Notes


Power Daredevil is an effective DPS build that can be played with very little button presses.

The difficulty of the build comes in the form of requiring great positioning and some level of resource management. The rotation is designed to minimize resource management, however more experienced players will be able to push more damage by actively improvising and using said resources well.

This build is also heavily reliant on Vigor, and not having Vigor will result in a DPS loss.

Gearing


ArmorStatUpgrade
Berserker's Scholar
Berserker's Scholar
Berserker's Scholar
Berserker's Scholar
Berserker's Scholar
Berserker's Scholar
WeaponTypeStatUpgrade
Staff Berserker's Force
Impact

TrinketsTypeStat
Back item Berserker's
Amulet Berserker's
Accessory Berserker's
Accessory Berserker's
TrinketsTypeStat
Ring Berserker's
Ring Berserker's
Relic Thief

 Superior Rune of the Dragonhunter work equally well.  Superior Sigil of the Night can be situationally better.

Build


Rotation


There are 2 main resources you have to manage in this rotation, Initiative and Endurance.

There are also 2 crucial buffs to upkeep,  Relic of the Thief and Bounding Dodger.

Your skills cost Initiative to cast but have no cooldown, and casting a skill refreshes  Relic of the Thief uptime. Consider  Relic of the Eagle on some fights. Since Weakening Whirl (Staff 2) does the most damage per point of Initiatve, you want to use it as much as possible over all of your other skills. You may press and hold this skill to reduce the number of button presses (APM).

Dodging activates Bounding Dodger, but costs Endurance. It is recommended for less experienced players to save at least 1 bar of Endurance at all times instead of using it all up. This will result in a minor DPS loss, but allow you to have a dodge in a bad situation.

By following the below rotation, you will naturally maintain full uptime on  Relic of the Thief, as well as high uptime on Bounding Dodger.

Precast

  1. Thieves Guild
  2. Hide in Shadows

Opener:

  1. Dodge to start the fight
  2. Use all your initiative on Weakening Whirl (Staff 2)
  3. Dodge

Loop:

  1. Use 2 full auto attack chains
  2. Dodge
  3. Use all your initiative on Weakening Whirl (Staff 2)
  4. Repeat

If you run out of stamina and cannot dodge after using 2 full auto attack chains, do 1 more auto attack chain for a total of 3 auto attack chains, then continue with step 2.

You can also look at your Endurance, and as soon as you fill up 1 or 2 bars depending on how safe you are playing, finish your current auto attack chain and start from step 2 in the loop.

Your final attack in the auto attack chain, Punishing Strikes, is a huge twirl of the staff, and is easier to see if you use a flashier staff skin. It also plays a very different sound from the first 2 attacks, and can be used as a point of reference. Try not to cancel Punishing Strikes, as a large part of your damage comes from Punishing Strikes.

Utilties


You may replace following skills for extra utilities a small/minimal DPS loss:

  1. Signet of Agility -> Prepare Pitfall (for precasted opener is a DPS gain)
  2. Infiltrator's Signet
  3. Thieves Guild

Crowd Control


  1. Hook Strike (Stealth Attack)
  2. Debilitating Arc -> Helmet Breaker
  3. Fist Flurry -> Palm Strike
  4. Basilisk Venom (Elite Swap)
  5. Pitfall (Utility Swap)

Advanced Tips


You can use Steal whenever it is off cooldown to instantly regain 1 bar of Endurance. You may switch one of the auto attack chains with Fist Flurry -> Palm Strike for a small DPS gain, which can be press and held to cast the skill chain.

It is also recommended for advance players to bring an alternative set of weapons:

WeaponTypeStatUpgrade
Pistol Berserker's Force
Pistol Berserker's Impact
 

This will allow you to upkeep damage at range while it is unsafe to stay within melee range of the boss. Examples of such a scenario would include Lesser/Greater Dip phase on Dhuum, or 40/30/20% phase on Qadim The Peerless.

While in Pistol/Pistol, replace your Loop with:

Loop:

  1. Unload (Pistol 3) × 3
  2. Dodge
  3. Repeat

As fully chanelling Unload without cancelling it refunds the Initiative used, you can use it endlessly.

Finally, Throw Magnetic Bomb is a possible stolen skill from some raid bosses. It is both a large damage and CC skill, and should be used between steps 2 & 3 of your loop.

Examples of bosses that this is particularly effective on include

Bosses:

  1. Sabetha (Wing 1)
  2. Samarog (Wing 3)
  3. Conjured Amalgamate (Wing 6)
  4. Qadim (Wing 6)

Sustainability for Solo/OW

You may equip the following for extra sustainability:

  •  Relic of Zakiros
  • Signet of Malice
  • Invigorating Precision

Video


Build demo in high end static