The purpose of writing this guide is to provide an ultra low intensity method to play PvE dragonhunter while easily hitting the 70% benchmark with minimal effort. This build is low cognition, low physical complexity, has very few repetitions and is functional in instanced content. The utilities do not require specific timing and do not interrupt the auto attack nature of the build. This build requires only one weapon to deal damage to near competitive levels with no requirement of a weapon swap: Hammer!

Gearing and Consumables


Equipment



ArmorStatUpgrade
Berserker's Scholar
Berserker's Scholar
Berserker's Scholar
Berserker's Scholar
Berserker's Scholar
Berserker's Scholar
WeaponTypeStatUpgrade
Hammer Assassin's Force
Accuracy

TrinketsTypeStat
Back item Berserker's
Amulet Marauder
Accessory Marauder
Accessory Assassin's
TrinketsTypeStat
Ring Berserker's
Ring Berserker's
Relic Mistburn

Infusions


 Precise WvW Infusion (optional)

Weapon Swap


Weapon swap is optional, all the available options will massively reduce DPS and lock you out of hammer, they should be prioritised based on utility requirements.

  1. Bow - Bow provides a ranged option for bosses with melee DPS downtime.
  2. Scepter/Focus - Provides a decent immobilise option with some ranged DPS.

Optimised Berserker/Marauder/Assassin's Loadout GW2Skills Link

This requires 1 +5 precise infusion, power infusions are optional

Food

Utility

Build

Power DPS


Trait Alternatives

There is a Core Guardian variant which provides more selfless support but due to the large amounts of gear differences (crit requirement at 40% only), it will not be covered in this guide. The core guardian is useful if you do not have access to  Relic of Mistburn (Janthir Wilds).

Although somewhat repetitive (spamming virtues) and dependent on resolution uptime, it remains a very strong contender and in many situations superior to this build. Dragonhunter provides a low-repetition option and is therefore the build of choice on this site.

Rotation and Utilities

DPS Rotation

  1. Precasts - Dragon's Maw (elite)
  2. Opening - Banish (Hammer 4)
  3. Use Test of Faith and Fragments of Faith on cooldown. You may try to time these when Relic of the Brawler is active.

Dragon's Maw precasts may not be possible on some fights although it is the best option for DPS. Bring Signet of Courage instead for passive healing. If you are not familiar with the fight, Signet of Courage is also the preferred default elite skill.

Crowd Control rotation

  1. You have decent CC by just using Banish (Hammer 4) and Zealot's Embrace (Hammer 3).
  2. You can precast Dragon's Maw (elite) for additional CC just before the CC phase of an encounter.

Sustainability

  1. You may opt to take Signet of Courage for passive healing.
  2. Your autos generate perma protection and your symbols heal you.
  3. Smite Condition for condi cleanse
  4. "Stand Your Ground!" or Fragments of Faith provides group stability and a stun break
  5. Fragments of Faith provides Aegis

Other Utilities and extra style points

You may drop Smite Condition for different utilities.

Optimisation

Cleave

The dragonhunter variant has a larger cleave radius than its core counterpart. The pull, power cleave and trap combo is extremely useful when taking down adds.

A few examples where this advantage can be used are:

  1. Harvest Temple - Any phase with adds.
  2. W2 Slothasor and its slublings, F1 is a targeted pull that can avoid pulling allies. The cleave effect can take down slublings fast!
  3. Fighting adds on W3 towers.
  4. W3 Keep Contruct and the Adds
  5. W6 Sword and Shields

Raid Ready

  1. W1 Gorseval - Immobilise your spirit with Signet of Wrath and Zealot's Embrace (Hammer 3)
  2. W2 Bandit Trio - The self sustainability and high amounts of CC allow this build to do mortars very efficiently.
  3. W3 escort - For backwarg, bring Signet of Wrath which gives a generous 6s immobilise. You have other skills that can immobilise and cripple too!
  4. W6 Qadim - You may choose to use this build for lamp instead if 2 players are sent to do Lamp. Bring stability for the third lamp.

Caution: Leftover traps on the arena can trigger mechanics e.g.

  • ball mechanic on KC
  • killing deadly adds like tormented dead

Videos

I have benched the build with mostly Assassin's and a handful Marauders Gear and food/utilities.

DPS benchmark (33k)

Latest Video Coming soon

_ Dragon's Maw will start the encounter early. Signet of Courage is brought for the benchmark instead. Ideally you want to frontload the damage using Banish (Hammer 4) because it has a long precast and a short aftercast. _