This build was initially written as a meme build. Tempest is still the ideal build for DPS, but this build may see situational use where Tempest is disadvantaged. That being said, it still performs surprisingly well.

Notes


This build is the Weaver alternative for Inferno Elementalist. With the addition of Major Grandmaster trait Inferno, burning you do now scales off of your Power instead of Condition Damage. Although Tempest does more damage, this build offers a few small advantages against Tempest in niche conditions and decent DPS in the following conditions:

  1. Being locked out of melee range (Pylon Kiting, Flak Kiting)
  2. You have only standard power food
  3. Multiple reset phases (e.g. All the EOD Strikes)
  4. During CC phases where you can't deal damage
  5. When you are constantly forced to cancel your overloads

This build attempts to maximise this trait by staying in Fire Attunement as much as possible while, while phase resets allow you to reset your opener, triggering Elements of Rage. Although this is a power build, there is a ramp-up time.

Gearing


ArmorStatUpgrade
Berserker's Flame Legion
Berserker's Flame Legion
Berserker's Flame Legion
Berserker's Flame Legion
Berserker's Flame Legion
Berserker's Flame Legion
WeaponTypeStatUpgrade
Scepter Berserker's Smoldering
Focus Berserker's Bursting

TrinketsTypeStat
Back item Berserker's
Amulet Berserker's
Accessory Berserker's
Accessory Berserker's
TrinketsTypeStat
Ring Berserker's
Ring Berserker's
Relic Fireworks

 Relic of Bloodstone can be used instead if your squad generates lots of fields for you to blast.

Alternative offhand weapons

Dagger Berserker's Bursting

This may result in a small DPS increase when used in conjunction with  Relic of Bloodstone. It is however somewhat melee locked and is unable to upkeep  Relic of Fireworks. CC (Air 5) is also weaker.

Build


Rotation

Opener: Start in Fire Attunement/ Air Attunement

  1. Dragon's Tooth (🪄🔥2)
  2. Firestorm (Optional)
  3. Fire Attunement (🔥/🔥)

Then press all of your skills off cooldown. It honestly doesn't matter too much which order you push your buttons in, as long as you try your best to hit them off cooldown. I personally press most of my buttons from left to right on the keyboard for this build, as it is easier that way.

Do take note that some skills have no cooldown and can be simultaneously cast with other skills. These are:

  1. Fire Shield
  2. Primordial Stance

Alternative traits/skills

  1. Arcane Echo (in ranged fights (Fire Wall x 2) or when more CC (Gale x 2) is needed)
  2. Stone Resonance (open world or for survivability)
  3. Lightning Flash (for kiting/ball collection)

Crowd Control


You have to prepare your CC skills in advance. Staying in air is a DPS loss. You do play DPS catch-up after doing the necessary CC and resetting your opener which triggers Elements of Rage.

CC Rotation 400-800:

  1. Air Attunement 🌩️/🔥
  2. Fire Attunement 🔥/🌩️
  3. Arcane Echo (Optional)
  4. Gale (🌩️5)
  5. Gale (If Echoed)
  6. Opener

Use Fire-only skills and utilities while you are attuned to 🌩️/🔥 or 🔥/🌩️. Due to the nature of how Weaver works, on certain fights where there is no damage during CC phase, this may result in a DPS increase. However repeatedly doing Air Attunement will result in a DPS loss because of how Inferno works.

Video