38.6k DPS 52 APM
Exothermic Stimulus[DPS]
I took a day off to play Evoker and all I got was this lousy Deploy Jade Sphere.
scooby August 22, 2025 [ group ] #power #condi #hybrid #elementalist #catalyst #eod #jw #lowcog #lowrep- Fire Whirl [cDPS](37.1k DPS)[46 APM]
- Lava Weaver [cDPS](37.3k DPS)[79 APM]
- Catalytic Converter [pDPS](35.3k DPS)[54 APM]
- Core Elementalist [cDPS](33.4k DPS)[44 APM]
- Power Tempest [pDPS](35.4k DPS)[49 APM]
- Celestial Elements [aHeal](18.8k DPS)
- Power Alacrity Tempest [aDPS](30.0k DPS)[59 APM]
- Into the Inferno [DPS](39.7k DPS)[51 APM]
- The Auramancer [aHeal](11.5k DPS)[68 APM]
- Exothermic Stimulus[DPS](38.6k DPS)[52 APM]
- Memeaver [DPS](35.8k DPS)[48 APM]
Notes
With the addition of Major Grandmaster trait Inferno, burning you do now scales off of your Power instead of Condition Damage. This build attempts to maximise this trait by staying in Fire Attunement as much as possible.
This build does basically 50/50 split of your total damage in Burning and Power, making it a Hybrid DPS build.
Gearing
Armor | Stat | Upgrade |
---|---|---|
Berserker's | Flame Legion | |
Berserker's | Flame Legion | |
Berserker's | Flame Legion | |
Berserker's | Flame Legion | |
Berserker's | Flame Legion | |
Berserker's | Flame Legion |
Weapon | Type | Stat | Upgrade |
---|---|---|---|
Scepter | Berserker's | Smoldering | |
Focus | Berserker's | Accuracy |
Trinkets | Type | Stat |
---|---|---|
Back item | Berserker's | |
Amulet | Berserker's | |
Accessory | Berserker's | |
Accessory | Berserker's |
Trinkets | Type | Stat |
---|---|---|
Ring | Berserker's | |
Ring | Berserker's | |
Relic | Bloodstone |
- Food:  Plate of Coq Au Vin with Salsa or  Plate of Truffle Steak
- Enhancement: Â Superior Sharpening Stone
Build
[&DQYfPSkfQyZ0AHQA+BrLAMsAcwC+AVABJgAAAAAAAAAAAAAAAAAAAAAAAAADVgAxAC8AAA==]
Rotation
Your rotation consists solely of a priority list of buttons to press.
Priority:
- Deploy Jade Sphere --> Relentless Fire (skip if Relentless Fire is on cooldown)
- Phoenix (Scepter Fire 3)
- Dragon's Tooth (Scepter Fire 2)
- Flamewall (Focus Fire 4)
- Fire Shield (Focus Fire 5)
- Transmute Fire (Focus Fire 5 Flip)
- Glyph of Storms
- Signet of Fire
- Flame Barrage
It is important to press Phoenix (Scepter Fire 3) and Dragon's Tooth (Scepter Fire 2) as much as possible as they are both blast finishers, and are critical to upkeep  Relic of Bloodstone. In an actual fight, there will be many fields placed by your allies that you will be continuously blasting, but on the golem the only fields you have are from Deploy Jade Sphere and Flamewall (Focus Fire 4). Therefore you might find yourself doing more damage in a fight than on the golem, especially since this build is not designed to maximise self blast finishers.
However, outside of Phoenix (Scepter Fire 3) and Dragon's Tooth (Scepter Fire 2), it honestly doesn't matter too much which order you push your buttons in, as long as you try your best to hit them off cooldown. I personally press most of my buttons from left to right on the keyboard for this build, as it is easier that way.
Crowd Control
Your CC skills are:
- Shatterstone (Scepter Water 2)
- Freezing Gust (Focus Water 4)
- Comet (Focus Water 5)
- Blinding Flash (Scepter Air 3)
- Gale (Focus Air 5)
- Dust Devil (Scepter Earth 3)
- Magnetic Wave (Focus Earth 4)
This may seem overwhelming at first, but you can simply follow the below simplified CC rotation.
Simplified CC Rotation:
- Earth Attunement 3 4
- Air Attunement 3 5
- Water Attunement 2 4 5
Swap back to Fire Attunement as soon as it is off cooldown, and continue your rotation from there. You can continue pressing every skill off cooldown while you are waiting in Water Attunement.