&gt;&lt;&#x2F;span&gt; Fire Attunement and will stay in &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5492&quot;&gt;&lt;&#x2F;span&gt; Fire Attunement for the entirety of the rotation, swapping to other elements only for CC.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Always precast:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;25486&quot;&gt;&lt;&#x2F;span&gt; Glyph of Lesser Elementals&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;25488&quot;&gt;&lt;&#x2F;span&gt; Glyph of Elementals&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;Beforet the fight begins. Ideally you want to have 3 &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;25486&quot;&gt;&lt;&#x2F;span&gt; Glyph of Lesser Elementals precasted, but just having 1 is fine.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Cast off cooldown:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29706&quot;&gt;&lt;&#x2F;span&gt; Overload Fire&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5692&quot;&gt;&lt;&#x2F;span&gt; Dragon&#x27;s Tooth (Scepter 2)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5675&quot;&gt;&lt;&#x2F;span&gt; Phoenix (Scepter 3)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5497&quot;&gt;&lt;&#x2F;span&gt; Flamewall (Warhorn 4)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5678&quot;&gt;&lt;&#x2F;span&gt; Fire Shield (Warhorn 5)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;51711&quot;&gt;&lt;&#x2F;span&gt; Transmute Fire (Warhorn 5 Flip)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5736&quot;&gt;&lt;&#x2F;span&gt; Firestorm&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;25486&quot;&gt;&lt;&#x2F;span&gt; Glyph of Lesser Elementals&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5542&quot;&gt;&lt;&#x2F;span&gt; Signet of Fire&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;25499&quot;&gt;&lt;&#x2F;span&gt; Flame Barrage&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;Prioritizing &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29706&quot;&gt;&lt;&#x2F;span&gt; Overload Fire above all else. You will not be able to cancel &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29706&quot;&gt;&lt;&#x2F;span&gt; Overload Fire with any other skill listed above, so spam away.&lt;&#x2F;p&gt;
&lt;p&gt;You can cast the rest of your skills in any particular order, minimising the amount of time each skill is spent off cooldown whenever possible.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29706&quot;&gt;&lt;&#x2F;span&gt; Overload Fire will also cause &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5678&quot;&gt;&lt;&#x2F;span&gt; Fire Shield to flip to &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;51711&quot;&gt;&lt;&#x2F;span&gt; Transmute Fire by generating a Fire Aura, and since &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;51711&quot;&gt;&lt;&#x2F;span&gt; Transmute Fire has a shorter cooldown than &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5678&quot;&gt;&lt;&#x2F;span&gt; Fire Shield, cast &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;51711&quot;&gt;&lt;&#x2F;span&gt; Transmute Fire whenever it is available and not just after &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5678&quot;&gt;&lt;&#x2F;span&gt; Fire Shield.&lt;&#x2F;p&gt;
&lt;p&gt;Recast &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;25488&quot;&gt;&lt;&#x2F;span&gt; Glyph of Elementals whenever it is available, as &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;25488&quot;&gt;&lt;&#x2F;span&gt; Glyph of Elementals will not last the entire fight duration for most fights.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;25499&quot;&gt;&lt;&#x2F;span&gt; Flame Barrage has no cast time, and can be cast even when in the middle of &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;29706&quot;&gt;&lt;&#x2F;span&gt; Overload Fire or during the cast&#x2F;aftercast of any other skill.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;crowd-control&quot;&gt;Crowd Control&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;Your CC skills are:&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5538&quot;&gt;&lt;&#x2F;span&gt; Shatterstone (Scepter Water 2)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5556&quot;&gt;&lt;&#x2F;span&gt; Freezing Gust (Focus Water 4)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5490&quot;&gt;&lt;&#x2F;span&gt; Comet (Focus Water 5)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5694&quot;&gt;&lt;&#x2F;span&gt; Blinding Flash (Scepter Air 3)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5562&quot;&gt;&lt;&#x2F;span&gt; Gale (Focus Air 5)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5696&quot;&gt;&lt;&#x2F;span&gt; Dust Devil (Scepter Earth 3)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5555&quot;&gt;&lt;&#x2F;span&gt; Magnetic Wave (Focus Earth 4)&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;This may seem overwhelming at first, but you can simply follow the below simplified CC rotation.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Simplified CC Rotation:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5493&quot;&gt;&lt;&#x2F;span&gt; Water Attunement 2 4 5&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5494&quot;&gt;&lt;&#x2F;span&gt; Air Attunement 3 5&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5495&quot;&gt;&lt;&#x2F;span&gt; Earth Attunement 3 4&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;&#x2F;blockquote&gt;
&lt;p&gt;Swap back to &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5492&quot;&gt;&lt;&#x2F;span&gt; Fire Attunement as soon as it is off cooldown, and continue your rotation from there. Do not cast &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;25486&quot;&gt;&lt;&#x2F;span&gt; Glyph of Lesser Elementals, &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;5736&quot;&gt;&lt;&#x2F;span&gt; Firestorm, &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;25486&quot;&gt;&lt;&#x2F;span&gt; Glyph of Lesser Elementals, or &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;25488&quot;&gt;&lt;&#x2F;span&gt; Glyph of Elementals in any other attunement, as doing so will result in a DPS loss.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;video&quot;&gt;Video&lt;&#x2F;h2&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;yv&quot;&gt;
    &lt;iframe src=&quot;https:&#x2F;&#x2F;www.youtube-nocookie.com&#x2F;embed&#x2F;qFhtL6cnGyA&quot; title=&quot;Youtube&quot; class=&quot;yvi&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;&#x2F;iframe&gt;
&lt;&#x2F;div&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Symbolic Core Avenger[pDPS]</title>
        <published>2023-07-29T00:00:00+00:00</published>
        <updated>2026-01-26T00:00:00+00:00</updated>
        
        <author>
          <name>
            
              Unknown
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://aw2.help/builds/power-guardian/"/>
        <id>https://aw2.help/builds/power-guardian/</id>
        
        <content type="html" xml:base="https://aw2.help/builds/power-guardian/">&lt;p&gt;The purpose of writing this guide is to provide an ultra low intensity method to play PvE Core Guardian while easily hitting the 70% benchmark with minimal effort. This is a Core Guardian variant which provides more selfless support. This build is low cognition, low physical complexity but has somewhat repetitive (spamming virtues) requirement due to its dependency on resolution uptime. It remains a very strong contender (and sometimes superior to DH) and provides an alternative to players without access to Dragonhunter.&lt;&#x2F;p&gt;
&lt;p&gt;The utilities do not require specific timing and do not interrupt the auto attack nature of the build. This build requires only one weapon to deal damage to near competitive levels with no requirement of a weapon swap: Hammer!&lt;&#x2F;p&gt;
&lt;h2 id=&quot;gearing-and-consumables&quot;&gt;Gearing and Consumables&lt;&#x2F;h2&gt;
&lt;h4 id=&quot;equipment&quot;&gt;Equipment&lt;&#x2F;h4&gt;
&lt;hr&#x2F;&gt;
&lt;table&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Armor&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80384&quot; data-armory-80384-upgrades=&quot;24836&quot; data-armory-80384-stat=&quot;1697&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Dragon&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80435&quot; data-armory-80435-upgrades=&quot;24836&quot; data-armory-80435-stat=&quot;1697&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Dragon&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80254&quot; data-armory-80254-upgrades=&quot;24836&quot; data-armory-80254-stat=&quot;1697&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Dragon&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80205&quot; data-armory-80205-upgrades=&quot;24836&quot; data-armory-80205-stat=&quot;1697&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Dragon&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80277&quot; data-armory-80277-upgrades=&quot;24836&quot; data-armory-80277-stat=&quot;1077&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Berserker&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;80557&quot; data-armory-80557-upgrades=&quot;24836&quot; data-armory-80557-stat=&quot;1697&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Dragon&#x27;s&lt;&#x2F;td&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;24836&quot;&gt;&lt;&#x2F;span&gt; Scholar&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table&gt;
&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Weapon&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;th&gt;Upgrade&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot;
		data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;95684&quot;
		data-armory-95684-upgrades=&quot;24615,24868&quot;
		data-armory-95684-stat=&quot;1697&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;Hammer&lt;&#x2F;td&gt;
	&lt;td&gt;Dragon&#x27;s&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;24615&quot;&gt;&lt;&#x2F;span&gt; Force&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;tr&gt;
	&lt;td&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;&#x2F;td&gt;
	&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
		data-armory-ids=&quot;24868&quot;&gt;&lt;&#x2F;span&gt; Impact&lt;&#x2F;td&gt;
&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;hr&#x2F;&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Trinkets&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;74155&quot;
	data-armory-74155-stat=&quot;1697&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Back item&lt;&#x2F;td&gt;&lt;td&gt; Dragon&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;95380&quot;
	data-armory-95380-stat=&quot;1697&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Amulet&lt;&#x2F;td&gt;&lt;td&gt; Dragon&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;81908&quot;
	data-armory-81908-stat=&quot;1697&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Accessory&lt;&#x2F;td&gt;&lt;td&gt; Dragon&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;91048&quot;
	data-armory-91048-stat=&quot;1697&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Accessory&lt;&#x2F;td&gt;&lt;td&gt; Dragon&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Trinkets&lt;&#x2F;th&gt;&lt;th&gt;Type&lt;&#x2F;th&gt;&lt;th&gt;Stat&lt;&#x2F;th&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;93105&quot;
	data-armory-93105-stat=&quot;1697&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ring&lt;&#x2F;td&gt;&lt;td&gt; Dragon&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;91234&quot;
	data-armory-91234-stat=&quot;1697&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Ring&lt;&#x2F;td&gt;&lt;td&gt; Dragon&#x27;s&lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot;
	data-armory-ids=&quot;100527&quot;&gt;&lt;&#x2F;span&gt;&lt;&#x2F;td&gt;&lt;td&gt;Relic&lt;&#x2F;td&gt;&lt;td&gt; Brawler &lt;&#x2F;td&gt;&lt;&#x2F;tr&gt;&lt;&#x2F;tbody&gt;&lt;&#x2F;table&gt;
&lt;hr&#x2F;&gt;
&lt;h4 id=&quot;weapon-swap&quot;&gt;Weapon Swap&lt;&#x2F;h4&gt;
&lt;p&gt;Weapon swap is optional, all the available options will massively reduce DPS and lock you out of hammer, they should be prioritised based on utility requirements.&lt;&#x2F;p&gt;
&lt;ol&gt;
&lt;li&gt;Bow - Bow provides a ranged option for bosses with melee DPS downtime.&lt;&#x2F;li&gt;
&lt;li&gt;Scepter&#x2F;Focus - Provides a decent immobilise option with some ranged DPS.&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;p&gt;Optimised Loadout
&lt;a rel=&quot;noopener&quot; target=&quot;_blank&quot; href=&quot;https:&#x2F;&#x2F;gw2skills.net&#x2F;editor&#x2F;?PWgAINlJwmYUMM2JO0L+raA-DSRYBhgMHV07lRtVQFpgt&#x2F;AohCzAgKA-e&quot;&gt;GW2Skills Link&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;h4 id=&quot;food&quot;&gt;Food&lt;&#x2F;h4&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;91805&quot;&gt;&lt;&#x2F;span&gt; Cilantro Lime Sous-Vide Steak OR&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;91917&quot;&gt;&lt;&#x2F;span&gt; Plate of Spicy Moa Wings&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h4 id=&quot;utility&quot;&gt;Utility&lt;&#x2F;h4&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;items&quot; data-armory-ids=&quot;9443&quot;&gt;&lt;&#x2F;span&gt; Superior Sharpening Stone(Power)&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h2 id=&quot;build&quot;&gt;Build&lt;&#x2F;h2&gt;
&lt;p&gt;Power DPS&lt;&#x2F;p&gt;
&lt;pre data-lang=&quot;chatlink&quot; class=&quot;language-chatlink z-code&quot;&gt;&lt;code class=&quot;language-chatlink&quot; data-lang=&quot;chatlink&quot;&gt;&lt;span class=&quot;z-source z-chatlink&quot;&gt;&lt;span class=&quot;z-punctuation z-definition z-string z-begin&quot;&gt;[&amp;amp;&lt;&#x2F;span&gt;DQEqOhA+LjU4AQAA&#x2F;gAAAEYBAAA2AQAAcRIAAAAAAAAAAAAAAAAAAAAAAAA=&lt;span class=&quot;z-punctuation z-definition z-string z-end&quot;&gt;]&lt;&#x2F;span&gt;
&lt;&#x2F;span&gt;&lt;&#x2F;code&gt;&lt;&#x2F;pre&gt;
&lt;hr &#x2F;&gt;
&lt;div data-armory-embed=&#x27;skills&#x27; data-armory-ids=&#x27;9158,9093,9150,9153,30461&#x27;&gt;&lt;&#x2F;div&gt;&lt;div data-armory-embed=&#x27;specializations&#x27; data-armory-ids=&#x27;42,16,46&#x27; data-armory-42-traits=&#x27;634,653,2017&#x27; data-armory-16-traits=&#x27;566,565,1683&#x27; data-armory-46-traits=&#x27;624,603,612&#x27;&gt;&lt;&#x2F;div&gt;
&lt;h2 id=&quot;rotation-and-utilities&quot;&gt;Rotation and Utilities&lt;&#x2F;h2&gt;
&lt;h4 id=&quot;dps-rotation&quot;&gt;DPS Rotation&lt;&#x2F;h4&gt;
&lt;ol&gt;
&lt;li&gt;Opening - &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;9124&quot;&gt;&lt;&#x2F;span&gt; Banish (Hammer 4)&lt;&#x2F;li&gt;
&lt;li&gt;Spread out virtues (F1, F2, F3) use to maintain resolution uptime&lt;&#x2F;li&gt;
&lt;li&gt;Use &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;9150&quot;&gt;&lt;&#x2F;span&gt; Signet of Judgment on cooldown.&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;h4 id=&quot;crowd-control-rotation&quot;&gt;Crowd Control rotation&lt;&#x2F;h4&gt;
&lt;ol&gt;
&lt;li&gt;You have decent CC by just using &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;9124&quot;&gt;&lt;&#x2F;span&gt; Banish (Hammer 4) and &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;9260&quot;&gt;&lt;&#x2F;span&gt; Zealot&#x27;s Embrace (Hammer 3).&lt;&#x2F;li&gt;
&lt;li&gt;You can use &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;9093&quot;&gt;&lt;&#x2F;span&gt; Bane Signet for a strong CC but resulting in a DPS loss.&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;h4 id=&quot;sustainability&quot;&gt;Sustainability&lt;&#x2F;h4&gt;
&lt;ol&gt;
&lt;li&gt;Your autos generate perma-protection and your symbols heal you.&lt;&#x2F;li&gt;
&lt;li&gt;&lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;9118&quot;&gt;&lt;&#x2F;span&gt; Virtue of Courage provides aegis and a stun break.&lt;&#x2F;li&gt;
&lt;li&gt;Use &lt;span class=&quot;armory-inline&quot; data-armory-embed=&quot;skills&quot; data-armory-ids=&quot;9153&quot;&gt;&lt;&#x2F;span&gt; &quot;Stand Your Ground!&quot; for a group stun break and multiple stacks of stability.&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
</content>
        
    </entry>
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