Notes


A Sword priority-based build, with two different priority sets (in/out of forge).

This build is able to deal very high burst damage with no setup required. However, knowing how to save your burst by changing or delaying your rotation requires high levels of familiarity with the build, and if done incorrectly, will lose your more DPS than you would gain.

It also loses out in damage over time, and is weaker on fights with long phases.

Gearing


ArmorStatUpgrade
Berserker's Scholar
Berserker's Scholar
Berserker's Scholar
Berserker's Scholar
Berserker's Scholar
Berserker's Scholar
WeaponTypeStatUpgrade
Sword Berserker's Force
Shield Berserker's Air

TrinketsTypeStat
Back item Berserker's
Amulet Berserker's
Accessory Berserker's
Accessory Berserker's
TrinketsTypeStat
Ring Berserker's
Ring Berserker's
Relic Thief

Note: Relic of the Eagle is an easier and preferred alternative to Relic of the Thief.

Build


Rotation


While playing Power Holosmith, you always want to Engage Photon Forge as soon as it is available, as most of your damage is done during Engage Photon Forge. As Engage Photon Forge replaces your weapon skill bar when it is cast, this rotation will consists of 2 different skill priority orders, during Engage Photon Forge and Holoforge Overheated.

Always cast Rifle Turret before the fight begins, and follow the priority of the mode you are currently in. Auto attack if you have no skills to press.

Engage Photon Forge Priority:

  1. Corona Burst (Forge 3)
  2. Photon Blitz (Forge 4)
  3. Photon Wall --> Launch Wall (above 50% heat)
  4. Laser Disk (above 50% heat)
  5. Prime Light Beam (above 50% heat)
  6. Blade Burst (above 50% heat)

Skip Prime Light Beam if it is on cooldown, and note that Photon Wall has be pressed twice to cast Launch Wall. As there is a delay between Photon Wall flipping over to reveal Launch Wall, I personally like to cast it in the order:

  1. Photon Wall
  2. Laser Disk
  3. Launch Wall

Allowing me to queue skill casts and not lose damage uptime.

Ultimately the order which you press the skills are not important, as long as you are able to squeeze in 2 x Corona Burst (Forge 3), 2 x Photon Blitz (Forge 4), 1 x Launch Wall, 1 x Prime Light Beam, and 1 x Blade Burst for every Engage Photon Forge.

Holoforge Overheated Priority:

  1. Refraction Cutter (Sword 2)
  2. Radiant Arc (Sword 3)

During Holoforge Overheated, you are basically just waiting for Engage Photon Forge to come off cooldown, and pressing any high damage weapon skills to upkeep damage as much as possible.

On top of your rotation, you should also

Cast Off Cooldown:

  1. Particle Accelerator
  2. Surprise Shot

Particle Accelerator and Surprise Shot do not have any cast time, and will not interrupt your current skill.

Crowd Control


Your CC skills are:

  1. Static Shock
  2. Magnetic Shield (Shield 4)
  3. Static Shield (Shield 5)

Both Magnetic Shield (Shield 4) and Static Shield (Shield 5) have to be pressed twice for CC, and you can also swap out Rifle Turret for Throw Mine for more CC, and Photon Wall for Personal Battering Ram if you need even more CC.

Magnetic Shield (Shield 4) is also 3s long projectile reflect, while Static Shield (Shield 5) is a 2.5s long block, and can be used as your panic button.

A.E.D. will heal you to 12,280 HP if you take lethal damage, and can also be used as another panic button.

Video


Build demo in high end static