Notes
Power Daredevil is an effective DPS build that can be played with very little button presses.
The difficulty of the build comes in the form of requiring great positioning and some level of resource management. The rotation is designed to minimize resource management, however more experienced players will be able to push more damage by actively improvising and using said resources well.
This build is also heavily reliant on Vigor, and not having Vigor will result in a DPS loss.
Gearing
Armor | Stat | Upgrade |
---|---|---|
Berserker's | Scholar | |
Berserker's | Scholar | |
Berserker's | Scholar | |
Berserker's | Scholar | |
Berserker's | Scholar | |
Berserker's | Scholar |
Weapon | Type | Stat | Upgrade |
---|---|---|---|
Staff | Berserker's | Force | |
Impact |
Trinkets | Type | Stat |
---|---|---|
Back item | Berserker's | |
Amulet | Berserker's | |
Accessory | Berserker's | |
Accessory | Berserker's |
Trinkets | Type | Stat |
---|---|---|
Ring | Berserker's | |
Ring | Berserker's | |
Relic | Thief |
Food (Power/Ferocity):
- Â Cilantro Lime Sous-Vide Steak
- Â Bowl of Sweet and Spicy Butternut Squash Soup (Budget Alternative)
Consumable (Power):
- Â Potent Superior Sharpening Stone
Dragonhunter runes work equally well
Build
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Rotation
There are 2 main resources you have to manage in this rotation, Initiative and Endurance.
There are also 2 crucial buffs to upkeep, Â Relic of the Thief and Bounding Dodger.
Your skills cost Initiative to cast but have no cooldown, and casting a skill refreshes  Relic of the Thief uptime. Since Weakening Charge (Staff 2) does the most damage per point of Initiatve, you want to use it as much as possible over all of your other skills.
Dodging activates Bounding Dodger, but costs Endurance. In this guide we are using all of our Endurance but it is recommended for less experienced players to save at least 1 bar of Endurance at all times instead of using it all up. This will result in a minor DPS loss, but allow you to have a dodge in a bad situation.
By following the below rotation, you will naturally maintain full uptime on  Relic of the Thief, as well as high uptime on Bounding Dodger.
Opener:
- Dodge to start the fight
- Use all your initiative on Weakening Charge (Staff 2)
- Dodge
Loop:
- Use 2 full auto attack chains
- Dodge
- Use all your initiative on Weakening Charge (Staff 2)
- Repeat
If you run out of stamina and cannot dodge after using 2 full auto attack chains, do 1 more auto attack chain for a total of 3 auto attack chains, then continue with step 2.
You can also look at your Endurance, and as soon as you fill up 1 or 2 bars depending on how safe you are playing, finish your current auto attack chain and start from step 2 in the loop.
Your final attack in the auto attack chain, Punishing Strikes, is a huge twirl of the staff, and is easier to see if you use a flashier staff skin. It also plays a very different sound from the first 2 attacks, and can be used as a point of reference.
Try not to cancel Punishing Strikes, as a large part of your damage comes from Punishing Strikes.
Crowd Control
You only realistically have 1 CC skill, that is Basilisk Venom. However, it is also 1 of the most effective CC skills in the game, doing up to 750 defiance bar damage each time you use it.
Advanced Tips
You can use Steal whenever it is off cooldown to instantly regain 1 bar of Endurance. This will allow you to upkeep full uptime on Bounding Dodger, increasing your DPS output to ~36.0k.
It is also recommended for advance players to bring an alternative set of weapons:
Weapon | Type | Stat | Upgrade |
---|---|---|---|
Pistol | Berserker's | Force | |
Pistol | Berserker's | Impact |
This will allow you to upkeep damage at range while it is unsafe to stay within melee range of the boss. Examples of such a scenario would include Lesser/Greater Dip phase on Dhuum, or 40/30/20% phase on Qadim The Peerless.
While in Pistol/Pistol, replace your Loop with:
Loop:
- Unload (Pistol 3) × 3
- Dodge
- Repeat
As fully chanelling Unload without cancelling it refunds the Initiative used, you can use it endlessly.
Finally, Throw Magnetic Bomb is a possible stolen skill from some raid bosses. It is both a large damage and CC skill, and should be used between steps 2 & 3 of your loop.
Examples of bosses that this is particularly effective on include
Bosses:
- Sabetha (Wing 1)
- Samarog (Wing 3)
- Conjured Amalgamate (Wing 6)
- Qadim (Wing 6)