This mechanist build is all-signets, and no kit usage, for simple play

Notes


Extremely simple to play condition damage build, Gunmech is one of the most efficient Damage per Action builds in the game.

Gunmech is also capable of dealing most of its damage from range, and having good on demand CC options.

Gearing


ArmorStatUpgrade
Viper's Trapper
Viper's Trapper
Viper's Trapper
Viper's Trapper
Viper's Trapper
Viper's Trapper
WeaponTypeStatUpgrade
Pistol Viper's Bursting
Pistol Viper's Earth

TrinketsTypeStat
Back item Viper's
Amulet Viper's
Accessory Viper's
Accessory Viper's
TrinketsTypeStat
Ring Viper's
Ring Viper's
Relic Fractal

Build


Rotation


Set all of your Mech skills to auto cast by right clicking them. Your Mech skills should be

Mech Skills:

  1. Rolling Smash
  2. Discharge Array
  3. Sky Circus

Use all skills off cooldown in the following priority order:

Skills:

  1. Blowtorch (Pistol 4)
  2. Static Shot (Pistol 3)
  3. Poison Dart Volley (Pistol 2)
  4. Superconducting Signet
  5. Overclock Signet

Static Shot (Pistol 3) can cancel Blowtorch (Pistol 4) if both buttons are pressed too quickly in succession, and you should slightly delay Static Shot (Pistol 3) instead of queuing it immediatly.

You can also cast Static Shot (Pistol 3) before Blowtorch (Pistol 4) for the same DPS. However, if you're not pressing Blowtorch (Pistol 4) fast enough, you might find that their cooldowns desync slightly after a few rotations.

Crowd Control


Your CC skills are, in order of priority:

  1. Force Signet
  2. Glue Shot
  3. Crash Down (by unsummoning and summoning Mech)
  4. Static Shot (which makes your Mech do Rocket Punch, but since the cooldown for Rocket Punch is longer that the skill, it might not have CC)

If you need boon strip or more CC, you can replace Force Signet with Throw Mine. You can use Throw Mine off cooldown in your rotation for damage, and save it for when you know a CC bar is coming.

Video

Build demo in a pug raid