Signet-heavy, with some chill hammer thumping."

Gearing

Build

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Notes

To play this build, you want to place

at the start of the fight, then press

  1. Thunderclap (Hammer 5)
  2. Electro-whirl (Hammer 2)
  3. Overclock Signet
  4. Throw Mine

off cooldown, and that is basically your rotation.

Crowd Control

You have decent CC. Primarily, Rocket Charge (Hammer 3) will make your Mech do Rocket Punch, which is a CC, but do take note that since the cooldown of Rocket Punch is longer than that of Rocket Charge it will not always be available.

Other CC skills that you have are:

Video