This build is focused on doing damage almost exclusively with hammer, with extremely low apm.

Gearing and Consumables

Equipment


ArmorStatUpgrade
Dragon's Scholar
Dragon's Scholar
Dragon's Scholar
Dragon's Scholar
Dragon's Scholar
Dragon's Scholar
WeaponTypeStatUpgrade
Hammer Berserker's Force
Impact

TrinketsTypeStat
Back item Dragon's
Amulet Dragon's
Accessory Dragon's
Accessory Dragon's
TrinketsTypeStat
Ring Dragon's
Ring Dragon's
Relic Brawler

Weapon Swap

Weapon swap is optional, all the available options will reduce DPS and lock you out of hammer, they should be prioritised based on utility requirements.

  1. Greatsword - Provides a long range, short cooldown leap and an AoE pull. Does decent burst damage with 4+2, but the sustained dps is far lower than hammer
  2. Bow - Bow provides a ranged option for bosses with melee DPS downtime, but can only reach 24k~ dps with this build.

Optimised Loadout GW2Skills Link

Food

Utility

Build

Power DPS


Rotation and Utilities

Altnerative utilities

Hallowed Ground provides pulsing group stability, and pulsing resolution, but results in a small DPS loss due to its cast time. "Save Yourselves!" provides the all important resolution, among other boons, stuns breaks, and steals condis from allies. "Stand Your Ground!" provides resolution, group stability, and group stun break. "Advance!" for lots of extra group aegis Smite Condition for a decent DPS boost, provided your sub has resolution uptime covered. Smite Condition for boss fights that require you to travel alot. 1200 range gap closer and stunbreak with a 20 second cooldown.

Elite skill

Signet of Courage is the default option. This should only ever be used as an emergency stun break or group stability. It has a long channel, but this can be interrupted at any point by simply moving. "Feel My Wrath!" Can be nice for a little superspeed, and to cover a little quickness if you are seperated from your boons. Dragon's Maw For a little extra CC, and only a tiny DPS loss from its cast time.

DPS Rotation

  1. Opening - Hallowed Ground and "Save Yourselves!"
  2. Hammer Swing Hammer auto attack (1)
  3. Re-use the opening utilities off cooldown to upkeep resolution. If you notice allies are providing resolution, save Hallowed Ground for stability.

Crowd Control rotation

  1. Zealot's Embrace (Hammer 3), Banish (Hammer 4), and Ring of Warding (Hammer 5) are all pretty good CC options. Zealot's Embrace (Traited F2) also provides more immobilize. Spear of Justice -> Hunter's Verdict will also do CC, however this should be your last CC option, as losing the justice passive temporarily may drop your DPS.
  2. Sanctuary can be used in the flex slot for huge CC, if resolution uptime is covered by allies.

Sustainability

  1. Your autos generate perma-protection.
  2. Shield of Courage provides aegis and a stun break, as well as a decently long block duration that doesn't prevent you from attacking. This can be used to react to attacks that might otherwise force your out of melee range.
  3. Use "Stand Your Ground!" for a group stun break and multiple stacks of stability.