33k DPS19 APM
Bojutsu [pDPS]
Let me smash your head in with this sparkly magic staff
xellink, scooby April 17, 2024 Updated: July 23, 2026 [ group ] #staff #power #thief #daredevil #hot #lowcog #lowrep #lowphys- Unload Deadeye [pDPS](30.2k DPS)
- Unload Quickeye [qDPS](26.5k DPS)
- Bojutsu [pDPS](33k DPS)[19 APM]
- 3-Blades [aDPS](26.3k DPS solo)(~29k w/ allies)
- Gambit [aDPS](32k DPS)[51-71, 30 (Non-Staff) APM]
- Staff Quickeye [qDPS](28.7k DPS)
- Ratmancer [aDPS](29k DPS solo)(~32.5k w/ allies)
- Maleficent [cDPS](33.5k DPS solo)(~36k w/ allies)
Notes
Power Daredevil is an effective DPS build that can be played with very little button presses.
The difficulty of the build comes in the form of requiring great positioning and some level of resource management. The rotation is designed to minimize resource management, however more experienced players will be able to push more damage by actively improvising and using said resources well.
This build is also heavily reliant on Vigor, and not having Vigor will result in a DPS loss.
Gearing
| Armor | Stat | Upgrade |
|---|---|---|
| Berserker's | Scholar | |
| Berserker's | Scholar | |
| Berserker's | Scholar | |
| Berserker's | Scholar | |
| Berserker's | Scholar | |
| Berserker's | Scholar |
| Weapon | Type | Stat | Upgrade |
|---|---|---|---|
| Staff | Berserker's | Force | |
| Impact |
| Trinkets | Type | Stat |
|---|---|---|
| Back item | Berserker's | |
| Amulet | Berserker's | |
| Accessory | Berserker's | |
| Accessory | Berserker's |
| Trinkets | Type | Stat |
|---|---|---|
| Ring | Berserker's | |
| Ring | Berserker's | |
| Relic | Thief |
Food (Power/Ferocity):
- Â Cilantro Lime Sous-Vide Steak
- Â Bowl of Sweet and Spicy Butternut Squash Soup (Budget Alternative)
Consumable (Power):
- Â Potent Superior Sharpening Stone
 Superior Rune of the Dragonhunter work equally well.  Superior Sigil of the Night can be situationally better.
Build
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Rotation
There are 2 main resources you have to manage in this rotation, Initiative and Endurance.
There are also 2 crucial buffs to upkeep, Â Relic of the Thief and Bounding Dodger.
Your skills cost Initiative to cast but have no cooldown, and casting a skill refreshes  Relic of the Thief uptime. Consider  Relic of the Eagle on some fights. Since Weakening Whirl (Staff 2) does the most damage per point of Initiatve, you want to use it as much as possible over all of your other skills. You may press and hold this skill to reduce the number of button presses (APM).
Dodging activates Bounding Dodger, but costs Endurance. It is recommended for less experienced players to save at least 1 bar of Endurance at all times instead of using it all up. This will result in a minor DPS loss, but allow you to have a dodge in a bad situation.
By following the below rotation, you will naturally maintain full uptime on  Relic of the Thief, as well as high uptime on Bounding Dodger.
Precast
- Thieves Guild
- Hide in Shadows
Opener:
- Dodge to start the fight
- Use all your initiative on Weakening Whirl (Staff 2)
- Dodge
Loop:
- Use 2 full auto attack chains
- Dodge
- Use all your initiative on Weakening Whirl (Staff 2)
- Repeat
If you run out of stamina and cannot dodge after using 2 full auto attack chains, do 1 more auto attack chain for a total of 3 auto attack chains, then continue with step 2.
You can also look at your Endurance, and as soon as you fill up 1 or 2 bars depending on how safe you are playing, finish your current auto attack chain and start from step 2 in the loop.
Your final attack in the auto attack chain, Punishing Strikes, is a huge twirl of the staff, and is easier to see if you use a flashier staff skin. It also plays a very different sound from the first 2 attacks, and can be used as a point of reference. Try not to cancel Punishing Strikes, as a large part of your damage comes from Punishing Strikes.
Utilties
You may replace following skills for extra utilities a small/minimal DPS loss:
- Signet of Agility -> Prepare Pitfall (for precasted opener is a DPS gain)
- Infiltrator's Signet
- Thieves Guild
Crowd Control
- Hook Strike (Stealth Attack)
- Debilitating Arc -> Helmet Breaker
- Fist Flurry -> Palm Strike
- Basilisk Venom (Elite Swap)
- Pitfall (Utility Swap)
- Note: You may use Hide in Shadows to access the Stealth Attack for CC.
Advanced Tips
You can use Steal whenever it is off cooldown to instantly regain 1 bar of Endurance. You may switch one of the auto attack chains with Fist Flurry -> Palm Strike for a small DPS gain, which can be press and held to cast the skill chain.
It is also recommended for advance players to bring an alternative set of weapons:
| Weapon | Type | Stat | Upgrade |
|---|---|---|---|
| Pistol | Berserker's | Force | |
| Pistol | Berserker's | Impact |
This will allow you to upkeep damage at range while it is unsafe to stay within melee range of the boss. Examples of such a scenario would include Lesser/Greater Dip phase on Dhuum, or 40/30/20% phase on Qadim The Peerless.
While in Pistol/Pistol, replace your Loop with:
Loop:
- Unload (Pistol 3) × 3
- Dodge
- Repeat
As fully chanelling Unload without cancelling it refunds the Initiative used, you can use it endlessly.
Finally, Throw Magnetic Bomb is a possible stolen skill from some raid bosses. It is both a large damage and CC skill, and should be used between steps 2 & 3 of your loop.
Examples of bosses that this is particularly effective on include
Bosses:
- Sabetha (Wing 1)
- Samarog (Wing 3)
- Conjured Amalgamate (Wing 6)
- Qadim (Wing 6)
Sustainability for Solo/OW
You may equip the following for extra sustainability:
- Â Relic of Zakiros
- Signet of Malice
- Invigorating Precision
Video
Build demo in high end static