Warning: this build was created for the older April 2024 balance patch. It is likely obsolete, but may still be fun.
The purpose of writing this guide is to provide a competent DPS options with good alacrity uptime and decent DPS output in group PVE content. While weapon swaps are not included in the rotation, swapping to another dagger or a ranged option remains viable choices. This build is functional in both open world and instanced content. While this build has a a moderate skill floor, it has a higher achievable damage ceiling once the basics are secured. Because of the differences in condition types and trait interactions, this build is not efficient with torment unless special arrangements are made, thus three loadouts are explored here but this guide assumes you are following the optimised loadout.
This build requires daggers and unfortunately has a small amount of forced movement. The issues and workarounds with the rotation will be discussed in the guide with a primary focus on accessibility and choosing fights. The featured build is selective for utilities that do not hinder the rotation and has preference for utilities that are multifunctional and smoothens the gameplay experience. Time sensitive skills that disrupt the rotation or involve more button presses may be played situationally and adopted as deemed necessary.
Gearing and Consumables
GW2Skills Links
- For the purpose of writing a concise guide, I will be focusing on the optimised dual/triple dagger loadout.
- The ranged loadout increases torment and scepter use and is aimed at fights where the use of close range dagger attacks become nullified.
- The support loadout takes on barrier via consume shadows and also provides boons such as fury if supply from the healer is lacking.
Equipment
- Full Ritualist's
- Dual Daggers
This build is geared similar to SnowCrows. You may find that it worthwhile to reference their build especially if there is minimal boss movement with flexible attack windows.
Weapon Swap Options
- Dagger (3rd) (higher DPS on swaps/shroud)
- Scepter MH (ranged torment/support)
Runes
- Â Superior Rune of the Trapper OR
- Â Superior Rune of the Afflicted (Budget, adjust food options)
Sigils
- Â Superior Sigil of Agony (Compulsory)
- Â Superior Sigil of Doom (Optimal)
- Â Superior Sigil of Geomancy (3rd Dagger or budget alternative)[1]
- Â Superior Sigil of Demons (Scepter or budget alternative)
Relic
- Â Relic of the Fractal
Food
- Â Plate of Kimchi Pancakes There is no need for a budget alternative as this is relatively cheap. Consider swapping this for alternatives if you are using budget runes.
Utility
- Â Magnanimous Tuning Crystal(Condi)
Build
Alac DPS (Optimised)
[&DQUcGyw1RzkVGwwBLwEvAVUBPgELAVYBKAAoAAAAAAAAAAAAAAAAAAAAAAACLwBWAAA=]
Trait Alternatives
- Consume Shadows is able to provide group barrier if that is missing from your group.[2]
- Traversing Dusk can refill your shroud meter if you bring wells.[3]
Rotation and Utilities
Ensure skill 1 on both shroud and daggers are set to autocast. You don't have to complete your auto-attack chain, the damage is negligible and prioritising the chain on top of other skills will lead to a DPS drop.
Rotation
Precasts - Thieves Guild (Elite) and Utilities (use these on cooldown) Opener - Siphon (F1) and Enter Shadow Shroud (F2)
- Alacrity Rotation - Perform autos + Grasping Shadows (Sh2) + Eternal Night (Sh4) on cooldown.[4]
- DPS rotation - Spam Death Blossom (D3)[5]
- Cast utilities and Siphon (F1) during/after step 2.[6]
- Reset the rotation using Enter Shadow Shroud (F2).[7]
Utilties
- Utilities to cast on cooldown
- Spider Venom
- Devourer Venom
- Caltrops
- Thousand Needles
- Skale Venom (if taking Scepter)
- Optional Situational Utilities
- Basilisk Venom
- Well of Bounty
- Well of Gloom
- Well of Sorrow (if taking Scepter/ Traversing Dusk)
- Other Strategic Options
- Shadowstep
- Prepare Shadow Portal
Note: All the utilites are optional, some are more optional than others.
CC options
Basilisk Venom is your best CC skill. In shroud, you can use Dawn's Repose(Sh3)/ Mind Shock(Sh5) to CC
Sustainability
- Death Blossom (D3) is an evade. You spend almost half the time in evade frames.
- Enter Shadow Shroud is your second health bar. You spend almost half the time on your second health bar.
Taking consume shadows will obliterate your second health bar but can trivialise certain fights if timed well. Use it for group survivabiity.
Optimisation
Raid Ready
- W1 Vale Guardian - Consume Shadows before greens gives your healers a super easy time. Dawn's Repose also adds barrier that fears red orbs away. You can take on guardians of any colour and you have a boon strip through Bountiful Theft.
- W1 Gorseval - Thousand Needles is a prolonged immobilise that can stop spirits in their tracks. Precast skills before each main boss phase.
- W1 Sabetha - Be careful with Death Blossom during the flamethrower phase. Bring Basilisk Venom for Knuckles.
- W2 Bandit Trio - Place thousand needles along saboteur routes.
- W2 Matthias - Bring Basilisk Venom to break allies free. Use your shroud CCs if it is not available.
- W3 Escort - The large amounts of HP, cleaves and evades make this a good build to fight on towers. You can use Shadow Portal to 2/3-man the towers as well. You also have plenty of immobilise options for backwarg.
- W4 Cairn - This build is effective on this fight. Stay in shroud and stack alacrity when he is bouncing around/out of reach.
- W4 Mursaat Overseer - Its probably good to bring a thief so you can open the door to the next fight.
- W4 Samarog - Bring Basilisk Venom to break allies free but this is only available on alternate break bars. Use Thousand Needles or your shroud CCs if it is not available.
- W4 Deimos - Thousand Needles can be used when prides are nearby. Death Blossom can drop you in the oil so have bit of clearance.
- W5 Soulless Horror - You may use your wells/shadowsteps to get through walls. Bring Basilisk Venom as failing the breakbar is of dire consequence.
- W5 Dhuum - Shadowstep is good for this fight, especially CM! Using Enter Shadow Shroud at 10% skips the ball collection phase.
- W6 Twin Largos - Right lane (Kenut) is favourable for condition damage. If timed well, you can use Death Blossom (🗡️3) to dodge the wave. If you need a wider window, evading drops Lesser Caltrops too, which is still pretty nifty.
- W6 Qadim - You will probably be joining the main squad. Death Blossom (🗡️3) can be used to dodge the main boss's wave. You may also precast CCs during sub-boss phases.
- W7 Adina - Shadowstep options help you move around the arena quickly and can be used in advanced tactics in statics, use your imagination.
- W7 Sabir - Try not to blindly Death Blossom into the red tornado.
Consider an alternative build for
- W2 Slothasor - This build does not perform well on Slothasor as bleeding resets when he sleeps. Bringing a power option is recommended but this is not a strict contraindication.
- W3 Keep Construct - Bringing a power option is recommended but this is not a strict contraindication.
- W3 Xera - Bringing a power option is recommended but this is not a strict contraindication.
- W6 Conjured Amalgamate - Bringing a power option is recommended.
- W7 Qadim the Peerless - If you need to pylon kite, just play a deadeye.
Solo Play
You probably want to take the ranged loadout for solo due to provision of self boons when you steal. Apart from siphon, feel free to stay in shroud longer as you need to use haunt shot to increase your number of might stacks. Swapping to scepter can give another source of might but this is an intensive drain on your initiative resource.
Video
Coming Soon
-
Swapping to a third Dagger allows utilisation of two different sigils due to the ICDs ↩
-
Barriers scale according to your vitality so investment into healing power is not necessary. ↩
-
This scales to more than 5 players, and is very useful in open world nd Raids/Strikes, less so in fractals. ↩
-
You may need to stay in shroud for a longer period of time (due to range or to extend alacrity) ↩
-
Note: Your shroud skill may be non-responsive and doesn't queue well after Death Blossom (D3)'s aftercast. Using a utility when you are out of initiative to smoothen that. ↩
-
Some of these have no cast time and can be done mid animation. ↩
-
This rotation is surprisingly short, you need to enter shroud as soon as you can and not muck about ↩