Meat Carver
'My advice? Use axes to fell the tree, and the hammer to pound it into submission. Your enemy is the tree.' --Tyltooth Oakfist
berdandy March 25, 2024 Updated: March 26, 2024 [ group solo ] #power #warrior #berserker #hotAbsolutely everything this build uses extends berserk. Your goal is to get into berserk as fast as possible and stay there, as long as you're hitting targets. The main difficulty is going to be to re-engage with the next target once you kill something.
This build is tested with no weapon swapping. A hammer second weapon set is provided only as CC support. Dual maces can work well too.
SPECIAL NOTE
This is one of our more challenging builds. It's relatively simple, but unforgiving. We'll keep looking for a more accessible warrior option.
Gearing
- Berserker's Coat, Superior Rune of the Dragonhunter
- Berserker's Boots, Superior Rune of the Dragonhunter
- Berserker's Gloves, Superior Rune of the Dragonhunter
- Berserker's Helm, Superior Rune of the Dragonhunter
- Berserker's Leggings, Superior Rune of the Dragonhunter
- Berserker's Shoulders, Superior Rune of the Dragonhunter
- Backpack: Berserker's
- Accessory 1: Berserker's
- Accessory 2: Berserker's
- Ring 1: Berserker's
- Ring 2: Berserker's
- Amulet: Berserker's
- Weapon A1: Dagger, Berserker's, Superior Sigil of Air
- Weapon A2: Axe, Berserker's, Superior Sigil of Force
- Weapon B1: Hammer, Berserker's, Superior Sigil of Paralyzation, Superior Sigil of Energy
- Relic of the Thief
Build
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Notes
Engage
- Headbutt followed by Outrage
Priority
Mostly you want to use other skills to build adrenaline for F1. All skills (except signet) will extend your berserk.
- F1
- Blood Reckoning
- Sundering Leap
- Headbutt/Outrage combo
- Axe 5
- Axe 4
- Axe 2
Mobility
- Headbutt
- Sundering Leap
- Earthshaker/Rupturing Smash
Crowd Control
- Headbutt
- Sundering Leap
- Swap to Hammer, Hammer 2, 5, 2, F1, Swap back
- note that Hammer 5 refreshes Hammer 2 instantly if it hits