Note: this build was created for the previous 2026-01 balance patch.
The purpose of writing this guide is to provide a competent DPS options with good alacrity uptime and decent DPS output in group PVE content. While weapon swaps are not included in the rotation, swapping to another dagger or a ranged option remains viable choices. This build is functional in both open world and instanced content. While this build has a a moderate skill floor, it has a higher achievable damage ceiling once the basics are secured. Because of the differences in condition types and trait interactions, this build is not efficient with torment unless special arrangements are made, thus three loadouts are explored here but this guide assumes you are following the optimised loadout.
This build requires daggers and unfortunately has a small amount of forced movement. The issues and workarounds with the rotation will be discussed in the guide with a primary focus on accessibility and choosing fights. The featured build is selective for utilities that do not hinder the rotation and has preference for utilities that are multifunctional and smoothens the gameplay experience. Time sensitive skills that disrupt the rotation or involve more button presses may be played situationally and adopted as deemed necessary. This build has intermediate difficulty and although the APM is relatively low, high ping, slow execution and fumbling with your skills can lead to a massive drop in DPS.
For the purpose of writing a concise guide, I will be focusing on the optimised dual/triple dagger loadout.
The ranged loadout increases torment and scepter use and is aimed at fights where the use of close range dagger attacks become nullified due to boss positioning or mobility. This also assumes that weapon swaps may not be possible.
The support loadout takes on barrier via consume shadows and also provides boons such as fury if supply from the healer is lacking.
Equipment
Full Ritualist's
Armor
Stat
Upgrade
Ritualist's
Trapper
Ritualist's
Trapper
Ritualist's
Trapper
Ritualist's
Trapper
Ritualist's
Trapper
Ritualist's
Trapper
Weapon
Type
Stat
Upgrade
Dagger
Ritualist's
Agony
Dagger
Ritualist's
Doom
Trinkets
Type
Stat
Back item
Ritualist's
Amulet
Ritualist's
Accessory
Ritualist's
Accessory
Ritualist's
Trinkets
Type
Stat
Ring
Ritualist's
Ring
Ritualist's
Relic
Fractal
- You may swap a few pieces for Viper's for a slight increase in DPS when you are comfortable with the uptime
This build is geared similar to SnowCrows. You may find that it worthwhile to reference their build especially if there is minimal boss movement with flexible attack windows.
Weapon Swap Options
Dagger
Ritualist's
Transference
as a third dagger for a small DPS increase [^1]
Weapon
Type
Stat
Upgrade
Scepter
Ritualist's
Concentration
as a ranged option
Food
 Plate of Kimchi Pancakes
There is no need for a budget alternative as this is relatively cheap.
Consider swapping this for alternatives if you are using budget runes.
Consume Shadows is able to provide group barrier if that is missing from your group.[1]
Traversing Dusk can refill your shroud meter if you bring wells.[2]
Rotation and Utilities
Ensure skill 1 on both shroud and daggers are set to autocast. You don't have to complete your auto-attack chain, the damage is negligible and prioritising the chain on top of other skills will lead to a DPS drop.
Rotation
Precasts - Thieves Guild (Elite) and Utilities (use these on cooldown)
Opener - Siphon (F1) and Enter Shadow Shroud (F2)
Alacrity Rotation - Perform autos + Grasping Shadows (Sh2) + Eternal Night (Sh4) on cooldown.[3]
Cast utilities and Siphon (F1) during/after step 2.[5]
Reset the rotation using Enter Shadow Shroud (F2).[6]
Utilties
Utilities to cast on cooldown
Spider Venom
Devourer Venom
Caltrops
Thousand Needles
Skale Venom (if taking Scepter)
Optional Situational Utilities
Basilisk Venom
Well of Bounty
Well of Gloom
Well of Sorrow (if taking Scepter/ Traversing Dusk)
Other Strategic Options
Shadowstep
Prepare Shadow Portal
Note: All the utilites are optional as your rotation is predetermined by your weapon and shroud skills.
CC options
Basilisk Venom is your best CC skill.
In shroud, you can use Dawn's Repose(Sh3)/ Mind Shock(Sh5) to CC
Sustainability
Death Blossom (D3) is an evade. You spend almost half the time in evade frames.
Enter Shadow Shroud is your second health bar. You spend almost half the time on your second health bar.
Taking Consume Shadows will obliterate your second health bar but can assist your healers with certain fights if timed well. Use it for group survivabiity.
Optimisation
Raid Ready
W1 Vale Guardian - Consume Shadows before greens gives your healers a super easy time. Dawn's Repose also adds barrier that fears red orbs away. You can take on guardians of any colour and you have a boon strip through Bountiful Theft.
W1 Gorseval - Thousand Needles is a prolonged immobilise that can stop spirits in their tracks. It is also a great damage skills which you can precast before each main boss phase.
W1 Sabetha - Be careful with Death Blossom during the flamethrower phase. Bring Basilisk Venom for Knuckles.
W2 Bandit Trio - Place thousand needles along saboteur routes.
W2 Matthias - Bring Basilisk Venom to break allies free. Use your shroud CCs if it is not available.
W3 Escort - The large amounts of HP, cleaves and evades make this a good build to fight on towers solo. You also have plenty of immobilise options for backwarg.
W4 Cairn - This build is effective on this fight. Stay in shroud and stack alacrity when he is bouncing around/out of reach.
W4 Mursaat Overseer - Its probably good to bring a thief so you can open the door to the next fight.
W4 Samarog - Bring Basilisk Venom to break allies free but this is only available on alternate break bars. Use Thousand Needles or your shroud CCs if it is not available.
W4 Deimos - Thousand Needles can be used when prides are nearby. Death Blossom can drop you in the oil so have bit of clearance.
W5 Soulless Horror - You may use your wells/shadowsteps to get through walls. Bring Basilisk Venom as failing the breakbar is of dire consequence.
W5 Dhuum - Shadowstep is good for this fight, especially CM! Using Enter Shadow Shroud at 10% skips the ball collection phase.
W6 Twin Largos - Right lane (Kenut) is favourable for condition damage. If timed well, you can use Death Blossom (🗡️3) to dodge the wave. If you need a wider window, evading drops Lesser Caltrops too, which is still pretty nifty.
W6 Qadim - You will probably be joining the main squad. Death Blossom (🗡️3) can be used to dodge the main boss's wave. You may also precast CCs during sub-boss phases.
W7 Adina - Shadowstep options help you move around the arena quickly and can be used in advanced tactics in statics, use your imagination.
W7 Sabir - Try not to blindly Death Blossom into the red tornado.
Consider an alternative build for
W2 Slothasor - This build does not perform well on Slothasor as conditions reset when he sleeps. Bringing a power option is recommended but this is not a strict contraindication.
W3 Keep Construct - Bringing a power option is recommended but this is not a strict contraindication.
W3 Xera - Bringing a power option is recommended but this is not a strict contraindication.
W6 Conjured Amalgamate - Bringing a power option is recommended.
W7 Qadim the Peerless - If you need to pylon kite, just play a deadeye.