This is a low-intensity healing build, offering all the essential of a full-fledged healer with minimal effort. All kits have been removed, reducing the build from low-intensity to almost no-intensity. Barriers increase the leeway to respond to damage sources and the build consistently supplies this.

It has a few downsides:

  1. The need to control the mech which has a mind of its own
  2. Turret downtime on mobile fights.
  3. Breathing in all that green exhaust.

Gearing


ArmorStatUpgrade
Harrier's Monk
Harrier's Monk
Harrier's Monk
Harrier's Monk
Harrier's Monk
Harrier's Monk
WeaponTypeStatUpgrade
Mace Harrier's Transference
Shield Harrier's Paralyzation

TrinketsTypeStat
Back item Giver's
Amulet Giver's
Accessory Giver's
Accessory Giver's
TrinketsTypeStat
Ring Giver's
Ring Giver's
Relic Karakosa

Note:

  • You may swap around between Harrier's (least toughness), Minstrel's (more toughness), and Giver's (most toughness) stats to finesse toughness.
  • Aim to have more as a tank and less as a backup tank.

Consumables


Food

Enhancement


Build



Rotation


Autocasting

The goal of this build is to provide boons, generate alacrity and sufficient healing for the group. Majority of this is provided by your mech autocasting skills.

Before the fight, set all your skills to autocast:

  1. Explosive Knuckle (F1)
  2. Crisis Zone (F2)
  3. Barrier Burst (F3)
  4. Summon your turrets
    • Healing Turret for vigor
    • Rifle Turret for fury
    • Rocket Turret for resolution
    • Supply Crate for swiftness + other boons

General Heal/Boon Rotation

Your rotation is:

  1. Keep pressing Energizing Slam (🥄2) if you don't know what to do.
  2. Use shield skills for protection via Over Shield
  3. Let your mech do the rest
  4. Figure out situational skills (next section) as you gain experience in the game.

Situational skills

Notes:

  • When you become experienced, you will know what are all the situational skills and kits to bring.
  • If you need to bring more situational skills, switch Experimental Turrets to Soothing Detonation instead.
  • Ideally you would also have learnt how to adapt med kit into your rotation.

Burst Healing

Try to use blast skills in water fields for extra healing and barrier from  Relic of Karakosa and Chain Reactivity. The Water field can be generated with Cleansing Burst.


The Kits...

This is meant to be a kitless guide, but the usefulness of Infusion Bomb and Super Elixir requires a mention.

Additional water fields are also nice which can be provided by the kit skills


Crowd Control