Notes


Overload Fire and press everything else off cooldown.

This build does heavy burning damage, relying on Sigil of the Earth to inflict bleeding upon critting to activate Relic of the Fractal. The gear and food for this build maxmises burning duration to 100%, then concentrating the rest of the stats into Condition Damage, Power, and Precision.

Gearing


ArmorStatUpgrade
Sinister Balthazar
Sinister Balthazar
Viper's Balthazar
Sinister Balthazar
Sinister Balthazar
Sinister Balthazar
WeaponTypeStatUpgrade
Scepter Sinister Bursting
Focus Sinister Earth

TrinketsTypeStat
Back item Viper's
Amulet Sinister
Accessory Viper's
Accessory Viper's
TrinketsTypeStat
Ring Viper's
Ring Sinister
Relic Fractal


Build


Rotation


You start in Fire Attunement and will stay in Fire Attunement for the entirety of the rotation, swapping to other elements only for CC.

Always precast:

  1. Glyph of Lesser Elementals
  2. Glyph of Elementals

Beforet the fight begins. Ideally you want to have 3 Glyph of Lesser Elementals precasted, but just having 1 is fine.

Cast off cooldown:

  1. Overload Fire
  2. Dragon's Tooth (Scepter 2)
  3. Phoenix (Scepter 3)
  4. Flamewall (Warhorn 4)
  5. Fire Shield (Warhorn 5)
  6. Transmute Fire (Warhorn 5 Flip)
  7. Firestorm
  8. Glyph of Lesser Elementals
  9. Signet of Fire
  10. Flame Barrage

Prioritizing Overload Fire above all else. You will not be able to cancel Overload Fire with any other skill listed above, so spam away.

You can cast the rest of your skills in any particular order, minimising the amount of time each skill is spent off cooldown whenever possible.

Overload Fire will also cause Fire Shield to flip to Transmute Fire by generating a Fire Aura, and since Transmute Fire has a shorter cooldown than Fire Shield, cast Transmute Fire whenever it is available and not just after Fire Shield.

Recast Glyph of Elementals whenever it is available, as Glyph of Elementals will not last the entire fight duration for most fights.

Flame Barrage has no cast time, and can be cast even when in the middle of Overload Fire or during the cast/aftercast of any other skill.

Crowd Control


Your CC skills are:

  1. Shatterstone (Scepter Water 2)
  2. Freezing Gust (Focus Water 4)
  3. Comet (Focus Water 5)
  4. Blinding Flash (Scepter Air 3)
  5. Gale (Focus Air 5)
  6. Dust Devil (Scepter Earth 3)
  7. Magnetic Wave (Focus Earth 4)

This may seem overwhelming at first, but you can simply follow the below simplified CC rotation.

Simplified CC Rotation:

  1. Water Attunement 2 4 5
  2. Air Attunement 3 5
  3. Earth Attunement 3 4

Swap back to Fire Attunement as soon as it is off cooldown, and continue your rotation from there. Do not cast Glyph of Lesser Elementals, Firestorm, Glyph of Lesser Elementals, or Glyph of Elementals in any other attunement, as doing so will result in a DPS loss.

Video


Build demo in "high" level play