This is a simple build which provides lots of damage, full range and no weapon swap.

This build heavily relies on Maleficent Seven for initiative. Reserve Mercy for resetting the cycle if you mess up your rotation or run out of initiative.

When your malice is full, you gain a multitude of offensive and defensive self-boons, making this build significantly hardy in solo/OW play.

Gearing and Consumables

Equipment


ArmorStatUpgrade
Viper's Trapper
Viper's Trapper
Viper's Trapper
Viper's Trapper
Viper's Trapper
Viper's Trapper
WeaponTypeStatUpgrade
Scepter Viper's Bursting
Dagger Viper's Earth

TrinketsTypeStat
Back item Viper's
Amulet Viper's
Accessory Viper's
Accessory Viper's
TrinketsTypeStat
Ring Viper's
Ring Viper's
Relic Fractal


Food

Utility


Build

Condi DPS


Rotation

  • Precast - Prepare Thousand Needles + Thieves Guild
  • Opener - Deadeye's Mark + Thousand Needles
  1. Cast damage utilities on cooldown.
  2. Twilight Combo (Press & Hold 3) until malice is full
  3. Recharge -> Shadowsquall by first using:
    • Stolen Skill -> Stealth
    • Dodge -> Silent Scope
  4. Repeat
  5. Use Mercy when you run out of initiative
  • Allow Shadowsquall to fully cast and do not cancel it.
  • Do not overspend your initiative when malice is full or you will have problems refilling malice when you reset it.
  • You may delay reapplying Deadeye's Mark for timely initiative gain from Malicious Intent
  • If you done the rotation masterfully, you would be using minimal to no auto attacks.

Damage Utility Options

  • Spider Venom
  • Prepare Thousand Needles
  • Devourer Venom (viable on mobile fights)
  • Caltrops (if you don't like double tapping)

CC options

  • Basilisk Venom (Optional Elite)
  • Head Shot (Pistol 4 W.Swap)