Notes


Fast paced, high APM, press everything off cooldown build rotating between Fire Attunement and Earth Attunement for maximum burning and bleeding damage.

Condition Weaver relies on rotating quickly through two elements in order to have high uptime on both Weaver's Prowess and Elements of Rage, increasing damage done and condition duration.

This build is also primarily ranged, accounting for ~93% of it's damage. Small tweaks can be made to bring this number up to ~98%, and will be addressed under advanced tips.

Gearing


ArmorStatUpgrade
Viper's Trapper
Viper's Trapper
Viper's Trapper
Viper's Trapper
Viper's Trapper
Viper's Trapper
WeaponTypeStatUpgrade
Scepter Viper's Torment
Focus Viper's Earth

TrinketsTypeStat
Back item Viper's
Amulet Viper's
Accessory Viper's
Accessory Viper's
TrinketsTypeStat
Ring Viper's
Ring Viper's
Relic Fractal

Build



Rotation


Start in:

  1. Fire Attunement/ Earth Attunement

Precast:

  1. Glyph of Lesser Elementals × 3 (if possible)
  2. Glyph of Elementals

Your main loop consists of swapping between Fire Attunement and Earth Attunement, while casting all your damage dealing skills off cooldown.

Main Loop:

  1. Fire Attunement/ Earth Attunement, press Fire Attunement
  2. Fire Attunement/ Fire Attunement, press Earth Attunement
  3. Earth Attunement/ Fire Attunement, press Fire Attunement
  4. Repeat

Cast Off Cooldown:

  1. Dragon's Tooth ( Fire Attunement Scepter 2)
  2. Phoenix ( Fire Attunement Scepter 3)
  3. Flamewall ( Fire Attunement Focus 4)
  4. Fire Shield ( Fire Attunement Focus 5)
  5. Transmute Fire ( Fire Attunement Focus 5 Flipped)
  6. Rock Barrier ( Earth Attunement Scepter 2)
  7. Hurl ( Earth Attunement Scepter 2 Flipped)
  8. Magnetic Wave ( Earth Attunement Focus 4)
  9. Fracturing Strike (Dual Scepter 3)
  10. Signet of Fire
  11. Primordial Stance
  12. Flame Barrage
  13. Glyph of Lesser Elementals

You can replace off hand Focus with Warhorn, although based on my testing the damage isn't much better, you can choose to go with whichever weapon you prefer.

Crowd Control


You have

CC Skills:

  1. Shatterstone ( Water Attunement Scepter 2)
  2. Freezing Gust ( Water Attunement Focus 4)
  3. Comet ( Water Attunement Focus 5)
  4. Gale ( Air Attunement Focus 5)
  5. Glacial Drift (Dual Scepter 3)
  6. Earthen Synergy (Dual Scepter 3)

However, these skills are locked behind elements that you do not use in your rotation. To fully utilize your CC, you should use the following CC Loop.

CC Loop

  1. Water Attunement
  2. Shatterstone ( Water Attunement Scepter 2)
  3. Air Attunement
  4. Glacial Drift (Dual Scepter 3)
  5. Freezing Gust ( Water Attunement Focus 4)
  6. Comet ( Water Attunement Focus 5)
  7. Earth Attunement
  8. Gale ( Air Attunement Focus 5)
  9. Earthen Synergy (Dual Scepter 3)

And continue your rotation from Step #3 in the Main Loop.

This may seem very intimidating at first, but in simplified form it is just:

  1. Water Attunement 2
  2. Air Attunement 3 4 5
  3. Earth Attunement 3 5

Sometimes, you do not need so much CC, in that case you can use a shortened loop.

Short CC Loop

  1. Water Attunement
  2. Shatterstone ( Water Attunement Scepter 2)
  3. Earth Attunement
  4. Freezing Gust ( Water Attunement Focus 4)
  5. Comet ( Water Attunement Focus 5)
  6. Stone Tide (Dual Septer 3)

And continue your rotation from Step #3 in the Main Loop.

Once again, the simplified form will look like:

  1. Water Attunement 2
  2. Earth Attunement 3 4 5

Having to CC will result in a significant DPS loss, and it is recommended to bring this class only if the fight has very low CC pressure, no CC at all, or if your supports are able to carry the CC.

Advanced Tips


To convert this build to do more damage at ranged, replace:

  1. Primordial Stance

with either:

  1. Glyph of Elemental Power
  2. Firestorm

Generally you want to pick Glyph of Elemental Power over Firestorm as Glyph of Elemental Power can be precast, and has no cast time, allowing for minimal impact to your rotation. However, Firestorm tends to do more damage on fights that the bosses that have lower armour, as well as on bosses that do not move much.

 

Try to use:

  1. Flamewall ( Fire Attunement Focus 4)

before:

  1. Dragon's Tooth ( Fire Attunement Scepter 2)
  2. Phoenix ( Fire Attunement Scepter 3)

whenever possible as that will allow you to blast might for your squad.

Video


This bench is done with Glyph of Lesser Elementals despite the inherent RNG of the skill. However, it has not been precast, and will therefore always result in a lower number than using Glyph of Elemental Power. This means that I am able to show off the full rotation and build without inflating the final damage number. I choose to leave it in because I have seen many players who don't read and just use Glyph of Elemental Power during the actual fights.