Notes

This build is simplified to use a fixed, consistent and easy-to-remember rotation. Condition damage and eight-legged pets are empowered through the trait Arachnophobia. This build however still performs decently and allows one to comfortably learn the class mechanics with fewer APMs while providing very good and steady quickness uptime.

Gearing


ArmorStatUpgrade
Ritualist's Trapper
Ritualist's Trapper
Ritualist's Trapper
Ritualist's Trapper
Ritualist's Trapper
Ritualist's Trapper

TrinketsTypeStat
Back item Ritualist's
Amulet Ritualist's
Accessory Ritualist's
Accessory Ritualist's
TrinketsTypeStat
Ring Ritualist's
Ring Ritualist's
Relic Fractal

WeaponTypeStatUpgrade
Dagger Ritualist's Malice
Torch Ritualist's Doom
WeaponTypeStatUpgrade
Axe Ritualist's Malice
Dagger Ritualist's Geomancy

Consumables

Build


Juvenile Carrion Devourer
Juvenile Black Widow Spider

Rotation

General Rotation

The entirety of quickness Untamed rotation can be summarised into two steps.

  1. Opener (optional)
  2. Quickness Rotation
  3. DPS Rotation
  4. Repeat

Precast

  1. Sharpening Stone

Opener

The opener can give a very good burst, especially when the boss has different phases.

  1. Unleash Pet
  2. All your Utility Skills (7/8/9)
  3. 3 pet skills (can be cast simultaneously)
    • Venomous Outburst (Essential Unleashed Pet F1)
    • Rending Vines (Optional F2)
    • Enveloping Haze (Optional F3)
  4. Unleash Ranger

Quickness Rotation

This build starts off with a very simple quickness rotation through the trait Unleashed Power.

  1. Unleashed Ambush
    • Neurotoxin Burst OR
    • Sundering Volley
  2. 🔃 Weapon Swap
  3. Unleashed Ambush (other weapon)
  4. Continue with DPS Rotation

DPS Rotation - L to R (A/D) R to L (D/T)

After using your 2nd Unleash Ambush -> use the skills from left to right for Axe/Dagger and from right to left for Dagger/Torch. The first skill you use will be recharged faster. This skill is bolded in the rotation and should be cast twice before Unleash Pet and reentering the opener. This will maximise the effect of Quick Draw. This is bolded in the rotation below.

  • Dagger/Torch 5432 then 5
    1. Skill 5
    2. Skill 4
    3. Skill 3
    4. Skill 2
    5. Skill 5
    6. Pet F2 (if available)
    7. Continue with Opener (see above)
  • Axe/Dagger 2345 then 2
    1. Skill 2
    2. Skill 3
    3. Skill 4
    4. Skill 5
    5. Skill 2
    6. Pet F2 (if available)
    7. Continue with Opener (see above)

Crowd Control Skills

  1. Tail Lash (F1)
  2. Exploding Spores (Utility Alternative)
  3. Spike Trap (Utility Alternative)
  4. Bring other pets if you need more

Benchmark

This bench was done with ascended food, standard utiltiies and without infusions.