Notes


Simple, step based rotation with most of your damage in Overload Air.

The concept of this build relies on Fresh Air resetting the cooldown of Air Attunement whenever you crit. The build will crit cap with Fury, and it is pretty much guaranteed that you will reset it as soon as you exit Air Attunement.

You also give alacrity while you are casting Overload Air, and the rotation is designed around casting Overload Air as much as possible.

Gearing


ArmorStatUpgrade
Berserker's Scholar
Berserker's Scholar
Berserker's Scholar
Berserker's Scholar
Berserker's Scholar
Berserker's Scholar
WeaponTypeStatUpgrade
Scepter Berserker's Force
Warhorn Berserker's Accuracy

TrinketsTypeStat
Back item Berserker's
Amulet Berserker's
Accessory Assassin's
Accessory Assassin's
TrinketsTypeStat
Ring Berserker's
Ring Berserker's
Relic Fireworks


Build

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Rotation


You always want to precast Glyph of Elementals, as well as Overload Air, before the fight starts. As much as possible you want to hit your precast Overload Air, but that is not always possible on all bosses.

Start in:

  1. Fire Attunement

Precast:

  1. Glyph of Elementals
  2. Air Attunement
  3. Overload Air

And immediately enter

Main Loop:

  1. Fire Attunement
  2. Dragon's Tooth (Scepter Fire 2)
  3. Phoenix (Scepter Fire 3)
  4. Wildfire (Warhorn Fire 5)
  5. Air Attunement
  6. Lightning Orb (Warhorn Air 5)
  7. Lightning Storm ( Glyph of Storms in Air Attunement)
  8. Overload Air

Repeat from step 1 as soon as Fire Attunement is off cooldown.

Skip:

  1. Wildfire (Warhorn Fire 5)
  2. Lightning Orb (Warhorn Air 5)
  3. Lightning Storm

if they are on cooldown.

Do note that Overload Air has a ~3.5s cast time, and dodging or swapping attunements during it's cast will interrupt it and result in a large DPS loss. You can still move and use skills with no cast time, as well as queue a skill to cast after. This is exceptionally important as you will be trying to swap to Fire Attunement as quickly as possible after completing Overload Air.

Cast Off Cooldown:

  1. Lightning Strike (Scepter Air 2)
  2. "Feel the Burn!"
  3. Flame Barrage

All of these skills have no cast time and can be cast anytime, even during Overload Air.

In summary, the rotation can be simplified as

Simplified Rotation:

  1. Fire Attunement 2 3 5
  2. Air Attunement 2 5
  3. Overload Air
  4. Repeat

Overload Air takes ~4s to cast, and you can use the downtime to cast your 'off cooldown' skills.

Crowd Control


Your CC skills are:

  1. Blinding Flash (Scepter Air 3)
  2. Cyclone (Warhorn Air 4)
  3. Tidal Surge (Warhorn Water 4)
  4. Dust Devil (Scepter Earth 3)
  5. Dust Storm (Warhorn Earth 5)

Blinding Flash (Scepter Air 3) and Cyclone (Warhorn Air 4) should be on your skill bar most of the time, and if you require more CC, you can replace the step of Fire Attunement 2 3 5 with either:

  1. Water Attunement 2 3 4
  2. Earth Attunement 3 5

with a preference of Water Attunement 2 3 4, before continuing your rotation back in Air Attunement.

Advanced Tips


You will notice that the Alacrity timing is a little tight for the first loop, and you might find yourself slightly dropping Alacrity at some moments, especially if you do not have quickness at the start of the fight.

To counteract this, use Earth Attunement 3 4 5 for your first loop instead of Fire Attunement 2 3 5, and you can continue to slot in Earth Attunement 3 4 5 instead of Fire Attunement 2 3 5 anytime you feel your Alacrity is running low (can look at boon bar for confirmation).

 

You can replace Glyph of Elementals with "Rebound!" for a minor DPS loss as a subgroup wide panic button, or to skip certain mechanics to improve group DPS. Such mechanics include, but are not limited to, Deimos' Mind Crush, Dhuum's bomb mechanic, and Sabir's shockwave (Unbridled Tempest).

Video